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Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r--source/blender/editors/transform/transform_generics.c1300
1 files changed, 1300 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
new file mode 100644
index 00000000000..171665c9282
--- /dev/null
+++ b/source/blender/editors/transform/transform_generics.c
@@ -0,0 +1,1300 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "RNA_access.h"
+
+//#include "BIF_screen.h"
+//#include "BIF_mywindow.h"
+#include "BIF_gl.h"
+//#include "BIF_editaction.h"
+//#include "BIF_editmesh.h"
+//#include "BIF_editnla.h"
+//#include "BIF_editsima.h"
+//#include "BIF_editparticle.h"
+//#include "BIF_meshtools.h"
+#include "BIF_retopo.h"
+
+#include "BKE_action.h"
+#include "BKE_anim.h"
+#include "BKE_armature.h"
+#include "BKE_cloth.h"
+#include "BKE_curve.h"
+#include "BKE_depsgraph.h"
+#include "BKE_displist.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_lattice.h"
+#include "BKE_key.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_context.h"
+
+#include "ED_anim_api.h"
+#include "ED_armature.h"
+#include "ED_image.h"
+#include "ED_keyframing.h"
+#include "ED_mesh.h"
+#include "ED_space_api.h"
+#include "ED_uvedit.h"
+#include "ED_view3d.h"
+
+//#include "BDR_unwrapper.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+
+#include "WM_types.h"
+
+#include "UI_resources.h"
+
+//#include "blendef.h"
+//
+//#include "mydevice.h"
+
+#include "transform.h"
+
+extern ListBase editelems;
+
+extern TransInfo Trans; /* From transform.c */
+
+/* ************************** Functions *************************** */
+
+void getViewVector(TransInfo *t, float coord[3], float vec[3])
+{
+ if (t->persp != V3D_ORTHO)
+ {
+ float p1[4], p2[4];
+
+ VECCOPY(p1, coord);
+ p1[3] = 1.0f;
+ VECCOPY(p2, p1);
+ p2[3] = 1.0f;
+ Mat4MulVec4fl(t->viewmat, p2);
+
+ p2[0] = 2.0f * p2[0];
+ p2[1] = 2.0f * p2[1];
+ p2[2] = 2.0f * p2[2];
+
+ Mat4MulVec4fl(t->viewinv, p2);
+
+ VecSubf(vec, p1, p2);
+ }
+ else {
+ VECCOPY(vec, t->viewinv[2]);
+ }
+ Normalize(vec);
+}
+
+/* ************************** GENERICS **************************** */
+
+static void clipMirrorModifier(TransInfo *t, Object *ob)
+{
+ ModifierData *md= ob->modifiers.first;
+ float tolerance[3] = {0.0f, 0.0f, 0.0f};
+ int axis = 0;
+
+ for (; md; md=md->next) {
+ if (md->type==eModifierType_Mirror) {
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
+ if(mmd->flag & MOD_MIR_CLIPPING) {
+ axis = 0;
+ if(mmd->flag & MOD_MIR_AXIS_X) {
+ axis |= 1;
+ tolerance[0] = mmd->tolerance;
+ }
+ if(mmd->flag & MOD_MIR_AXIS_Y) {
+ axis |= 2;
+ tolerance[1] = mmd->tolerance;
+ }
+ if(mmd->flag & MOD_MIR_AXIS_Z) {
+ axis |= 4;
+ tolerance[2] = mmd->tolerance;
+ }
+ if (axis) {
+ float mtx[4][4], imtx[4][4];
+ int i;
+ TransData *td = t->data;
+
+ if (mmd->mirror_ob) {
+ float obinv[4][4];
+
+ Mat4Invert(obinv, mmd->mirror_ob->obmat);
+ Mat4MulMat4(mtx, ob->obmat, obinv);
+ Mat4Invert(imtx, mtx);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ int clip;
+ float loc[3], iloc[3];
+
+ if (td->flag & TD_NOACTION)
+ break;
+ if (td->loc==NULL)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ VecCopyf(loc, td->loc);
+ VecCopyf(iloc, td->iloc);
+
+ if (mmd->mirror_ob) {
+ VecMat4MulVecfl(loc, mtx, loc);
+ VecMat4MulVecfl(iloc, mtx, iloc);
+ }
+
+ clip = 0;
+ if(axis & 1) {
+ if(fabs(iloc[0])<=tolerance[0] ||
+ loc[0]*iloc[0]<0.0f) {
+ loc[0]= 0.0f;
+ clip = 1;
+ }
+ }
+
+ if(axis & 2) {
+ if(fabs(iloc[1])<=tolerance[1] ||
+ loc[1]*iloc[1]<0.0f) {
+ loc[1]= 0.0f;
+ clip = 1;
+ }
+ }
+ if(axis & 4) {
+ if(fabs(iloc[2])<=tolerance[2] ||
+ loc[2]*iloc[2]<0.0f) {
+ loc[2]= 0.0f;
+ clip = 1;
+ }
+ }
+ if (clip) {
+ if (mmd->mirror_ob) {
+ VecMat4MulVecfl(loc, imtx, loc);
+ }
+ VecCopyf(td->loc, loc);
+ }
+ }
+ }
+
+ }
+ }
+ }
+}
+
+/* assumes obedit set to mesh object */
+static void editmesh_apply_to_mirror(TransInfo *t)
+{
+ TransData *td = t->data;
+ EditVert *eve;
+ int i;
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+ if (td->loc==NULL)
+ break;
+ if (td->flag & TD_SKIP)
+ continue;
+
