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Diffstat (limited to 'source/blender/editors/transform/transform_input.c')
-rw-r--r--source/blender/editors/transform/transform_input.c338
1 files changed, 338 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
new file mode 100644
index 00000000000..4d721a83c78
--- /dev/null
+++ b/source/blender/editors/transform/transform_input.c
@@ -0,0 +1,338 @@
+/**
+ * $Id: transform_input.c 18142 2008-12-29 07:19:16Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+
+#include "DNA_screen_types.h"
+
+#include "BLI_arithb.h"
+
+#include "WM_types.h"
+
+#include "transform.h"
+
+
+
+/* ************************** INPUT FROM MOUSE *************************** */
+
+void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
+{
+ float vec[3], dvec[3];
+ if(mi->precision)
+ {
+ /* calculate the main translation and the precise one separate */
+ convertViewVec(t, dvec, (short)(mval[0] - mi->precision_mval[0]), (short)(mval[1] - mi->precision_mval[1]));
+ VecMulf(dvec, 0.1f);
+ convertViewVec(t, vec, (short)(mi->precision_mval[0] - t->imval[0]), (short)(mi->precision_mval[1] - t->imval[1]));
+ VecAddf(output, vec, dvec);
+ }
+ else
+ {
+ convertViewVec(t, output, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+ }
+
+}
+
+void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
+{
+ float ratio, precise_ratio, dx, dy;
+ if(mi->precision)
+ {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ dx = (float)(mi->center[0] - mi->precision_mval[0]);
+ dy = (float)(mi->center[1] - mi->precision_mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy);
+
+ dx= (float)(mi->center[0] - mval[0]);
+ dy= (float)(mi->center[1] - mval[1]);
+ precise_ratio = (float)sqrt( dx*dx + dy*dy);
+
+ ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
+ }
+ else
+ {
+ dx = (float)(mi->center[0] - mval[0]);
+ dy = (float)(mi->center[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
+ }
+
+ output[0] = ratio;
+}
+
+void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
+{
+ InputSpring(t, mi, mval, output);
+
+ /* flip scale */
+ if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
+ (mi->center[1] - mval[1]) * (mi->center[1] - mi->imval[1]) < 0)
+ {
+ output[0] *= -1.0f;
+ }
+}
+
+void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
+{
+
+ if(mi->precision)
+ {
+ output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
+ output[1] = ( mi->precision_mval[0] - mi->imval[0] ) + ( mval[0] - mi->precision_mval[0] ) * 0.1f;
+ }
+ else
+ {
+ output[0] = (float)( mi->imval[1] - mval[1] );
+ output[1] = (float)( mval[0] - mi->imval[0] );
+ }
+
+ output[0] *= mi->factor;
+ output[1] *= mi->factor;
+}
+
+void InputHorizontalRatio(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) {
+ float x, pad;
+
+ pad = t->ar->winx / 10;
+
+ if (mi->precision)
+ {
+ /* deal with Shift key by adding motion / 10 to motion before shift press */
+ x = mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f;
+ }
+ else {
+ x = mval[0];
+ }
+
+ output[0] = (x - pad) / (t->ar->winx - 2 * pad);
+}
+
+void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) {
+ float vec[3];
+
+ InputVector(t, mi, mval, vec);
+ Projf(vec, vec, t->viewinv[0]);
+
+ output[0] = Inpf(t->viewinv[0], vec) * 2.0f;
+}
+
+void InputVerticalRatio(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) {
+ float y, pad;
+
+ pad = t->ar->winy / 10;
+
+ if (mi->precision) {
+ /* deal with Shift key by adding motion / 10 to motion before shift press */
+ y = mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f;
+ }
+ else {
+ y = mval[0];
+ }
+
+ output[0] = (y - pad) / (t->ar->winy - 2 * pad);
+}
+
+void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) {
+ float vec[3];
+
+ InputVector(t, mi, mval, vec);
+ Projf(vec, vec, t->viewinv[1]);
+
+ output[0] = Inpf(t->viewinv[1], vec) * 2.0f;
+}
+
+void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
+{
+ double dx2 = mval[0] - mi->center[0];
