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Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r--source/blender/editors/transform/transform_snap_object.c18
1 files changed, 5 insertions, 13 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index eafb3650d36..d248d0df4e3 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -59,6 +59,10 @@
#include "transform.h"
+/* -------------------------------------------------------------------- */
+/** Internal Data Types
+ * \{ */
+
enum eViewProj {
VIEW_PROJ_NONE = -1,
VIEW_PROJ_ORTHO = 0,
@@ -132,10 +136,8 @@ struct SnapObjectContext {
/** \} */
-
/* -------------------------------------------------------------------- */
-
-/** Common utilities
+/** Common Utilities
* \{ */
@@ -256,9 +258,7 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt);
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** \name Ray Cast Funcs
* \{ */
@@ -785,7 +785,6 @@ static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob,
* Walks through all objects in the scene to find the `hit` on object surface.
*
* \param sctx: Snap context to store data.
- * \param snapdata: struct generated in `set_snapdata`.
* \param snap_select : from enum eSnapSelect.
* \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping.
* \param obj_list: List with objects to snap (created in `create_object_list`).
@@ -842,9 +841,7 @@ static bool raycastObjects(
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** Snap Nearest utilities
* \{ */
@@ -1154,9 +1151,7 @@ static float dist_squared_to_projected_aabb_simple(
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** Walk DFS
* \{ */
@@ -1252,7 +1247,6 @@ static bool cb_nearest_walk_order(const BVHTreeAxisRange *UNUSED(bounds), char a
/** \} */
/* -------------------------------------------------------------------- */
-
/** \name Internal Object Snapping API
* \{ */
@@ -2076,9 +2070,7 @@ static bool snapObjectsRay(
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** \name Public Object Snapping API
* \{ */