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Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r--source/blender/editors/transform/transform_generics.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 0a8d4ce6fc5..322eb9406c8 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1418,8 +1418,8 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
NULL);
/* Make second orientation local if both are global. */
- if (t->orientation.user == V3D_MANIP_GLOBAL) {
- t->orientation.user_alt = V3D_MANIP_LOCAL;
+ if (t->orientation.user == V3D_ORIENT_GLOBAL) {
+ t->orientation.user_alt = V3D_ORIENT_LOCAL;
t->orientation.types[0] = &t->orientation.user_alt;
SWAP(short *, t->orientation.types[0], t->orientation.types[1]);
}
@@ -1514,7 +1514,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
RNA_property_is_set(op->ptr, prop)))
{
RNA_property_float_get_array(op->ptr, prop, &t->spacemtx[0][0]);
- t->orientation.user = V3D_MANIP_CUSTOM_MATRIX;
+ t->orientation.user = V3D_ORIENT_CUSTOM_MATRIX;
t->orientation.custom = 0;
}
else if (op && ((prop = RNA_struct_find_property(op->ptr, "constraint_orientation")) &&
@@ -1523,14 +1523,14 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
short orientation = RNA_property_enum_get(op->ptr, prop);
TransformOrientation *custom_orientation = NULL;
- if (orientation >= V3D_MANIP_CUSTOM) {
- if (orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C)) {
- orientation = V3D_MANIP_GLOBAL;
+ if (orientation >= V3D_ORIENT_CUSTOM) {
+ if (orientation >= V3D_ORIENT_CUSTOM + BIF_countTransformOrientation(C)) {
+ orientation = V3D_ORIENT_GLOBAL;
}
else {
custom_orientation = BKE_scene_transform_orientation_find(
- t->scene, orientation - V3D_MANIP_CUSTOM);
- orientation = V3D_MANIP_CUSTOM;
+ t->scene, orientation - V3D_ORIENT_CUSTOM);
+ orientation = V3D_ORIENT_CUSTOM;
}
}