+ eve = td->extra;
+ if(eve) {
+ eve->co[0]= -td->loc[0];
+ eve->co[1]= td->loc[1];
+ eve->co[2]= td->loc[2];
+ }
+ }
+}
+
+/* called for updating while transform acts, once per redraw */
+void recalcData(TransInfo *t)
+{
+ Scene *scene = t->scene;
+ Base *base;
+
+#if 0 // TRANSFORM_FIX_ME
+ if (t->spacetype == SPACE_ACTION) {
+ Object *ob= OBACT;
+ void *data;
+ short context;
+
+ /* determine what type of data we are operating on */
+ data = get_action_context(&context);
+ if (data == NULL) return;
+
+ /* always flush data if gpencil context */
+ if (context == ACTCONT_GPENCIL) {
+ flushTransGPactionData(t);
+ }
+
+ if (G.saction->lock) {
+ if (context == ACTCONT_ACTION) {
+ if(ob) {
+ ob->ctime= -1234567.0f;
+ if(ob->pose || ob_get_key(ob))
+ DAG_object_flush_update(G.scene, ob, OB_RECALC);
+ else
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
+ }
+ }
+ else if (context == ACTCONT_SHAPEKEY) {
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_OB|OB_RECALC_DATA);
+ }
+ }
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ if (G.snla->lock) {
+ for (base=G.scene->base.first; base; base=base->next) {
+ if (base->flag & BA_HAS_RECALC_OB)
+ base->object->recalc |= OB_RECALC_OB;
+ if (base->flag & BA_HAS_RECALC_DATA)
+ base->object->recalc |= OB_RECALC_DATA;
+
+ if (base->object->recalc)
+ base->object->ctime= -1234567.0f; // eveil!
+
+ /* recalculate scale of selected nla-strips */
+ if (base->object->nlastrips.first) {
+ Object *bob= base->object;
+ bActionStrip *strip;
+
+ for (strip= bob->nlastrips.first; strip; strip= strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ float actlen= strip->actend - strip->actstart;
+ float len= strip->end - strip->start;
+
+ strip->scale= len / (actlen * strip->repeat);
+ }
+ }
+ }
+ }
+
+ DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
+ }
+ else {
+ for (base=G.scene->base.first; base; base=base->next) {
+ /* recalculate scale of selected nla-strips */
+ if (base->object && base->object->nlastrips.first) {
+ Object *bob= base->object;
+ bActionStrip *strip;
+
+ for (strip= bob->nlastrips.first; strip; strip= strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ float actlen= strip->actend - strip->actstart;
+ float len= strip->end - strip->start;
+
+ /* prevent 'negative' scaling */
+ if (len < 0) {
+ SWAP(float, strip->start, strip->end);
+ len= fabs(len);
+ }
+
+ /* calculate new scale */
+ strip->scale= len / (actlen * strip->repeat);
+ }
+ }
+ }
+ }
+ }
+ }
+#endif
+ if (t->obedit) {
+ }
+ else if(G.f & G_PARTICLEEDIT) {
+ flushTransParticles(t);
+ }
+ if (t->spacetype==SPACE_NODE) {
+ flushTransNodes(t);
+ }
+ else if (t->spacetype==SPACE_SEQ) {
+ flushTransSeq(t);
+ }
+ else if (t->spacetype == SPACE_IPO) {
+ SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
+ Scene *scene;
+
+ ListBase anim_data = {NULL, NULL};
+ bAnimContext ac;
+ int filter;
+
+ bAnimListElem *ale;
+ int dosort = 0;
+
+
+ /* initialise relevant anim-context 'context' data from TransInfo data */
+ /* NOTE: sync this with the code in ANIM_animdata_get_context() */
+ memset(&ac, 0, sizeof(bAnimContext));
+
+ scene= ac.scene= t->scene;
+ ac.obact= OBACT;
+ ac.sa= t->sa;
+ ac.ar= t->ar;
+ ac.spacetype= (t->sa)? t->sa->spacetype : 0;
+ ac.regiontype= (t->ar)? t->ar->regiontype : 0;
+
+ ANIM_animdata_context_getdata(&ac);
+
+ /* do the flush first */
+ flushTransGraphData(t);
+
+ /* get curves to check if a re-sort is needed */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY | ANIMFILTER_CURVEVISIBLE);
+ ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
+
+ /* now test if there is a need to re-sort */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ FCurve *fcu= (FCurve *)ale->key_data;
+
+ /* watch it: if the time is wrong: do not correct handles yet */
+ if (test_time_fcurve(fcu))
+ dosort++;
+ else
+ calchandles_fcurve(fcu);
+ }
+
+ /* do resort and other updates? */
+ if (dosort) remake_graph_transdata(t, &anim_data);
+ //if (sipo->showkey) update_ipokey_val();
+
+ /* now free temp channels */
+ BLI_freelistN(&anim_data);
+
+ /* update realtime - not working? */
+ if (sipo->lock) {
