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Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r--source/blender/editors/transform/transform_snap_object.c1224
1 files changed, 705 insertions, 519 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 28ad1d93215..59dfe18139a 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -68,13 +68,13 @@ typedef struct SnapObjectData {
typedef struct SnapObjectData_Mesh {
SnapObjectData sd;
- BVHTreeFromMesh *bvh_trees[2];
+ BVHTreeFromMesh *bvh_trees[3];
} SnapObjectData_Mesh;
typedef struct SnapObjectData_EditMesh {
SnapObjectData sd;
- BVHTreeFromEditMesh *bvh_trees[2];
+ BVHTreeFromEditMesh *bvh_trees[3];
} SnapObjectData_EditMesh;
@@ -87,8 +87,8 @@ struct SnapObjectContext {
* otherwise this doesn't take viewport into account. */
bool use_v3d;
struct {
- struct View3D *v3d;
- struct ARegion *ar;
+ const struct View3D *v3d;
+ const struct ARegion *ar;
} v3d_data;
@@ -221,161 +221,115 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH
/** \name Internal Object Snapping API
* \{ */
-static bool snapEdge(
- ARegion *ar, const float v1co[3], const short v1no[3], const float v2co[3], const short v2no[3],
- float obmat[4][4], float timat[3][3], const float mval_fl[2], float *dist_px,
- const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], float *ray_depth,
- float r_loc[3], float r_no[3])
-{
- float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
- int result;
- bool retval = false;
+#define V3_MUL_ELEM(a, b) \
+ (a)[0] * (b)[0], \
+ (a)[1] * (b)[1], \
+ (a)[2] * (b)[2]
- copy_v3_v3(ray_end, ray_normal_local);
- mul_v3_fl(ray_end, 2000);
- add_v3_v3v3(ray_end, ray_start_local, ray_end);
+static bool test_vert(
+ const float vco[3], const float vno[3], const float ray_co[3], const float ray_dir[3],
+ const float ray_depth_range[2], const float scale[3], const bool is_persp,
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
+ /* return args */
+ float r_co[3], float r_no[3])
+{
+ const float vco_sc[3] = {V3_MUL_ELEM(vco, scale)};
+ const float co_sc[3] = {V3_MUL_ELEM(ray_co, scale)};
+ const float dir_sc[3] = {V3_MUL_ELEM(ray_dir, scale)};
- /* dvec used but we don't care about result */
- result = isect_line_line_v3(v1co, v2co, ray_start_local, ray_end, intersect, dvec);
+ float depth;
+ float dist_sq = dist_squared_to_ray_v3(co_sc, dir_sc, vco_sc, &depth);
- if (result) {
- float edge_loc[3], vec[3];
- float mul;
+ if (depth < ray_depth_range[0]) {
+ return false;
+ }
- /* check for behind ray_start */
- sub_v3_v3v3(dvec, intersect, ray_start_local);
+ if (is_persp) {
+ dist_sq /= SQUARE(depth);
+ }
- sub_v3_v3v3(edge_loc, v1co, v2co);
- sub_v3_v3v3(vec, intersect, v2co);
+ if ((dist_sq < *dist_to_ray_sq) && (depth < *ray_depth)) {
+ *dist_to_ray_sq = dist_sq;
- mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
+ copy_v3_v3(r_co, vco);
- if (mul > 1) {
- mul = 1;
- copy_v3_v3(intersect, v1co);
- }
- else if (mul < 0) {
- mul = 0;
- copy_v3_v3(intersect, v2co);
+ if (vno) {
+ copy_v3_v3(r_no, vno);
}
- if (dot_v3v3(ray_normal_local, dvec) > 0) {
- float location[3];
- float new_depth;
- float screen_loc[2];
- float new_dist;
-
- copy_v3_v3(location, intersect);
-
- mul_m4_v3(obmat, location);
-
- new_depth = len_v3v3(location, ray_start);
-
- if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- new_dist = len_manhattan_v2v2(mval_fl, screen_loc);
- }
- else {
- new_dist = TRANSFORM_DIST_MAX_PX;
- }
-
- /* 10% threshold if edge is closer but a bit further
- * this takes care of series of connected edges a bit slanted w.r.t the viewport
- * otherwise, it would stick to the verts of the closest edge and not slide along merrily
- * */
- if (new_dist <= *dist_px && new_depth < *ray_depth * 1.001f) {
- float n1[3], n2[3];
-
- *ray_depth = new_depth;
- retval = true;
-
- sub_v3_v3v3(edge_loc, v1co, v2co);
- sub_v3_v3v3(vec, intersect, v2co);
-
- mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
-
- if (r_no) {
- normal_short_to_float_v3(n1, v1no);
- normal_short_to_float_v3(n2, v2no);
- interp_v3_v3v3(r_no, n2, n1, mul);
- mul_m3_v3(timat, r_no);
- normalize_v3(r_no);
- }
-
- copy_v3_v3(r_loc, location);
-
- *dist_px = new_dist;
- }
- }
+ *ray_depth = depth;
+ return true;
}
-
- return retval;
+ return false;
}
-static bool snapVertex(
- ARegion *ar, const float vco[3], const float vno[3],
- float obmat[4][4], float timat[3][3], const float mval_fl[2], float *dist_px,
- const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], float *ray_depth,
- float r_loc[3], float r_no[3])
+static bool test_edge(
+ const float v1[3], const float v2[3], const float ray_co[3], const float ray_dir[3],
+ const float ray_depth_range[2], const float scale[3], const bool is_persp,
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
+ /* return args */
+ float r_co[3], float r_no[3])
{
- bool retval = false;
- float dvec[3];
-
- sub_v3_v3v3(dvec, vco, ray_start_local);
-
- if (dot_v3v3(ray_normal_local, dvec) > 0) {
- float location[3];
- float new_depth;
- float screen_loc[2];
- float new_dist;
+ const float v1_sc[3] = {V3_MUL_ELEM(v1, scale)};
+ const float v2_sc[3] = {V3_MUL_ELEM(v2, scale)};
+ const float co_sc[3] = {V3_MUL_ELEM(ray_co, scale)};
+ const float dir_sc[3] = {V3_MUL_ELEM(ray_dir, scale)};
- copy_v3_v3(location, vco);
+ float tmp_co[3], depth;
+ float dist_sq = dist_squared_ray_to_seg_v3(co_sc, dir_sc, v1_sc, v2_sc, tmp_co, &depth);
- mul_m4_v3(obmat, location);
-
- new_depth = len_v3v3(location, ray_start);
+ if (depth < ray_depth_range[0]) {
+ return false;
+ }
- if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- new_dist = len_manhattan_v2v2(mval_fl, screen_loc);
- }
- else {
- new_dist = TRANSFORM_DIST_MAX_PX;
- }
+ if (is_persp) {
+ dist_sq /= SQUARE(depth);
+ }
+ if ((dist_sq < *dist_to_ray_sq) && (depth < *ray_depth)) {
+ *dist_to_ray_sq = dist_sq;
- if (new_dist <= *dist_px && new_depth < *ray_depth) {
- *ray_depth = new_depth;
- retval = true;
+ tmp_co[0] /= scale[0];
+ tmp_co[1] /= scale[1];
+ tmp_co[2] /= scale[2];
- copy_v3_v3(r_loc, location);
+ copy_v3_v3(r_co, tmp_co);
- if (r_no) {
- copy_v3_v3(r_no, vno);
- mul_m3_v3(timat, r_no);
- normalize_v3(r_no);
- }
-
- *dist_px = new_dist;
+ if (r_no) {
+ sub_v3_v3v3(r_no, v1, v2);
}
- }
- return retval;
+ *ray_depth = depth;
+ return true;
+ }
+ return false;
}
