diff options
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 386 |
1 files changed, 193 insertions, 193 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index faf8071bd45..e30406ea568 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -120,25 +120,25 @@ static void calc_tw_center(Scene *scene, float *co) static void protectflag_to_drawflags(short protectflag, short *drawflags) { - if(protectflag & OB_LOCK_LOCX) + if (protectflag & OB_LOCK_LOCX) *drawflags &= ~MAN_TRANS_X; - if(protectflag & OB_LOCK_LOCY) + if (protectflag & OB_LOCK_LOCY) *drawflags &= ~MAN_TRANS_Y; - if(protectflag & OB_LOCK_LOCZ) + if (protectflag & OB_LOCK_LOCZ) *drawflags &= ~MAN_TRANS_Z; - if(protectflag & OB_LOCK_ROTX) + if (protectflag & OB_LOCK_ROTX) *drawflags &= ~MAN_ROT_X; - if(protectflag & OB_LOCK_ROTY) + if (protectflag & OB_LOCK_ROTY) *drawflags &= ~MAN_ROT_Y; - if(protectflag & OB_LOCK_ROTZ) + if (protectflag & OB_LOCK_ROTZ) *drawflags &= ~MAN_ROT_Z; - if(protectflag & OB_LOCK_SCALEX) + if (protectflag & OB_LOCK_SCALEX) *drawflags &= ~MAN_SCALE_X; - if(protectflag & OB_LOCK_SCALEY) + if (protectflag & OB_LOCK_SCALEY) *drawflags &= ~MAN_SCALE_Y; - if(protectflag & OB_LOCK_SCALEZ) + if (protectflag & OB_LOCK_SCALEZ) *drawflags &= ~MAN_SCALE_Z; } @@ -147,7 +147,7 @@ static void stats_pose(Scene *scene, RegionView3D *rv3d, bPoseChannel *pchan) { Bone *bone= pchan->bone; - if(bone) { + if (bone) { if (bone->flag & BONE_TRANSFORM) { calc_tw_center(scene, pchan->pose_head); protectflag_to_drawflags(pchan->protectflag, &rv3d->twdrawflag); @@ -205,9 +205,9 @@ int gimbal_axis(Object *ob, float gmat[][3]) if (ob->mode & OB_MODE_POSE) { bPoseChannel *pchan= get_active_posechannel(ob); - if(pchan) { + if (pchan) { float mat[3][3], tmat[3][3], obmat[3][3]; - if(test_rotmode_euler(pchan->rotmode)) { + if (test_rotmode_euler(pchan->rotmode)) { eulO_to_gimbal_axis(mat, pchan->eul, pchan->rotmode); } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { @@ -242,10 +242,10 @@ int gimbal_axis(Object *ob, float gmat[][3]) } } else { - if(test_rotmode_euler(ob->rotmode)) { + if (test_rotmode_euler(ob->rotmode)) { eulO_to_gimbal_axis(gmat, ob->rot, ob->rotmode); } - else if(ob->rotmode == ROT_MODE_AXISANGLE) { + else if (ob->rotmode == ROT_MODE_AXISANGLE) { axis_angle_to_gimbal_axis(gmat, ob->rotAxis, ob->rotAngle); } else { /* quat */ @@ -290,11 +290,11 @@ int calc_manipulator_stats(const bContext *C) INIT_MINMAX(scene->twmin, scene->twmax); zero_v3(scene->twcent); - if(obedit) { + if (obedit) { ob= obedit; - if((ob->lay & v3d->lay)==0) return 0; + if ((ob->lay & v3d->lay)==0) return 0; - if(obedit->type==OB_MESH) { + if (obedit->type==OB_MESH) { BMEditMesh *em = BMEdit_FromObject(obedit); BMEditSelection ese; float vec[3]= {0,0,0}; @@ -314,24 +314,24 @@ int calc_manipulator_stats(const bContext *C) /* do vertices/edges/faces for center depending on selection * mode. note we can't use just vertex selection flag because * it is not flush down on changes */ - if(ts->selectmode & SCE_SELECT_VERTEX) { + if (ts->selectmode & SCE_SELECT_VERTEX) { BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { - if(!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { - if(BM_elem_flag_test(eve, BM_ELEM_SELECT)) { + if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { + if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { totsel++; calc_tw_center(scene, eve->co); } } } } - else if(ts->selectmode & SCE_SELECT_EDGE) { + else if (ts->selectmode & SCE_SELECT_EDGE) { BMIter itersub; BMEdge *eed; BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { - if(!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { + if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { /* check the vertex has a selected edge, only add it once */ BM_ITER(eed, &itersub, bm, BM_EDGES_OF_VERT, eve) { - if(BM_elem_flag_test(eed, BM_ELEM_SELECT)) { + if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) { totsel++; calc_tw_center(scene, eve->co); break; @@ -344,10 +344,10 @@ int calc_manipulator_stats(const bContext *C) BMIter itersub; BMFace *efa; BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { - if(!