+
+ }
+ }
+ else if (t->obedit) {
+ if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
+ Curve *cu= t->obedit->data;
+ Nurb *nu= cu->editnurb->first;
+
+ DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
+
+ if (t->state == TRANS_CANCEL) {
+ while(nu) {
+ calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
+ nu= nu->next;
+ }
+ } else {
+ /* Normal updating */
+ while(nu) {
+ test2DNurb(nu);
+ calchandlesNurb(nu);
+ nu= nu->next;
+ }
+ /* TRANSFORM_FIX_ME */
+ // retopo_do_all();
+ }
+ }
+ else if(t->obedit->type==OB_LATTICE) {
+ Lattice *la= t->obedit->data;
+ DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
+
+ if(la->editlatt->flag & LT_OUTSIDE) outside_lattice(la->editlatt);
+ }
+ else if (t->obedit->type == OB_MESH) {
+ if(t->spacetype==SPACE_IMAGE) {
+ SpaceImage *sima= t->sa->spacedata.first;
+
+ flushTransUVs(t);
+ if(sima->flag & SI_LIVE_UNWRAP)
+ ED_uvedit_live_unwrap_re_solve();
+
+ DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA);
+ } else {
+ EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh;
+ /* mirror modifier clipping? */
+ if(t->state != TRANS_CANCEL) {
+ /* TRANSFORM_FIX_ME */
+// if ((G.qual & LR_CTRLKEY)==0) {
+// /* Only retopo if not snapping, Note, this is the only case of G.qual being used, but we have no T_SHIFT_MOD - Campbell */
+// retopo_do_all();
+// }
+ clipMirrorModifier(t, t->obedit);
+ }
+ if((t->options & CTX_NO_MIRROR) == 0 && (t->flag & T_MIRROR))
+ editmesh_apply_to_mirror(t);
+
+ DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
+
+ recalc_editnormals(em);
+ }
+ }
+ else if(t->obedit->type==OB_ARMATURE) { /* no recalc flag, does pose */
+ bArmature *arm= t->obedit->data;
+ ListBase *edbo = arm->edbo;
+ EditBone *ebo;
+ TransData *td = t->data;
+ int i;
+
+ /* Ensure all bones are correctly adjusted */
+ for (ebo = edbo->first; ebo; ebo = ebo->next){
+
+ if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
+ /* If this bone has a parent tip that has been moved */
+ if (ebo->parent->flag & BONE_TIPSEL){
+ VECCOPY (ebo->head, ebo->parent->tail);
+ if(t->mode==TFM_BONE_ENVELOPE) ebo->rad_head= ebo->parent->rad_tail;
+ }
+ /* If this bone has a parent tip that has NOT been moved */
+ else{
+ VECCOPY (ebo->parent->tail, ebo->head);
+ if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head;
+ }
+ }
+
+ /* on extrude bones, oldlength==0.0f, so we scale radius of points */
+ ebo->length= VecLenf(ebo->head, ebo->tail);
+ if(ebo->oldlength==0.0f) {
+ ebo->rad_head= 0.25f*ebo->length;
+ ebo->rad_tail= 0.10f*ebo->length;
+ ebo->dist= 0.25f*ebo->length;
+ if(ebo->parent) {
+ if(ebo->rad_head > ebo->parent->rad_tail)
+ ebo->rad_head= ebo->parent->rad_tail;
+ }
+ }
+ else if(t->mode!=TFM_BONE_ENVELOPE) {
+ /* if bones change length, lets do that for the deform distance as well */
+ ebo->dist*= ebo->length/ebo->oldlength;
+ ebo->rad_head*= ebo->length/ebo->oldlength;
+ ebo->rad_tail*= ebo->length/ebo->oldlength;
+ ebo->oldlength= ebo->length;
+ }
+ }
+
+
+ if (t->mode != TFM_BONE_ROLL)
+ {
+ /* fix roll */
+ for(i = 0; i < t->total; i++, td++)
+ {
+ if (td->extra)
+ {
+ float vec[3], up_axis[3];
+ float qrot[4];
+
+ ebo = td->extra;
+ VECCOPY(up_axis, td->axismtx[2]);
+
+ if (t->mode != TFM_ROTATION)
+ {
+ VecSubf(vec, ebo->tail, ebo->head);
+ Normalize(vec);
+ RotationBetweenVectorsToQuat(qrot, td->axismtx[1], vec);
+ QuatMulVecf(qrot, up_axis);
+ }
+ else
+ {
+ Mat3MulVecfl(t->mat, up_axis);
+ }
+
+ ebo->roll = ED_rollBoneToVector(ebo, up_axis);
+ }
+ }
+ }
+
+ if(arm->flag & ARM_MIRROR_EDIT)
+ transform_armature_mirror_update(t->obedit);
+
+ }
+ else
+ DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
+ }
+ else if( (t->flag & T_POSE) && t->poseobj) {
+ Object *ob= t->poseobj;
+ bArmature *arm= ob->data;
+
+ /* if animtimer is running, and the object already has animation data,
+ * check if the auto-record feature means that we should record 'samples'
+ * (i.e. uneditable animation values)
+ */
+ // TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
+ // TODO: maybe the ob->adt check isn't really needed? makes it too difficult to use...