+#undef V3_MUL_ELEM
+
static bool snapArmature(
- ARegion *ar, Object *ob, bArmature *arm, float obmat[4][4],
- const float mval[2], float *dist_px, const short snap_to,
- const float ray_start[3], const float ray_normal[3], float *ray_depth,
+ Object *ob, bArmature *arm, float obmat[4][4],
+ const short snap_to, const bool is_persp,
+ const float ray_origin[3], const float ray_normal[3], const float ray_depth_range[2],
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
+ /* return args */
float r_loc[3], float *UNUSED(r_no))
{
float imat[4][4];
- float ray_start_local[3], ray_normal_local[3];
+ float ray_origin_local[3], ray_normal_local[3];
bool retval = false;
invert_m4_m4(imat, obmat);
- mul_v3_m4v3(ray_start_local, imat, ray_start);
+ mul_v3_m4v3(ray_origin_local, imat, ray_origin);
mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
+ float ob_scale[3];
+ mat4_to_size(ob_scale, obmat);
+
if (arm->edbo) {
EditBone *eBone;
@@ -385,21 +339,20 @@ static bool snapArmature(
if ((eBone->flag & (BONE_HIDDEN_A | BONE_ROOTSEL | BONE_TIPSEL)) == 0) {
switch (snap_to) {
case SCE_SNAP_MODE_VERTEX:
- retval |= snapVertex(
- ar, eBone->head, NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ eBone->head, NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
- retval |= snapVertex(
- ar, eBone->tail, NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ eBone->tail, NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
break;
case SCE_SNAP_MODE_EDGE:
- retval |= snapEdge(
- ar, eBone->head, NULL, eBone->tail, NULL,
- obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local,
- ray_depth, r_loc, NULL);
+ retval |= test_edge(
+ eBone->head, eBone->tail, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
+ r_loc, NULL);
break;
}
}
@@ -419,38 +372,43 @@ static bool snapArmature(
switch (snap_to) {
case SCE_SNAP_MODE_VERTEX:
- retval |= snapVertex(
- ar, head_vec, NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local,
- ray_depth, r_loc, NULL);
- retval |= snapVertex(
- ar, tail_vec, NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ head_vec, NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
+ r_loc, NULL);
+ retval |= test_vert(
+ tail_vec, NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
break;
case SCE_SNAP_MODE_EDGE:
- retval |= snapEdge(
- ar, head_vec, NULL, tail_vec, NULL,
- obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local,
- ray_depth, r_loc, NULL);
+ retval |= test_edge(
+ head_vec, tail_vec, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
+ r_loc, NULL);
break;
}
}
}
}
-
- return retval;
+ if (retval) {
+ mul_m4_v3(obmat, r_loc);
+ return true;
+ }
+ return false;
}
static bool snapCurve(
- ARegion *ar, Object *ob, Curve *cu, float obmat[4][4],
- const float mval[2], float *dist_px, const short snap_to,
- const float ray_start[3], const float ray_normal[3], float *ray_depth,
+ Object *ob, Curve *cu, float obmat[4][4],
+ const short snap_to, const bool is_persp,
+ const float ray_origin[3], const float ray_normal[3], const float ray_depth_range[2],
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
+ /* return args */
float r_loc[3], float *UNUSED(r_no))
{
float imat[4][4];
- float ray_start_local[3], ray_normal_local[3];
+ float ray_origin_local[3], ray_normal_local[3];
bool retval = false;
int u;
@@ -463,12 +421,15 @@ static bool snapCurve(
invert_m4_m4(imat, obmat);
- copy_v3_v3(ray_start_local, ray_start);
+ copy_v3_v3(ray_origin_local, ray_origin);
copy_v3_v3(ray_normal_local, ray_normal);
- mul_m4_v3(imat, ray_start_local);
+ mul_m4_v3(imat, ray_origin_local);
mul_mat3_m4_v3(imat, ray_normal_local);
+ float ob_scale[3];
+ mat4_to_size(ob_scale, obmat);
+
for (nu = (ob->mode == OB_MODE_EDIT ? cu->editnurb->nurbs.first : cu->nurb.first); nu; nu = nu->next) {
for (u = 0; u < nu->pntsu; u++) {
switch (snap_to) {
@@ -480,25 +441,25 @@ static bool snapCurve(
if (nu->bezt[u].f2 & SELECT || nu->bezt[u].hide != 0) {
break;
}
- retval |= snapVertex(
- ar, nu->bezt[u].vec[1], NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ nu->bezt[u].vec[1], NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
/* don't snap if handle is selected (moving), or if it is aligning to a moving handle */
if (!(nu->bezt[u].f1 & SELECT) &&
!(nu->bezt[u].h1 & HD_ALIGN && nu->bezt[u].f3 & SELECT))
{
- retval |= snapVertex(
- ar, nu->bezt[u].vec[0], NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ nu->bezt[u].vec[0], NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
}
if (!(nu->bezt[u].f3 & SELECT) &&
!(nu->bezt[u].h2 & HD_ALIGN && nu->bezt[u].f1 & SELECT))
{
- retval |= snapVertex(
- ar, nu->bezt[u].vec[2], NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ nu->bezt[u].vec[2], NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
}
}
@@ -507,9 +468,9 @@ static bool snapCurve(
if (nu->bp[u].f1 & SELECT || nu->bp[u].hide != 0) {
break;
}
- retval |= snapVertex(
- ar, nu->bp[u].vec, NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ nu->bp[u].vec, NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
}
}
@@ -517,15 +478,15 @@ static bool snapCurve(
/* curve is not visible outside editmode if nurb length less than two */
if (nu->pntsu > 1) {
if (nu->bezt) {
- retval |= snapVertex(
- ar, nu->bezt[u].vec[1], NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ nu->bezt[u].vec[1], NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
}
else {
- retval |= snapVertex(
- ar, nu->bp[u].vec, NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ retval |= test_vert(
+ nu->bp[u].vec, NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
}
}
@@ -537,40 +498,38 @@ static bool snapCurve(
}
}
}
- return retval;
+ if (retval) {
+ mul_m4_v3(obmat, r_loc);
+ return true;
+ }
+ return false;
}
/* may extend later (for now just snaps to empty center) */
static bool snapEmpty(
- ARegion *ar, Object *ob, float obmat[4][4],
- const float mval[2], float *dist_px, const short snap_to,
- const float ray_start[3], const float ray_normal[3], float *ray_depth,
+ Object *ob, float obmat[4][4],
+ const short snap_to, const bool is_persp,
+ const float ray_origin[3], const float ray_normal[3], const float ray_depth_range[2],
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
+ /* return args */
float r_loc[3], float *UNUSED(r_no))
{
- float imat[4][4];
- float ray_start_local[3], ray_normal_local[3];
