diff options
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 1983 |
1 files changed, 0 insertions, 1983 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c deleted file mode 100644 index ca133de1247..00000000000 --- a/source/blender/editors/transform/transform_manipulator.c +++ /dev/null @@ -1,1983 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/editors/transform/transform_manipulator.c - * \ingroup edtransform - */ - - -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <float.h> - -#include "DNA_armature_types.h" -#include "DNA_curve_types.h" -#include "DNA_gpencil_types.h" -#include "DNA_lattice_types.h" -#include "DNA_meta_types.h" -#include "DNA_screen_types.h" -#include "DNA_scene_types.h" -#include "DNA_view3d_types.h" - -#include "BLI_listbase.h" -#include "BLI_math.h" -#include "BLI_utildefines.h" - -#include "RNA_access.h" - -#include "BKE_action.h" -#include "BKE_context.h" -#include "BKE_curve.h" -#include "BKE_global.h" -#include "BKE_main.h" -#include "BKE_particle.h" -#include "BKE_pointcache.h" -#include "BKE_editmesh.h" -#include "BKE_lattice.h" -#include "BKE_gpencil.h" - -#include "BIF_gl.h" - -#include "WM_api.h" -#include "WM_types.h" - -#include "ED_armature.h" -#include "ED_curve.h" -#include "ED_particle.h" -#include "ED_view3d.h" -#include "ED_gpencil.h" - -#include "UI_resources.h" - -/* local module include */ -#include "transform.h" - -#include "GPU_select.h" - -/* return codes for select, and drawing flags */ - -#define MAN_TRANS_X (1 << 0) -#define MAN_TRANS_Y (1 << 1) -#define MAN_TRANS_Z (1 << 2) -#define MAN_TRANS_C (MAN_TRANS_X | MAN_TRANS_Y | MAN_TRANS_Z) - -#define MAN_ROT_X (1 << 3) -#define MAN_ROT_Y (1 << 4) -#define MAN_ROT_Z (1 << 5) -#define MAN_ROT_V (1 << 6) -#define MAN_ROT_T (1 << 7) -#define MAN_ROT_C (MAN_ROT_X | MAN_ROT_Y | MAN_ROT_Z | MAN_ROT_V | MAN_ROT_T) - -#define MAN_SCALE_X (1 << 8) -#define MAN_SCALE_Y (1 << 9) -#define MAN_SCALE_Z (1 << 10) -#define MAN_SCALE_C (MAN_SCALE_X | MAN_SCALE_Y | MAN_SCALE_Z) - -/* color codes */ - -#define MAN_RGB 0 -#define MAN_GHOST 1 -#define MAN_MOVECOL 2 - -/* threshold for testing view aligned manipulator axis */ -#define TW_AXIS_DOT_MIN 0.02f -#define TW_AXIS_DOT_MAX 0.1f - -struct TransformBounds { - float center[3]; /* Center for transform widget. */ - float min[3], max[3]; /* Boundbox of selection for transform widget. */ -}; - -/* transform widget center calc helper for below */ -static void calc_tw_center(struct TransformBounds *tbounds, const float co[3]) -{ - minmax_v3v3_v3(tbounds->min, tbounds->max, co); - add_v3_v3(tbounds->center, co); -} - -static void protectflag_to_drawflags(short protectflag, short *drawflags) -{ - if (protectflag & OB_LOCK_LOCX) - *drawflags &= ~MAN_TRANS_X; - if (protectflag & OB_LOCK_LOCY) - *drawflags &= ~MAN_TRANS_Y; - if (protectflag & OB_LOCK_LOCZ) - *drawflags &= ~MAN_TRANS_Z; - - if (protectflag & OB_LOCK_ROTX) - *drawflags &= ~MAN_ROT_X; - if (protectflag & OB_LOCK_ROTY) - *drawflags &= ~MAN_ROT_Y; - if (protectflag & OB_LOCK_ROTZ) - *drawflags &= ~MAN_ROT_Z; - - if (protectflag & OB_LOCK_SCALEX) - *drawflags &= ~MAN_SCALE_X; - if (protectflag & OB_LOCK_SCALEY) - *drawflags &= ~MAN_SCALE_Y; - if (protectflag & OB_LOCK_SCALEZ) - *drawflags &= ~MAN_SCALE_Z; -} - -/* for pose mode */ -static void protectflag_to_drawflags_pchan(RegionView3D *rv3d, const bPoseChannel *pchan) -{ - protectflag_to_drawflags(pchan->protectflag, &rv3d->twdrawflag); -} - -/* for editmode*/ -static void protectflag_to_drawflags_ebone(RegionView3D *rv3d, const EditBone *ebo) -{ - if (ebo->flag & BONE_EDITMODE_LOCKED) { - protectflag_to_drawflags(OB_LOCK_LOC | OB_LOCK_ROT | OB_LOCK_SCALE, &rv3d->twdrawflag); - } -} - -/* could move into BLI_math however this is only useful for display/editing purposes */ -static void axis_angle_to_gimbal_axis(float gmat[3][3], const float axis[3], const float angle) -{ - /* X/Y are arbitrary axies, most importantly Z is the axis of rotation */ - - float cross_vec[3]; - float quat[4]; - - /* this is an un-scientific method to get a vector to cross with - * XYZ intentionally YZX */ - cross_vec[0] = axis[1]; - cross_vec[1] = axis[2]; - cross_vec[2] = axis[0]; - - /* X-axis */ - cross_v3_v3v3(gmat[0], cross_vec, axis); - normalize_v3(gmat[0]); - axis_angle_to_quat(quat, axis, angle); - mul_qt_v3(quat, gmat[0]); - - /* Y-axis */ - axis_angle_to_quat(quat, axis, M_PI_2); - copy_v3_v3(gmat[1], gmat[0]); - mul_qt_v3(quat, gmat[1]); - - /* Z-axis */ - copy_v3_v3(gmat[2], axis); - - normalize_m3(gmat); -} - - -static bool test_rotmode_euler(short rotmode) -{ - return (ELEM(rotmode, ROT_MODE_AXISANGLE, ROT_MODE_QUAT)) ? 0 : 1; -} - -bool gimbal_axis(Object *ob, float gmat[3][3]) -{ - if (ob->mode & OB_MODE_POSE) { - bPoseChannel *pchan = BKE_pose_channel_active(ob); - - if (pchan) { - float mat[3][3], tmat[3][3], obmat[3][3]; - if (test_rotmode_euler(pchan->rotmode)) { - eulO_to_gimbal_axis(mat, pchan->eul, pchan->rotmode); - } - else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - axis_angle_to_gimbal_axis(mat, pchan->rotAxis, pchan->rotAngle); - } - else { /* quat */ - return 0; - } - - - /* apply bone transformation */ - mul_m3_m3m3(tmat, pchan->bone->bone_mat, mat); - - if (pchan->parent) { - float parent_mat[3][3]; - - copy_m3_m4(parent_mat, pchan->parent->pose_mat); - mul_m3_m3m3(mat, parent_mat, tmat); - - /* needed if object transformation isn't identity */ - copy_m3_m4(obmat, ob->obmat); - mul_m3_m3m3(gmat, obmat, mat); - } - else { - /* needed if object transformation isn't identity */ - copy_m3_m4(obmat, ob->obmat); - mul_m3_m3m3(gmat, obmat, tmat); - } - - normalize_m3(gmat); - return 1; - } - } - else { - if (test_rotmode_euler(ob->rotmode)) { - eulO_to_gimbal_axis(gmat, ob->rot, ob->rotmode); - } - else if (ob->rotmode == ROT_MODE_AXISANGLE) { - axis_angle_to_gimbal_axis(gmat, ob->rotAxis, ob->rotAngle); - } - else { /* quat */ - return 0; - } - - if (ob->parent) { - float parent_mat[3][3]; - copy_m3_m4(parent_mat, ob->parent->obmat); - normalize_m3(parent_mat); - mul_m3_m3m3(gmat, parent_mat, gmat); - } - return 1; - } - - return 0; -} - - -/* centroid, boundbox, of selection */ -/* returns total items selected */ -static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbounds) -{ - Main *bmain = CTX_data_main(C); - ScrArea *sa = CTX_wm_area(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - Object *obedit = CTX_data_edit_object(C); - View3D *v3d = sa->spacedata.first; - RegionView3D *rv3d = ar->regiondata; - Base *base; - Object *ob = OBACT; - bGPdata *gpd = CTX_data_gpencil_data(C); - const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE)); - int a, totsel = 0; - - /* transform widget matrix */ - unit_m4(rv3d->twmat); - - rv3d->twdrawflag = 0xFFFF; - - /* transform widget centroid/center */ - INIT_MINMAX(tbounds->min, tbounds->max); - zero_v3(tbounds->center); - - if (is_gp_edit) { - float diff_mat[4][4]; - float fpt[3]; - - for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { - /* only editable and visible layers are considered */ - if (gpencil_layer_is_editable(gpl) && (gpl->actframe != NULL)) { - - /* calculate difference matrix if parent object */ - if (gpl->parent != NULL) { - ED_gpencil_parent_location(gpl, diff_mat); - } - - for (bGPDstroke *gps = gpl->actframe->strokes.first; gps; gps = gps->next) { - /* skip strokes that are invalid for current view */ - if (ED_gpencil_stroke_can_use(C, gps) == false) { - continue; - } - - /* we're only interested in selected points here... */ - if (gps->flag & GP_STROKE_SELECT) { - bGPDspoint *pt; - int i; - - /* Change selection status of all points, then make the stroke match */ - for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) { - if (pt->flag & GP_SPOINT_SELECT) { - if (gpl->parent == NULL) { - calc_tw_center(tbounds, &pt->x); - totsel++; - } - else { - mul_v3_m4v3(fpt, diff_mat, &pt->x); - calc_tw_center(tbounds, fpt); - totsel++; - } - } - } - } - } - } - } - - - /* selection center */ - if (totsel) { - mul_v3_fl(tbounds->center, 1.0f / (float)totsel); - } - } - else if (obedit) { - ob = obedit; - if ((ob->lay & v3d->lay) == 0) return 0; - - if (obedit->type == OB_MESH) { - BMEditMesh *em = BKE_editmesh_from_object(obedit); - BMEditSelection ese; - float vec[3] = {0, 0, 0}; - - /* USE LAST SELECTE WITH ACTIVE */ - if ((v3d->around == V3D_AROUND_ACTIVE) && BM_select_history_active_get(em->bm, &ese)) { - BM_editselection_center(&ese, vec); - calc_tw_center(tbounds, vec); - totsel = 1; - } - else { - BMesh *bm = em->bm; - BMVert *eve; - - BMIter iter; - - BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { - if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { - if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { - totsel++; - calc_tw_center(tbounds, eve->co); - } - } - } - } - } /* end editmesh */ - else if (obedit->type == OB_ARMATURE) { - bArmature *arm = obedit->data; - EditBone *ebo; - - if ((v3d->around == V3D_AROUND_ACTIVE) && (ebo = arm->act_edbone)) { - /* doesn't check selection or visibility intentionally */ - if (ebo->flag & BONE_TIPSEL) { - calc_tw_center(tbounds, ebo->tail); - totsel++; - } - if ((ebo->flag & BONE_ROOTSEL) || - ((ebo->flag & BONE_TIPSEL) == false)) /* ensure we get at least one point */ - { - calc_tw_center(tbounds, ebo->head); - totsel++; - } - protectflag_to_drawflags_ebone(rv3d, ebo); - } - else { - for (ebo = arm->edbo->first; ebo; ebo = ebo->next) { - if (EBONE_VISIBLE(arm, ebo)) { - if (ebo->flag & BONE_TIPSEL) { - calc_tw_center(tbounds, ebo->tail); - totsel++; - } - if ((ebo->flag & BONE_ROOTSEL) && - /* don't include same point multiple times */ - ((ebo->flag & BONE_CONNECTED) && - (ebo->parent != NULL) && - (ebo->parent->flag & BONE_TIPSEL) && - EBONE_VISIBLE(arm, ebo->parent)) == 0) - { - calc_tw_center(tbounds, ebo->head); - totsel++; - } - if (ebo->flag & BONE_SELECTED) { - protectflag_to_drawflags_ebone(rv3d, ebo); - } - } - } - } - } - else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { - Curve *cu = obedit->data; - float center[3]; - - if (v3d->around == V3D_AROUND_ACTIVE && ED_curve_active_center(cu, center)) { - calc_tw_center(tbounds, center); - totsel++; - } - else { - Nurb *nu; - BezTriple *bezt; - BPoint *bp; - ListBase *nurbs = BKE_curve_editNurbs_get(cu); - - nu = nurbs->first; - while (nu) { - if (nu->type == CU_BEZIER) { - bezt = nu->bezt; - a = nu->pntsu; - while (a--) { - /* exceptions - * if handles are hidden then only check the center points. - * If the center knot is selected then only use this as the center point. - */ - if (cu->drawflag & CU_HIDE_HANDLES) { - if (bezt->f2 & SELECT) { - calc_tw_center(tbounds, bezt->vec[1]); - totsel++; - } - } - else if (bezt->f2 & SELECT) { - calc_tw_center(tbounds, bezt->vec[1]); - totsel++; - } - else { - if (bezt->f1 & SELECT) { - calc_tw_center( - tbounds, - bezt->vec[(v3d->around == V3D_AROUND_LOCAL_ORIGINS) ? 1 : 0]); - totsel++; - } - if (bezt->f3 & SELECT) { - calc_tw_center( - tbounds, - bezt->vec[(v3d->around == V3D_AROUND_LOCAL_ORIGINS) ? 1 : 2]); - totsel++; - } - } - bezt++; - } - } - else { - bp = nu->bp; - a = nu->pntsu * nu->pntsv; - while (a--) { - if (bp->f1 & SELECT) { - calc_tw_center(tbounds, bp->vec); - totsel++; - } - bp++; - } - } - nu = nu->next; - } - } - } - else if (obedit->type == OB_MBALL) { - MetaBall *mb = (MetaBall *)obedit->data; - MetaElem *ml; - - if ((v3d->around == V3D_AROUND_ACTIVE) && (ml = mb->lastelem)) { - calc_tw_center(tbounds, &ml->x); - totsel++; - } - else { - for (ml = mb->editelems->first; ml; ml = ml->next) { - if (ml->flag & SELECT) { - calc_tw_center(tbounds, &ml->x); - totsel++; - } - } - } - } - else if (obedit->type == OB_LATTICE) { - Lattice *lt = ((Lattice *)obedit->data)->editlatt->latt; - BPoint *bp; - - if ((v3d->around == V3D_AROUND_ACTIVE) && (bp = BKE_lattice_active_point_get(lt))) { - calc_tw_center(tbounds, bp->vec); - totsel++; - } - else { - bp = lt->def; - a = lt->pntsu * lt->pntsv * lt->pntsw; - while (a--) { - if (bp->f1 & SELECT) { - calc_tw_center(tbounds, bp->vec); - totsel++; - } - bp++; - } - } - } - - /* selection center */ - if (totsel) { - mul_v3_fl(tbounds->center, 1.0f / (float)totsel); - mul_m4_v3(obedit->obmat, tbounds->center); - mul_m4_v3(obedit->obmat, tbounds->min); - mul_m4_v3(obedit->obmat, tbounds->max); - } - } - else if (ob && (ob->mode & OB_MODE_POSE)) { - bPoseChannel *pchan; - int mode = TFM_ROTATION; // mislead counting bones... bah. We don't know the manipulator mode, could be mixed - bool ok = false; - - if ((ob->lay & v3d->lay) == 0) return 0; - - if ((v3d->around == V3D_AROUND_ACTIVE) && (pchan = BKE_pose_channel_active(ob))) { - /* doesn't check selection or visibility intentionally */ - Bone *bone = pchan->bone; - if (bone) { - calc_tw_center(tbounds, pchan->pose_head); - protectflag_to_drawflags_pchan(rv3d, pchan); - totsel = 1; - ok = true; - } - } - else { - totsel = count_set_pose_transflags(&mode, 0, ob); - - if (totsel) { - /* use channels to get stats */ - for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { - Bone *bone = pchan->bone; - if (bone && (bone->flag & BONE_TRANSFORM)) { - calc_tw_center(tbounds, pchan->pose_head); - protectflag_to_drawflags_pchan(rv3d, pchan); - } - } - ok = true; - } - } - - if (ok) { - mul_v3_fl(tbounds->center, 1.0f / (float)totsel); - mul_m4_v3(ob->obmat, tbounds->center); - mul_m4_v3(ob->obmat, tbounds->min); - mul_m4_v3(ob->obmat, tbounds->max); - } - } - else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) { - /* pass */ - } - else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) { - PTCacheEdit *edit = PE_get_current(bmain, scene, ob); - PTCacheEditPoint *point; - PTCacheEditKey *ek; - int k; - - if (edit) { - point = edit->points; - for (a = 0; a < edit->totpoint; a++, point++) { - if (point->flag & PEP_HIDE) continue; - - for (k = 0, ek = point->keys; k < point->totkey; k++, ek++) { - if (ek->flag & PEK_SELECT) { - calc_tw_center(tbounds, (ek->flag & PEK_USE_WCO) ? ek->world_co : ek->co); - totsel++; - } - } - } - - /* selection center */ - if (totsel) - mul_v3_fl(tbounds->center, 1.0f / (float)totsel); - } - } - else { - - /* we need the one selected object, if its not active */ - ob = OBACT; - if (ob && !(ob->flag & SELECT)) ob = NULL; - - for (base = scene->base.first; base; base = base->next) { - if (TESTBASELIB(v3d, base)) { - if (ob == NULL) - ob = base->object; - calc_tw_center(tbounds, base->object->obmat[3]); - protectflag_to_drawflags(base->object->protectflag, &rv3d->twdrawflag); - totsel++; - } - } - - /* selection center */ - if (totsel) { - mul_v3_fl(tbounds->center, 1.0f / (float)totsel); - } - } - - /* global, local or normal orientation? */ - if (ob && totsel && !is_gp_edit) { - - switch (v3d->twmode) { - - case V3D_MANIP_GLOBAL: - { - break; /* nothing to do */ - } - case V3D_MANIP_GIMBAL: - { - float mat[3][3]; - if (gimbal_axis(ob, mat)) { - copy_m4_m3(rv3d->twmat, mat); - break; - } - /* if not gimbal, fall through to normal */ - ATTR_FALLTHROUGH; - } - case V3D_MANIP_NORMAL: - { - if (obedit || ob->mode & OB_MODE_POSE) { - float mat[3][3]; - ED_getTransformOrientationMatrix(C, mat, v3d->around); - copy_m4_m3(rv3d->twmat, mat); - break; - } - /* no break we define 'normal' as 'local' in Object mode */ - ATTR_FALLTHROUGH; - } - case V3D_MANIP_LOCAL: - { - if (ob->mode & OB_MODE_POSE) { - /* each bone moves on its own local axis, but to avoid confusion, - * use the active pones axis for display [#33575], this works as expected on a single bone - * and users who select many bones will understand whats going on and what local means - * when they start transforming */ - float mat[3][3]; - ED_getTransformOrientationMatrix(C, mat, v3d->around); - copy_m4_m3(rv3d->twmat, mat); - break; - } - copy_m4_m4(rv3d->twmat, ob->obmat); - normalize_m4(rv3d->twmat); - break; - } - case V3D_MANIP_VIEW: - { - float mat[3][3]; - copy_m3_m4(mat, rv3d->viewinv); - normalize_m3(mat); - copy_m4_m3(rv3d->twmat, mat); - break; - } - default: /* V3D_MANIP_CUSTOM */ - { - float mat[3][3]; - if (applyTransformOrientation(C, mat, NULL, v3d->twmode - V3D_MANIP_CUSTOM)) { - copy_m4_m3(rv3d->twmat, mat); - } - break; - } - } - - } - - return totsel; -} - -/* don't draw axis perpendicular to the view */ -static void test_manipulator_axis(const bContext *C) -{ - RegionView3D *rv3d = CTX_wm_region_view3d(C); - float view_vec[3], axis_vec[3]; - float idot; - int i; - - const int twdrawflag_axis[3] = { - (MAN_TRANS_X | MAN_SCALE_X), - (MAN_TRANS_Y | MAN_SCALE_Y), - (MAN_TRANS_Z | MAN_SCALE_Z)}; - - ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], view_vec); - - for (i = 0; i < 3; i++) { - normalize_v3_v3(axis_vec, rv3d->twmat[i]); - rv3d->tw_idot[i] = idot = 1.0f - fabsf(dot_v3v3(view_vec, axis_vec)); - if (idot < TW_AXIS_DOT_MIN) { - rv3d->twdrawflag &= ~twdrawflag_axis[i]; - } - } -} - - -/* ******************** DRAWING STUFFIES *********** */ - -static float screen_aligned(RegionView3D *rv3d, float mat[4][4]) -{ - glTranslate3fv(mat[3]); - - /* sets view screen aligned */ - glRotatef(-360.0f * saacos(rv3d->viewquat[0]) / (float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]); - - return len_v3(mat[0]); /* draw scale */ -} - - -/** - * \param radring: Radius of doughnut rings. - * \param radhole: Radius hole. - * \param start: Starting segment (based on \a nrings). - * \param end: End segment. - * \param nsides: Number of points in ring. - * \param nrings: Number of rings. - */ -static void partial_doughnut(float radring, float radhole, int start, int end, int nsides, int nrings) -{ - float theta, phi, theta1; - float cos_theta, sin_theta; - float cos_theta1, sin_theta1; - float ring_delta, side_delta; - int i, j, do_caps = true; - - if (start == 0 && end == nrings) do_caps = false; - - ring_delta = 2.0f * (float)M_PI / (float)nrings; - side_delta = 2.0f * (float)M_PI / (float)nsides; - - theta = (float)M_PI + 0.5f * ring_delta; - cos_theta = cosf(theta); - sin_theta = sinf(theta); - - for (i = nrings - 1; i >= 0; i--) { - theta1 = theta + ring_delta; - cos_theta1 = cosf(theta1); - sin_theta1 = sinf(theta1); - - if (do_caps && i == start) { // cap - glBegin(GL_POLYGON); - phi = 0.0; - for (j = nsides; j >= 0; j--) { - float cos_phi, sin_phi, dist; - - phi += side_delta; - cos_phi = cosf(phi); - sin_phi = sinf(phi); - dist = radhole + radring * cos_phi; - - glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi); - } - glEnd(); - } - if (i >= start && i <= end) { - glBegin(GL_QUAD_STRIP); - phi = 0.0; - for (j = nsides; j >= 0; j--) { - float cos_phi, sin_phi, dist; - - phi += side_delta; - cos_phi = cosf(phi); - sin_phi = sinf(phi); - dist = radhole + radring * cos_phi; - - glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi); - glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi); - } - glEnd(); - } - - if (do_caps && i == end) { // cap - glBegin(GL_POLYGON); - phi = 0.0; - for (j = nsides; j >= 0; j--) { - float cos_phi, sin_phi, dist; - - phi -= side_delta; - cos_phi = cosf(phi); - sin_phi = sinf(phi); - dist = radhole + radring * cos_phi; - - glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi); - } - glEnd(); - } - - - theta = theta1; - cos_theta = cos_theta1; - sin_theta = sin_theta1; - } -} - -static char axisBlendAngle(float idot) -{ - if (idot > TW_AXIS_DOT_MAX) { - return 255; - } - else if (idot < TW_AXIS_DOT_MIN) { - return 0; - } - else { - return (char)(255.0f * (idot - TW_AXIS_DOT_MIN) / (TW_AXIS_DOT_MAX - TW_AXIS_DOT_MIN)); - } -} - -/* three colors can be set: - * gray for ghosting - * moving: in transform theme color - * else the red/green/blue - */ -static void manipulator_setcolor(View3D *v3d, char axis, int colcode, unsigned char alpha) -{ - unsigned char col[4] = {0}; - col[3] = alpha; - - if (colcode == MAN_GHOST) { - col[3] = 70; - } - else if (colcode == MAN_MOVECOL) { - UI_GetThemeColor3ubv(TH_TRANSFORM, col); - } - else { - switch (axis) { - case 'C': - UI_GetThemeColor3ubv(TH_TRANSFORM, col); - if (v3d->twmode == V3D_MANIP_LOCAL) { - col[0] = col[0] > 200 ? 