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Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/CMakeLists.txt6
-rw-r--r--source/blender/editors/transform/transform.c377
-rw-r--r--source/blender/editors/transform/transform.h19
-rw-r--r--source/blender/editors/transform/transform_constraints.c64
-rw-r--r--source/blender/editors/transform/transform_conversions.c223
-rw-r--r--source/blender/editors/transform/transform_generics.c122
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2150
-rw-r--r--source/blender/editors/transform/transform_manipulator2d.c383
-rw-r--r--source/blender/editors/transform/transform_ops.c24
-rw-r--r--source/blender/editors/transform/transform_orientations.c114
-rw-r--r--source/blender/editors/transform/transform_snap.c90
-rw-r--r--source/blender/editors/transform/transform_snap_object.c32
12 files changed, 1855 insertions, 1749 deletions
diff --git a/source/blender/editors/transform/CMakeLists.txt b/source/blender/editors/transform/CMakeLists.txt
index b7de49d8158..f38f6c064b8 100644
--- a/source/blender/editors/transform/CMakeLists.txt
+++ b/source/blender/editors/transform/CMakeLists.txt
@@ -29,6 +29,7 @@ set(INC
../../ikplugin
../../makesdna
../../makesrna
+ ../../render/extern/include
../../windowmanager
../../depsgraph
../../../../intern/guardedalloc
@@ -46,6 +47,7 @@ set(SRC
transform_generics.c
transform_input.c
transform_manipulator.c
+ transform_manipulator2d.c
transform_ops.c
transform_orientations.c
transform_snap.c
@@ -58,10 +60,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
-if(WITH_LEGACY_DEPSGRAPH)
- add_definitions(-DWITH_LEGACY_DEPSGRAPH)
-endif()
-
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_editor_transform "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index b25ab1c6a89..e036ffd526c 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -43,6 +43,7 @@
#include "DNA_mask_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_scene_types.h" /* PET modes */
+#include "DNA_workspace_types.h"
#include "BLI_alloca.h"
#include "BLI_utildefines.h"
@@ -63,10 +64,16 @@
#include "BKE_unit.h"
#include "BKE_mask.h"
#include "BKE_report.h"
+#include "BKE_workspace.h"
+
+#include "DEG_depsgraph.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+
#include "ED_image.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
@@ -1598,8 +1605,16 @@ typedef enum {
LEFT,
RIGHT
} ArrowDirection;
+
+#define POS_INDEX 0
+/* NOTE: this --^ is a bit hackish, but simplifies Gwn_VertFormat usage among functions
+ * private to this file - merwin
+ */
+
static void drawArrow(ArrowDirection d, short offset, short length, short size)
{
+ immBegin(GWN_PRIM_LINES, 6);
+
switch (d) {
case LEFT:
offset = -offset;
@@ -1607,14 +1622,12 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size)
size = -size;
ATTR_FALLTHROUGH;
case RIGHT:
- glBegin(GL_LINES);
- glVertex2s(offset, 0);
- glVertex2s(offset + length, 0);
- glVertex2s(offset + length, 0);
- glVertex2s(offset + length - size, -size);
- glVertex2s(offset + length, 0);
- glVertex2s(offset + length - size, size);
- glEnd();
+ immVertex2f(POS_INDEX, offset, 0);
+ immVertex2f(POS_INDEX, offset + length, 0);
+ immVertex2f(POS_INDEX, offset + length, 0);
+ immVertex2f(POS_INDEX, offset + length - size, -size);
+ immVertex2f(POS_INDEX, offset + length, 0);
+ immVertex2f(POS_INDEX, offset + length - size, size);
break;
case DOWN:
@@ -1623,45 +1636,45 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size)
size = -size;
ATTR_FALLTHROUGH;
case UP:
- glBegin(GL_LINES);
- glVertex2s(0, offset);
- glVertex2s(0, offset + length);
- glVertex2s(0, offset + length);
- glVertex2s(-size, offset + length - size);
- glVertex2s(0, offset + length);
- glVertex2s(size, offset + length - size);
- glEnd();
+ immVertex2f(POS_INDEX, 0, offset);
+ immVertex2f(POS_INDEX, 0, offset + length);
+ immVertex2f(POS_INDEX, 0, offset + length);
+ immVertex2f(POS_INDEX, -size, offset + length - size);
+ immVertex2f(POS_INDEX, 0, offset + length);
+ immVertex2f(POS_INDEX, size, offset + length - size);
break;
}
+
+ immEnd();
}
static void drawArrowHead(ArrowDirection d, short size)
{
+ immBegin(GWN_PRIM_LINES, 4);
+
switch (d) {
case LEFT:
size = -size;
ATTR_FALLTHROUGH;
case RIGHT:
- glBegin(GL_LINES);
- glVertex2s(0, 0);
- glVertex2s(-size, -size);
- glVertex2s(0, 0);
- glVertex2s(-size, size);