+ if (/*(ob->adt) && */(t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
+ short targetless_ik= (t->flag & T_AUTOIK); // XXX this currently doesn't work, since flags aren't set yet!
+ autokeyframe_pose_cb_func(t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
+ }
+
+ /* old optimize trick... this enforces to bypass the depgraph */
+ if (!(arm->flag & ARM_DELAYDEFORM)) {
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA); /* sets recalc flags */
+ }
+ else
+ where_is_pose(scene, ob);
+ }
+ else {
+ for(base= FIRSTBASE; base; base= base->next) {
+ Object *ob= base->object;
+
+ /* this flag is from depgraph, was stored in initialize phase, handled in drawview.c */
+ if(base->flag & BA_HAS_RECALC_OB)
+ ob->recalc |= OB_RECALC_OB;
+ if(base->flag & BA_HAS_RECALC_DATA)
+ ob->recalc |= OB_RECALC_DATA;
+
+ /* if object/base is selected */
+ if ((base->flag & SELECT) || (ob->flag & SELECT)) {
+ /* if animtimer is running, and the object already has animation data,
+ * check if the auto-record feature means that we should record 'samples'
+ * (i.e. uneditable animation values)
+ */
+ // TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
+ // TODO: maybe the ob->adt check isn't really needed? makes it too difficult to use...
+ if (/*(ob->adt) && */(t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
+ autokeyframe_ob_cb_func(t->scene, (View3D *)t->view, ob, t->mode);
+ }
+ }
+
+ /* proxy exception */
+ if(ob->proxy)
+ ob->proxy->recalc |= ob->recalc;
+ if(ob->proxy_group)
+ group_tag_recalc(ob->proxy_group->dup_group);
+ }
+ }
+
+ /* update shaded drawmode while transform */
+ if(t->spacetype==SPACE_VIEW3D && ((View3D*)t->view)->drawtype == OB_SHADED)
+ reshadeall_displist(t->scene);
+}
+
+void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
+{
+ float v1[3], v2[3], v3[3];
+ char col[3], col2[3];
+
+ if (t->spacetype == SPACE_VIEW3D)
+ {
+ View3D *v3d = t->view;
+
+ glPushMatrix();
+
+ //if(t->obedit) glLoadMatrixf(t->obedit->obmat); // sets opengl viewing
+
+
+ VecCopyf(v3, dir);
+ VecMulf(v3, v3d->far);
+
+ VecSubf(v2, center, v3);
+ VecAddf(v1, center, v3);
+
+ if (options & DRAWLIGHT) {
+ col[0] = col[1] = col[2] = 220;
+ }
+ else {
+ UI_GetThemeColor3ubv(TH_GRID, col);
+ }
+ UI_make_axis_color(col, col2, axis);
+ glColor3ubv((GLubyte *)col2);
+
+ setlinestyle(0);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+ glEnd();
+
+ glPopMatrix();
+ }
+}
+
+void resetTransRestrictions(TransInfo *t)
+{
+ t->flag &= ~T_ALL_RESTRICTIONS;
+}
+
+int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
+{
+ Scene *sce = CTX_data_scene(C);
+ ARegion *ar = CTX_wm_region(C);
+ ScrArea *sa = CTX_wm_area(C);
+ Object *obedit = CTX_data_edit_object(C);
+
+ /* moving: is shown in drawobject() (transform color) */
+// TRANSFORM_FIX_ME
+// if(obedit || (t->flag & T_POSE) ) G.moving= G_TRANSFORM_EDIT;
+// else if(G.f & G_PARTICLEEDIT) G.moving= G_TRANSFORM_PARTICLE;
+// else G.moving= G_TRANSFORM_OBJ;
+
+ t->scene = sce;
+ t->sa = sa;
+ t->ar = ar;
+ t->obedit = obedit;
+
+ t->data = NULL;
+ t->ext = NULL;
+
+ t->helpline = HLP_NONE;
+
+ t->flag = 0;
+
+ t->redraw = 1; /* redraw first time */
+
+ if (event)
+ {
+ t->imval[0] = event->x - t->ar->winrct.xmin;
+ t->imval[1] = event->y - t->ar->winrct.ymin;
+
+ t->event_type = event->type;
+ }
+ else
+ {
+ t->imval[0] = 0;
+ t->imval[1] = 0;
+ }
+
+ t->con.imval[0] = t->imval[0];
+ t->con.imval[1] = t->imval[1];
+
+ t->mval[0] = t->imval[0];
+ t->mval[1] = t->imval[1];
+
+ t->transform = NULL;
+ t->handleEvent = NULL;
+
+ t->total = 0;
+
+ t->val = 0.0f;
