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Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r--source/blender/editors/transform/transform_snap_object.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index cf16bb8817d..3c9becc60dc 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -936,9 +936,10 @@ static bool snapEmpty(
float tmp_co[3];
copy_v3_v3(tmp_co, obmat[3]);
if (test_projected_vert_dist(
- snapdata->depth_range, snapdata->mval, tmp_co,
- snapdata->pmat, snapdata->win_half, is_persp, &dist_px_sq,
- r_loc)) {
+ snapdata->depth_range, snapdata->mval, tmp_co,
+ snapdata->pmat, snapdata->win_half, is_persp, &dist_px_sq,
+ r_loc))
+ {
*dist_px = sqrtf(dist_px_sq);
*ray_depth = depth_get(r_loc, snapdata->ray_start, snapdata->ray_dir);
retval = true;
@@ -1119,8 +1120,8 @@ static bool snapDerivedMesh(
/* In vertex and edges you need to get the pixel distance from ray to BoundBox, see: T46099, T46816 */
if (ELEM(snapdata->snap_to, SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE)) {
float dist_px_sq = dist_squared_to_projected_aabb_simple(
- lpmat, snapdata->win_half, ray_min_dist, snapdata->mval,
- ray_org_local, ray_normal_local, bb->vec[0], bb->vec[6]);
+ lpmat, snapdata->win_half, ray_min_dist, snapdata->mval,
+ ray_org_local, ray_normal_local, bb->vec[0], bb->vec[6]);
if (dist_px_sq > SQUARE(*dist_px))
{
return retval;
@@ -2078,10 +2079,10 @@ static bool transform_snap_context_project_view3d_mixed_impl(
for (int i = 0; i < 3; i++) {
if (snap_to_flag & (1 << i)) {
if (ED_transform_snap_object_project_view3d(
- sctx,
- elem_type[i], params,
- mval, dist_px, &ray_depth,
- r_co, r_no))
+ sctx,
+ elem_type[i], params,
+ mval, dist_px, &ray_depth,
+ r_co, r_no))
{
is_hit = true;
break;