255 : col[0] + 55; - col[1] = col[1] > 200 ? 255 : col[1] + 55; - col[2] = col[2] > 200 ? 255 : col[2] + 55; - } - else if (v3d->twmode == V3D_MANIP_NORMAL) { - col[0] = col[0] < 55 ? 0 : col[0] - 55; - col[1] = col[1] < 55 ? 0 : col[1] - 55; - col[2] = col[2] < 55 ? 0 : col[2] - 55; - } - break; - case 'X': - UI_GetThemeColor3ubv(TH_AXIS_X, col); - break; - case 'Y': - UI_GetThemeColor3ubv(TH_AXIS_Y, col); - break; - case 'Z': - UI_GetThemeColor3ubv(TH_AXIS_Z, col); - break; - default: - BLI_assert(0); - break; - } - } - - glColor4ubv(col); -} - -static void manipulator_axis_order(RegionView3D *rv3d, int r_axis_order[3]) -{ - float axis_values[3]; - float vec[3]; - - ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], vec); - - axis_values[0] = -dot_v3v3(rv3d->twmat[0], vec); - axis_values[1] = -dot_v3v3(rv3d->twmat[1], vec); - axis_values[2] = -dot_v3v3(rv3d->twmat[2], vec); - - axis_sort_v3(axis_values, r_axis_order); -} - -/* viewmatrix should have been set OK, also no shademode! */ -static void draw_manipulator_axes_single(View3D *v3d, RegionView3D *rv3d, int colcode, - int flagx, int flagy, int flagz, int axis, - const bool is_picksel) -{ - switch (axis) { - case 0: - /* axes */ - if (flagx) { - if (is_picksel) { - if (flagx & MAN_SCALE_X) GPU_select_load_id(MAN_SCALE_X); - else if (flagx & MAN_TRANS_X) GPU_select_load_id(MAN_TRANS_X); - } - else { - manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->tw_idot[0])); - } - glBegin(GL_LINES); - glVertex3f(0.2f, 0.0f, 0.0f); - glVertex3f(1.0f, 0.0f, 0.0f); - glEnd(); - } - break; - case 1: - if (flagy) { - if (is_picksel) { - if (flagy & MAN_SCALE_Y) GPU_select_load_id(MAN_SCALE_Y); - else if (flagy & MAN_TRANS_Y) GPU_select_load_id(MAN_TRANS_Y); - } - else { - manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->tw_idot[1])); - } - glBegin(GL_LINES); - glVertex3f(0.0f, 0.2f, 0.0f); - glVertex3f(0.0f, 1.0f, 0.0f); - glEnd(); - } - break; - case 2: - if (flagz) { - if (is_picksel) { - if (flagz & MAN_SCALE_Z) GPU_select_load_id(MAN_SCALE_Z); - else if (flagz & MAN_TRANS_Z) GPU_select_load_id(MAN_TRANS_Z); - } - else { - manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->tw_idot[2])); - } - glBegin(GL_LINES); - glVertex3f(0.0f, 0.0f, 0.2f); - glVertex3f(0.0f, 0.0f, 1.0f); - glEnd(); - } - break; - } -} -static void draw_manipulator_axes(View3D *v3d, RegionView3D *rv3d, int colcode, - int flagx, int flagy, int flagz, - const int axis_order[3], const bool is_picksel) -{ - int i; - for (i = 0; i < 3; i++) { - draw_manipulator_axes_single(v3d, rv3d, colcode, flagx, flagy, flagz, axis_order[i], is_picksel); - } -} - -static void preOrthoFront(const bool ortho, float twmat[4][4], int axis) -{ - if (ortho == false) { - float omat[4][4]; - copy_m4_m4(omat, twmat); - orthogonalize_m4(omat, axis); - glPushMatrix(); - glMultMatrixf(omat); - glFrontFace(is_negative_m4(omat) ? GL_CW : GL_CCW); - } -} - -static void postOrtho(const bool ortho) -{ - if (ortho == false) { - glPopMatrix(); - } -} - -BLI_INLINE bool manipulator_rotate_is_visible(const int drawflags) -{ - return (drawflags & (MAN_ROT_X | MAN_ROT_Y | MAN_ROT_Z)); -} - -static void draw_manipulator_rotate( - View3D *v3d, RegionView3D *rv3d, const int drawflags, const int combo, - const bool is_moving, const bool is_picksel) -{ - double plane[4]; - float matt[4][4]; - float size, unitmat[4][4]; - float cywid = 0.33f * 0.01f * (float)U.tw_handlesize; - float cusize = cywid * 0.65f; - int arcs = (G.debug_value != 2); - const int colcode = (is_moving) ? MAN_MOVECOL : MAN_RGB; - bool ortho; - - /* skip drawing if all axes are locked */ - if (manipulator_rotate_is_visible(drawflags) == false) return; - - /* Init stuff */ - glDisable(GL_DEPTH_TEST); - unit_m4(unitmat); - - /* prepare for screen aligned draw */ - size = len_v3(rv3d->twmat[0]); - glPushMatrix(); - glTranslate3fv(rv3d->twmat[3]); - - if (arcs) { - /* clipplane makes nice handles, calc here because of multmatrix but with translate! */ - copy_v3db_v3fl(plane, rv3d->viewinv[2]); - plane[3] = -0.02f * size; // clip just a bit more - glClipPlane(GL_CLIP_PLANE0, plane); - } - /* sets view screen aligned */ - glRotatef(-360.0f * saacos(rv3d->viewquat[0]) / (float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]); - - /* Screen aligned help circle */ - if (arcs) { - if (is_picksel == false) { - UI_ThemeColorShade(TH_BACK, -30); - drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat); - } - } - - /* Screen aligned trackball rot circle */ - if (drawflags & MAN_ROT_T) { - if (is_picksel) GPU_select_load_id(MAN_ROT_T); - else UI_ThemeColor(TH_TRANSFORM); - - drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat); - } - - /* Screen aligned view rot circle */ - if (drawflags & MAN_ROT_V) { - if (is_picksel) GPU_select_load_id(MAN_ROT_V); - else UI_ThemeColor(TH_TRANSFORM); - drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f * size, unitmat); - - if (is_moving) { - float vec[3]; - vec[0] = 0; // XXX (float)(t->mouse.imval[0] - t->center2d[0]); - vec[1] = 0; // XXX (float)(t->mouse.imval[1] - t->center2d[1]); - vec[2] = 0.0f; - normalize_v3_length(vec, 1.2f * size); - glBegin(GL_LINES); - glVertex3f(0.0f, 0.0f, 0.0f); - glVertex3fv(vec); - glEnd(); - } - } - glPopMatrix(); - - - ortho = is_orthogonal_m4(rv3d->twmat); - - /* apply the transform delta */ - if (is_moving) { - copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3] - // XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat); - if (ortho) { - glMultMatrixf(matt); - glFrontFace(is_negative_m4(matt) ? GL_CW : GL_CCW); - } - } - else { - if (ortho) { - glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW); - glMultMatrixf(rv3d->twmat); - } - } - - /* axes */ - if (arcs == 0) { - if (!is_picksel) { - if ((combo & V3D_MANIP_SCALE) == 0) { - /* axis */ - if ((drawflags & MAN_ROT_X) || (is_moving && (drawflags & MAN_ROT_Z))) { - preOrthoFront(ortho, rv3d->twmat, 2); - manipulator_setcolor(v3d, 'X', colcode, 255); - glBegin(GL_LINES); - glVertex3f(0.2f, 0.0f, 0.0f); - glVertex3f(1.0f, 0.0f, 0.0f); - glEnd(); - postOrtho(ortho); - } - if ((drawflags & MAN_ROT_Y) || (is_moving && (drawflags & MAN_ROT_X))) { - preOrthoFront(ortho, rv3d->twmat, 0); - manipulator_setcolor(v3d, 'Y', colcode, 255); - glBegin(GL_LINES); - glVertex3f(0.0f, 0.2f, 0.0f); - glVertex3f(0.0f, 1.0f, 0.0f); - glEnd(); - postOrtho(ortho); - } - if ((drawflags & MAN_ROT_Z) || (is_moving && (drawflags & MAN_ROT_Y))) { - preOrthoFront(ortho, rv3d->twmat, 1); - manipulator_setcolor(v3d, 'Z', colcode, 255); - glBegin(GL_LINES); - glVertex3f(0.0f, 0.0f, 0.2f); - glVertex3f(0.0f, 0.0f, 1.0f); - glEnd(); - postOrtho(ortho); - } - } - } - } - - if (arcs == 0 && is_moving) { - - /* Z circle */ - if (drawflags & MAN_ROT_Z) { - preOrthoFront(ortho, matt, 2); - if (is_picksel) GPU_select_load_id(MAN_ROT_Z); - else manipulator_setcolor(v3d, 'Z', colcode, 255); - drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); - postOrtho(ortho); - } - /* X circle */ - if (drawflags & MAN_ROT_X) { - preOrthoFront(ortho, matt, 0); - if (is_picksel) GPU_select_load_id(MAN_ROT_X); - else manipulator_setcolor(v3d, 'X', colcode, 255); - glRotatef(90.0, 0.0, 1.0, 0.0); - drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); - glRotatef(-90.0, 0.0, 1.0, 0.0); - postOrtho(ortho); - } - /* Y circle */ - if (drawflags & MAN_ROT_Y) { - preOrthoFront(ortho, matt, 1); - if (is_picksel) GPU_select_load_id(MAN_ROT_Y); - else manipulator_setcolor(v3d, 'Y', colcode, 255); - glRotatef(-90.0, 1.0, 0.0, 0.0); - drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); - glRotatef(90.0, 1.0, 0.0, 0.0); - postOrtho(ortho); - } - } - // donut arcs - if (arcs) { - glEnable(GL_CLIP_PLANE0); - - /* Z circle */ - if (drawflags & MAN_ROT_Z) { - preOrthoFront(ortho, rv3d->twmat, 2); - if (is_picksel) GPU_select_load_id(MAN_ROT_Z); - else manipulator_setcolor(v3d, 'Z', colcode, 255); - partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48); - postOrtho(ortho); - } - /* X circle */ - if (drawflags & MAN_ROT_X) { - preOrthoFront(ortho, rv3d->twmat, 0); - if (is_picksel) GPU_select_load_id(MAN_ROT_X); - else manipulator_setcolor(v3d, 'X', colcode, 255); - glRotatef(90.0, 0.0, 1.0, 0.0); - partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48); - glRotatef(-90.0, 0.0, 1.0, 0.0); - postOrtho(ortho); - } - /* Y circle */ - if (drawflags & MAN_ROT_Y) { - preOrthoFront(ortho, rv3d->twmat, 1); - if (is_picksel) GPU_select_load_id(MAN_ROT_Y); - else manipulator_setcolor(v3d, 'Y', colcode, 255); - glRotatef(-90.0, 1.0, 0.0, 0.0); - partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48); - glRotatef(90.0, 1.0, 0.0, 0.0); - postOrtho(ortho); - } - - glDisable(GL_CLIP_PLANE0); - } - - if (arcs == 0) { - - /* Z handle on X axis */ - if (drawflags & MAN_ROT_Z) { - preOrthoFront(ortho, rv3d->twmat, 2); - glPushMatrix(); - if (is_picksel) GPU_select_load_id(MAN_ROT_Z); - else manipulator_setcolor(v3d, 'Z', colcode, 255); - - partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64); - - glPopMatrix(); - postOrtho(ortho); - } - - /* Y handle on X axis */ - if (drawflags & MAN_ROT_Y) { - preOrthoFront(ortho, rv3d->twmat, 1); - glPushMatrix(); - if (is_picksel) GPU_select_load_id(MAN_ROT_Y); - else manipulator_setcolor(v3d, 'Y', colcode, 255); - - glRotatef(90.0, 1.0, 0.0, 0.0); - glRotatef(90.0, 0.0, 0.0, 1.0); - partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64); - - glPopMatrix(); - postOrtho(ortho); - } - - /* X handle on Z axis */ - if (drawflags & MAN_ROT_X) { - preOrthoFront(ortho, rv3d->twmat, 0); - glPushMatrix(); - if (is_picksel) GPU_select_load_id(MAN_ROT_X); - else manipulator_setcolor(v3d, 'X', colcode, 255); - - glRotatef(-90.0, 0.0, 1.0, 0.0); - glRotatef(90.0, 0.0, 0.0, 1.0); - partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64); - - glPopMatrix(); - postOrtho(ortho); - } - - } - - /* restore */ - glLoadMatrixf(rv3d->viewmat); - if (v3d->zbuf) glEnable(GL_DEPTH_TEST); - -} - -static void drawsolidcube(float size) -{ - const float cube[8][3] = { - {-1.0, -1.0, -1.0}, - {-1.0, -1.0, 1.0}, - {-1.0, 1.0, 1.0}, - {-1.0, 1.0, -1.0}, - { 1.0, -1.0, -1.0}, - { 1.0, -1.0, 1.0}, - { 1.0, 1.0, 1.0}, - { 1.0, 1.0, -1.0}, - }; - float n[3] = {0.0f}; - - glPushMatrix(); - glScalef(size, size, size); - - glBegin(GL_QUADS); - n[0] = -1.0; - glNormal3fv(n); - glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]); - n[0] = 0; - glEnd(); - - glBegin(GL_QUADS); - n[1] = -1.0; - glNormal3fv(n); - glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]); - n[1] = 0; - glEnd(); - - glBegin(GL_QUADS); - n[0] = 1.0; - glNormal3fv(n); - glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]); - n[0] = 0; - glEnd(); - - glBegin(GL_QUADS); - n[1] = 1.0; - glNormal3fv(n); - glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]); - n[1] = 0; - glEnd(); - - glBegin(GL_QUADS); - n[2] = 1.0; - glNormal3fv(n); - glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]); - n[2] = 0; - glEnd(); - - glBegin(GL_QUADS); - n[2] = -1.0; - glNormal3fv(n); - glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]); - glEnd(); - - glPopMatrix(); -} - - -static void draw_manipulator_scale( - View3D *v3d, RegionView3D *rv3d, const int drawflags, const int combo, const int colcode, - const bool is_moving, const bool is_picksel) -{ - float cywid = 0.25f * 0.01f * (float)U.tw_handlesize; - float cusize = cywid * 0.75f, dz; - int axis_order[3] = {2, 0, 1}; - int i; - - /* when called while moving in mixed mode, do not draw when... */ - if ((drawflags & MAN_SCALE_C) == 0) return; - - manipulator_axis_order(rv3d, axis_order); - - glDisable(GL_DEPTH_TEST); - - /* not in combo mode */ - if ((combo & (V3D_MANIP_TRANSLATE | V3D_MANIP_ROTATE)) == 0) { - float size, unitmat[4][4]; - int shift = 0; // XXX - - /* center circle, do not add to selection when shift is pressed (planar