+
+ t->vec[0] =
+ t->vec[1] =
+ t->vec[2] = 0.0f;
+
+ t->center[0] =
+ t->center[1] =
+ t->center[2] = 0.0f;
+
+ Mat3One(t->mat);
+
+ t->spacetype = sa->spacetype;
+ if(t->spacetype == SPACE_VIEW3D)
+ {
+ View3D *v3d = sa->spacedata.first;
+
+ t->view = v3d;
+ t->animtimer= CTX_wm_screen(C)->animtimer;
+
+ if(v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
+ t->around = v3d->around;
+
+ if (op && RNA_struct_find_property(op->ptr, "constraint_axis") && RNA_property_is_set(op->ptr, "constraint_orientation"))
+ {
+ t->current_orientation = RNA_int_get(op->ptr, "constraint_orientation");
+
+ if (t->current_orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C) - 1)
+ {
+ t->current_orientation = V3D_MANIP_GLOBAL;
+ }
+ }
+ else
+ {
+ t->current_orientation = v3d->twmode;
+ }
+ }
+ else if(t->spacetype==SPACE_IMAGE || t->spacetype==SPACE_NODE)
+ {
+ // XXX for now, get View2D from the active region
+ t->view = &ar->v2d;
+ t->around = ar->v2d.around;
+ }
+ else
+ {
+ // XXX for now, get View2D from the active region
+ t->view = &ar->v2d;
+
+ t->around = V3D_CENTER;
+ }
+
+ if (op && RNA_struct_find_property(op->ptr, "mirror") && RNA_property_is_set(op->ptr, "mirror"))
+ {
+ if (RNA_boolean_get(op->ptr, "mirror"))
+ {
+ t->flag |= T_MIRROR;
+ }
+ }
+ // Need stuff to take it from edit mesh or whatnot here
+ else
+ {
+ if (t->obedit && t->obedit->type == OB_MESH && sce->toolsettings->editbutflag & B_MESH_X_MIRROR)
+ {
+ t->flag |= T_MIRROR;
+ }
+ }
+
+ /* setting PET flag */
+ if (op && RNA_struct_find_property(op->ptr, "proportional") && RNA_property_is_set(op->ptr, "proportional"))
+ {
+ switch(RNA_enum_get(op->ptr, "proportional"))
+ {
+ case 2: /* XXX connected constant */
+ t->flag |= T_PROP_CONNECTED;
+ case 1: /* XXX prop on constant */
+ t->flag |= T_PROP_EDIT;
+ break;
+ }
+ }
+ else
+ {
+ if ((t->options & CTX_NO_PET) == 0 && (sce->proportional)) {
+ t->flag |= T_PROP_EDIT;
+
+ if(sce->proportional == 2)
+ t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
+ }
+ }
+
+ if (op && RNA_struct_find_property(op->ptr, "proportional_size") && RNA_property_is_set(op->ptr, "proportional_size"))
+ {
+ t->prop_size = RNA_float_get(op->ptr, "proportional_size");
+ }
+ else
+ {
+ t->prop_size = sce->toolsettings->proportional_size;
+ }
+
+ if (op && RNA_struct_find_property(op->ptr, "proportional_editing_falloff") && RNA_property_is_set(op->ptr, "proportional_editing_falloff"))
+ {
+ t->prop_mode = RNA_enum_get(op->ptr, "proportional_editing_falloff");
+ }
+ else
+ {
+ t->prop_mode = sce->prop_mode;
+ }
+
+ /* TRANSFORM_FIX_ME rna restrictions */
+ if (t->prop_size <= 0)
+ {
+ t->prop_size = 1.0f;
+ }
+
+ setTransformViewMatrices(t);
+ initNumInput(&t->num);
+ initNDofInput(&t->ndof);
+
+ return 1;
+}
+
+/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
+void postTrans (TransInfo *t)
+{
+ TransData *td;
+
+ if (t->draw_handle)
+ {
+ ED_region_draw_cb_exit(t->ar->type, t->draw_handle);
+ }
+
+ /* postTrans can be called when nothing is selected, so data is NULL already */
+ if (t->data) {
+ int a;
+
+ /* since ipokeys are optional on objects, we mallocced them per trans-data */
+ for(a=0, td= t->data; a<t->total; a++, td++) {
+ if(td->tdi) MEM_freeN(td->tdi);
+ if (td->flag & TD_BEZTRIPLE) MEM_freeN(td->hdata);
+ }
+ MEM_freeN(t->data);
+ }
+
+ if (t->ext) MEM_freeN(t->ext);
+ if (t->data2d) {
+ MEM_freeN(t->data2d);
+ t->data2d= NULL;
+ }
+
+ if(t->spacetype==SPACE_IMAGE) {
+ SpaceImage *sima= t->sa->spacedata.first;
+ if(sima->flag & SI_LIVE_UNWRAP)
+ ED_uvedit_live_unwrap_end(t->state == TRANS_CANCEL);
