diff options
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator2d.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator2d.c | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_manipulator2d.c b/source/blender/editors/transform/transform_manipulator2d.c new file mode 100644 index 00000000000..dd6fe762423 --- /dev/null +++ b/source/blender/editors/transform/transform_manipulator2d.c @@ -0,0 +1,275 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 Blender Foundation. + * All rights reserved. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/transform/transform_manipulator2d.c + * \ingroup edtransform + * + * \name 2D Transform Manipulator + * + * Used for UV/Image Editor + */ + +#include "BKE_context.h" +#include "BKE_editmesh.h" + +#include "BLI_listbase.h" +#include "BLI_math.h" + +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" +#include "DNA_view3d_types.h" + +#include "ED_image.h" +#include "ED_screen.h" +#include "ED_uvedit.h" +#include "ED_manipulator_library.h" + +#include "MEM_guardedalloc.h" + +#include "RNA_access.h" + +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "WM_api.h" +#include "WM_types.h" +#include "wm.h" /* XXX */ + +#include "transform.h" /* own include */ + +/* axes as index */ +enum { + MAN2D_AXIS_TRANS_X = 0, + MAN2D_AXIS_TRANS_Y, + + MAN2D_AXIS_LAST, +}; + +typedef struct ManipulatorGroup2D { + wmManipulator *translate_x, + *translate_y; + + /* Current origin in view space, used to update widget origin for possible view changes */ + float origin[2]; +} ManipulatorGroup2D; + + +/* **************** Utilities **************** */ + +/* loop over axes */ +#define MAN2D_ITER_AXES_BEGIN(axis, axis_idx) \ + { \ + wmManipulator *axis; \ + int axis_idx; \ + for (axis_idx = 0; axis_idx < MAN2D_AXIS_LAST; axis_idx++) { \ + axis = manipulator2d_get_axis_from_index(man, axis_idx); + +#define MAN2D_ITER_AXES_END \ + } \ + } ((void)0) + +static wmManipulator *manipulator2d_get_axis_from_index(const ManipulatorGroup2D *man, const short axis_idx) +{ + BLI_assert(IN_RANGE_INCL(axis_idx, (float)MAN2D_AXIS_TRANS_X, (float)MAN2D_AXIS_TRANS_Y)); + + switch (axis_idx) { + case MAN2D_AXIS_TRANS_X: + return man->translate_x; + case MAN2D_AXIS_TRANS_Y: + return man->translate_y; + } + + return NULL; +} + +static void manipulator2d_get_axis_color(const int axis_idx, float *r_col, float *r_col_hi) +{ + const float alpha = 0.6f; + const float alpha_hi = 1.0f; + int col_id; + + switch (axis_idx) { + case MAN2D_AXIS_TRANS_X: + col_id = TH_AXIS_X; + break; + case MAN2D_AXIS_TRANS_Y: + col_id = TH_AXIS_Y; + break; + } + + UI_GetThemeColor4fv(col_id, r_col); + + copy_v4_v4(r_col_hi, r_col); + r_col[3] *= alpha; + r_col_hi[3] *= alpha_hi; +} + +static ManipulatorGroup2D *manipulatorgroup2d_init(wmManipulatorGroup *mgroup) +{ + const wmManipulatorType *wt_arrow = WM_manipulatortype_find("MANIPULATOR_WT_arrow_2d", true); + + ManipulatorGroup2D *man = MEM_callocN(sizeof(ManipulatorGroup2D), __func__); + + man->translate_x = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL); + man->translate_y = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL); + + return man; +} + +/** + * Calculates origin in view space, use with #manipulator2d_origin_to_region. + */ +static void manipulator2d_calc_origin(const bContext *C, float *r_origin) +{ + SpaceImage *sima = CTX_wm_space_image(C); + Image *ima = ED_space_image(sima); + + if (sima->around == V3D_AROUND_CURSOR) { + copy_v2_v2(r_origin, sima->cursor); + } + else { + ED_uvedit_center(CTX_data_scene(C), ima, CTX_data_edit_object(C), r_origin, sima->around); + } +} + +/** + * Convert