constraint) */ - if (is_picksel && shift == 0) GPU_select_load_id(MAN_SCALE_C); - else manipulator_setcolor(v3d, 'C', colcode, 255); - - glPushMatrix(); - size = screen_aligned(rv3d, rv3d->twmat); - unit_m4(unitmat); - drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat); - glPopMatrix(); - - dz = 1.0; - } - else { - dz = 1.0f - 4.0f * cusize; - } - - if (is_moving) { - float matt[4][4]; - - copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3] - // XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat); - glMultMatrixf(matt); - glFrontFace(is_negative_m4(matt) ? GL_CW : GL_CCW); - } - else { - glMultMatrixf(rv3d->twmat); - glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW); - } - - /* axis */ - - /* in combo mode, this is always drawn as first type */ - draw_manipulator_axes(v3d, rv3d, colcode, - drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z, - axis_order, is_picksel); - - - for (i = 0; i < 3; i++) { - switch (axis_order[i]) { - case 0: /* X cube */ - if (drawflags & MAN_SCALE_X) { - glTranslatef(dz, 0.0, 0.0); - if (is_picksel) GPU_select_load_id(MAN_SCALE_X); - else manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->tw_idot[0])); - drawsolidcube(cusize); - glTranslatef(-dz, 0.0, 0.0); - } - break; - case 1: /* Y cube */ - if (drawflags & MAN_SCALE_Y) { - glTranslatef(0.0, dz, 0.0); - if (is_picksel) GPU_select_load_id(MAN_SCALE_Y); - else manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->tw_idot[1])); - drawsolidcube(cusize); - glTranslatef(0.0, -dz, 0.0); - } - break; - case 2: /* Z cube */ - if (drawflags & MAN_SCALE_Z) { - glTranslatef(0.0, 0.0, dz); - if (is_picksel) GPU_select_load_id(MAN_SCALE_Z); - else manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->tw_idot[2])); - drawsolidcube(cusize); - glTranslatef(0.0, 0.0, -dz); - } - break; - } - } - -#if 0 // XXX - /* if shiftkey, center point as last, for selectbuffer order */ - if (is_picksel) { - int shift = 0; // XXX - - if (shift) { - glTranslatef(0.0, -dz, 0.0); - GPU_select_load_id(MAN_SCALE_C); - /* TODO: set glPointSize before drawing center point */ - glBegin(GL_POINTS); - glVertex3f(0.0, 0.0, 0.0); - glEnd(); - } - } -#endif - - /* restore */ - glLoadMatrixf(rv3d->viewmat); - - if (v3d->zbuf) glEnable(GL_DEPTH_TEST); - glFrontFace(GL_CCW); -} - - -static void draw_cone(GLUquadricObj *qobj, float len, float width) -{ - glTranslatef(0.0, 0.0, -0.5f * len); - gluCylinder(qobj, width, 0.0, len, 8, 1); - gluQuadricOrientation(qobj, GLU_INSIDE); - gluDisk(qobj, 0.0, width, 8, 1); - gluQuadricOrientation(qobj, GLU_OUTSIDE); - glTranslatef(0.0, 0.0, 0.5f * len); -} - -static void draw_cylinder(GLUquadricObj *qobj, float len, float width) -{ - - width *= 0.8f; // just for beauty - - glTranslatef(0.0, 0.0, -0.5f * len); - gluCylinder(qobj, width, width, len, 8, 1); - gluQuadricOrientation(qobj, GLU_INSIDE); - gluDisk(qobj, 0.0, width, 8, 1); - gluQuadricOrientation(qobj, GLU_OUTSIDE); - glTranslatef(0.0, 0.0, len); - gluDisk(qobj, 0.0, width, 8, 1); - glTranslatef(0.0, 0.0, -0.5f * len); -} - - -static void draw_manipulator_translate( - View3D *v3d, RegionView3D *rv3d, int drawflags, int combo, int colcode, - const bool UNUSED(is_moving), const bool is_picksel) -{ - GLUquadricObj *qobj; - float cylen = 0.01f * (float)U.tw_handlesize; - float cywid = 0.25f * cylen, dz, size; - float unitmat[4][4]; - int shift = 0; // XXX - int axis_order[3] = {0, 1, 2}; - int i; - - /* when called while moving in mixed mode, do not draw when... */ - if ((drawflags & MAN_TRANS_C) == 0) return; - - manipulator_axis_order(rv3d, axis_order); - - // XXX if (moving) glTranslate3fv(t->vec); - glDisable(GL_DEPTH_TEST); - - /* center circle, do not add to selection when shift is pressed (planar constraint) */ - if (is_picksel && shift == 0) GPU_select_load_id(MAN_TRANS_C); - else manipulator_setcolor(v3d, 'C', colcode, 255); - - glPushMatrix(); - size = screen_aligned(rv3d, rv3d->twmat); - unit_m4(unitmat); - drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat); - glPopMatrix(); - - /* and now apply matrix, we move to local matrix drawing */ - glMultMatrixf(rv3d->twmat); - - /* axis */ - GPU_select_load_id(-1); - - // translate drawn as last, only axis when no combo with scale, or for ghosting - if ((combo & V3D_MANIP_SCALE) == 0 || colcode == MAN_GHOST) { - draw_manipulator_axes(v3d, rv3d, colcode, - drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z, - axis_order, is_picksel); - } - - - /* offset in combo mode, for rotate a bit more */ - if (combo & (V3D_MANIP_ROTATE)) dz = 1.0f + 2.0f * cylen; - else if (combo & (V3D_MANIP_SCALE)) dz = 1.0f + 0.5f * cylen; - else dz = 1.0f; - - qobj = gluNewQuadric(); - gluQuadricDrawStyle(qobj, GLU_FILL); - - for (i = 0; i < 3; i++) { - switch (axis_order[i]) { - case 0: /* Z Cone */ - if (drawflags & MAN_TRANS_Z) { - glTranslatef(0.0, 0.0, dz); - if (is_picksel) GPU_select_load_id(MAN_TRANS_Z); - else manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->tw_idot[2])); - draw_cone(qobj, cylen, cywid); - glTranslatef(0.0, 0.0, -dz); - } - break; - case 1: /* X Cone */ - if (drawflags & MAN_TRANS_X) { - glTranslatef(dz, 0.0, 0.0); - if (is_picksel) GPU_select_load_id(MAN_TRANS_X); - else manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->tw_idot[0])); - glRotatef(90.0, 0.0, 1.0, 0.0); - draw_cone(qobj, cylen, cywid); - glRotatef(-90.0, 0.0, 1.0, 0.0); - glTranslatef(-dz, 0.0, 0.0); - } - break; - case 2: /* Y Cone */ - if (drawflags & MAN_TRANS_Y) { - glTranslatef(0.0, dz, 0.0); - if (is_picksel) GPU_select_load_id(MAN_TRANS_Y); - else manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->tw_idot[1])); - glRotatef(-90.0, 1.0, 0.0, 0.0); - draw_cone(qobj, cylen, cywid); - glRotatef(90.0, 1.0, 0.0, 0.0); - glTranslatef(0.0, -dz, 0.0); - } - break; - } - } - - gluDeleteQuadric(qobj); - glLoadMatrixf(rv3d->viewmat); - - if (v3d->zbuf) glEnable(GL_DEPTH_TEST); - -} - -static void draw_manipulator_rotate_cyl( - View3D *v3d, RegionView3D *rv3d, int drawflags, const int combo, const int colcode, - const bool is_moving, const bool is_picksel) -{ - GLUquadricObj *qobj; - float size; - float cylen = 0.01f * (float)U.tw_handlesize; - float cywid = 0.25f * cylen; - int axis_order[3] = {2, 0, 1}; - int i; - - /* skip drawing if all axes are locked */ - if (manipulator_rotate_is_visible(drawflags) == false) return; - - manipulator_axis_order(rv3d, axis_order); - - /* prepare