- glEnd();
+ immVertex2f(POS_INDEX, 0, 0);
+ immVertex2f(POS_INDEX, -size, -size);
+ immVertex2f(POS_INDEX, 0, 0);
+ immVertex2f(POS_INDEX, -size, size);
break;
case DOWN:
size = -size;
ATTR_FALLTHROUGH;
case UP:
- glBegin(GL_LINES);
- glVertex2s(0, 0);
- glVertex2s(-size, -size);
- glVertex2s(0, 0);
- glVertex2s(size, -size);
- glEnd();
+ immVertex2f(POS_INDEX, 0, 0);
+ immVertex2f(POS_INDEX, -size, -size);
+ immVertex2f(POS_INDEX, 0, 0);
+ immVertex2f(POS_INDEX, size, -size);
break;
}
+
+ immEnd();
}
static void drawArc(float size, float angle_start, float angle_end, int segments)
@@ -1670,14 +1683,14 @@ static void drawArc(float size, float angle_start, float angle_end, int segments
float angle;
int a;
- glBegin(GL_LINE_STRIP);
+ immBegin(GWN_PRIM_LINE_STRIP, segments + 1);
for (angle = angle_start, a = 0; a < segments; angle += delta, a++) {
- glVertex2f(cosf(angle) * size, sinf(angle) * size);
+ immVertex2f(POS_INDEX, cosf(angle) * size, sinf(angle) * size);
}
- glVertex2f(cosf(angle_end) * size, sinf(angle_end) * size);
+ immVertex2f(POS_INDEX, cosf(angle_end) * size, sinf(angle_end) * size);
- glEnd();
+ immEnd();
}
static int helpline_poll(bContext *C)
@@ -1693,12 +1706,9 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
{
TransInfo *t = (TransInfo *)customdata;
- if (t->helpline != HLP_NONE && !(t->flag & T_USES_MANIPULATOR)) {
+ if (t->helpline != HLP_NONE) {
float vecrot[3], cent[2];
- int mval[2];
-
- mval[0] = x;
- mval[1] = y;
+ float mval[3] = { x, y, 0.0f };
copy_v3_v3(vecrot, t->center);
if (t->flag & T_EDIT) {
@@ -1712,42 +1722,67 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
projectFloatViewEx(t, vecrot, cent, V3D_PROJ_TEST_CLIP_ZERO);
- glPushMatrix();
+ gpuPushMatrix();
+
+ /* Dashed lines first. */
+ if (ELEM(t->helpline, HLP_SPRING, HLP_ANGLE)) {
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ UNUSED_VARS_NDEBUG(shdr_pos); /* silence warning */
+ BLI_assert(shdr_pos == POS_INDEX);
+
+ glLineWidth(1.0f);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 0); /* "simple" mode */
+ immUniformThemeColor(TH_VIEW_OVERLAY);
+ immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2fv(POS_INDEX, cent);
+ immVertex2f(POS_INDEX, (float)t->mval[0], (float)t->mval[1]);
+ immEnd();
+
+ immUnbindProgram();
+ }
+
+ /* And now, solid lines. */
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ UNUSED_VARS_NDEBUG(pos); /* silence warning */
+ BLI_assert(pos == POS_INDEX);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
switch (t->helpline) {
case HLP_SPRING:
- UI_ThemeColor(TH_VIEW_OVERLAY);
-
- setlinestyle(3);
- glLineWidth(1);
- glBegin(GL_LINES);
- glVertex2iv(t->mval);
- glVertex2fv(cent);
- glEnd();
+ immUniformThemeColor(TH_VIEW_OVERLAY);
- glTranslate2iv(mval);
- glRotatef(-RAD2DEGF(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 0, 0, 1);
+ gpuTranslate3fv(mval);
+ gpuRotateAxis(-RAD2DEGF(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 'Z');
- setlinestyle(0);
- glLineWidth(3.0);
+ glLineWidth(3.0f);
drawArrow(UP, 5, 10, 5);
drawArrow(DOWN, 5, 10, 5);
break;
case HLP_HARROW:
- UI_ThemeColor(TH_VIEW_OVERLAY);
+ immUniformThemeColor(TH_VIEW_OVERLAY);
+ gpuTranslate3fv(mval);
- glTranslate2iv(mval);
-
- glLineWidth(3.0);
+ glLineWidth(3.0f);
drawArrow(RIGHT, 5, 10, 5);
drawArrow(LEFT, 5, 10, 5);
break;
case HLP_VARROW:
- UI_ThemeColor(TH_VIEW_OVERLAY);
+ immUniformThemeColor(TH_VIEW_OVERLAY);
- glTranslate2iv(mval);
+ gpuTranslate3fv(mval);
- glLineWidth(3.0);
+ glLineWidth(3.0f);
drawArrow(UP, 5, 10, 5);
drawArrow(DOWN, 5, 10, 5);
break;
@@ -1758,33 +1793,26 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
float dist = hypotf(dx, dy);
float delta_angle = min_ff(15.0f / dist, (float)M_PI / 4.0f);
float spacing_angle = min_ff(5.0f / dist, (float)M_PI / 12.0f);
- UI_ThemeColor(TH_VIEW_OVERLAY);
- setlinestyle(3);
- glLineWidth(1);
- glBegin(GL_LINES);
- glVertex2iv(t->mval);
- glVertex2fv(cent);
- glEnd();
+ immUniformThemeColor(TH_VIEW_OVERLAY);
- glTranslatef(cent[0] - t->mval[0] + mval[0], cent[1] - t->mval[1] + mval[1], 0);
+ gpuTranslate3f(cent[0] - t->mval[0] + mval[0], cent[1] - t->mval[1] + mval[1], 0);
- setlinestyle(0);
- glLineWidth(3.0);
+ glLineWidth(3.0f);
drawArc(dist, angle - delta_angle, angle - spacing_angle, 10);
drawArc(dist, angle + spacing_angle, angle + delta_angle, 10);