bool retval = false;
if (ob->transflag & OB_DUPLI) {
return retval;
}
/* for now only vertex supported */
- if (snap_to != SCE_SNAP_MODE_VERTEX) {
- return retval;
- }
-
- invert_m4_m4(imat, obmat);
-
- mul_v3_m4v3(ray_start_local, imat, ray_start);
- mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
-
switch (snap_to) {
case SCE_SNAP_MODE_VERTEX:
{
- const float zero_co[3] = {0.0f};
- retval |= snapVertex(
- ar, zero_co, NULL, obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ float ob_loc[3], ob_scale[3] = {1.0, 1.0, 1.0};
+ copy_v3_v3(ob_loc, obmat[3]);
+
+ retval |= test_vert(
+ ob_loc, NULL, ray_origin, ray_normal,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
break;
}
@@ -582,16 +541,19 @@ static bool snapEmpty(
}
static bool snapCamera(
- ARegion *ar, Scene *scene, Object *object, float obmat[4][4],
- const float mval[2], float *dist_px, const short snap_to,
- const float ray_start[3], const float ray_normal[3], float *ray_depth,
+ Scene *scene, Object *object, float obmat[4][4],
+ const short snap_to, const bool is_persp,
+ const float ray_origin[3], const float ray_normal[3], const float ray_depth_range[2],
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
+ /* return args */
float r_loc[3], float *UNUSED(r_no))
{
float orig_camera_mat[4][4], orig_camera_imat[4][4], imat[4][4];
bool retval = false;
MovieClip *clip = BKE_object_movieclip_get(scene, object, false);
MovieTracking *tracking;
- float ray_start_local[3], ray_normal_local[3];
+ float ray_origin_local[3], ray_normal_local[3];
if (clip == NULL) {
return retval;
@@ -622,7 +584,7 @@ static bool snapCamera(
reconstructed_camera_imat[4][4];
float (*vertex_obmat)[4];
- copy_v3_v3(ray_start_local, ray_start);
+ copy_v3_v3(ray_origin_local, ray_origin);
copy_v3_v3(ray_normal_local, ray_normal);
if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0) {
@@ -641,21 +603,26 @@ static bool snapCamera(
copy_v3_v3(bundle_pos, track->bundle_pos);
if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
- mul_m4_v3(orig_camera_imat, ray_start_local);
+ mul_m4_v3(orig_camera_imat, ray_origin_local);
mul_mat3_m4_v3(orig_camera_imat, ray_normal_local);
vertex_obmat = orig_camera_mat;
}
else {
mul_m4_v3(reconstructed_camera_imat, bundle_pos);
- mul_m4_v3(imat, ray_start_local);
+ mul_m4_v3(imat, ray_origin_local);
mul_mat3_m4_v3(imat, ray_normal_local);
vertex_obmat = obmat;
}
- retval |= snapVertex(
- ar, bundle_pos, NULL, vertex_obmat, NULL, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
+ float ob_scale[3];
+ mat4_to_size(ob_scale, vertex_obmat);
+
+ retval |= test_vert(
+ bundle_pos, NULL, ray_origin_local, ray_normal_local,
+ ray_depth_range, ob_scale, is_persp, ray_depth, dist_to_ray_sq,
r_loc, NULL);
+
+ mul_m4_v3(vertex_obmat, r_loc);
}
}
@@ -674,16 +641,61 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt)
return index_mp_to_orig ? index_mp_to_orig[lt->poly] : lt->poly;
}
+struct NearestDM_Data {
+ void *bvhdata;
+ bool is_persp;
+ const float *ray_depth_range;
+
+ float *ray_depth;
+};
+
+static void test_vert_depth_cb(
+ void *userdata, const float origin[3], const float dir[3],
+ const float scale[3], int index, BVHTreeNearest *nearest)
+{
+ struct NearestDM_Data *ndata = userdata;
+ const BVHTreeFromMesh *data = ndata->bvhdata;
+ const MVert *vert = data->vert + index;
+
+ if (test_vert(
+ vert->co, NULL, origin, dir, ndata->ray_depth_range, scale, ndata->is_persp,
+ ndata->ray_depth, &nearest->dist_sq,
+ nearest->co, NULL))
+ {
+ normal_short_to_float_v3(nearest->no, vert->no);
+ nearest->index = index;
+ }
+}
+
+static void test_edge_depth_cb(
+ void *userdata, const float origin[3], const float dir[3],
+ const float scale[3], int index, BVHTreeNearest *nearest)
+{
+ struct NearestDM_Data *ndata = userdata;
+ const BVHTreeFromMesh *data = ndata->bvhdata;
+ const MVert *vert = data->vert;
+ const MEdge *edge = data->edge + index;
+
+ if (test_edge(
+ vert[edge->v1].co, vert[edge->v2].co, origin, dir, ndata->ray_depth_range, scale, ndata->is_persp,
+ ndata->ray_depth, &nearest->dist_sq,
+ nearest->co, nearest->no))
+ {
+ nearest->index = index;
+ }
+}
+
static bool snapDerivedMesh(
SnapObjectContext *sctx,
- Object *ob, DerivedMesh *dm, float obmat[4][4],
- const float mval[2], float *dist_px, const short snap_to, bool do_bb,
- const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
- float *ray_depth, unsigned int ob_index,
+ Object *ob, DerivedMesh *dm, float obmat[4][4], const unsigned int ob_index,
+ const short snap_to, const bool is_persp, bool do_bb,
+ const float ray_origin[3], const float ray_start[3], const float ray_normal[3], const float ray_depth_range[2],
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
+ /* return args */
float r_loc[3], float r_no[3], int *r_index,
ListBase *r_hit_list)
{
- ARegion *ar = sctx->v3d_data.ar;
bool retval = false;
if (snap_to == SCE_SNAP_MODE_FACE) {
@@ -703,10 +715,7 @@ static bool snapDerivedMesh(
}
{
- const bool do_ray_start_correction = (
- ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX) &&
- (sctx->use_v3d && !((RegionView3D *)sctx->v3d_data.ar->regiondata)->is_persp));
- bool need_ray_start_correction_init = do_ray_start_correction;
+ bool need_ray_start_correction_init = (snap_to == SCE_SNAP_MODE_FACE) && sctx->use_v3d && !is_persp;
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
@@ -772,6 +781,9 @@ static bool snapDerivedMesh(
int tree_index = -1;
switch (snap_to) {
case SCE_SNAP_MODE_FACE:
+ tree_index = 2;
+ break;
+ case SCE_SNAP_MODE_EDGE:
tree_index = 1;
break;
case SCE_SNAP_MODE_VERTEX:
@@ -793,10 +805,8 @@ static bool snapDerivedMesh(
}
}
else {
- if (ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX)) {
- treedata = &treedata_stack;
- memset(treedata, 0, sizeof(*treedata));
- }
+ treedata = &treedata_stack;
+ memset(treedata, 0, sizeof(*treedata));
}
if (treedata && treedata->tree == NULL) {
@@ -804,144 +814,154 @@ static bool snapDerivedMesh(
case SCE_SNAP_MODE_FACE:
bvhtree_from_mesh_looptri(treedata, dm, 0.0f, 4, 6);
break;
+ case SCE_SNAP_MODE_EDGE:
+ bvhtree_from_mesh_edges(treedata, dm, 0.0f, 2, 6);
+ break;
case SCE_SNAP_MODE_VERTEX:
bvhtree_from_mesh_verts(treedata, dm, 0.0f, 2, 6);
break;
}
}
- if (need_ray_start_correction_init) {
- /* We *need* a reasonably valid len_diff in this case.