+ }
+ else if(t->spacetype==SPACE_ACTION) {
+ if (t->customData)
+ MEM_freeN(t->customData);
+ }
+}
+
+void applyTransObjects(TransInfo *t)
+{
+ TransData *td;
+
+ for (td = t->data; td < t->data + t->total; td++) {
+ VECCOPY(td->iloc, td->loc);
+ if (td->ext->rot) {
+ VECCOPY(td->ext->irot, td->ext->rot);
+ }
+ if (td->ext->size) {
+ VECCOPY(td->ext->isize, td->ext->size);
+ }
+ }
+ recalcData(t);
+}
+
+/* helper for below */
+static void restore_ipokey(float *poin, float *old)
+{
+ if(poin) {
+ poin[0]= old[0];
+ poin[-3]= old[3];
+ poin[3]= old[6];
+ }
+}
+
+static void restoreElement(TransData *td) {
+ /* TransData for crease has no loc */
+ if (td->loc) {
+ VECCOPY(td->loc, td->iloc);
+ }
+ if (td->val) {
+ *td->val = td->ival;
+ }
+ if (td->ext && (td->flag&TD_NO_EXT)==0) {
+ if (td->ext->rot) {
+ VECCOPY(td->ext->rot, td->ext->irot);
+ }
+ if (td->ext->size) {
+ VECCOPY(td->ext->size, td->ext->isize);
+ }
+ if(td->flag & TD_USEQUAT) {
+ if (td->ext->quat) {
+ QUATCOPY(td->ext->quat, td->ext->iquat);
+ }
+ }
+ }
+
+ if (td->flag & TD_BEZTRIPLE) {
+ *(td->hdata->h1) = td->hdata->ih1;
+ *(td->hdata->h2) = td->hdata->ih2;
+ }
+
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+
+ restore_ipokey(tdi->locx, tdi->oldloc);
+ restore_ipokey(tdi->locy, tdi->oldloc+1);
+ restore_ipokey(tdi->locz, tdi->oldloc+2);
+
+ restore_ipokey(tdi->rotx, tdi->oldrot);
+ restore_ipokey(tdi->roty, tdi->oldrot+1);
+ restore_ipokey(tdi->rotz, tdi->oldrot+2);
+
+ restore_ipokey(tdi->sizex, tdi->oldsize);
+ restore_ipokey(tdi->sizey, tdi->oldsize+1);
+ restore_ipokey(tdi->sizez, tdi->oldsize+2);
+ }
+}
+
+void restoreTransObjects(TransInfo *t)
+{
+ TransData *td;
+
+ for (td = t->data; td < t->data + t->total; td++) {
+ restoreElement(td);
+ }
+
+ Mat3One(t->mat);
+
+ recalcData(t);
+}
+
+void calculateCenter2D(TransInfo *t)
+{
+ if (t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= t->obedit?t->obedit:t->poseobj;
+ float vec[3];
+
+ VECCOPY(vec, t->center);
+ Mat4MulVecfl(ob->obmat, vec);
+ projectIntView(t, vec, t->center2d);
+ }
+ else {
+ projectIntView(t, t->center, t->center2d);
+ }
+}
+
+void calculateCenterCursor(TransInfo *t)
+{
+ float *cursor;
+
+ cursor = give_cursor(t->scene, t->view);
+ VECCOPY(t->center, cursor);
+
+ /* If edit or pose mode, move cursor in local space */
+ if (t->flag & (T_EDIT|T_POSE)) {
+ Object *ob = t->obedit?t->obedit:t->poseobj;
+ float mat[3][3], imat[3][3];
+
+ VecSubf(t->center, t->center, ob->obmat[3]);
+ Mat3CpyMat4(mat, ob->obmat);
+ Mat3Inv(imat, mat);
+ Mat3MulVecfl(imat, t->center);
+ }
+
+ calculateCenter2D(t);
+}
+
+void calculateCenterCursor2D(TransInfo *t)
+{
+ View2D *v2d= t->view;
+ float aspx=1.0, aspy=1.0;
+
+ if(t->spacetype==SPACE_IMAGE) /* only space supported right now but may change */
+ ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
+
+ if (v2d) {
+ t->center[0] = v2d->cursor[0] * aspx;
+ t->center[1] = v2d->cursor[1] * aspy;
+ }
+
+ calculateCenter2D(t);
+}
+
+void calculateCenterMedian(TransInfo *t)
+{
+ float partial[3] = {0.0f, 0.0f, 0.0f};
+ int total = 0;
+ int i;
+
+ for(i = 0; i < t->total; i++) {
+ if (t->data[i].flag & TD_SELECTED) {
+ if (!(t->data[i].flag & TD_NOCENTER))
+ {
+ VecAddf(partial, partial, t->data[i].center);
+ total++;
+ }
+ }
+ else {
+ /*
+ All the selected elements are at the head of the array
+ which means we can stop when it finds unselected data
+ */
+ break;
+ }
+ }
+ if(i)
+ VecMulf(partial, 1.0f / total);
+ VECCOPY(t->center, partial);
+
+ calculateCenter2D(t);
+}
+
+void calculateCenterBound(TransInfo *t)