- glPushMatrix();
+ gpuPushMatrix();
- glTranslatef(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0);
- glRotatef(RAD2DEGF(angle - delta_angle), 0, 0, 1);
+ gpuTranslate3f(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0);
+ gpuRotateAxis(RAD2DEGF(angle - delta_angle), 'Z');
drawArrowHead(DOWN, 5);
- glPopMatrix();
+ gpuPopMatrix();
- glTranslatef(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0);
- glRotatef(RAD2DEGF(angle + delta_angle), 0, 0, 1);
+ gpuTranslate3f(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0);
+ gpuRotateAxis(RAD2DEGF(angle + delta_angle), 'Z');
drawArrowHead(UP, 5);
break;
@@ -1794,18 +1822,18 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
unsigned char col[3], col2[3];
UI_GetThemeColor3ubv(TH_GRID, col);
- glTranslate2iv(mval);
+ gpuTranslate3fv(mval);
- glLineWidth(3.0);
+ glLineWidth(3.0f);
UI_make_axis_color(col, col2, 'X');
- glColor3ubv((GLubyte *)col2);
+ immUniformColor3ubv((GLubyte *)col2);
drawArrow(RIGHT, 5, 10, 5);
drawArrow(LEFT, 5, 10, 5);
UI_make_axis_color(col, col2, 'Y');
- glColor3ubv((GLubyte *)col2);
+ immUniformColor3ubv((GLubyte *)col2);
drawArrow(UP, 5, 10, 5);
drawArrow(DOWN, 5, 10, 5);
@@ -1813,7 +1841,8 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
}
}
- glPopMatrix();
+ immUnbindProgram();
+ gpuPopMatrix();
}
}
@@ -1821,7 +1850,7 @@ static void drawTransformView(const struct bContext *C, ARegion *UNUSED(ar), voi
{
TransInfo *t = arg;
- glLineWidth(1.0);
+ glLineWidth(1.0f);
drawConstraint(t);
drawPropCircle(C, t);
@@ -1841,8 +1870,9 @@ static void drawAutoKeyWarning(TransInfo *UNUSED(t), ARegion *ar)
int xco, yco;
ED_region_visible_rect(ar, &rect);
-
- BLF_width_and_height_default(printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
+
+ const int font_id = BLF_default();
+ BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
yco = (rect.ymax - U.widget_unit);
@@ -1850,7 +1880,9 @@ static void drawAutoKeyWarning(TransInfo *UNUSED(t), ARegion *ar)
/* warning text (to clarify meaning of overlays)
* - original color was red to match the icon, but that clashes badly with a less nasty border
*/
- UI_ThemeColorShade(TH_TEXT_HI, -50);
+ unsigned char color[3];
+ UI_GetThemeColorShade3ubv(TH_TEXT_HI, -50, color);
+ BLF_color3ubv(font_id, color);
#ifdef WITH_INTERNATIONAL
BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
#else
@@ -1873,7 +1905,8 @@ static void drawTransformPixel(const struct bContext *UNUSED(C), ARegion *ar, vo
{
TransInfo *t = arg;
Scene *scene = t->scene;
- Object *ob = OBACT;
+ SceneLayer *sl = t->scene_layer;
+ Object *ob = OBACT(sl);
/* draw autokeyframing hint in the corner
* - only draw if enabled (advanced users may be distracted/annoyed),
@@ -1984,6 +2017,10 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
View3D *v3d = t->view;
v3d->twmode = t->current_orientation;
+
+ BLI_assert(((v3d->custom_orientation_index == -1) && (t->custom_orientation == NULL)) ||
+ (BKE_workspace_transform_orientation_get_index(
+ CTX_wm_workspace(C), t->custom_orientation) == v3d->custom_orientation_index));
}
}
}
@@ -2003,15 +2040,20 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
}
if ((prop = RNA_struct_find_property(op->ptr, "constraint_axis"))) {
- /* constraint orientation can be global, event if user selects something else
- * so use the orientation in the constraint if set
- * */
- if (t->con.mode & CON_APPLY) {
- RNA_enum_set(op->ptr, "constraint_orientation", t->con.orientation);
- }
- else {
- RNA_enum_set(op->ptr, "constraint_orientation", t->current_orientation);
+ /* constraint orientation can be global, even if user selects something else
+ * so use the orientation in the constraint if set */
+ short orientation = (t->con.mode & CON_APPLY) ? t->con.orientation : t->current_orientation;
+
+ if (orientation == V3D_MANIP_CUSTOM) {
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ const int custom_orientation_index = BKE_workspace_transform_orientation_get_index(
+ workspace, t->custom_orientation);
+
+ /* Maybe we need a t->con.custom_orientation? Seems like it would always match t->custom_orientation. */
+ orientation = V3D_MANIP_CUSTOM + custom_orientation_index;
+ BLI_assert(orientation >= V3D_MANIP_CUSTOM);
}
+ RNA_enum_set(op->ptr, "constraint_orientation", orientation);
if (t->con.mode & CON_APPLY) {
if (t->con.mode & CON_AXIS0) {