- * Use BHVTree to find the closest face from ray_start_local.
+ if (snap_to == SCE_SNAP_MODE_FACE) {
+ /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
+ * been *inside* boundbox, leading to snap failures (see T38409).
+ * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
*/
- if (treedata && treedata->tree != NULL) {
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- /* Compute and store result. */
- BLI_bvhtree_find_nearest(
- treedata->tree, ray_start_local, &nearest, treedata->nearest_callback, treedata);
- if (nearest.index != -1) {
- len_diff = sqrtf(nearest.dist_sq);
+ if (sctx->use_v3d && !is_persp) { /* do_ray_start_correction */
+ if (need_ray_start_correction_init) {
+ /* We *need* a reasonably valid len_diff in this case.
+ * Use BHVTree to find the closest face from ray_start_local.
+ */
+ if (treedata && treedata->tree != NULL) {
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ /* Compute and store result. */
+ BLI_bvhtree_find_nearest(
+ treedata->tree, ray_start_local, &nearest, treedata->nearest_callback, treedata);
+ if (nearest.index != -1) {
+ float dvec[3];
+ sub_v3_v3v3(dvec, nearest.co, ray_start_local);
+ len_diff = dot_v3v3(dvec, ray_normal_local);
+ }
+ }
+ }
+ float ray_org_local[3];
+
+ copy_v3_v3(ray_org_local, ray_origin);
+ mul_m4_v3(imat, ray_org_local);
+
+ /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far
+ * away ray_start values (as returned in case of ortho view3d), see T38358.
+ */
+ len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
+ madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local,
+ len_diff + ray_depth_range[0]);
+ local_depth -= len_diff;
+ }
+ else {
+ len_diff = 0.0f;
+ }
+ if (r_hit_list) {
+ struct RayCastAll_Data data;
+
+ data.bvhdata = treedata;
+ data.raycast_callback = treedata->raycast_callback;
+ data.obmat = obmat;
+ data.timat = timat;
+ data.len_diff = len_diff;
+ data.local_scale = local_scale;
+ data.ob = ob;
+ data.ob_uuid = ob_index;
+ data.dm = dm;
+ data.hit_list = r_hit_list;
+ data.retval = retval;
+
+ BLI_bvhtree_ray_cast_all(
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ *ray_depth, raycast_all_cb, &data);
+
+ retval = data.retval;
+ }
+ else {
+ BVHTreeRayHit hit;
+
+ hit.index = -1;
+ hit.dist = local_depth;
+
+ if (treedata->tree &&
+ BLI_bvhtree_ray_cast(
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ &hit, treedata->raycast_callback, treedata) != -1)
+ {
+ hit.dist += len_diff;
+ hit.dist /= local_scale;
+ if (hit.dist <= *ray_depth) {
+ *ray_depth = hit.dist;
+ copy_v3_v3(r_loc, hit.co);
+ copy_v3_v3(r_no, hit.no);
+
+ /* back to worldspace */
+ mul_m4_v3(obmat, r_loc);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
+
+ retval = true;
+
+ if (r_index) {
+ *r_index = dm_looptri_to_poly_index(dm, &treedata->looptri[hit.index]);
+ }
+ }
}
}
}
- /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
- * been *inside* boundbox, leading to snap failures (see T38409).
- * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
- */
- if (do_ray_start_correction) {
+ else {
+ /* Vert & edge use nearly identical logic. */
+ BLI_assert(ELEM(snap_to, SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE));
+
float ray_org_local[3];
copy_v3_v3(ray_org_local, ray_origin);
mul_m4_v3(imat, ray_org_local);
- /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far
- * away ray_start values (as returned in case of ortho view3d), see T38358.
- */
- len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
- madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local,
- len_diff - len_v3v3(ray_start_local, ray_org_local));
- local_depth -= len_diff;
- }
- else {
- len_diff = 0.0f;
- }
+ BVHTreeNearest nearest;
- switch (snap_to) {
- case SCE_SNAP_MODE_FACE:
- {
- if (r_hit_list) {
- struct RayCastAll_Data data;
-
- data.bvhdata = treedata;
- data.raycast_callback = treedata->raycast_callback;
- data.obmat = obmat;
- data.timat = timat;
- data.len_diff = len_diff;
- data.local_scale = local_scale;
- data.ob = ob;
- data.ob_uuid = ob_index,
- data.dm = dm;
- data.hit_list = r_hit_list;
- data.retval = retval;
-
- BLI_bvhtree_ray_cast_all(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- *ray_depth, raycast_all_cb, &data);
-
- retval = data.retval;
- }
- else {
- BVHTreeRayHit hit;
+ nearest.index = -1;
+ nearest.dist_sq = *dist_to_ray_sq;
- hit.index = -1;
- hit.dist = local_depth;
+ struct NearestDM_Data userdata;
+ userdata.bvhdata = treedata;
+ userdata.is_persp = is_persp;
+ userdata.ray_depth_range = ray_depth_range;
+ userdata.ray_depth = ray_depth;
- if (treedata->tree &&
- BLI_bvhtree_ray_cast(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- &hit, treedata->raycast_callback, treedata) != -1)
- {
- hit.dist += len_diff;
- hit.dist /= local_scale;
- if (hit.dist <= *ray_depth) {
- *ray_depth = hit.dist;
- copy_v3_v3(r_loc, hit.co);
- copy_v3_v3(r_no, hit.no);
-
- /* back to worldspace */
- mul_m4_v3(obmat, r_loc);
- mul_m3_v3(timat, r_no);
- normalize_v3(r_no);
-
- retval = true;
-
- if (r_index) {
- *r_index = dm_looptri_to_poly_index(dm, &treedata->looptri[hit.index]);
- }
- }
- }
- }
- break;
- }
- case SCE_SNAP_MODE_VERTEX:
- {
- BVHTreeNearest nearest;
+ float ob_scale[3];
+ mat4_to_size(ob_scale, obmat);
- nearest.index = -1;
- nearest.dist_sq = local_depth * local_depth;
- if (treedata->tree &&
- BLI_bvhtree_find_nearest_to_ray(
- treedata->tree, ray_start_local, ray_normal_local,
- &nearest, NULL, NULL) != -1)
- {
- const MVert *v = &treedata->vert[nearest.index];
- float vno[3];
- normal_short_to_float_v3(vno, v->no);
- retval = snapVertex(
- ar, v->co, vno, obmat, timat, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
- r_loc, r_no);
- }
- break;
- }
- case SCE_SNAP_MODE_EDGE:
+ BVHTree_NearestToRayCallback callback =
+ (snap_to == SCE_SNAP_MODE_VERTEX) ?