origin (or any other point) from view to region space. + */ +BLI_INLINE void manipulator2d_origin_to_region(ARegion *ar, float *r_origin) +{ + UI_view2d_view_to_region_fl(&ar->v2d, r_origin[0], r_origin[1], &r_origin[0], &r_origin[1]); +} + +/** + * Custom handler for manipulator widgets + */ +static void manipulator2d_modal( + bContext *C, wmManipulator *widget, const wmEvent *UNUSED(event), + eWM_ManipulatorTweak UNUSED(tweak_flag)) +{ + ARegion *ar = CTX_wm_region(C); + float origin[3]; + + manipulator2d_calc_origin(C, origin); + manipulator2d_origin_to_region(ar, origin); + WM_manipulator_set_matrix_location(widget, origin); + + ED_region_tag_redraw(ar); +} + +void ED_widgetgroup_manipulator2d_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup) +{ + wmOperatorType *ot_translate = WM_operatortype_find("TRANSFORM_OT_translate", true); + ManipulatorGroup2D *man = manipulatorgroup2d_init(mgroup); + mgroup->customdata = man; + + MAN2D_ITER_AXES_BEGIN(axis, axis_idx) + { + const float offset[3] = {0.0f, 0.2f}; + + float col[4], col_hi[4]; + manipulator2d_get_axis_color(axis_idx, col, col_hi); + + /* custom handler! */ + WM_manipulator_set_fn_custom_modal(axis, manipulator2d_modal); + /* set up widget data */ + RNA_float_set(axis->ptr, "angle", -M_PI_2 * axis_idx); + RNA_float_set(axis->ptr, "length", 0.8f); + WM_manipulator_set_matrix_offset_location(axis, offset); + WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH); + WM_manipulator_set_scale(axis, U.manipulator_size); + WM_manipulator_set_color(axis, col); + WM_manipulator_set_color_highlight(axis, col_hi); + + /* assign operator */ + PointerRNA *ptr = WM_manipulator_set_operator(axis, ot_translate, NULL); + int constraint[3] = {0.0f}; + constraint[(axis_idx + 1) % 2] = 1; + if (RNA_struct_find_property(ptr, "constraint_axis")) + RNA_boolean_set_array(ptr, "constraint_axis", constraint); + RNA_boolean_set(ptr, "release_confirm", 1); + } + MAN2D_ITER_AXES_END; +} + +void ED_widgetgroup_manipulator2d_refresh(const bContext *C, wmManipulatorGroup *mgroup) +{ + ManipulatorGroup2D *man = mgroup->customdata; + float origin[3]; + + manipulator2d_calc_origin(C, origin); + copy_v2_v2(man->origin, origin); +} + +void ED_widgetgroup_manipulator2d_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup) +{ + ManipulatorGroup2D *man = mgroup->customdata; + float origin[3] = {UNPACK2(man->origin), 0.0f}; + + manipulator2d_origin_to_region(CTX_wm_region(C), origin); + + MAN2D_ITER_AXES_BEGIN(axis, axis_idx) + { + WM_manipulator_set_matrix_location(axis, origin); + } + MAN2D_ITER_AXES_END; +} + +/* TODO (Julian) + * - Called on every redraw, better to do a more simple poll and check for selection in _refresh + * - UV editing only, could be expanded for other things. + */ +bool ED_widgetgroup_manipulator2d_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt)) +{ + SpaceImage *sima = CTX_wm_space_image(C); + Object *obedit = CTX_data_edit_object(C); + + if (ED_space_image_show_uvedit(sima, obedit)) { + Image *ima = ED_space_image(sima); + Scene *scene = CTX_data_scene(C); + BMEditMesh *em = BKE_editmesh_from_object(obedit); + BMFace *efa; + BMLoop *l; + BMIter iter, liter; + + const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); + + /* check if there's a selected poly */ + BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { + if (!uvedit_face_visible_test(scene, ima, efa)) + continue; + + BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { + if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { + return true; + } + } + } + } + + return false; +} |