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { + if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { /* check the vertex has a selected face, only add it once */ BM_ITER(efa, &itersub, bm, BM_FACES_OF_VERT, eve) { - if(BM_elem_flag_test(efa, BM_ELEM_SELECT)) { + if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { totsel++; calc_tw_center(scene, eve->co); break; @@ -362,7 +362,7 @@ int calc_manipulator_stats(const bContext *C) bArmature *arm= obedit->data; EditBone *ebo; for (ebo= arm->edbo->first; ebo; ebo=ebo->next) { - if(EBONE_VISIBLE(arm, ebo)) { + if (EBONE_VISIBLE(arm, ebo)) { if (ebo->flag & BONE_TIPSEL) { calc_tw_center(scene, ebo->tail); totsel++; @@ -392,11 +392,11 @@ int calc_manipulator_stats(const bContext *C) ListBase *nurbs= curve_editnurbs(cu); nu= nurbs->first; - while(nu) { - if(nu->type == CU_BEZIER) { + while (nu) { + if (nu->type == CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; - while(a--) { + while (a--) { /* exceptions * if handles are hidden then only check the center points. * If the center knot is selected then only use this as the center point. @@ -412,11 +412,11 @@ int calc_manipulator_stats(const bContext *C) totsel++; } else { - if(bezt->f1) { + if (bezt->f1) { calc_tw_center(scene, bezt->vec[0]); totsel++; } - if(bezt->f3) { + if (bezt->f3) { calc_tw_center(scene, bezt->vec[2]); totsel++; } @@ -427,8 +427,8 @@ int calc_manipulator_stats(const bContext *C) else { bp= nu->bp; a= nu->pntsu*nu->pntsv; - while(a--) { - if(bp->f1 & SELECT) { + while (a--) { + if (bp->f1 & SELECT) { calc_tw_center(scene, bp->vec); totsel++; } @@ -439,13 +439,13 @@ int calc_manipulator_stats(const bContext *C) } } } - else if(obedit->type==OB_MBALL) { + else if (obedit->type==OB_MBALL) { MetaBall *mb = (MetaBall*)obedit->data; MetaElem *ml /* , *ml_sel=NULL */ /* UNUSED */; ml= mb->editelems->first; - while(ml) { - if(ml->flag & SELECT) { + while (ml) { + if (ml->flag & SELECT) { calc_tw_center(scene, &ml->x); /* ml_sel = ml; */ /* UNUSED */ totsel++; @@ -453,15 +453,15 @@ int calc_manipulator_stats(const bContext *C) ml= ml->next; } } - else if(obedit->type==OB_LATTICE) { + else if (obedit->type==OB_LATTICE) { BPoint *bp; Lattice *lt= obedit->data; bp= lt->editlatt->latt->def; a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; - while(a--) { - if(bp->f1 & SELECT) { + while (a--) { + if (bp->f1 & SELECT) { calc_tw_center(scene, bp->vec); totsel++; } @@ -470,24 +470,24 @@ int calc_manipulator_stats(const bContext *C) } /* selection center */ - if(totsel) { + if (totsel) { mul_v3_fl(scene->twcent, 1.0f/(float)totsel); // centroid! mul_m4_v3(obedit->obmat, scene->twcent); mul_m4_v3(obedit->obmat, scene->twmin); mul_m4_v3(obedit->obmat, scene->twmax); } } - else if(ob && (ob->mode & OB_MODE_POSE)) { + else if (ob && (ob->mode & OB_MODE_POSE)) { bPoseChannel *pchan; int mode = TFM_ROTATION; // mislead counting bones... bah. We don't know the manipulator mode, could be mixed - if((ob->lay & v3d->lay)==0) return 0; + if ((ob->lay & v3d->lay)==0) return 0; totsel = count_set_pose_transflags(&mode, 0, ob); - if(totsel) { + if (totsel) { /* use channels to get stats */ - for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { + for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { stats_pose(scene, rv3d, pchan); } @@ -497,22 +497,22 @@ int calc_manipulator_stats(const bContext *C) mul_m4_v3(ob->obmat, scene->twmax); } } - else if(ob && (ob->mode & OB_MODE_ALL_PAINT)) { + else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) { ; } - else if(ob && ob->mode & OB_MODE_PARTICLE_EDIT) { + else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) { PTCacheEdit *edit= PE_get_current(scene, ob); PTCacheEditPoint *point; PTCacheEditKey *ek; int k; - if(edit) { + if (edit) { point = edit->points; - for(a=0; a<edit->totpoint; a++,point++) { - if(point->flag & PEP_HIDE) continue; + for (a=0; a<edit->totpoint; a++,point++) { + if (point->flag & PEP_HIDE) continue; - for(k=0, ek=point->keys; k<point->totkey; k++, ek++) { - if(ek->flag & PEK_SELECT) { + for (k=0, ek=point->keys; k<point->totkey; k++, ek++) { + if (ek->flag & PEK_SELECT) { calc_tw_center(scene, ek->flag & PEK_USE_WCO ? ek->world_co : ek->co); totsel++; } @@ -520,7 +520,7 @@ int calc_manipulator_stats(const bContext *C) } /* selection center */ - if(totsel) + if (totsel) mul_v3_fl(scene->twcent, 1.0f/(float)totsel); // centroid! } } @@ -528,11 +528,11 @@ int calc_manipulator_stats(const bContext *C) /* we need the one selected object, if its not active */ ob= OBACT; - if(ob && !