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Diffstat (limited to 'source/blender/editors/transform/transform_orientations.c')
-rw-r--r--source/blender/editors/transform/transform_orientations.c117
1 files changed, 75 insertions, 42 deletions
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index d758a15f50c..b12c0906fa0 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -43,6 +43,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
+#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_curve.h"
#include "BKE_context.h"
@@ -88,7 +89,7 @@ static TransformOrientation *findOrientationName(ListBase *lb, const char *name)
return NULL;
}
-static int uniqueOrientationNameCheck(void *arg, const char *name)
+static bool uniqueOrientationNameCheck(void *arg, const char *name)
{
return findOrientationName((ListBase *)arg, name) != NULL;
}
@@ -408,14 +409,16 @@ const char *BIF_menustringTransformOrientation(const bContext *C, const char *ti
int i = V3D_MANIP_CUSTOM;
char *str_menu, *p;
const int elem_size = MAX_NAME + 4;
+ size_t str_menu_size;
title = IFACE_(title);
- str_menu = MEM_callocN(strlen(menu) + strlen(title) + 1 + elem_size * BIF_countTransformOrientation(C), "UserTransSpace from matrix");
+ str_menu_size = strlen(menu) + strlen(title) + 1 + (elem_size * BIF_countTransformOrientation(C));
+ str_menu = MEM_callocN(str_menu_size, "UserTransSpace from matrix");
+
p = str_menu;
-
- p += sprintf(str_menu, "%s", title);
- p += sprintf(p, "%s", menu);
+ p += BLI_strncpy_rlen(p, title, str_menu_size);
+ p += BLI_strncpy_rlen(p, menu, str_menu_size - (p - str_menu));
for (ts = transform_spaces->first; ts; ts = ts->next) {
p += sprintf(p, "|%s %%x%d", ts->name, i++);
@@ -437,7 +440,7 @@ int BIF_countTransformOrientation(const bContext *C)
return count;
}
-void applyTransformOrientation(const bContext *C, float mat[3][3], char *name)
+void applyTransformOrientation(const bContext *C, float mat[3][3], char name[MAX_NAME])
{
TransformOrientation *ts;
View3D *v3d = CTX_wm_view3d(C);
@@ -448,8 +451,9 @@ void applyTransformOrientation(const bContext *C, float mat[3][3], char *name)
for (i = 0, ts = CTX_data_scene(C)->transform_spaces.first; ts; ts = ts->next, i++) {
if (selected_index == i) {
- if (name)
- strcpy(name, ts->name);
+ if (name) {
+ BLI_strncpy(name, ts->name, MAX_NAME);
+ }
copy_m3_m3(mat, ts->mat);
break;
@@ -491,25 +495,25 @@ void initTransformOrientation(bContext *C, TransInfo *t)
switch (t->current_orientation) {
case V3D_MANIP_GLOBAL:
unit_m3(t->spacemtx);
- strcpy(t->spacename, "global");
+ strcpy(t->spacename, IFACE_("global"));
break;
case V3D_MANIP_GIMBAL:
unit_m3(t->spacemtx);
if (gimbal_axis(ob, t->spacemtx)) {
- strcpy(t->spacename, "gimbal");
+ strcpy(t->spacename, IFACE_("gimbal"));
break;
}
/* no gimbal fallthrough to normal */
case V3D_MANIP_NORMAL:
if (obedit || (ob && ob->mode & OB_MODE_POSE)) {
- strcpy(t->spacename, "normal");
+ strcpy(t->spacename, IFACE_("normal"));
ED_getTransformOrientationMatrix(C, t->spacemtx, (v3d->around == V3D_ACTIVE));
break;
}
/* no break we define 'normal' as 'local' in Object mode */
case V3D_MANIP_LOCAL:
- strcpy(t->spacename, "local");
+ strcpy(t->spacename, IFACE_("local"));
if (ob) {
copy_m3_m4(t->spacemtx, ob->obmat);
@@ -526,7 +530,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
RegionView3D *rv3d = t->ar->regiondata;
float mat[3][3];