+{
+ float max[3];
+ float min[3];
+ int i;
+ for(i = 0; i < t->total; i++) {
+ if (i) {
+ if (t->data[i].flag & TD_SELECTED) {
+ if (!(t->data[i].flag & TD_NOCENTER))
+ MinMax3(min, max, t->data[i].center);
+ }
+ else {
+ /*
+ All the selected elements are at the head of the array
+ which means we can stop when it finds unselected data
+ */
+ break;
+ }
+ }
+ else {
+ VECCOPY(max, t->data[i].center);
+ VECCOPY(min, t->data[i].center);
+ }
+ }
+ VecAddf(t->center, min, max);
+ VecMulf(t->center, 0.5);
+
+ calculateCenter2D(t);
+}
+
+void calculateCenter(TransInfo *t)
+{
+ switch(t->around) {
+ case V3D_CENTER:
+ calculateCenterBound(t);
+ break;
+ case V3D_CENTROID:
+ calculateCenterMedian(t);
+ break;
+ case V3D_CURSOR:
+ if(t->spacetype==SPACE_IMAGE)
+ calculateCenterCursor2D(t);
+ else
+ calculateCenterCursor(t);
+ break;
+ case V3D_LOCAL:
+ /* Individual element center uses median center for helpline and such */
+ calculateCenterMedian(t);
+ break;
+ case V3D_ACTIVE:
+ {
+ /* set median, and if if if... do object center */
+#if 0 // TRANSFORM_FIX_ME
+ EditSelection ese;
+ /* EDIT MODE ACTIVE EDITMODE ELEMENT */
+
+ if (t->obedit && t->obedit->type == OB_MESH && EM_get_actSelection(&ese)) {
+ EM_editselection_center(t->center, &ese);
+ calculateCenter2D(t);
+ break;
+ } /* END EDIT MODE ACTIVE ELEMENT */
+#endif
+
+ calculateCenterMedian(t);
+ if((t->flag & (T_EDIT|T_POSE))==0)
+ {
+ Scene *scene = t->scene;
+ Object *ob= OBACT;
+ if(ob)
+ {
+ VECCOPY(t->center, ob->obmat[3]);
+ projectIntView(t, t->center, t->center2d);
+ }
+ }
+
+ }
+ }
+
+ /* setting constraint center */
+ VECCOPY(t->con.center, t->center);
+ if(t->flag & (T_EDIT|T_POSE))
+ {
+ Object *ob= t->obedit?t->obedit:t->poseobj;
+ Mat4MulVecfl(ob->obmat, t->con.center);
+ }
+
+ /* voor panning from cameraview */
+ if(t->flag & T_OBJECT)
+ {
+ if(t->spacetype==SPACE_VIEW3D)
+ {
+ View3D *v3d = t->view;
+ Scene *scene = t->scene;
+ RegionView3D *rv3d = t->ar->regiondata;
+
+ if(v3d->camera == OBACT && rv3d->persp==V3D_CAMOB)
+ {
+ float axis[3];
+ /* persinv is nasty, use viewinv instead, always right */
+ VECCOPY(axis, t->viewinv[2]);
+ Normalize(axis);
+
+ /* 6.0 = 6 grid units */
+ axis[0]= t->center[0]- 6.0f*axis[0];
+ axis[1]= t->center[1]- 6.0f*axis[1];
+ axis[2]= t->center[2]- 6.0f*axis[2];
+
+ projectIntView(t, axis, t->center2d);
+
+ /* rotate only needs correct 2d center, grab needs initgrabz() value */
+ if(t->mode==TFM_TRANSLATION)
+ {
+ VECCOPY(t->center, axis);
+ VECCOPY(t->con.center, t->center);
+ }
+ }
+ }
+ }
+
+ if(t->spacetype==SPACE_VIEW3D)
+ {
+ /* initgrabz() defines a factor for perspective depth correction, used in window_to_3d_delta() */
+ if(t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= t->obedit?t->obedit:t->poseobj;
+ float vec[3];
+
+ VECCOPY(vec, t->center);
+ Mat4MulVecfl(ob->obmat, vec);
+ initgrabz(t->ar->regiondata, vec[0], vec[1], vec[2]);
+ }
+ else {
+ initgrabz(t->ar->regiondata, t->center[0], t->center[1], t->center[2]);
+ }
+ }
+}
+
+void calculatePropRatio(TransInfo *t)
+{
+ TransData *td = t->data;
+ int i;
+ float dist;
+ short connected = t->flag & T_PROP_CONNECTED;
+
+ if (t->flag & T_PROP_EDIT) {
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_SELECTED) {
+ td->factor = 1.0f;
+ }
+ else if ((connected &&
+ (td->flag & TD_NOTCONNECTED || td->dist > t->prop_size))
+ ||
+ (connected == 0 &&
+ td->rdist > t->prop_size)) {
+ /*
+ The elements are sorted according to their dist member in the array,
+ that means we can stop when it finds one element outside of the propsize.