+ test_vert_depth_cb : test_edge_depth_cb;
+
+ if (treedata->tree &&
+ (is_persp ?
+ BLI_bvhtree_find_nearest_to_ray_angle(
+ treedata->tree, ray_org_local, ray_normal_local,
+ true, ob_scale, &nearest, callback, &userdata) :
+ BLI_bvhtree_find_nearest_to_ray(
+ treedata->tree, ray_org_local, ray_normal_local,
+ true, ob_scale, &nearest, callback, &userdata)) != -1)
{
- MVert *verts = dm->getVertArray(dm);
- MEdge *edges = dm->getEdgeArray(dm);
- int totedge = dm->getNumEdges(dm);
-
- for (int i = 0; i < totedge; i++) {
- MEdge *e = edges + i;
- retval |= snapEdge(
- ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no,
- obmat, timat, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
- r_loc, r_no);
+ copy_v3_v3(r_loc, nearest.co);
+ mul_m4_v3(obmat, r_loc);
+ if (r_no) {
+ copy_v3_v3(r_no, nearest.no);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
}
+ *dist_to_ray_sq = nearest.dist_sq;
- break;
+ retval = true;
}
}
@@ -955,17 +975,51 @@ static bool snapDerivedMesh(
return retval;
}
+static void test_bmvert_depth_cb(
+ void *userdata, const float origin[3], const float dir[3],
+ const float scale[3], int index, BVHTreeNearest *nearest)
+{
+ struct NearestDM_Data *ndata = userdata;
+ const BMEditMesh *em = ndata->bvhdata;
+ BMVert *eve = BM_vert_at_index(em->bm, index);
+
+ if (test_vert(
+ eve->co, eve->no, origin, dir, ndata->ray_depth_range, scale, ndata->is_persp,
+ ndata->ray_depth, &nearest->dist_sq,
+ nearest->co, nearest->no))
+ {
+ nearest->index = index;
+ }
+}
+
+static void test_bmedge_depth_cb(
+ void *userdata, const float origin[3], const float dir[3],
+ const float scale[3], int index, BVHTreeNearest *nearest)
+{
+ struct NearestDM_Data *ndata = userdata;
+ const BMEditMesh *em = ndata->bvhdata;
+ BMEdge *eed = BM_edge_at_index(em->bm, index);
+
+ if (test_edge(
+ eed->v1->co, eed->v2->co, origin, dir, ndata->ray_depth_range, scale, ndata->is_persp,
+ ndata->ray_depth, &nearest->dist_sq,
+ nearest->co, nearest->no))
+ {
+ nearest->index = index;
+ }
+}
static bool snapEditMesh(
SnapObjectContext *sctx,
- Object *ob, BMEditMesh *em, float obmat[4][4],
- const float mval[2], float *dist_px, const short snap_to,
- const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
- float *ray_depth, const unsigned int ob_index,
+ Object *ob, BMEditMesh *em, float obmat[4][4], const unsigned int ob_index,
+ const short snap_to, const bool is_persp,
+ const float ray_origin[3], const float ray_start[3], const float ray_normal[3], const float ray_depth_range[2],
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
+ /* return args */
float r_loc[3], float r_no[3], int *r_index,
ListBase *r_hit_list)
{
- ARegion *ar = sctx->v3d_data.ar;
bool retval = false;
if (snap_to == SCE_SNAP_MODE_FACE) {
@@ -985,31 +1039,17 @@ static bool snapEditMesh(
}
{
- const bool do_ray_start_correction = (
- ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX) &&
- (sctx->use_v3d && !((RegionView3D *)sctx->v3d_data.ar->regiondata)->is_persp));
-
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
- float ray_start_local[3], ray_normal_local[3];
- float local_scale, local_depth;
+ float ray_normal_local[3];
invert_m4_m4(imat, obmat);
transpose_m3_m4(timat, imat);
- copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
- mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
- /* local scale in normal direction */
- local_scale = normalize_v3(ray_normal_local);
- local_depth = *ray_depth;
- if (local_depth != BVH_RAYCAST_DIST_MAX) {
- local_depth *= local_scale;
- }
-
SnapObjectData_EditMesh *sod = NULL;
BVHTreeFromEditMesh *treedata = NULL, treedata_stack;
@@ -1027,6 +1067,9 @@ static bool snapEditMesh(
int tree_index = -1;
switch (snap_to) {
case SCE_SNAP_MODE_FACE:
+ tree_index = 2;
+ break;
+ case SCE_SNAP_MODE_EDGE:
tree_index = 1;
break;
case SCE_SNAP_MODE_VERTEX:
@@ -1041,10 +1084,8 @@ static bool snapEditMesh(
}
}
else {
- if (ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX)) {
- treedata = &treedata_stack;
- memset(treedata, 0, sizeof(*treedata));
- }
+ treedata = &treedata_stack;
+ memset(treedata, 0, sizeof(*treedata));
}
if (treedata && treedata->tree == NULL) {
@@ -1059,12 +1100,29 @@ static bool snapEditMesh(
em->bm, looptri_mask,
sctx->callbacks.edit_mesh.test_face_fn, sctx->callbacks.edit_mesh.user_data);
}
- bvhtree_from_editmesh_looptri_ex(treedata, em, looptri_mask, looptri_num_active, 0.0f, 4, 6);
+ bvhtree_from_editmesh_looptri_ex(treedata, em, looptri_mask, looptri_num_active, 0.0f, 4, 6, NULL);
if (looptri_mask) {
MEM_freeN(looptri_mask);
}
break;
}
+ case SCE_SNAP_MODE_EDGE:
+ {
+ BLI_bitmap *edges_mask = NULL;
+ int edges_num_active = -1;
+ if (sctx->callbacks.edit_mesh.test_edge_fn) {
+ edges_mask = BLI_BITMAP_NEW(em->bm->totedge, __func__);
+ edges_num_active = BM_iter_mesh_bitmap_from_filter(
+ BM_EDGES_OF_MESH, em->bm, edges_mask,
+ (bool (*)(BMElem *, void *))sctx->callbacks.edit_mesh.test_edge_fn,
+ sctx->callbacks.edit_mesh.user_data);
+ }
+ bvhtree_from_editmesh_edges_ex(treedata, em, edges_mask, edges_num_active, 0.0f, 2, 6);
+ if (edges_mask) {
+ MEM_freeN(edges_mask);
+ }
+ break;
+ }
case SCE_SNAP_MODE_VERTEX:
{
BLI_bitmap *verts_mask = NULL;
@@ -1085,139 +1143,153 @@ static bool snapEditMesh(
}
}
- /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
- * been *inside* boundbox, leading to snap failures (see T38409).
- * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
- */
- float len_diff = 0.0f;
- if (do_ray_start_correction) {
- /* We *need* a reasonably valid len_diff in this case.
- * Use BHVTree to find the closest face from ray_start_local.