@@ -2583,6 +2625,9 @@ static void constraintTransLim(TransInfo *t, TransData *td)
if (td->con) {
const bConstraintTypeInfo *ctiLoc = BKE_constraint_typeinfo_from_type(CONSTRAINT_TYPE_LOCLIMIT);
const bConstraintTypeInfo *ctiDist = BKE_constraint_typeinfo_from_type(CONSTRAINT_TYPE_DISTLIMIT);
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(t->context, &eval_ctx);
bConstraintOb cob = {NULL};
bConstraint *con;
@@ -2632,7 +2677,7 @@ static void constraintTransLim(TransInfo *t, TransData *td)
}
/* get constraint targets if needed */
- BKE_constraint_targets_for_solving_get(con, &cob, &targets, ctime);
+ BKE_constraint_targets_for_solving_get(&eval_ctx, con, &cob, &targets, ctime);
/* do constraint */
cti->evaluate_constraint(con, &cob, &targets);
@@ -3402,7 +3447,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3])
constraintTransLim(t, td);
}
-static void applyResize(TransInfo *t, const int mval[2])
+static void applyResize(TransInfo *t, const int UNUSED(mval[2]))
{
TransData *td;
float mat[3][3];
@@ -3413,15 +3458,7 @@ static void applyResize(TransInfo *t, const int mval[2])
copy_v3_v3(t->values, t->auto_values);
}
else {
- float ratio;
-
- /* for manipulator, center handle, the scaling can't be done relative to center */
- if ((t->flag & T_USES_MANIPULATOR) && t->con.mode == 0) {
- ratio = 1.0f - ((t->mouse.imval[0] - mval[0]) + (t->mouse.imval[1] - mval[1])) / 100.0f;
- }
- else {
- ratio = t->values[0];
- }
+ float ratio = t->values[0];
copy_v3_fl(t->values, ratio);
@@ -5248,23 +5285,14 @@ static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
td->loc[1] = oldy;
}
-static void applyBoneSize(TransInfo *t, const int mval[2])
+static void applyBoneSize(TransInfo *t, const int UNUSED(mval[2]))
{
TransData *td = t->data;
float size[3], mat[3][3];
- float ratio;
+ float ratio = t->values[0];
int i;
char str[UI_MAX_DRAW_STR];
-
- // TRANSFORM_FIX_ME MOVE TO MOUSE INPUT
- /* for manipulator, center handle, the scaling can't be done relative to center */
- if ((t->flag & T_USES_MANIPULATOR) && t->con.mode == 0) {
- ratio = 1.0f - ((t->mouse.imval[0] - mval[0]) + (t->mouse.imval[1] - mval[1])) / 100.0f;
- }
- else {
- ratio = t->values[0];
- }
-
+
copy_v3_fl(size, ratio);
snapGridIncrement(t, size);
@@ -6856,10 +6884,12 @@ static void drawEdgeSlide(TransInfo *t)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT);
- glPushMatrix();
+ gpuPushMatrix();
+ gpuMultMatrix(t->obedit->obmat);
- glMultMatrixf(t->obedit->obmat);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
if (sld->use_even == true) {
float co_a[3], co_b[3], co_mark[3];
@@ -6873,39 +6903,35 @@ static void drawEdgeSlide(TransInfo *t)
add_v3_v3v3(co_b, curr_sv->v_co_orig, curr_sv->dir_side[1]);
glLineWidth(line_size);
- UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
- glBegin(GL_LINES);
+ immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
+ immBeginAtMost(GWN_PRIM_LINES, 4);
if (curr_sv->v_side[0]) {
- glVertex3fv(curr_sv->v_side[0]->co);
- glVertex3fv(curr_sv->v_co_orig);
+ immVertex3fv(pos, curr_sv->v_side[0]->co);
+ immVertex3fv(pos, curr_sv->v_co_orig);
}
if (curr_sv->v_side[1]) {
- glVertex3fv(curr_sv->v_side[1]->co);
- glVertex3fv(curr_sv->v_co_orig);
+ immVertex3fv(pos, curr_sv->v_side[1]->co);
+ immVertex3fv(pos, curr_sv->v_co_orig);
}
- glEnd();
+ immEnd();
- UI_ThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade);
+ immUniformThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade);
glPointSize(ctrl_size);
- glBegin(GL_POINTS);
+ immBegin(GWN_PRIM_POINTS, 1);
if (sld->flipped) {
- if (curr_sv->v_side[1]) glVertex3fv(curr_sv->v_side[1]->co);
+ if (curr_sv->v_side[1]) immVertex3fv(pos, curr_sv->v_side[1]->co);
}
else {
- if (curr_sv->v_side[0]) glVertex3fv(curr_sv->v_side[0]->co);
+ if (curr_sv->v_side[0]) immVertex3fv(pos, curr_sv->v_side[0]->co);
}
- glEnd();
+ immEnd();
- UI_ThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade);
+ immUniformThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade);
glPointSize(guide_size);
- glBegin(GL_POINTS);
-#if 0
- interp_v3_v3v3(co_mark, co_b, co_a, fac);
- glVertex3fv(co_mark);
-#endif
+ immBegin(GWN_PRIM_POINTS, 1);
interp_line_v3_v3v3v3(co_mark, co_b, curr_sv->v_co_orig, co_a, fac);
- glVertex3fv(co_mark);
- glEnd();
+ immVertex3fv(pos, co_mark);
+ immEnd();
}
else {
if (is_clamp == false) {
