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Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index acc6108f264..f13bc6b6b55 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -568,7 +568,7 @@ static int calc_manipulator_stats(const bContext *C)
{
if (obedit || ob->mode & OB_MODE_POSE) {
float mat[3][3];
- ED_getTransformOrientationMatrix(C, mat, (v3d->around == V3D_ACTIVE));
+ ED_getTransformOrientationMatrix(C, mat, v3d->around);
copy_m4_m3(rv3d->twmat, mat);
break;
}
@@ -583,7 +583,7 @@ static int calc_manipulator_stats(const bContext *C)
* and users who select many bones will understand whats going on and what local means
* when they start transforming */
float mat[3][3];
- ED_getTransformOrientationMatrix(C, mat, (v3d->around == V3D_ACTIVE));
+ ED_getTransformOrientationMatrix(C, mat, v3d->around);
copy_m4_m3(rv3d->twmat, mat);
break;
}
@@ -602,7 +602,7 @@ static int calc_manipulator_stats(const bContext *C)
default: /* V3D_MANIP_CUSTOM */
{
float mat[3][3];
- if (applyTransformOrientation(C, mat, NULL)) {
+ if (applyTransformOrientation(C, mat, NULL, v3d->twmode - V3D_MANIP_CUSTOM)) {
copy_m4_m3(rv3d->twmat, mat);
}
break;
@@ -643,7 +643,7 @@ static void test_manipulator_axis(const bContext *C)
static float screen_aligned(RegionView3D *rv3d, float mat[4][4])
{
- glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
+ glTranslate3fv(mat[3]);
/* sets view screen aligned */
glRotatef(-360.0f * saacos(rv3d->viewquat[0]) / (float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
@@ -923,7 +923,7 @@ static void draw_manipulator_rotate(
/* prepare for screen aligned draw */
size = len_v3(rv3d->twmat[0]);
glPushMatrix();
- glTranslatef(rv3d->twmat[3][0], rv3d->twmat[3][1], rv3d->twmat[3][2]);
+ glTranslate3fv(rv3d->twmat[3]);
if (arcs) {
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
@@ -1362,7 +1362,7 @@ static void draw_manipulator_translate(
manipulator_axis_order(rv3d, axis_order);
- // XXX if (moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
+ // XXX if (moving) glTranslate3fv(t->vec);
glDisable(GL_DEPTH_TEST);
/* center circle, do not add to selection when shift is pressed (planar constraint) */