- */
- if (treedata && treedata->tree != NULL) {
- BVHTreeNearest nearest;
- nearest.index = -1;
- nearest.dist_sq = FLT_MAX;
- /* Compute and store result. */
- if (BLI_bvhtree_find_nearest(
- treedata->tree, ray_start_local, &nearest, treedata->nearest_callback, treedata) != -1)
- {
- len_diff = sqrtf(nearest.dist_sq);
- float ray_org_local[3];
-
- copy_v3_v3(ray_org_local, ray_origin);
- mul_m4_v3(imat, ray_org_local);
-
- /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far
- * away ray_start values (as returned in case of ortho view3d), see T38358.
- */
- len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
- madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local,
- len_diff - len_v3v3(ray_start_local, ray_org_local));
- local_depth -= len_diff;
- }
- }
- }
-
- switch (snap_to) {
- case SCE_SNAP_MODE_FACE:
- {
- if (r_hit_list) {
- struct RayCastAll_Data data;
-
- data.bvhdata = treedata;
- data.raycast_callback = treedata->raycast_callback;
- data.obmat = obmat;
- data.timat = timat;
- data.len_diff = len_diff;
- data.local_scale = local_scale;
- data.ob = ob;
- data.ob_uuid = ob_index;
- data.dm = NULL;
- data.hit_list = r_hit_list;
- data.retval = retval;
-
- BLI_bvhtree_ray_cast_all(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- *ray_depth, raycast_all_cb, &data);
-
- retval = data.retval;
- }
- else {
- BVHTreeRayHit hit;
+ if (snap_to == SCE_SNAP_MODE_FACE) {
+ float ray_start_local[3];
+ copy_v3_v3(ray_start_local, ray_start);
+ mul_m4_v3(imat, ray_start_local);
- hit.index = -1;
- hit.dist = local_depth;
+ /* local scale in normal direction */
+ float local_scale = normalize_v3(ray_normal_local);
+ float local_depth = *ray_depth;
+ if (local_depth != BVH_RAYCAST_DIST_MAX) {
+ local_depth *= local_scale;
+ }
- if (treedata->tree &&
- BLI_bvhtree_ray_cast(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- &hit, treedata->raycast_callback, treedata) != -1)
+ /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
+ * been *inside* boundbox, leading to snap failures (see T38409).
+ * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
+ */
+ float len_diff = 0.0f;
+ if (sctx->use_v3d && !is_persp) { /* do_ray_start_correction */
+ /* We *need* a reasonably valid len_diff in this case.
+ * Use BHVTree to find the closest face from ray_start_local.
+ */
+ if (treedata && treedata->tree != NULL) {
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ /* Compute and store result. */
+ if (BLI_bvhtree_find_nearest(
+ treedata->tree, ray_start_local, &nearest, NULL, NULL) != -1)
{
- hit.dist += len_diff;
- hit.dist /= local_scale;
- if (hit.dist <= *ray_depth) {
- *ray_depth = hit.dist;
- copy_v3_v3(r_loc, hit.co);
- copy_v3_v3(r_no, hit.no);
-
- /* back to worldspace */
- mul_m4_v3(obmat, r_loc);
- mul_m3_v3(timat, r_no);
- normalize_v3(r_no);
-
- retval = true;
-
- if (r_index) {
- *r_index = hit.index;
- }
- }
+ float dvec[3];
+ sub_v3_v3v3(dvec, nearest.co, ray_start_local);
+ len_diff = dot_v3v3(dvec, ray_normal_local);
+ float ray_org_local[3];
+
+ copy_v3_v3(ray_org_local, ray_origin);
+ mul_m4_v3(imat, ray_org_local);
+
+ /* We pass a temp ray_start, set from object's boundbox,
+ * to avoid precision issues with very far away ray_start values
+ * (as returned in case of ortho view3d), see T38358.
+ */
+ len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
+ madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local,
+ len_diff + ray_depth_range[0]);
+ local_depth -= len_diff;
}
}
- break;
}
- case SCE_SNAP_MODE_VERTEX:
- {
- BVHTreeNearest nearest;
+ if (r_hit_list) {
+ struct RayCastAll_Data data;
+
+ data.bvhdata = treedata;
+ data.raycast_callback = treedata->raycast_callback;
+ data.obmat = obmat;
+ data.timat = timat;
+ data.len_diff = len_diff;
+ data.local_scale = local_scale;
+ data.ob = ob;
+ data.ob_uuid = ob_index;
+ data.dm = NULL;
+ data.hit_list = r_hit_list;
+ data.retval = retval;
+
+ BLI_bvhtree_ray_cast_all(
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ *ray_depth, raycast_all_cb, &data);
+
+ retval = data.retval;
+ }
+ else {
+ BVHTreeRayHit hit;
+
+ hit.index = -1;
+ hit.dist = local_depth;
- nearest.index = -1;
- nearest.dist_sq = local_depth * local_depth;
if (treedata->tree &&
- BLI_bvhtree_find_nearest_to_ray(
- treedata->tree, ray_start_local, ray_normal_local,
- &nearest, NULL, NULL) != -1)
+ BLI_bvhtree_ray_cast(
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ &hit, treedata->raycast_callback, treedata) != -1)
{
- const BMVert *v = BM_vert_at_index(em->bm, nearest.index);
- retval = snapVertex(
- ar, v->co, v->no, obmat, timat, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
- r_loc, r_no);
+ hit.dist += len_diff;
+ hit.dist /= local_scale;
+ if (hit.dist <= *ray_depth) {
+ *ray_depth = hit.dist;
+ copy_v3_v3(r_loc, hit.co);
+ copy_v3_v3(r_no, hit.no);
+
+ /* back to worldspace */
+ mul_m4_v3(obmat, r_loc);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
+
+ retval = true;
+
+ if (r_index) {
+ *r_index = hit.index;
+ }
+ }
}
- break;
}
- case SCE_SNAP_MODE_EDGE:
+ }
+ else {
+ /* Vert & edge use nearly identical logic. */
+ BLI_assert(ELEM(snap_to, SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE));
+
+ float ray_org_local[3];
+
+ copy_v3_v3(ray_org_local, ray_origin);
+ mul_m4_v3(imat, ray_org_local);
+
+ BVHTreeNearest nearest;
+
+ nearest.index = -1;
+ nearest.dist_sq = *dist_to_ray_sq;
+
+ struct NearestDM_Data userdata;
+ userdata.bvhdata = em;
+ userdata.is_persp = is_persp;
+ userdata.ray_depth_range = ray_depth_range;
+ userdata.ray_depth = ray_depth;
+
+ float ob_scale[3];
+ mat4_to_size(ob_scale, obmat);
+
+ BVHTree_NearestToRayCallback callback =
+ (snap_to == SCE_SNAP_MODE_VERTEX) ?
+ test_bmvert_depth_cb : test_bmedge_depth_cb;
+
+ if (treedata->tree &&
+ (is_persp ?
