diff options
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 135ea406d60..50ae34dd45e 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -160,7 +160,7 @@ static void iter_snap_objects( IterSnapObjsCallback sob_callback, void *data) { - Base *base_act = sctx->eval_ctx.scene_layer->basact; + Base *base_act = sctx->eval_ctx.view_layer->basact; /* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA * which makes the loop skip it, even the derived mesh will never change * @@ -170,7 +170,7 @@ static void iter_snap_objects( sob_callback(sctx, false, base_act->object, base_act->object->obmat, data); } - for (Base *base = sctx->eval_ctx.scene_layer->object_bases.first; base != NULL; base = base->next) { + for (Base *base = sctx->eval_ctx.view_layer->object_bases.first; base != NULL; base = base->next) { if ((BASE_VISIBLE(base)) && (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 && !((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) || (snap_select == SNAP_NOT_ACTIVE && base == base_act))) @@ -2096,7 +2096,7 @@ static bool snapObjectsRay( * \{ */ SnapObjectContext *ED_transform_snap_object_context_create( - Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag) + Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag) { SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__); @@ -2114,7 +2114,7 @@ SnapObjectContext *ED_transform_snap_object_context_create( } SnapObjectContext *ED_transform_snap_object_context_create_view3d( - Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag, + Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag, /* extra args for view3d */ const ARegion *ar, const View3D *v3d) { |