diff options
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index b88ae68e00b..1d75be05534 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -315,7 +315,7 @@ void applyProject(TransInfo *t) copy_v3_v3(iloc, td->ob->obmat[3]); } - project_float(t->ar, iloc, mval); + ED_view3d_project_float(t->ar, iloc, mval); if (snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect)) { // if (t->flag & (T_EDIT|T_POSE)) { @@ -601,7 +601,7 @@ int updateSelectedSnapPoint(TransInfo *t) int dx, dy; int dist; - project_int(t->ar, p->co, screen_loc); + ED_view3d_project_int(t->ar, p->co, screen_loc); dx = t->mval[0] - screen_loc[0]; dy = t->mval[1] - screen_loc[1]; @@ -960,8 +960,8 @@ static void TargetSnapOffset(TransInfo *t, TransData *td) if (t->spacetype == SPACE_NODE && td != NULL) { bNode *node = td->extra; char border = t->tsnap.snapNodeBorder; - float width = BLI_RCT_SIZE_X(&node->totr); - float height = BLI_RCT_SIZE_Y(&node->totr); + float width = BLI_rctf_size_x(&node->totr); + float height = BLI_rctf_size_y(&node->totr); if (border & NODE_LEFT) t->tsnap.snapTarget[0] -= 0.5f * width; @@ -1164,7 +1164,7 @@ static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], fl new_depth = len_v3v3(location, ray_start); - project_int(ar, location, screen_loc); + ED_view3d_project_int(ar, location, screen_loc); new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]); if (new_dist <= *dist && new_depth < *depth) { @@ -1232,7 +1232,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh new_depth = len_v3v3(location, ray_start); - project_int(ar, location, screen_loc); + ED_view3d_project_int(ar, location, screen_loc); new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]); /* 10% threshold if edge is closer but a bit further @@ -1289,7 +1289,7 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float obmat[][4], new_depth = len_v3v3(location, ray_start); - project_int(ar, location, screen_loc); + ED_view3d_project_int(ar, location, screen_loc); new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]); if (new_dist <= *r_dist && new_depth < *r_depth) { |