@@ -6915,8 +6941,8 @@ static void drawEdgeSlide(TransInfo *t)
const int alpha_shade = -160;
glLineWidth(line_size);
- UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
- glBegin(GL_LINES);
+ immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
+ immBegin(GWN_PRIM_LINES, sld->totsv * 2);
sv = sld->sv;
for (i = 0; i < sld->totsv; i++, sv++) {
@@ -6934,18 +6960,19 @@ static void drawEdgeSlide(TransInfo *t)
add_v3_v3(a, sv->v_co_orig);
add_v3_v3(b, sv->v_co_orig);
- glVertex3fv(a);
- glVertex3fv(b);
+ immVertex3fv(pos, a);
+ immVertex3fv(pos, b);
}
- glEnd();
+ immEnd();
}
else {
BLI_assert(0);
}
}
- glPopMatrix();
- glPopAttrib();
+ immUnbindProgram();
+
+ gpuPopMatrix();
glDisable(GL_BLEND);
@@ -7469,19 +7496,22 @@ static void drawVertSlide(TransInfo *t)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT | GL_POINT_BIT);
- glPushMatrix();
-
- glMultMatrixf(t->obedit->obmat);
+ gpuPushMatrix();
+ gpuMultMatrix(t->obedit->obmat);
glLineWidth(line_size);
- UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
- glBegin(GL_LINES);
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
+
+ immBegin(GWN_PRIM_LINES, sld->totsv * 2);
if (is_clamp) {
sv = sld->sv;
for (i = 0; i < sld->totsv; i++, sv++) {
- glVertex3fv(sv->co_orig_3d);
- glVertex3fv(sv->co_link_orig_3d[sv->co_link_curr]);
+ immVertex3fv(shdr_pos, sv->co_orig_3d);
+ immVertex3fv(shdr_pos, sv->co_link_orig_3d[sv->co_link_curr]);
}
}
else {
@@ -7494,21 +7524,21 @@ static void drawVertSlide(TransInfo *t)
add_v3_v3(a, sv->co_orig_3d);
add_v3_v3(b, sv->co_orig_3d);
- glVertex3fv(a);
- glVertex3fv(b);
+ immVertex3fv(shdr_pos, a);
+ immVertex3fv(shdr_pos, b);
}
}
- glEnd();
+ immEnd();
glPointSize(ctrl_size);
- glBegin(GL_POINTS);
- glVertex3fv((sld->flipped && sld->use_even) ?
+ immBegin(GWN_PRIM_POINTS, 1);
+ immVertex3fv(shdr_pos, (sld->flipped && sld->use_even) ?
curr_sv->co_link_orig_3d[curr_sv->co_link_curr] :
curr_sv->co_orig_3d);
- glEnd();
+ immEnd();
- glDisable(GL_BLEND);
+ immUnbindProgram();
/* direction from active vertex! */
if ((t->mval[0] != t->mouse.imval[0]) ||
@@ -7532,19 +7562,28 @@ static void drawVertSlide(TransInfo *t)
add_v3_v3(co_dest_3d, curr_sv->co_orig_3d);
- glLineWidth(1);
- setlinestyle(1);
+ glLineWidth(1.0f);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 0); /* "simple" mode */
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
- cpack(0xffffff);
- glBegin(GL_LINES);
- glVertex3fv(curr_sv->co_orig_3d);
- glVertex3fv(co_dest_3d);
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex3fv(shdr_pos, curr_sv->co_orig_3d);
+ immVertex3fv(shdr_pos, co_dest_3d);
+ immEnd();
- glEnd();
+ immUnbindProgram();
}
- glPopMatrix();
- glPopAttrib();
+ gpuPopMatrix();
if (v3d && v3d->zbuf)
glEnable(GL_DEPTH_TEST);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 06a60456cdb..60ad61e3475 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -37,6 +37,8 @@
#include "ED_numinput.h"
#include "ED_view3d.h"
+#include "RE_engine.h"
+
#include "DNA_listBase.h"
/* ************************** Types ***************************** */
@@ -50,6 +52,7 @@ struct Object;
struct View3D;
struct ScrArea;
struct Scene;
+struct SceneLayer;
struct bConstraint;
struct wmKeyMap;
struct wmKeyConfig;
@@ -59,6 +62,7 @@ struct wmTimer;
struct ARegion;
struct ReportList;
struct EditBone;
+struct RenderEngineType;
struct SnapObjectContext;
/* transinfo->redraw */
@@ -446,6 +450,7 @@ typedef struct TransInfo {
short launch_event; /* event type used to launch transform */
short current_orientation;
+ TransformOrientation *custom_orientation; /* this gets used when current_orientation is V3D_MANIP_CUSTOM */
short twtype; /* backup from view3d, to restore on end */
short prop_mode;
@@ -464,6 +469,8 @@ typedef struct TransInfo {
struct ScrArea *sa;
struct ARegion *ar;
struct Scene *scene;
+ struct SceneLayer *scene_layer;
+ struct RenderEngineType *engine;
struct ToolSettings *settings;
struct wmTimer *animtimer;
struct wmKeyMap *keymap; /* so we can do lookups for header text */
@@ -496,8 +503,7 @@ typedef struct TransInfo {
#define T_CAMERA (1 << 4)
// trans on points, having no rotation/scale
#define T_POINTS (1 << 6)
- // for manipulator exceptions, like scaling using center point, drawing help lines
-#define T_USES_MANIPULATOR (1 << 7)
+/* empty slot - (1 << 7) */
/* restrictions flags */
