diff options
Diffstat (limited to 'source/blender/editors/transform/transform_mode_translate.c')
-rw-r--r-- | source/blender/editors/transform/transform_mode_translate.c | 55 |
1 files changed, 49 insertions, 6 deletions
diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c index 60caa257a40..c083e1654dc 100644 --- a/source/blender/editors/transform/transform_mode_translate.c +++ b/source/blender/editors/transform/transform_mode_translate.c @@ -34,6 +34,7 @@ #include "BKE_report.h" #include "BKE_unit.h" +#include "ED_node.h" #include "ED_screen.h" #include "WM_api.h" @@ -67,15 +68,27 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_ } else { float dvec[3]; - - copy_v3_v3(dvec, vec); - applyAspectRatio(t, dvec); + if (!(t->flag & T_2D_EDIT) && t->con.mode & CON_APPLY) { + int i = 0; + zero_v3(dvec); + if (t->con.mode & CON_AXIS0) { + dvec[i++] = vec[0]; + } + if (t->con.mode & CON_AXIS1) { + dvec[i++] = vec[1]; + } + if (t->con.mode & CON_AXIS2) { + dvec[i++] = vec[2]; + } + } + else { + copy_v3_v3(dvec, vec); + applyAspectRatio(t, dvec); + } dist = len_v3(vec); if (!(t->flag & T_2D_EDIT) && t->scene->unit.system) { - int i; - - for (i = 0; i < 3; i++) { + for (int i = 0; i < 3; i++) { bUnit_AsString2(&tvec[NUM_STR_REP_LEN * i], NUM_STR_REP_LEN, dvec[i] * t->scene->unit.scale_length, @@ -214,6 +227,34 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_ } } +static void ApplySnapTranslation(TransInfo *t, float vec[3]) +{ + float point[3]; + getSnapPoint(t, point); + + if (t->spacetype == SPACE_NODE) { + char border = t->tsnap.snapNodeBorder; + if (border & (NODE_LEFT | NODE_RIGHT)) { + vec[0] = point[0] - t->tsnap.snapTarget[0]; + } + if (border & (NODE_BOTTOM | NODE_TOP)) { + vec[1] = point[1] - t->tsnap.snapTarget[1]; + } + } + else { + if (t->spacetype == SPACE_VIEW3D) { + if (t->options & CTX_PAINT_CURVE) { + if (ED_view3d_project_float_global(t->region, point, point, V3D_PROJ_TEST_NOP) != + V3D_PROJ_RET_OK) { + zero_v3(point); /* no good answer here... */ + } + } + } + + sub_v3_v3v3(vec, point, t->tsnap.snapTarget); + } +} + static void applyTranslationValue(TransInfo *t, const float vec[3]) { const bool apply_snap_align_rotation = usingSnappingNormal( @@ -376,6 +417,8 @@ void initTranslation(TransInfo *t) } t->transform = applyTranslation; + t->tsnap.applySnap = ApplySnapTranslation; + t->tsnap.distance = transform_snap_distance_len_squared_fn; initMouseInputMode(t, &t->mouse, INPUT_VECTOR); |