diff options
Diffstat (limited to 'source/blender/editors/transform/transform_snap_object.c')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index eafb3650d36..bd774129a6c 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -51,6 +51,9 @@ #include "BKE_editmesh.h" #include "BKE_main.h" #include "BKE_tracking.h" +#include "BKE_context.h" + +#include "DEG_depsgraph.h" #include "ED_transform.h" #include "ED_transform_snap_object_context.h" @@ -101,6 +104,8 @@ typedef struct SnapObjectData_EditMesh { struct SnapObjectContext { Main *bmain; Scene *scene; + EvaluationContext eval_ctx; + int flag; /* Optional: when performing screen-space projection. @@ -155,18 +160,17 @@ static void iter_snap_objects( IterSnapObjsCallback sob_callback, void *data) { - Base *base_act = sctx->scene->basact; - for (Base *base = sctx->scene->base.first; base != NULL; base = base->next) { - if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, base)) && - (base->flag & BA_SNAP_FIX_DEPS_FIASCO) == 0 && - !((snap_select == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL))) || + Base *base_act = sctx->eval_ctx.view_layer->basact; + for (Base *base = sctx->eval_ctx.view_layer->object_bases.first; base != NULL; base = base->next) { + if ((BASE_VISIBLE(base)) && (base->flag_legacy & BA_SNAP_FIX_DEPS_FIASCO) == 0 && + !((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) || (snap_select == SNAP_NOT_ACTIVE && base == base_act))) { bool use_obedit; Object *obj = base->object; if (obj->transflag & OB_DUPLI) { DupliObject *dupli_ob; - ListBase *lb = object_duplilist(sctx->bmain->eval_ctx, sctx->scene, obj); + ListBase *lb = object_duplilist(&sctx->eval_ctx, sctx->scene, obj); for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) { use_obedit = obedit && dupli_ob->ob->data == obedit->data; sob_callback(sctx, use_obedit, use_obedit ? obedit : dupli_ob->ob, dupli_ob->mat, data); @@ -725,10 +729,10 @@ static bool raycastObj( DerivedMesh *dm; em = BKE_editmesh_from_object(ob); if (em) { - editbmesh_get_derived_cage_and_final(sctx->scene, ob, em, CD_MASK_BAREMESH, &dm); + editbmesh_get_derived_cage_and_final(&sctx->eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm); } else { - dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH); + dm = mesh_get_derived_final(&sctx->eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH); } retval = raycastDerivedMesh( sctx, @@ -1938,10 +1942,10 @@ static bool snapObject( DerivedMesh *dm; em = BKE_editmesh_from_object(ob); if (em) { - editbmesh_get_derived_cage_and_final(sctx->scene, ob, em, CD_MASK_BAREMESH, &dm); + editbmesh_get_derived_cage_and_final(&sctx->eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm); } else { - dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH); + dm = mesh_get_derived_final(&sctx->eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH); } retval = snapDerivedMesh( sctx, snapdata, ob, dm, obmat, @@ -2083,7 +2087,7 @@ static bool snapObjectsRay( * \{ */ SnapObjectContext *ED_transform_snap_object_context_create( - Main *bmain, Scene *scene, int flag) + Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type, int flag) { SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__); @@ -2092,6 +2096,8 @@ SnapObjectContext *ED_transform_snap_object_context_create( sctx->bmain = bmain; sctx->scene = scene; + DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, view_layer, engine_type, DAG_EVAL_VIEWPORT); + sctx->cache.object_map = BLI_ghash_ptr_new(__func__); sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); @@ -2099,11 +2105,11 @@ SnapObjectContext *ED_transform_snap_object_context_create( } SnapObjectContext *ED_transform_snap_object_context_create_view3d( - Main *bmain, Scene *scene, int flag, + Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type, int flag, /* extra args for view3d */ const ARegion *ar, const View3D *v3d) { - SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, flag); + SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, engine_type, flag); sctx->use_v3d = true; sctx->v3d_data.ar = ar; |