#define T_ALL_RESTRICTIONS ((1 << 8)|(1 << 9)|(1 << 10))
@@ -637,7 +643,10 @@ void flushTransMasking(TransInfo *t);
void flushTransPaintCurve(TransInfo *t);
void restoreBones(TransInfo *t);
-/*********************** exported from transform_manipulator.c ********** */
+/*********************** transform_manipulator.c ********** */
+
+#define MANIPULATOR_AXIS_LINE_WIDTH 2.0f
+
bool gimbal_axis(struct Object *ob, float gmat[3][3]); /* return 0 when no gimbal for selection */
/*********************** TransData Creation and General Handling *********** */
@@ -652,7 +661,7 @@ bool transdata_check_local_islands(TransInfo *t, short around);
int count_set_pose_transflags(int *out_mode, short around, struct Object *ob);
/* auto-keying stuff used by special_aftertrans_update */
-void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode);
+void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct Object *ob, int tmode);
void autokeyframe_pose_cb_func(struct bContext *C, struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode, short targetless_ik);
/*********************** Constraints *****************************/
@@ -787,7 +796,7 @@ bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const floa
struct TransformOrientation *addMatrixSpace(struct bContext *C, float mat[3][3],
const char *name, const bool overwrite);
-bool applyTransformOrientation(const struct bContext *C, float mat[3][3], char r_name[64], int index);
+bool applyTransformOrientation(const struct TransformOrientation *ts, float r_mat[3][3], char r_name[64]);
#define ORIENTATION_NONE 0
#define ORIENTATION_NORMAL 1
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 5621eede543..4e409e7f77f 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -40,9 +40,11 @@
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
+
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_string.h"
@@ -651,7 +653,7 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[])
*/
void setUserConstraint(TransInfo *t, short orientation, int mode, const char ftext[])
{
- char text[40];
+ char text[256];
switch (orientation) {
case V3D_MANIP_GLOBAL:
@@ -683,10 +685,15 @@ void setUserConstraint(TransInfo *t, short orientation, int mode, const char fte
BLI_snprintf(text, sizeof(text), ftext, IFACE_("gimbal"));
setConstraint(t, t->spacemtx, mode, text);
break;
- default: /* V3D_MANIP_CUSTOM */
- BLI_snprintf(text, sizeof(text), ftext, t->spacename);
+ case V3D_MANIP_CUSTOM:
+ {
+ char orientation_str[128];
+ BLI_snprintf(orientation_str, sizeof(orientation_str), "%s \"%s\"",
+ IFACE_("custom orientation"), t->custom_orientation->name);
+ BLI_snprintf(text, sizeof(text), ftext, orientation_str);
setConstraint(t, t->spacemtx, mode, text);
break;
+ }
}
t->con.orientation = orientation;
@@ -704,8 +711,6 @@ void drawConstraint(TransInfo *t)
return;
if (!(tc->mode & CON_APPLY))
return;
- if (t->flag & T_USES_MANIPULATOR)
- return;
if (t->flag & T_NO_CONSTRAINT)
return;
@@ -715,7 +720,6 @@ void drawConstraint(TransInfo *t)
else {
if (tc->mode & CON_SELECT) {
float vec[3];
- char col2[3] = {255, 255, 255};
int depth_test_enabled;
convertViewVec(t, vec, (t->mval[0] - t->con.imval[0]), (t->mval[1] - t->con.imval[1]));
@@ -725,18 +729,29 @@ void drawConstraint(TransInfo *t)
drawLine(t, t->center_global, tc->mtx[1], 'Y', 0);
drawLine(t, t->center_global, tc->mtx[2], 'Z', 0);
- glColor3ubv((GLubyte *)col2);
-
depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);
if (depth_test_enabled)
glDisable(GL_DEPTH_TEST);
- setlinestyle(1);
- glBegin(GL_LINES);
- glVertex3fv(t->center_global);
- glVertex3fv(vec);
- glEnd();
- setlinestyle(0);
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+
+ immUniform1i("num_colors", 0); /* "simple" mode */
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ immUniform1f("dash_width", 2.0f);
+ immUniform1f("dash_factor", 0.5f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex3fv(shdr_pos, t->center_global);
+ immVertex3fv(shdr_pos, vec);
+ immEnd();
+
+ immUnbindProgram();
if (depth_test_enabled)
glEnable(GL_DEPTH_TEST);
@@ -762,8 +777,6 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
float tmat[4][4], imat[4][4];
int depth_test_enabled;
- UI_ThemeColor(TH_GRID);
-
if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {
copy_m4_m4(tmat, rv3d->viewmat);
invert_m4_m4(imat, tmat);