+ double dy2 = mval[1] - mi->center[1];
+ double B = sqrt(dx2*dx2+dy2*dy2);
+
+ double dx1 = mi->imval[0] - mi->center[0];
+ double dy1 = mi->imval[1] - mi->center[1];
+ double A = sqrt(dx1*dx1+dy1*dy1);
+
+ double dx3 = mval[0] - mi->imval[0];
+ double dy3 = mval[1] - mi->imval[1];
+
+ /* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */
+ double deler = ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3))
+ / (2.0 * (A*B?A*B:1.0));
+ /* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
+
+ float dphi;
+
+ dphi = saacos((float)deler);
+ if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+
+ /* If the angle is zero, because of lack of precision close to the 1.0 value in acos
+ * approximate the angle with the oposite side of the normalized triangle
+ * This is a good approximation here since the smallest acos value seems to be around
+ * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
+ * */
+ if (dphi == 0)
+ {
+ double dx, dy;
+
+ dx2 /= A;
+ dy2 /= A;
+
+ dx1 /= B;
+ dy1 /= B;
+
+ dx = dx1 - dx2;
+ dy = dy1 - dy2;
+
+ dphi = sqrt(dx*dx + dy*dy);
+ if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+ }
+
+ if(mi->precision) dphi = dphi/30.0f;
+
+ /* if no delta angle, don't update initial position */
+ if (dphi != 0)
+ {
+ mi->imval[0] = mval[0];
+ mi->imval[1] = mval[1];
+ }
+
+ output[0] += dphi;
+}
+
+void initMouseInput(TransInfo *t, MouseInput *mi, int center[2], short mval[2])
+{
+ mi->factor = 0;
+ mi->precision = 0;
+
+ mi->center[0] = center[0];
+ mi->center[1] = center[1];
+
+ mi->imval[0] = mval[0];
+ mi->imval[1] = mval[1];
+}
+
+static void calcSpringFactor(MouseInput *mi)
+{
+ mi->factor = (float)sqrt(
+ (
+ ((float)(mi->center[1] - mi->imval[1]))*((float)(mi->center[1] - mi->imval[1]))
+ +
+ ((float)(mi->center[0] - mi->imval[0]))*((float)(mi->center[0] - mi->imval[0]))
+ ) );
+
+ if (mi->factor==0.0f)
+ mi->factor= 1.0f; /* prevent Inf */
+}
+
+void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
+{
+
+ switch(mode)
+ {
+ case INPUT_VECTOR:
+ mi->apply = InputVector;
+ t->helpline = HLP_NONE;
+ break;
+ case INPUT_SPRING:
+ calcSpringFactor(mi);
+ mi->apply = InputSpring;
+ t->helpline = HLP_SPRING;
+ break;
+ case INPUT_SPRING_FLIP:
+ calcSpringFactor(mi);
+ mi->apply = InputSpringFlip;
+ t->helpline = HLP_SPRING;
+ break;
+ case INPUT_ANGLE:
+ mi->apply = InputAngle;
+ t->helpline = HLP_ANGLE;
+ break;
+ case INPUT_TRACKBALL:
+ /* factor has to become setting or so */
+ mi->factor = 0.1f;
+ mi->apply = InputTrackBall;
+ t->helpline = HLP_TRACKBALL;
+ break;
+ case INPUT_HORIZONTAL_RATIO:
+ mi->factor = (float)(mi->center[0] - mi->imval[0]);
+ mi->apply = InputHorizontalRatio;
+ t->helpline = HLP_HARROW;
+ break;
+ case INPUT_HORIZONTAL_ABSOLUTE:
+ mi->apply = InputHorizontalAbsolute;
+ t->helpline = HLP_HARROW;
+ break;
+ case INPUT_VERTICAL_RATIO:
+ mi->apply = InputVerticalRatio;
+ t->helpline = HLP_VARROW;
+ break;
+ case INPUT_VERTICAL_ABSOLUTE:
+ mi->apply = InputVerticalAbsolute;
+ t->helpline = HLP_VARROW;
+ break;
+ case INPUT_NONE:
+ default:
+ mi->apply = NULL;
+ break;
+ }
+
+ /* bootstrap mouse input with initial values */
+ applyMouseInput(t, mi, mi->imval, t->values);
+}
+
+void applyMouseInput(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
+{
+ if (mi->apply != NULL)
+ {
+ mi->apply(t, mi, mval, output);
+ }
+}
+
+int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
+{
+ int redraw = 0;
+
+ switch (event->type)
+ {
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ if (event->val)
+ {
+ t->modifiers |= MOD_PRECISION;
+ /* shift is modifier for higher precision transform
+ * store the mouse position where the normal movement ended */
+ mi->precision_mval[0] = event->x - t->ar->winrct.xmin;
+ mi->precision_mval[1] = event->y - t->ar->winrct.ymin;
+ mi->precision = 1;
+ }
+ else
+ {
+ t->modifiers &= ~MOD_PRECISION;
+ mi->precision = 0;
+ }
+ redraw = 1;
+ break;
+ }
+
+ return redraw;
+}