(ob->flag & SELECT)) ob= NULL; + if (ob && !(ob->flag & SELECT)) ob= NULL; - for(base= scene->base.first; base; base= base->next) { + for (base= scene->base.first; base; base= base->next) { if TESTBASELIB(v3d, base) { - if(ob==NULL) + if (ob==NULL) ob= base->object; calc_tw_center(scene, base->object->obmat[3]); protectflag_to_drawflags(base->object->protectflag, &rv3d->twdrawflag); @@ -541,13 +541,13 @@ int calc_manipulator_stats(const bContext *C) } /* selection center */ - if(totsel) { + if (totsel) { mul_v3_fl(scene->twcent, 1.0f/(float)totsel); // centroid! } } /* global, local or normal orientation? */ - if(ob && totsel) { + if (ob && totsel) { switch(v3d->twmode) { @@ -564,7 +564,7 @@ int calc_manipulator_stats(const bContext *C) /* if not gimbal, fall through to normal */ } case V3D_MANIP_NORMAL: - if(obedit || ob->mode & OB_MODE_POSE) { + if (obedit || ob->mode & OB_MODE_POSE) { float mat[3][3]; ED_getTransformOrientationMatrix(C, mat, (v3d->around == V3D_ACTIVE)); copy_m4_m3(rv3d->twmat, mat); @@ -664,7 +664,7 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i float ring_delta, side_delta; int i, j, docaps= 1; - if(start==0 && end==nrings) docaps= 0; + if (start==0 && end==nrings) docaps= 0; ring_delta= 2.0f*(float)M_PI/(float)nrings; side_delta= 2.0f*(float)M_PI/(float)nsides; @@ -673,15 +673,15 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i cos_theta= (float)cos(theta); sin_theta= (float)sin(theta); - for(i= nrings - 1; i >= 0; i--) { + for (i= nrings - 1; i >= 0; i--) { theta1= theta + ring_delta; cos_theta1= (float)cos(theta1); sin_theta1= (float)sin(theta1); - if(docaps && i==start) { // cap + if (docaps && i==start) { // cap glBegin(GL_POLYGON); phi= 0.0; - for(j= nsides; j >= 0; j--) { + for (j= nsides; j >= 0; j--) { float cos_phi, sin_phi, dist; phi += side_delta; @@ -693,10 +693,10 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i } glEnd(); } - if(i>=start && i<=end) { + if (i>=start && i<=end) { glBegin(GL_QUAD_STRIP); phi= 0.0; - for(j= nsides; j >= 0; j--) { + for (j= nsides; j >= 0; j--) { float cos_phi, sin_phi, dist; phi += side_delta; @@ -710,10 +710,10 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i glEnd(); } - if(docaps && i==end) { // cap + if (docaps && i==end) { // cap glBegin(GL_POLYGON); phi= 0.0; - for(j= nsides; j >= 0; j--) { + for (j= nsides; j >= 0; j--) { float cos_phi, sin_phi, dist; phi -= side_delta; @@ -754,22 +754,22 @@ static void manipulator_setcolor(View3D *v3d, char axis, int colcode, unsigned c unsigned char col[4]= {0}; col[3]= alpha; - if(colcode==MAN_GHOST) { + if (colcode==MAN_GHOST) { col[3]= 70; } - else if(colcode==MAN_MOVECOL) { + else if (colcode==MAN_MOVECOL) { UI_GetThemeColor3ubv(TH_TRANSFORM, col); } else { switch(axis) { case 'C': UI_GetThemeColor3ubv(TH_TRANSFORM, col); - if(v3d->twmode == V3D_MANIP_LOCAL) { + if (v3d->twmode == V3D_MANIP_LOCAL) { col[0]= col[0]>200?255:col[0]+55; col[1]= col[1]>200?255:col[1]+55; col[2]= col[2]>200?255:col[2]+55; } - else if(v3d->twmode == V3D_MANIP_NORMAL) { + else if (v3d->twmode == V3D_MANIP_NORMAL) { col[0]= col[0]<55?0:col[0]-55; col[1]= col[1]<55?0:col[1]-55; col[2]= col[2]<55?0:col[2]-55; @@ -799,27 +799,27 @@ static void draw_manipulator_axes(View3D *v3d, RegionView3D *rv3d, int colcode, { /* axes */ - if(flagx) { + if (flagx) { manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0])); - if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X); - else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X); + if (flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X); + else if (flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X); glBegin(GL_LINES); glVertex3f(0.2f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f); glEnd(); } - if(flagy) { - if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y); - else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y); + if (flagy) { + if (flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y); + else if (flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y); manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1])); glBegin(GL_LINES); glVertex3f(0.0f, 0.2f, 0.0f); glVertex3f(0.0f, 1.0f, 