Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/transform/transform_snap.c')
-rw-r--r--source/blender/editors/transform/transform_snap.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index b88ae68e00b..1d75be05534 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -315,7 +315,7 @@ void applyProject(TransInfo *t)
copy_v3_v3(iloc, td->ob->obmat[3]);
}
- project_float(t->ar, iloc, mval);
+ ED_view3d_project_float(t->ar, iloc, mval);
if (snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect)) {
// if (t->flag & (T_EDIT|T_POSE)) {
@@ -601,7 +601,7 @@ int updateSelectedSnapPoint(TransInfo *t)
int dx, dy;
int dist;
- project_int(t->ar, p->co, screen_loc);
+ ED_view3d_project_int(t->ar, p->co, screen_loc);
dx = t->mval[0] - screen_loc[0];
dy = t->mval[1] - screen_loc[1];
@@ -960,8 +960,8 @@ static void TargetSnapOffset(TransInfo *t, TransData *td)
if (t->spacetype == SPACE_NODE && td != NULL) {
bNode *node = td->extra;
char border = t->tsnap.snapNodeBorder;
- float width = BLI_RCT_SIZE_X(&node->totr);
- float height = BLI_RCT_SIZE_Y(&node->totr);
+ float width = BLI_rctf_size_x(&node->totr);
+ float height = BLI_rctf_size_y(&node->totr);
if (border & NODE_LEFT)
t->tsnap.snapTarget[0] -= 0.5f * width;
@@ -1164,7 +1164,7 @@ static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], fl
new_depth = len_v3v3(location, ray_start);
- project_int(ar, location, screen_loc);
+ ED_view3d_project_int(ar, location, screen_loc);
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
if (new_dist <= *dist && new_depth < *depth) {
@@ -1232,7 +1232,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
new_depth = len_v3v3(location, ray_start);
- project_int(ar, location, screen_loc);
+ ED_view3d_project_int(ar, location, screen_loc);
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
/* 10% threshold if edge is closer but a bit further
@@ -1289,7 +1289,7 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float obmat[][4],
new_depth = len_v3v3(location, ray_start);
- project_int(ar, location, screen_loc);
+ ED_view3d_project_int(ar, location, screen_loc);
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
if (new_dist <= *r_dist && new_depth < *r_depth) {