- strcpy(t->spacename, "view");
+ strcpy(t->spacename, IFACE_("view"));
copy_m3_m4(mat, rv3d->viewinv);
normalize_m3(mat);
copy_m3_m3(t->spacemtx, mat);
@@ -737,7 +741,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
}
- if (normal[0] != 0 || normal[1] != 0 || normal[2] != 0) {
+ if (!is_zero_v3(normal)) {
result = ORIENTATION_NORMAL;
}
}
@@ -760,29 +764,45 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
else if (obedit->type == OB_ARMATURE) {
bArmature *arm = obedit->data;
EditBone *ebone;
+ int ok = FALSE;
- for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
- if (arm->layer & ebone->layer) {
- if (ebone->flag & BONE_SELECTED) {
- float tmat[3][3];
- float vec[3];
- sub_v3_v3v3(vec, ebone->tail, ebone->head);
- normalize_v3(vec);
- add_v3_v3(normal, vec);
-
- vec_roll_to_mat3(vec, ebone->roll, tmat);
- add_v3_v3(plane, tmat[2]);
+ /* grr. but better then duplicate code */
+#define EBONE_CALC_NORMAL_PLANE { \
+ float tmat[3][3]; \
+ float vec[3]; \
+ sub_v3_v3v3(vec, ebone->tail, ebone->head); \
+ normalize_v3(vec); \
+ add_v3_v3(normal, vec); \
+ \
+ vec_roll_to_mat3(vec, ebone->roll, tmat); \
+ add_v3_v3(plane, tmat[2]); \
+ } (void)0
+
+
+ if (activeOnly && (ebone = arm->act_edbone)) {
+ EBONE_CALC_NORMAL_PLANE;
+ ok = TRUE;
+ }
+ else {
+ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
+ if (arm->layer & ebone->layer) {
+ if (ebone->flag & BONE_SELECTED) {
+ EBONE_CALC_NORMAL_PLANE;
+ ok = TRUE;
+ }
}
}
}
- normalize_v3(normal);
- normalize_v3(plane);
+ if (ok) {
+ normalize_v3(normal);
+ normalize_v3(plane);
- if (plane[0] != 0 || plane[1] != 0 || plane[2] != 0) {
- result = ORIENTATION_EDGE;
+ if (!is_zero_v3(plane)) {
+ result = ORIENTATION_EDGE;
+ }
}
-
+#undef EBONE_CALC_NORMAL_PLANE
}
/* Vectors from edges don't need the special transpose inverse multiplication */
@@ -798,19 +818,32 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
else if (ob && (ob->mode & OB_MODE_POSE)) {
bArmature *arm = ob->data;
bPoseChannel *pchan;
- int totsel;
-
- totsel = count_bone_select(arm, &arm->bonebase, 1);
- if (totsel) {
- float imat[3][3], mat[3][3];
-
- /* use channels to get stats */
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if (pchan->bone && pchan->bone->flag & BONE_TRANSFORM) {
- add_v3_v3(normal, pchan->pose_mat[2]);
- add_v3_v3(plane, pchan->pose_mat[1]);
+ float imat[3][3], mat[3][3];
+ int ok = FALSE;
+
+ if (activeOnly && (pchan = BKE_pose_channel_active(ob))) {
+ add_v3_v3(normal, pchan->pose_mat[2]);
+ add_v3_v3(plane, pchan->pose_mat[1]);
+ ok = TRUE;
+ }
+ else {
+ int totsel;
+
+ totsel = count_bone_select(arm, &arm->bonebase, 1);
+ if (totsel) {
+ /* use channels to get stats */
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->bone && pchan->bone->flag & BONE_TRANSFORM) {
+ add_v3_v3(normal, pchan->pose_mat[2]);
+ add_v3_v3(plane, pchan->pose_mat[1]);
+ }
}
+ ok = TRUE;
}
+ }
+
+ /* use for both active & all */
+ if (ok) {
negate_v3(plane);
/* we need the transpose of the inverse for a normal... */
@@ -851,7 +884,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
return result;
}
-void ED_getTransformOrientationMatrix(const bContext *C, float orientation_mat[3][3], int activeOnly)
+void ED_getTransformOrientationMatrix(const bContext *C, float orientation_mat[3][3], const bool activeOnly)
{
float normal[3] = {0.0, 0.0, 0.0};
float plane[3] = {0.0, 0.0, 0.0};