for screen aligned draw */ - glPushMatrix(); - size = screen_aligned(rv3d, rv3d->twmat); - - glDisable(GL_DEPTH_TEST); - - qobj = gluNewQuadric(); - - /* Screen aligned view rot circle */ - if (drawflags & MAN_ROT_V) { - float unitmat[4][4]; - - unit_m4(unitmat); - - if (is_picksel) GPU_select_load_id(MAN_ROT_V); - UI_ThemeColor(TH_TRANSFORM); - drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f * size, unitmat); - - if (is_moving) { - float vec[3]; - vec[0] = 0; // XXX (float)(t->mouse.imval[0] - t->center2d[0]); - vec[1] = 0; // XXX (float)(t->mouse.imval[1] - t->center2d[1]); - vec[2] = 0.0f; - normalize_v3_length(vec, 1.2f * size); - glBegin(GL_LINES); - glVertex3f(0.0, 0.0, 0.0); - glVertex3fv(vec); - glEnd(); - } - } - glPopMatrix(); - - /* apply the transform delta */ - if (is_moving) { - float matt[4][4]; - copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3] - // XXX if (t->flag & T_USES_MANIPULATOR) { - // XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat); - // XXX } - glMultMatrixf(matt); - } - else { - glMultMatrixf(rv3d->twmat); - } - - glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW); - - /* axis */ - if (is_picksel == false) { - - // only draw axis when combo didn't draw scale axes - if ((combo & V3D_MANIP_SCALE) == 0) { - draw_manipulator_axes(v3d, rv3d, colcode, - drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z, - axis_order, is_picksel); - } - - /* only has to be set when not in picking */ - gluQuadricDrawStyle(qobj, GLU_FILL); - } - - for (i = 0; i < 3; i++) { - switch (axis_order[i]) { - case 0: /* X cylinder */ - if (drawflags & MAN_ROT_X) { - glTranslatef(1.0, 0.0, 0.0); - if (is_picksel) GPU_select_load_id(MAN_ROT_X); - glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor(v3d, 'X', colcode, 255); - draw_cylinder(qobj, cylen, cywid); - glRotatef(-90.0, 0.0, 1.0, 0.0); - glTranslatef(-1.0, 0.0, 0.0); - } - break; - case 1: /* Y cylinder */ - if (drawflags & MAN_ROT_Y) { - glTranslatef(0.0, 1.0, 0.0); - if (is_picksel) GPU_select_load_id(MAN_ROT_Y); - glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor(v3d, 'Y', colcode, 255); - draw_cylinder(qobj, cylen, cywid); - glRotatef(90.0, 1.0, 0.0, 0.0); - glTranslatef(0.0, -1.0, 0.0); - } - break; - case 2: /* Z cylinder */ - if (drawflags & MAN_ROT_Z) { - glTranslatef(0.0, 0.0, 1.0); - if (is_picksel) GPU_select_load_id(MAN_ROT_Z); - manipulator_setcolor(v3d, 'Z', colcode, 255); - draw_cylinder(qobj, cylen, cywid); - glTranslatef(0.0, 0.0, -1.0); - } - break; - } - } - - /* restore */ - - gluDeleteQuadric(qobj); - glLoadMatrixf(rv3d->viewmat); - - if (v3d->zbuf) glEnable(GL_DEPTH_TEST); - -} - - -/* ********************************************* */ - -/* main call, does calc centers & orientation too */ -static int drawflags = 0xFFFF; // only for the calls below, belongs in scene...? - -void BIF_draw_manipulator(const bContext *C) -{ - ScrArea *sa = CTX_wm_area(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - View3D *v3d = sa->spacedata.first; - RegionView3D *rv3d = ar->regiondata; - int totsel; - - const bool is_picksel = false; - - if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return; - - if ((v3d->twtype & (V3D_MANIP_TRANSLATE | V3D_MANIP_ROTATE | V3D_MANIP_SCALE)) == 0) return; - - { - struct TransformBounds tbounds; - v3d->twflag &= ~V3D_DRAW_MANIPULATOR; - - totsel = calc_manipulator_stats(C, &tbounds); - if (totsel == 0) return; - - v3d->twflag |= V3D_DRAW_MANIPULATOR; - - /* now we can define center */ - switch (v3d->around) { - case V3D_AROUND_CENTER_BOUNDS: - case V3D_AROUND_ACTIVE: - { - bGPdata *gpd = CTX_data_gpencil_data(C); - Object *ob = OBACT; - - if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) && - ((gpd == NULL) || !(gpd->flag & GP_DATA_STROKE_EDITMODE)) && - (ob && !(ob->mode & OB_MODE_POSE))) - { - copy_v3_v3(rv3d->twmat[3], ob->obmat[3]); - } - else { - mid_v3_v3v3(rv3d->twmat[3], tbounds.min, tbounds.max); - } - break; - } - case V3D_AROUND_LOCAL_ORIGINS: - case V3D_AROUND_CENTER_MEAN: - copy_v3_v3(rv3d->twmat[3], tbounds.center); - break; - case V3D_AROUND_CURSOR: - copy_v3_v3(rv3d->twmat[3], ED_view3d_cursor3d_get(scene, v3d)); - break; - } - - mul_mat3_m4_fl(rv3d->twmat, ED_view3d_pixel_size(rv3d, rv3d->twmat[3]) * U.tw_size); - } - - /* when looking through a selected camera, the manipulator can be at the - * exact same position as the view, skip so we don't break selection */ - if (fabsf(mat4_to_scale(rv3d->twmat)) < 1e-7f) - return; - - test_manipulator_axis(C); - drawflags = rv3d->twdrawflag; /* set in calc_manipulator_stats */ - - if (v3d->twflag & V3D_DRAW_MANIPULATOR) { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glLineWidth(1.0f); - - if (v3d->twtype & V3D_MANIP_ROTATE) { - if (G.debug_value == 3) { - if (G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT)) - draw_manipulator_rotate_cyl(v3d, rv3d, drawflags, v3d->twtype, MAN_MOVECOL, true, is_picksel); - else - draw_manipulator_rotate_cyl(v3d, rv3d, drawflags, v3d->twtype, MAN_RGB, false, is_picksel); - } - else { - draw_manipulator_rotate(v3d, rv3d, drawflags, v3d->twtype, false, is_picksel); - } - } - if (v3d->twtype & V3D_MANIP_SCALE) { - draw_manipulator_scale(v3d, rv3d, drawflags, v3d->twtype, MAN_RGB, false, is_picksel); - } - if (v3d->twtype & V3D_MANIP_TRANSLATE) { - draw_manipulator_translate(v3d, rv3d, drawflags, v3d->twtype, MAN_RGB, false, is_picksel); - } - - glDisable(GL_BLEND); - } -} - -static int manipulator_selectbuf(Scene *scene, ScrArea *sa, ARegion *ar, const int mval[2], float hotspot) -{ - View3D *v3d = sa->spacedata.first; - RegionView3D *rv3d = ar->regiondata; - rcti rect; - GLuint buffer[64]; // max 4 items per select, so large enuf - short hits; - const bool is_picksel = true; - const bool do_passes = GPU_select_query_check_active(); - - /* when looking through a selected camera, the manipulator can be at the - * exact same position as the view, skip so we don't break selection */ - if (fabsf(mat4_to_scale(rv3d->twmat)) < 1e-7f) - return 0; - - rect.xmin = mval[0] - hotspot; - rect.xmax = mval[0] + hotspot; - rect.ymin = mval[1] - hotspot; - rect.ymax = mval[1] + hotspot; - - ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, &rect); - - if (do_passes) - GPU_select_begin(buffer, 64, &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0); - else - GPU_select_begin(buffer, 64, &rect, GPU_SELECT_ALL, 0); - - /* do the drawing */ - if (v3d->twtype & V3D_MANIP_ROTATE) { - if (G.debug_value == 3) draw_manipulator_rotate_cyl(v3d, rv3d, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel); - else draw_manipulator_rotate(v3d, rv3d, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, false, is_picksel); - } - if (v3d->twtype & V3D_MANIP_SCALE) - draw_manipulator_scale(v3d, rv3d, MAN_SCALE_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel); - if (v3d->twtype & V3D_MANIP_TRANSLATE) - draw_manipulator_translate(v3d, rv3d, MAN_TRANS_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel); - - hits = GPU_select_end(); - - if (do_passes && (hits > 0)) { - GPU_select_begin(buffer, 64, &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits); - - /* do the drawing */ - if (v3d->twtype & V3D_MANIP_ROTATE) { - if (G.debug_value == 3) draw_manipulator_rotate_cyl(v3d, rv3d, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel); - else draw_manipulator_rotate(v3d, rv3d, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, false, is_picksel); - } - if (v3d->twtype & V3D_MANIP_SCALE) - draw_manipulator_scale(v3d, rv3d, MAN_SCALE_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel); - if (v3d->twtype & V3D_MANIP_TRANSLATE) - draw_manipulator_translate(v3d, rv3d, MAN_TRANS_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel); - - GPU_select_end(); - } - - ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, NULL); - - if (hits == 1) return buffer[3]; - else if (hits > 1) { - GLuint val, dep, mindep = 0, mindeprot = 0, minval = 0, minvalrot = 0; - int a; - - /* we compare the hits in buffer, but value centers highest */ - /* we also store the rotation hits separate (because of arcs) and return hits on other widgets if there are */ - - for (a = 0; a < hits; a++) { - dep = buffer[4 * a + 1]; - val = buffer[4 * a + 3]; - - if (val == MAN_TRANS_C) { - return MAN_TRANS_C; - } - else if (val == MAN_SCALE_C) { - return MAN_SCALE_C; - } - else { - if (val & MAN_ROT_C) { - if (minvalrot == 0 || dep < mindeprot) { - mindeprot = dep; - minvalrot = val; - } - } - else { - if (minval == 0 || dep < mindep) { - mindep = dep; - minval = val; - } - } - } - } - - if (minval) - return minval; - else - return minvalrot; - } - return 0; -} - -static const char *manipulator_get_operator_name(int man_val) -{ - if (man_val & MAN_TRANS_C) { - return "TRANSFORM_OT_translate"; - } - else if (man_val == MAN_ROT_T) { - return "TRANSFORM_OT_trackball"; - } - else if (man_val & MAN_ROT_C) { - return "TRANSFORM_OT_rotate"; - } - else if (man_val & MAN_SCALE_C) { - return "TRANSFORM_OT_resize"; - } - - return NULL; -} - -/* return 0; nothing happened */ -int BIF_do_manipulator(bContext *C, const struct wmEvent *event, wmOperator *op) -{ - Scene *scene = CTX_data_scene(C); - ScrArea *sa = CTX_wm_area(C); - View3D *v3d = sa->spacedata.first; - ARegion *ar = CTX_wm_region(C); - int constraint_axis[3] = {0, 0, 0}; - int val; - const bool use_planar = RNA_boolean_get(op->ptr, "use_planar_constraint"); - - if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0; - if (!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0; - - /* Force orientation */ - RNA_enum_set(op->ptr, "constraint_orientation", v3d->twmode); - - // find the hotspots first test narrow hotspot - val = manipulator_selectbuf(scene, sa, ar, event->mval, 0.5f * (float)U.tw_hotspot); - if (val) { - wmOperatorType *ot; - PointerRNA props_ptr; - PropertyRNA *prop; - const char *opname; - - // drawflags still global, for drawing call above - drawflags = manipulator_selectbuf(scene, sa, ar, event->mval, 0.2f * (float)U.tw_hotspot); - if (drawflags == 0) drawflags = val; - - /* Planar constraint doesn't make sense for rotation, give other keymaps a chance */ - if ((drawflags & MAN_ROT_C) && use_planar) { - return 0; - } - - opname = manipulator_get_operator_name(drawflags); - ot = WM_operatortype_find(opname, true); - WM_operator_properties_create_ptr(&props_ptr, ot); - - if (drawflags & MAN_TRANS_C) { - switch (drawflags) { - case MAN_TRANS_C: - break; - case MAN_TRANS_X: - if (use_planar) { - constraint_axis[1] = 1; - constraint_axis[2] = 1; - } - else - constraint_axis[0] = 1; - break; - case MAN_TRANS_Y: - if (use_planar) { - constraint_axis[0] = 1; - constraint_axis[2] = 1; - } - else - constraint_axis[1] = 1; - break; - case MAN_TRANS_Z: - if (use_planar) { - constraint_axis[0] = 1; - constraint_axis[1] = 1; - } - else - constraint_axis[2] = 1; - break; - } - RNA_boolean_set_array(&props_ptr, "constraint_axis", constraint_axis); - } - else if (drawflags & MAN_SCALE_C) { - switch (drawflags) { - case MAN_SCALE_X: - if (use_planar) { - constraint_axis[1] = 1; - constraint_axis[2] = 1; - } - else - constraint_axis[0] = 1; - break; - case MAN_SCALE_Y: - if (use_planar) { - constraint_axis[0] = 1; - constraint_axis[2] = 1; - } - else - constraint_axis[1] = 1; - break; - case MAN_SCALE_Z: - if (use_planar) { - constraint_axis[0] = 1; - constraint_axis[1] = 1; - } - else - constraint_axis[2] = 1; - break; - } - RNA_boolean_set_array(&props_ptr, "constraint_axis", constraint_axis); - } - else if (drawflags == MAN_ROT_T) { - /* pass */ - } - else if (drawflags & MAN_ROT_C) { - switch (drawflags) { - case MAN_ROT_X: - constraint_axis[0] = 1; - break; - case MAN_ROT_Y: - constraint_axis[1] = 1; - break; - case MAN_ROT_Z: - constraint_axis[2] = 1; - break; - } - RNA_boolean_set_array(&props_ptr, "constraint_axis", constraint_axis); - } - - /* pass operator properties on to transform operators */ - prop = RNA_struct_find_property(op->ptr, "use_accurate"); - if (RNA_property_is_set(op->ptr, prop)) { - RNA_property_boolean_set(&props_ptr, prop, RNA_property_boolean_get(op->ptr, prop)); - } - prop = RNA_struct_find_property(op->ptr, "release_confirm"); - if (RNA_property_is_set(op->ptr, prop)) { - RNA_property_boolean_set(&props_ptr, prop, RNA_property_boolean_get(op->ptr, prop)); - } - prop = RNA_struct_find_property(op->ptr, "constraint_orientation"); - if (RNA_property_is_set(op->ptr, prop)) { - RNA_property_enum_set(&props_ptr, prop, RNA_property_enum_get(op->ptr, prop)); - } - - WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr); - WM_operator_properties_free(&props_ptr); - } - /* after transform, restore drawflags */ - drawflags = 0xFFFF; - - return val; -} - |