0.0f); glEnd(); } - if(flagz) { - if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z); - else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z); + if (flagz) { + if (flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z); + else if (flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z); manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2])); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.2f); @@ -859,11 +859,11 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, int colcode; int ortho; - if(moving) colcode= MAN_MOVECOL; + if (moving) colcode= MAN_MOVECOL; else colcode= MAN_RGB; /* when called while moving in mixed mode, do not draw when... */ - if((drawflags & MAN_ROT_C)==0) return; + if ((drawflags & MAN_ROT_C)==0) return; /* Init stuff */ glDisable(GL_DEPTH_TEST); @@ -877,7 +877,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, glPushMatrix(); glTranslatef(rv3d->twmat[3][0], rv3d->twmat[3][1], rv3d->twmat[3][2]); - if(arcs) { + if (arcs) { /* clipplane makes nice handles, calc here because of multmatrix but with translate! */ copy_v3db_v3fl(plane, rv3d->viewinv[2]); plane[3]= -0.02f*size; // clip just a bit more @@ -887,28 +887,28 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]); /* Screen aligned help circle */ - if(arcs) { - if((G.f & G_PICKSEL)==0) { + if (arcs) { + if ((G.f & G_PICKSEL)==0) { UI_ThemeColorShade(TH_BACK, -30); drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat); } } /* Screen aligned trackball rot circle */ - if(drawflags & MAN_ROT_T) { - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_T); + if (drawflags & MAN_ROT_T) { + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_T); UI_ThemeColor(TH_TRANSFORM); drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat); } /* Screen aligned view rot circle */ - if(drawflags & MAN_ROT_V) { - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V); + if (drawflags & MAN_ROT_V) { + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_V); UI_ThemeColor(TH_TRANSFORM); drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat); - if(moving) { + if (moving) { float vec[3]; vec[0]= 0; // XXX (float)(t->imval[0] - t->center2d[0]); vec[1]= 0; // XXX (float)(t->imval[1] - t->center2d[1]); @@ -927,7 +927,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, ortho = is_orthogonal_m4(rv3d->twmat); /* apply the transform delta */ - if(moving) { + if (moving) { copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3] // XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat); if (ortho) { @@ -943,11 +943,11 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, } /* axes */ - if(arcs==0) { - if(!(G.f & G_PICKSEL)) { - if( (combo & V3D_MANIP_SCALE)==0) { + if (arcs==0) { + if (!(G.f & G_PICKSEL)) { + if ( (combo & V3D_MANIP_SCALE)==0) { /* axis */ - if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) { + if ( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) { preOrthoFront(ortho, rv3d->twmat, 2); manipulator_setcolor(v3d, 'X', colcode, 255); glBegin(GL_LINES); @@ -956,7 +956,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, glEnd(); postOrtho(ortho); } - if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) { + if ( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) { preOrthoFront(ortho, rv3d->twmat, 0); manipulator_setcolor(v3d, 'Y', colcode, 255); glBegin(GL_LINES); @@ -965,7 +965,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, glEnd(); postOrtho(ortho); } - if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) { + if ( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) { preOrthoFront(ortho, rv3d->twmat, 1); manipulator_setcolor(v3d, 'Z', colcode, 255); glBegin(GL_LINES); @@ -978,20 +978,20 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, } } - if(arcs==0 && moving) { + if (arcs==0 && moving) { /* Z circle */ - if(drawflags & MAN_ROT_Z) { + if (drawflags & MAN_ROT_Z) { preOrthoFront(ortho, matt, 2); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); manipulator_setcolor(v3d, 'Z', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); postOrtho(ortho); } /* X circle */ - if(drawflags & MAN_ROT_X) { + if (drawflags & MAN_ROT_X) { preOrthoFront(ortho, matt, 0); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); manipulator_setcolor(v3d, 'X', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); @@ -999,9 +999,9 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, postOrtho(ortho); } /* Y circle */ - if(drawflags & MAN_ROT_Y) { + if (drawflags & MAN_ROT_Y) { preOrthoFront(ortho, matt, 1); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); manipulator_setcolor(v3d, 'Y', colcode, 255); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); @@ -1009,24 +1009,24 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, postOrtho(ortho); } - if(arcs) glDisable(GL_CLIP_PLANE0); + if (arcs) glDisable(GL_CLIP_PLANE0); } // donut arcs - if(arcs) { + if (arcs) { glEnable(GL_CLIP_PLANE0); /* Z circle */ - if(drawflags & MAN_ROT_Z) { + if (drawflags & MAN_ROT_Z) { preOrthoFront(ortho, rv3d->twmat, 2); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); manipulator_setcolor(v3d, 'Z', colcode, 255); partial_doughnut(cusize/4.0f, 1.0f, 0, 48, 8, 48); postOrtho(ortho); } /* X circle */ - if(drawflags & MAN_ROT_X) { + if (drawflags & MAN_ROT_X) { preOrthoFront(ortho, rv3d->twmat, 0); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); manipulator_setcolor(v3d, 'X', colcode, 255); partial_doughnut(cusize/4.0f, 1.0f, 0, 48, 8, 48); @@ -1034,9 +1034,9 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, postOrtho(ortho); } /* Y circle */ - if(drawflags & MAN_ROT_Y) { + if (drawflags & MAN_ROT_Y) { preOrthoFront(ortho, rv3d->twmat, 1); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); manipulator_setcolor(v3d, 'Y', colcode, 255); partial_doughnut(cusize/4.0f, 1.0f, 0, 48, 8, 48); @@ -1047,13 +1047,13 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, glDisable(GL_CLIP_PLANE0); } - if(arcs==0) { + if (arcs==0) { /* Z handle on X axis */ - if(drawflags & MAN_ROT_Z) { + if (drawflags & MAN_ROT_Z) { preOrthoFront(ortho, rv3d->twmat, 2); glPushMatrix(); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); manipulator_setcolor(v3d, 'Z', colcode, 255); partial_doughnut(0.7f*cusize, 1.0f, 31, 33, 8, 64); @@ -1063,10 +1063,10 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, } /* Y handle on X axis */ - if(drawflags & MAN_ROT_Y) { + if (drawflags & MAN_ROT_Y) { preOrthoFront(ortho, rv3d->twmat, 1); glPushMatrix(); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); manipulator_setcolor(v3d, 'Y', colcode, 255); glRotatef(90.0, 1.0, 0.0, 0.0); @@ -1078,10 +1078,10 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, } /* X handle on Z axis */ - if(drawflags & MAN_ROT_X) { + if (drawflags & MAN_ROT_X) { preOrthoFront(ortho, rv3d->twmat, 0); glPushMatrix(); - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_X); manipulator_setcolor(v3d, 'X', colcode, 255); glRotatef(-90.0, 0.0, 1.0, 0.0); @@ -1097,7 +1097,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, /* restore */ glLoadMatrixf(rv3d->viewmat); gluDeleteQuadric(qobj); - if(v3d->zbuf) glEnable(GL_DEPTH_TEST); + if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } @@ -1168,17 +1168,17 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, float cusize= cywid*0.75f, dz; /* when called while moving in mixed mode, do not draw when... */ - if((drawflags & MAN_SCALE_C)==0) return; + if ((drawflags & MAN_SCALE_C)==0) return; glDisable(GL_DEPTH_TEST); /* not in combo mode */ - if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) { + if ( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) { float size, unitmat[4][4]; int shift= 0; // XXX /* center circle, do not add to selection when shift is pressed (planar constraint) */ - if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_SCALE_C); + if ( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_SCALE_C); manipulator_setcolor(v3d, 'C', colcode, 255); glPushMatrix(); @@ -1191,7 +1191,7 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, } else dz= 1.0f-4.0f*cusize; - if(moving) { + if (moving) { float matt[4][4]; copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3] @@ -1211,31 +1211,31 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, /* Z cube */ glTranslatef(0.0, 0.0, dz); - if(drawflags & MAN_SCALE_Z) { - if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z); + if (drawflags & MAN_SCALE_Z) { + if (G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z); manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2])); drawsolidcube(cusize); } /* X