diff options
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 29ac8f88fed..6e412f50248 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -219,12 +219,12 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH /* -------------------------------------------------------------------- */ /** \Common utilities -* \{ */ + * \{ */ /** -* struct that kepts basic information about a BVHTree build from a editmesh -*/ + * Struct that kepts basic information about a BVHTree build from a editmesh. + */ typedef struct BVHTreeFromMeshType { void *userdata; char type; @@ -253,11 +253,11 @@ static void precalc_project( } /** -* From a threshold (maximum distance to snap in pixels) returns: -* -* - The *real* distance (3D) if you are in orthographic-view. -* - The *tangent* (view cone radius at distance 1.0) if you are in perspective-view. -*/ + * From a threshold (maximum distance to snap in pixels) returns: + * + * - The *real* distance (3D) if you are in orthographic-view. + * - The *tangent* (view cone radius at distance 1.0) if you are in perspective-view. + */ static float dist_px_to_dist3d_or_tangent(const ARegion *ar, const float dist_px) { const RegionView3D *rv3d = ar->regiondata; @@ -470,7 +470,7 @@ static bool test_projected_edge_dist( /* -------------------------------------------------------------------- */ /** \Walk DFS -* \{ */ + * \{ */ typedef struct Object_Nearest2dPrecalc { float ray_origin_local[3]; float ray_direction_local[3]; @@ -1562,9 +1562,9 @@ static bool snapEditMesh( mul_m4_v3(imat, ray_org_local); /* We pass a temp ray_start, set from object's boundbox, - * to avoid precision issues with very far away ray_start values - * (as returned in case of ortho view3d), see T38358. - */ + * to avoid precision issues with very far away ray_start values + * (as returned in case of ortho view3d), see T38358. + */ len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */ madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local, len_diff + depth_range[0]); local_depth -= len_diff; |