+ BLI_bvhtree_find_nearest_to_ray_angle(
+ treedata->tree, ray_org_local, ray_normal_local,
+ false, ob_scale, &nearest, callback, &userdata) :
+ BLI_bvhtree_find_nearest_to_ray(
+ treedata->tree, ray_org_local, ray_normal_local,
+ false, ob_scale, &nearest, callback, &userdata)) != -1)
{
- BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
- int totedge = em->bm->totedge;
- for (int i = 0; i < totedge; i++) {
- BMEdge *eed = BM_edge_at_index(em->bm, i);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) &&
- !BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
- !BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))
- {
- short v1no[3], v2no[3];
- normal_float_to_short_v3(v1no, eed->v1->no);
- normal_float_to_short_v3(v2no, eed->v2->no);
- retval |= snapEdge(
- ar, eed->v1->co, v1no, eed->v2->co, v2no,
- obmat, timat, mval, dist_px,
- ray_start, ray_start_local, ray_normal_local, ray_depth,
- r_loc, r_no);
- }
+ copy_v3_v3(r_loc, nearest.co);
+ mul_m4_v3(obmat, r_loc);
+ if (r_no) {
+ copy_v3_v3(r_no, nearest.no);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
}
+ *dist_to_ray_sq = nearest.dist_sq;
- break;
+ retval = true;
}
}
@@ -1231,18 +1303,28 @@ static bool snapEditMesh(
return retval;
}
+/**
+ * \param use_obedit: Uses the coordinates of BMesh (if any) to do the snapping;
+ * \param ray_depth_range:
+ * - 0: distance from the ray_origin to the clipping plane min (can be negative).
+ * - 1: maximum distance, elements outside this are ignored.
+ * \param ray_depth: maximum depth allowed for r_co.
+ *
+ * \note Duplicate args here are documented at #snapObjectsRay
+ */
static bool snapObject(
SnapObjectContext *sctx,
- Object *ob, float obmat[4][4], bool use_obedit, const short snap_to,
- const float mval[2], float *dist_px, const unsigned int ob_index,
- const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
- float *ray_depth,
+ Object *ob, float obmat[4][4], const unsigned int ob_index,
+ bool use_obedit, const short snap_to,
+ const float ray_origin[3], const float ray_start[3], const float ray_normal[3], const float ray_depth_range[2],
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
/* return args */
float r_loc[3], float r_no[3], int *r_index,
Object **r_ob, float r_obmat[4][4],
ListBase *r_hit_list)
{
- ARegion *ar = sctx->v3d_data.ar;
+ const bool is_persp = sctx->use_v3d && ((RegionView3D *)sctx->v3d_data.ar->regiondata)->is_persp;
bool retval = false;
if (ob->type == OB_MESH) {
@@ -1251,9 +1333,10 @@ static bool snapObject(
if (use_obedit) {
em = BKE_editmesh_from_object(ob);
retval = snapEditMesh(
- sctx, ob, em, obmat, mval, dist_px, snap_to,
- ray_start, ray_normal, ray_origin,
- ray_depth, ob_index,
+ sctx, ob, em, obmat, ob_index,
+ snap_to, is_persp,
+ ray_origin, ray_start, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
r_loc, r_no, r_index,
r_hit_list);
}
@@ -1269,36 +1352,42 @@ static bool snapObject(
dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH);
}
retval = snapDerivedMesh(
- sctx, ob, dm, obmat, mval, dist_px, snap_to, true,
- ray_start, ray_normal, ray_origin,
- ray_depth, ob_index,
- r_loc, r_no, r_index, r_hit_list);
+ sctx, ob, dm, obmat, ob_index,
+ snap_to, is_persp, true,
+ ray_origin, ray_start, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
+ r_loc, r_no,
+ r_index, r_hit_list);
dm->release(dm);
}
}
else if (ob->type == OB_ARMATURE) {
retval = snapArmature(
- ar, ob, ob->data, obmat, mval, dist_px, snap_to,
- ray_start, ray_normal, ray_depth,
+ ob, ob->data, obmat, snap_to, is_persp,
+ ray_origin, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
r_loc, r_no);
}
else if (ob->type == OB_CURVE) {
retval = snapCurve(
- ar, ob, ob->data, obmat, mval, dist_px, snap_to,
- ray_start, ray_normal, ray_depth,
+ ob, ob->data, obmat, snap_to, is_persp,
+ ray_origin, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
r_loc, r_no);
}
else if (ob->type == OB_EMPTY) {
retval = snapEmpty(
- ar, ob, obmat, mval, dist_px, snap_to,
- ray_start, ray_normal, ray_depth,
+ ob, obmat, snap_to, is_persp,
+ ray_origin, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
r_loc, r_no);
}
else if (ob->type == OB_CAMERA) {
retval = snapCamera(
- ar, sctx->scene, ob, obmat, mval, dist_px, snap_to,
- ray_start, ray_normal, ray_depth,
+ sctx->scene, ob, obmat, snap_to, is_persp,
+ ray_origin, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
r_loc, r_no);
}
@@ -1312,18 +1401,64 @@ static bool snapObject(
return retval;
}
+/**
+ * Main Snapping Function
+ * ======================
+ *
+ * Walks through all objects in the scene to find the closest snap element ray.
+ *
+ * \param sctx: Snap context to store data.
+ * \param snap_to: Element to snap, Vertice, Edge or Face.
+ * Currently only works one at a time, but can eventually operate as flag.
+ *
+ * \param snap_select: from enum SnapSelect.
+ *
+ * \param use_object_edit_cage: Uses the coordinates of BMesh (if any) to do the snapping.
+ * \param ray_origin: ray_start before being moved toward the ray_normal at the distance from vew3d clip_min.
+ * \param ray_start: ray_origin moved for the start clipping plane (clip_min).
+ * \param ray_normal: Unit length direction of the ray.
+ *
+ * Read/Write Args
+ * ---------------
+ *
+ * \param ray_depth: maximum depth allowed for r_co, elements deeper than this value will be ignored.
+ * \param dist_to_ray_sq: Real distance (3D) or Tangent (view cone radius at distance 1.0) squared.
+ * resulting of the function #dist_px_to_dist3d_or_tangent.
+ *
+ * Output Args
+ * -----------
+ *
+ * \param r_loc: Hit location.
+ * \param r_no: Hit normal (optional).
+ * \param r_index: Hit index or -1 when no valid index is found.
+ * (currently only set to the polygon index when when using ``snap_to == SCE_SNAP_MODE_FACE``).
+ * \param r_ob: Hit object.
+ * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
+ *
+ */
static bool snapObjectsRay(
SnapObjectContext *sctx,
const unsigned short snap_to, const SnapSelect snap_select,
const bool use_object_edit_cage,
- const float mval[2], float *dist_px,
- const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth,
+ const float ray_origin[3], const float ray_start[3], const float ray_normal[3],
+ /* read/write args */
+ float *ray_depth, float *dist_to_ray_sq,
/* return args */
float r_loc[3], float r_no[3], int *r_index,
Object **r_ob, float r_obmat[4][4],
ListBase *r_hit_list)
{
bool retval = false;
+
+ float dvec[3];
+ sub_v3_v3v3(dvec, ray_start, ray_origin);
+
+ const float ray_depth_range[2] = {
+ dot_v3v3(dvec, ray_normal),
+ *ray_depth,
+ };
+
unsigned int ob_index = 0;
Object *obedit = use_object_edit_cage ? sctx->scene->obedit : NULL;
@@ -1337,9 +1472,10 @@ static bool snapObjectsRay(
Object *ob = base_act->object;
retval |= snapObject(
- sctx, ob, ob->obmat, false, snap_to,
- mval, dist_px, ob_index++,
- ray_start, ray_normal, ray_origin, ray_depth,
+ sctx, ob, ob->obmat, ob_index++,
+ false, snap_to,
+ ray_origin, ray_start, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
r_loc, r_no, r_index, r_ob, r_obmat, r_hit_list);
}
@@ -1372,9 +1508,10 @@ static bool snapObjectsRay(
Object *dupli_snap = (use_obedit_dupli) ? obedit : dupli_ob->ob;
retval |= snapObject(
- sctx, dupli_snap, dupli_ob->mat, use_obedit_dupli, snap_to,
- mval, dist_px, ob_index++,
- ray_start, ray_normal, ray_origin, ray_depth,
+ sctx, dupli_snap, dupli_ob->mat, ob_index++,
+ use_obedit_dupli, snap_to,
+ ray_origin, ray_start, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
r_loc, r_no, r_index, r_ob, r_obmat, r_hit_list);
}
@@ -1385,9 +1522,10 @@ static bool snapObjectsRay(
Object *ob_snap = use_obedit ? obedit : ob;
retval |= snapObject(
- sctx, ob_snap, ob->obmat, use_obedit, snap_to,
- mval, dist_px, ob_index++,
- ray_start, ray_normal, ray_origin, ray_depth,
+ sctx, ob_snap, ob->obmat, ob_index++,
+ use_obedit, snap_to,
+ ray_origin, ray_start, ray_normal, ray_depth_range,
+ ray_depth, dist_to_ray_sq,
r_loc, r_no, r_index, r_ob, r_obmat, r_hit_list);
}
}
@@ -1419,7 +1557,7 @@ SnapObjectContext *ED_transform_snap_object_context_create(
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
Main *bmain, Scene *scene, int flag,
/* extra args for view3d */
- ARegion *ar, View3D *v3d)
+ const ARegion *ar, const View3D *v3d)
{
SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, flag);
@@ -1489,15 +1627,18 @@ bool ED_transform_snap_object_project_ray_ex(
SnapObjectContext *sctx,
const unsigned short snap_to,
const struct SnapObjectParams *params,
- const float ray_start[3], const float ray_normal[3], float *ray_depth,
+ const float ray_start[3], const float ray_normal[3],
+ float *ray_depth,
float r_loc[3], float r_no[3], int *r_index,
Object **r_ob, float r_obmat[4][4])
{
+ float dist_to_ray_sq = 0.0f;
+
return snapObjectsRay(
sctx,
snap_to, params->snap_select, params->use_object_edit_cage,
- NULL, NULL,
- ray_start, ray_normal, ray_start, ray_depth,
+ ray_start, ray_start, ray_normal,
+ ray_depth, &dist_to_ray_sq,
r_loc, r_no, r_index, r_ob, r_obmat, NULL);
}
@@ -1516,6 +1657,8 @@ bool ED_transform_snap_object_project_ray_all(
float ray_depth, bool sort,
ListBase *r_hit_list)
{
+ float dist_to_ray_sq = 0.0f;
+
if (ray_depth == -1.0f) {
ray_depth = BVH_RAYCAST_DIST_MAX;
}
@@ -1527,8 +1670,8 @@ bool ED_transform_snap_object_project_ray_all(
bool retval = snapObjectsRay(
sctx,
snap_to, params->snap_select, params->use_object_edit_cage,
- NULL, NULL,
- ray_start, ray_normal, ray_start, &ray_depth,
+ ray_start, ray_start, ray_normal,
+ &ray_depth, &dist_to_ray_sq,
NULL, NULL, NULL, NULL, NULL,
r_hit_list);
@@ -1637,6 +1780,21 @@ static bool transform_snap_context_project_view3d_mixed_impl(
}
/**
+ * From a threshold (maximum distance to snap in pixels) returns:
+ *
+ * - The *real* distance (3D) if you are in orthographic-view.
+ * - The *tangent* (view cone radius at distance 1.0) if you are in perspective-view.
+ */
+static float dist_px_to_dist3d_or_tangent(const ARegion *ar, const float dist_px)
+{
+ const RegionView3D *rv3d = ar->regiondata;
+ if (ar->winx >= ar->winy)
+ return 2 * (dist_px / ar->winx) / rv3d->winmat[0][0];
+ else
+ return 2 * (dist_px / ar->winy) / rv3d->winmat[1][1];
+}
+
+/**
* Convenience function for performing snapping.
*
* Given a 2D region value, snap to vert/edge/face.
@@ -1672,7 +1830,7 @@ bool ED_transform_snap_object_project_view3d_ex(
float *ray_depth,
float r_loc[3], float r_no[3], int *r_index)
{
- float ray_start[3], ray_normal[3], ray_orgigin[3];
+ float ray_start[3], ray_normal[3], ray_origin[3];
float ray_depth_fallback;
if (ray_depth == NULL) {
@@ -1682,17 +1840,45 @@ bool ED_transform_snap_object_project_view3d_ex(
if (!ED_view3d_win_to_ray_ex(
sctx->v3d_data.ar, sctx->v3d_data.v3d,
- mval, ray_orgigin, ray_normal, ray_start, true))
+ mval, ray_origin, ray_normal, ray_start, true))
{
return false;
}
- return snapObjectsRay(
+ float radius, dist_to_ray_sq = 0.0f;
+ if (dist_px) {
+ radius = dist_px_to_dist3d_or_tangent(sctx->v3d_data.ar, *dist_px);
+ /**
+ * Workaround to use of cone (Instead of project the radius on view plane):
+ * In perspective view, the radius of the cone may decrease depending on the ray direction.
+ * This is more evident with small values of the `Viewport lens angle`.
+ * The threshold becomes distorted that way.
+ */
+ RegionView3D *rv3d = sctx->v3d_data.ar->regiondata;
+ if (rv3d->is_persp) {
+ float view_dir[3];
+ negate_v3_v3(view_dir, rv3d->viewinv[2]);
+ normalize_v3(view_dir);
+ radius *= dot_v3v3(ray_normal, view_dir);
+ }
+
+ dist_to_ray_sq = SQUARE(radius);
+ }
+
+ if (snapObjectsRay(
sctx,
snap_to, params->snap_select, params->use_object_edit_cage,
- mval, dist_px,
- ray_start, ray_normal, ray_orgigin, ray_depth,
- r_loc, r_no, r_index, NULL, NULL, NULL);
+ ray_origin, ray_start, ray_normal,
+ ray_depth, &dist_to_ray_sq,
+ r_loc, r_no, r_index, NULL, NULL, NULL))
+ {
+ if (dist_px) {
+ *dist_px *= sqrtf(dist_to_ray_sq) / radius;
+ }
+ return true;
+ }
+
+ return false;
}
bool ED_transform_snap_object_project_view3d(