@@ -773,13 +786,13 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
unit_m4(imat);
}
- glPushMatrix();
+ gpuPushMatrix();
if (t->spacetype == SPACE_VIEW3D) {
/* pass */
}
else if (t->spacetype == SPACE_IMAGE) {
- glScalef(1.0f / t->aspect[0], 1.0f / t->aspect[1], 1.0f);
+ gpuScale2f(1.0f / t->aspect[0], 1.0f / t->aspect[1]);
}
else if (ELEM(t->spacetype, SPACE_IPO, SPACE_ACTION)) {
/* only scale y */
@@ -789,21 +802,28 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
float ysize = BLI_rctf_size_y(datamask);
float xmask = BLI_rcti_size_x(mask);
float ymask = BLI_rcti_size_y(mask);
- glScalef(1.0f, (ysize / xsize) * (xmask / ymask), 1.0f);
+ gpuScale2f(1.0f, (ysize / xsize) * (xmask / ymask));
}
depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);
if (depth_test_enabled)
glDisable(GL_DEPTH_TEST);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformThemeColor(TH_GRID);
+
set_inverted_drawing(1);
- drawcircball(GL_LINE_LOOP, t->center_global, t->prop_size, imat);
+ imm_drawcircball(t->center_global, t->prop_size, imat, pos);
set_inverted_drawing(0);
+ immUnbindProgram();
+
if (depth_test_enabled)
glEnable(GL_DEPTH_TEST);
- glPopMatrix();
+ gpuPopMatrix();
}
}
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index af83b666bba..0905e3785da 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -68,10 +68,10 @@
#include "BKE_context.h"
#include "BKE_crazyspace.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
+#include "BKE_layer.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
@@ -118,6 +118,7 @@
#include "RNA_access.h"
#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
#include "transform.h"
#include "bmesh.h"
@@ -285,13 +286,13 @@ static void set_prop_dist(TransInfo *t, const bool with_dist)
static void createTransTexspace(TransInfo *t)
{
- Scene *scene = t->scene;
+ SceneLayer *sl = t->scene_layer;
TransData *td;
Object *ob;
ID *id;
short *texflag;
- ob = OBACT;
+ ob = OBACT(sl);
if (ob == NULL) { // Shouldn't logically happen, but still...
t->total = 0;
@@ -836,14 +837,9 @@ void transform_autoik_update(TransInfo *t, short mode)
changed |= pchan_autoik_adjust(pchan, *chainlen);
}
-#ifdef WITH_LEGACY_DEPSGRAPH
- if (!DEG_depsgraph_use_legacy())
-#endif
- {
- if (changed) {
- /* TODO(sergey): Consider doing partial update only. */
- DAG_relations_tag_update(G.main);
- }
+ if (changed) {
+ /* TODO(sergey): Consider doing partial update only. */
+ DEG_relations_tag_update(G.main);
}
}
@@ -853,9 +849,7 @@ static void pose_grab_with_ik_clear(Object *ob)
bKinematicConstraint *data;
bPoseChannel *pchan;
bConstraint *con, *next;
-#ifdef WITH_LEGACY_DEPSGRAPH
- bool need_dependency_update = false;
-#endif
+ bool relations_changed = false;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* clear all temporary lock flags */
@@ -869,10 +863,9 @@ static void pose_grab_with_ik_clear(Object *ob)
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
data = con->data;
if (data->flag & CONSTRAINT_IK_TEMP) {
+ relations_changed = true;
+
/* iTaSC needs clear for removed constraints */
-#ifdef WITH_LEGACY_DEPSGRAPH
- need_dependency_update = true;
-#endif
BIK_clear_data(ob->pose);
BLI_remlink(&pchan->constraints, con);
@@ -887,12 +880,9 @@ static void pose_grab_with_ik_clear(Object *ob)
}
}
-#ifdef WITH_LEGACY_DEPSGRAPH
- if (!DEG_depsgraph_use_legacy() && need_dependency_update)
-#endif
- {
+ if (relations_changed) {
/* TODO(sergey): Consider doing partial update only. */
- DAG_relations_tag_update(G.main);
+ DEG_relations_tag_update(G.main);
}
}
@@ -1046,13 +1036,8 @@ static short pose_grab_with_ik(Object *ob)
/* iTaSC needs clear for new IK constraints */
if (tot_ik) {
BIK_clear_data(ob->pose);
-#ifdef WITH_LEGACY_DEPSGRAPH
- if (!DEG_depsgraph_use_legacy())
-#endif
- {
- /* TODO(sergey): Consuder doing partial update only. */
- DAG_relations_tag_update(G.main);
- }
+ /* TODO(sergey): Consuder doing partial update only. */
+ DEG_relations_tag_update(G.main);
}
return (tot_ik) ? 1 : 0;
@@ -1908,7 +1893,7 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
Base *base = CTX_data_active_base(C);
Object *ob = CTX_data_active_object(C);
ParticleEditSettings *pset = PE_settings(t->scene);
- PTCacheEdit *edit = PE_get_current(t->scene, ob);
+ PTCacheEdit *edit = PE_get_current(t->scene, t->scene_layer, ob);
ParticleSystem *psys = NULL;
ParticleSystemModifierData *psmd = NULL;