+ */
+ td->flag |= TD_NOACTION;
+ td->factor = 0.0f;
+ restoreElement(td);
+ }
+ else {
+ /* Use rdist for falloff calculations, it is the real distance */
+ td->flag &= ~TD_NOACTION;
+ dist= (t->prop_size-td->rdist)/t->prop_size;
+
+ /*
+ * Clamp to positive numbers.
+ * Certain corner cases with connectivity and individual centers
+ * can give values of rdist larger than propsize.
+ */
+ if (dist < 0.0f)
+ dist = 0.0f;
+
+ switch(t->prop_mode) {
+ case PROP_SHARP:
+ td->factor= dist*dist;
+ break;
+ case PROP_SMOOTH:
+ td->factor= 3.0f*dist*dist - 2.0f*dist*dist*dist;
+ break;
+ case PROP_ROOT:
+ td->factor = (float)sqrt(dist);
+ break;
+ case PROP_LIN:
+ td->factor = dist;
+ break;
+ case PROP_CONST:
+ td->factor = 1.0f;
+ break;
+ case PROP_SPHERE:
+ td->factor = (float)sqrt(2*dist - dist * dist);
+ break;
+ case PROP_RANDOM:
+ BLI_srand( BLI_rand() ); /* random seed */
+ td->factor = BLI_frand()*dist;
+ break;
+ default:
+ td->factor = 1;
+ }
+ }
+ }
+ switch(t->prop_mode) {
+ case PROP_SHARP:
+ strcpy(t->proptext, "(Sharp)");
+ break;
+ case PROP_SMOOTH:
+ strcpy(t->proptext, "(Smooth)");
+ break;
+ case PROP_ROOT:
+ strcpy(t->proptext, "(Root)");
+ break;
+ case PROP_LIN:
+ strcpy(t->proptext, "(Linear)");
+ break;
+ case PROP_CONST:
+ strcpy(t->proptext, "(Constant)");
+ break;
+ case PROP_SPHERE:
+ strcpy(t->proptext, "(Sphere)");
+ break;
+ case PROP_RANDOM:
+ strcpy(t->proptext, "(Random)");
+ break;
+ default:
+ strcpy(t->proptext, "");
+ }
+ }
+ else {
+ for(i = 0 ; i < t->total; i++, td++) {
+ td->factor = 1.0;
+ }
+ strcpy(t->proptext, "");
+ }
+}
+
+TransInfo *BIF_GetTransInfo()
+{
+ return NULL;
+}
+
+float get_drawsize(ARegion *ar, float *co)
+{
+ RegionView3D *rv3d= ar->regiondata;
+ float size, vec[3], len1, len2;
+
+ /* size calculus, depending ortho/persp settings, like initgrabz() */
+ size= rv3d->persmat[0][3]*co[0]+ rv3d->persmat[1][3]*co[1]+ rv3d->persmat[2][3]*co[2]+ rv3d->persmat[3][3];
+
+ VECCOPY(vec, rv3d->persinv[0]);
+ len1= Normalize(vec);
+ VECCOPY(vec, rv3d->persinv[1]);
+ len2= Normalize(vec);
+
+ size*= 0.01f*(len1>len2?len1:len2);
+
+ /* correct for window size to make widgets appear fixed size */
+ if(ar->winx > ar->winy) size*= 1000.0f/(float)ar->winx;
+ else size*= 1000.0f/(float)ar->winy;
+
+ return size;
+}