cube */ glTranslatef(dz, 0.0, -dz); - if(drawflags & MAN_SCALE_X) { - if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X); + if (drawflags & MAN_SCALE_X) { + if (G.f & G_PICKSEL) glLoadName(MAN_SCALE_X); manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0])); drawsolidcube(cusize); } /* Y cube */ glTranslatef(-dz, dz, 0.0); - if(drawflags & MAN_SCALE_Y) { - if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y); + if (drawflags & MAN_SCALE_Y) { + if (G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y); manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1])); drawsolidcube(cusize); } /* if shiftkey, center point as last, for selectbuffer order */ - if(G.f & G_PICKSEL) { + if (G.f & G_PICKSEL) { int shift= 0; // XXX - if(shift) { + if (shift) { glTranslatef(0.0, -dz, 0.0); glLoadName(MAN_SCALE_C); glBegin(GL_POINTS); @@ -1247,7 +1247,7 @@ static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, /* restore */ glLoadMatrixf(rv3d->viewmat); - if(v3d->zbuf) glEnable(GL_DEPTH_TEST); + if (v3d->zbuf) glEnable(GL_DEPTH_TEST); glFrontFace(GL_CCW); } @@ -1287,7 +1287,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS int shift= 0; // XXX /* when called while moving in mixed mode, do not draw when... */ - if((drawflags & MAN_TRANS_C)==0) return; + if ((drawflags & MAN_TRANS_C)==0) return; // XXX if(moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]); glDisable(GL_DEPTH_TEST); @@ -1296,7 +1296,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS gluQuadricDrawStyle(qobj, GLU_FILL); /* center circle, do not add to selection when shift is pressed (planar constraint) */ - if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_TRANS_C); + if ( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_TRANS_C); manipulator_setcolor(v3d, 'C', colcode, 255); glPushMatrix(); @@ -1312,26 +1312,26 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS glLoadName(-1); // translate drawn as last, only axis when no combo with scale, or for ghosting - if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST) + if ((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST) draw_manipulator_axes(v3d, rv3d, colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z); /* offset in combo mode, for rotate a bit more */ - if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0f*cylen; - else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5f*cylen; + if (combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0f*cylen; + else if (combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5f*cylen; else dz= 1.0f; /* Z Cone */ glTranslatef(0.0, 0.0, dz); - if(drawflags & MAN_TRANS_Z) { - if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z); + if (drawflags & MAN_TRANS_Z) { + if (G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z); manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->twangle[2])); draw_cone(qobj, cylen, cywid); } /* X Cone */ glTranslatef(dz, 0.0, -dz); - if(drawflags & MAN_TRANS_X) { - if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X); + if (drawflags & MAN_TRANS_X) { + if (G.f & G_PICKSEL) glLoadName(MAN_TRANS_X); glRotatef(90.0, 0.0, 1.0, 0.0); manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->twangle[0])); draw_cone(qobj, cylen, cywid); @@ -1339,8 +1339,8 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS } /* Y Cone */ glTranslatef(-dz, dz, 0.0); - if(drawflags & MAN_TRANS_Y) { - if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y); + if (drawflags & MAN_TRANS_Y) { + if (G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->twangle[1])); draw_cone(qobj, cylen, cywid); @@ -1349,7 +1349,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS gluDeleteQuadric(qobj); glLoadMatrixf(rv3d->viewmat); - if(v3d->zbuf) glEnable(GL_DEPTH_TEST); + if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } @@ -1361,7 +1361,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov float cywid= 0.25f*cylen; /* when called while moving in mixed mode, do not draw when... */ - if((drawflags & MAN_ROT_C)==0) return; + if ((drawflags & MAN_ROT_C)==0) return; /* prepare for screen aligned draw */ glPushMatrix(); @@ -1372,14 +1372,14 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov qobj= gluNewQuadric(); /* Screen aligned view rot circle */ - if(drawflags & MAN_ROT_V) { + if (drawflags & MAN_ROT_V) { float unitmat[4][4]= MAT4_UNITY; - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V); + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_V); UI_ThemeColor(TH_TRANSFORM); drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat); - if(moving) { + if (moving) { float vec[3]; vec[0]= 0; // XXX (float)(t->imval[0] - t->center2d[0]); vec[1]= 0; // XXX (float)(t->imval[1] - t->center2d[1]); @@ -1395,7 +1395,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov glPopMatrix(); /* apply the transform delta */ - if(moving) { + if (moving) { float matt[4][4]; copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3] // XXX if (t->flag & T_USES_MANIPULATOR) { @@ -1410,10 +1410,10 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW:GL_CCW); /* axis */ - if( (G.f & G_PICKSEL)==0 ) { + if ( (G.f & G_PICKSEL)==0 ) { // only draw axis when combo didn't draw scale axes - if((combo & V3D_MANIP_SCALE)==0) + if ((combo & V3D_MANIP_SCALE)==0) draw_manipulator_axes(v3d, rv3d, colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z); /* only has to be set when not in picking */ @@ -1422,15 +1422,15 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov /* Z cyl */ glTranslatef(0.0, 0.0, 1.0); - if(drawflags & MAN_ROT_Z) { - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); + if (drawflags & MAN_ROT_Z) { + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); manipulator_setcolor(v3d, 'Z', colcode, 255); draw_cylinder(qobj, cylen, cywid); } /* X cyl */ glTranslatef(1.0, 0.0, -1.0); - if(drawflags & MAN_ROT_X) { - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); + if (drawflags & MAN_ROT_X) { + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); manipulator_setcolor(v3d, 'X', colcode, 255); draw_cylinder(qobj, cylen, cywid); @@ -1438,8 +1438,8 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov } /* Y cylinder */ glTranslatef(-1.0, 1.0, 0.0); - if(drawflags & MAN_ROT_Y) { - if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); + if (drawflags & MAN_ROT_Y) { + if (G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); manipulator_setcolor(v3d, 'Y', colcode, 255); draw_cylinder(qobj, cylen, cywid); @@ -1450,7 +1450,7 @@ static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int mov gluDeleteQuadric(qobj); glLoadMatrixf(rv3d->viewmat); - if(v3d->zbuf) glEnable(GL_DEPTH_TEST); + if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } @@ -1470,15 +1470,15 @@ void BIF_draw_manipulator(const bContext *C) RegionView3D *rv3d= ar->regiondata; int totsel; - if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return; -// if(G.moving && (G.moving & G_TRANSFORM_MANIP)==0) return; + if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return; +// if (G.moving && (G.moving & G_TRANSFORM_MANIP)==0) return; -// if(G.moving==0) { +// if (G.moving==0) { { v3d->twflag &= ~V3D_DRAW_MANIPULATOR; totsel= calc_manipulator_stats(C); - if(totsel==0) return; + if (totsel==0) return; v3d->twflag |= V3D_DRAW_MANIPULATOR; @@ -1489,9 +1489,9 @@ void BIF_draw_manipulator(const bContext *C) rv3d->twmat[3][0]= (scene->twmin[0] + scene->twmax[0])/2.0f; rv3d->twmat[3][1]= (scene->twmin[1] + scene->twmax[1])/2.0f; rv3d->twmat[3][2]= (scene->twmin[2] + scene->twmax[2])/2.0f; - if(v3d->around==V3D_ACTIVE && scene->obedit==NULL) { + if (v3d->around==V3D_ACTIVE && scene->obedit==NULL) { Object *ob= OBACT; - if(ob && !(ob->mode & OB_MODE_POSE)) + if (ob && !(ob->mode & OB_MODE_POSE)) copy_v3_v3(rv3d->twmat[3], ob->obmat[3]); } break; @@ -1510,23 +1510,23 @@ void BIF_draw_manipulator(const bContext *C) test_manipulator_axis(C); drawflags= rv3d->twdrawflag; /* set in calc_manipulator_stats */ - if(v3d->twflag & V3D_DRAW_MANIPULATOR) { + if (v3d->twflag & V3D_DRAW_MANIPULATOR) { glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - if(v3d->twtype & V3D_MANIP_ROTATE) { + if (v3d->twtype & V3D_MANIP_ROTATE) { - if(G.rt==3) { - if(G.moving) draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL); + if (G.rt==3) { + if (G.moving) draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL); else draw_manipulator_rotate_cyl(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } else draw_manipulator_rotate(v3d, rv3d, 0 /* G.moving*/, drawflags, v3d->twtype); } - if(v3d->twtype & V3D_MANIP_SCALE) { + if (v3d->twtype & V3D_MANIP_SCALE) { draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } - if(v3d->twtype & V3D_MANIP_TRANSLATE) { + if (v3d->twtype & V3D_MANIP_TRANSLATE) { draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } @@ -1559,13 +1559,13 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl glPushName(-2); /* do the drawing */ - if(v3d->twtype & V3D_MANIP_ROTATE) { - if(G.rt==3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB); + if (v3d->twtype & V3D_MANIP_ROTATE) { + if (G.rt==3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB); else draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype); } - if(v3d->twtype & V3D_MANIP_SCALE) + if (v3d->twtype & V3D_MANIP_SCALE) draw_manipulator_scale(v3d, rv3d, 0, MAN_SCALE_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB); - if(v3d->twtype & V3D_MANIP_TRANSLATE) + if (v3d->twtype & V3D_MANIP_TRANSLATE) draw_manipulator_translate(v3d, rv3d, 0, MAN_TRANS_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB); glPopName(); @@ -1575,29 +1575,29 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl setwinmatrixview3d(ar, v3d, NULL); mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); - if(hits==1) return buffer[3]; - else if(hits>1) { + if (hits==1) return buffer[3]; + else if (hits>1) { GLuint val, dep, mindep=0, mindeprot=0, minval=0, minvalrot=0; int a; /* we compare the hits in buffer, but value centers highest */ /* we also store the rotation hits separate (because of arcs) and return hits on other widgets if there are */ - for(a=0; a<hits; a++) { + for (a=0; a<hits; a++) { dep= buffer[4*a + 1]; val= buffer[4*a + 3]; - if(val==MAN_TRANS_C) return MAN_TRANS_C; - else if(val==MAN_SCALE_C) return MAN_SCALE_C; + if (val==MAN_TRANS_C) return MAN_TRANS_C; + else if (val==MAN_SCALE_C) return MAN_SCALE_C; else { - if(val & MAN_ROT_C) { - if(minvalrot==0 || dep<mindeprot) { + if (val & MAN_ROT_C) { + if (minvalrot==0 || dep<mindeprot) { mindeprot= dep; minvalrot= val; } } else { - if(minval==0 || dep<mindep) { + if (minval==0 || dep<mindep) { mindep= dep; minval= val; } @@ -1605,7 +1605,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl } } - if(minval) + if (minval) return minval; else return minvalrot; @@ -1624,26 +1624,26 @@ int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op) int val; int shift = event->shift; - if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0; - if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0; + if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0; + if (!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0; /* Force orientation */ RNA_enum_set(op->ptr, "constraint_orientation", v3d->twmode); // find the hotspots first test narrow hotspot val= manipulator_selectbuf(sa, ar, event->mval, 0.5f*(float)U.tw_hotspot); - if(val) { + if (val) { // drawflags still global, for drawing call above drawflags= manipulator_selectbuf(sa, ar, event->mval, 0.2f*(float)U.tw_hotspot); - if(drawflags==0) drawflags= val; + if (drawflags==0) drawflags= val; if (drawflags & MAN_TRANS_C) { switch(drawflags) { case MAN_TRANS_C: break; case MAN_TRANS_X: - if(shift) { + if (shift) { constraint_axis[1] = 1; constraint_axis[2] = 1; } @@ -1651,7 +1651,7 @@ int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op) constraint_axis[0] = 1; break; case MAN_TRANS_Y: - if(shift) { + if (shift) { constraint_axis[0] = 1; constraint_axis[2] = 1; } @@ -1659,7 +1659,7 @@ int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op) constraint_axis[1] = 1; break; case MAN_TRANS_Z: - if(shift) { + if (shift) { constraint_axis[0] = 1; constraint_axis[1] = 1; } @@ -1674,7 +1674,7 @@ int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op) else if (drawflags & MAN_SCALE_C) { switch(drawflags) { case MAN_SCALE_X: - if(shift) { + if (shift) { constraint_axis[1] = 1; constraint_axis[2] = 1; } @@ -1682,7 +1682,7 @@ int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op) constraint_axis[0] = 1; break; case MAN_SCALE_Y: - if(shift) { + if (shift) { constraint_axis[0] = 1; constraint_axis[2] = 1; } @@ -1690,7 +1690,7 @@ int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op) constraint_axis[1] = 1; break; case MAN_SCALE_Z: - if(shift) { + if (shift) { constraint_axis[0] = 1; constraint_axis[1] = 1; } |