PTCacheEditPoint *point;
@@ -2025,8 +2010,9 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
void flushTransParticles(TransInfo *t)
{
Scene *scene = t->scene;
- Object *ob = OBACT;
- PTCacheEdit *edit = PE_get_current(scene, ob);
+ SceneLayer *sl = t->scene_layer;
+ Object *ob = OBACT(sl);
+ PTCacheEdit *edit = PE_get_current(scene, sl, ob);
ParticleSystem *psys = edit->psys;
ParticleSystemModifierData *psmd = NULL;
PTCacheEditPoint *point;
@@ -2065,7 +2051,9 @@ void flushTransParticles(TransInfo *t)
point->flag |= PEP_EDIT_RECALC;
}
- PE_update_object(scene, OBACT, 1);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(t->context, &eval_ctx);
+ PE_update_object(&eval_ctx, scene, sl, OBACT(sl), 1);
}
/* ********************* mesh ****************** */
@@ -2477,6 +2465,7 @@ static void createTransEditVerts(TransInfo *t)
{
TransData *tob = NULL;
TransDataExtension *tx = NULL;
+ EvaluationContext eval_ctx;
BMEditMesh *em = BKE_editmesh_from_object(t->obedit);
Mesh *me = t->obedit->data;
BMesh *bm = em->bm;
@@ -2495,6 +2484,10 @@ static void createTransEditVerts(TransInfo *t)
int island_info_tot;
int *island_vert_map = NULL;
+ DEG_evaluation_context_init_from_scene(&eval_ctx,
+ t->scene, t->scene_layer, t->engine,
+ DAG_EVAL_VIEWPORT);
+
/* Even for translation this is needed because of island-orientation, see: T51651. */
const bool is_island_center = (t->around == V3D_AROUND_LOCAL_ORIGINS);
/* Original index of our connected vertex when connected distances are calculated.
@@ -2578,7 +2571,7 @@ static void createTransEditVerts(TransInfo *t)
if (modifiers_isCorrectableDeformed(t->scene, t->obedit)) {
/* check if we can use deform matrices for modifier from the
* start up to stack, they are more accurate than quats */
- totleft = BKE_crazyspace_get_first_deform_matrices_editbmesh(t->scene, t->obedit, em, &defmats, &defcos);
+ totleft = BKE_crazyspace_get_first_deform_matrices_editbmesh(&eval_ctx, t->scene, t->obedit, em, &defmats, &defcos);
}
/* if we still have more modifiers, also do crazyspace
@@ -2591,7 +2584,7 @@ static void createTransEditVerts(TransInfo *t)
if (totleft > 0)
#endif
{
- mappedcos = BKE_crazyspace_get_mapped_editverts(t->scene, t->obedit);
+ mappedcos = BKE_crazyspace_get_mapped_editverts(&eval_ctx, t->scene, t->obedit);
quats = MEM_mallocN(em->bm->totvert * sizeof(*quats), "crazy quats");
BKE_crazyspace_set_quats_editmesh(em, defcos, mappedcos, quats, !prop_mode);
if (mappedcos)
@@ -2960,7 +2953,6 @@ static void createTransUVs(bContext *C, TransInfo *t)
const bool is_prop_connected = (t->flag & T_PROP_CONNECTED) != 0;
const bool is_island_center = (t->around == V3D_AROUND_LOCAL_ORIGINS);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
if (!ED_space_image_show_uvedit(sima, t->obedit))
return;
@@ -2984,10 +2976,9 @@ static void createTransUVs(bContext *C, TransInfo *t)
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- MTexPoly *tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
BMLoop *l;
- if (!uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (!uvedit_face_visible_test(scene, ima, efa)) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
continue;
}
@@ -5419,6 +5410,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
Scene *scene = t->scene;
bool constinv;
bool skip_invert = false;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(t->context, &eval_ctx);
if (t->mode != TFM_DUMMY && ob->rigidbody_object) {
float rot[3][3], scale[3];
@@ -5466,11 +5460,11 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
if (skip_invert == false && constinv == false) {
ob->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc_time checks this */
- BKE_object_where_is_calc(t->scene, ob);
+ BKE_object_where_is_calc(&eval_ctx, t->scene, ob);
ob->transflag &= ~OB_NO_CONSTRAINTS;
}
else
- BKE_object_where_is_calc(t->scene, ob);
+ BKE_object_where_is_calc(&eval_ctx, t->scene, ob);
td->ob = ob;
@@ -5542,12 +5536,15 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
/* it deselects Bases, so we have to call the clear function always after */
static void set_trans_object_base_flags(TransInfo *t)
{
+ /* TODO(sergey): Get rid of global, use explicit main. */
+ Main *bmain = G.main;
+ SceneLayer *sl = t->scene_layer;
Scene *scene = t->scene;
- View3D *v3d = t->view;
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl, true);
/*
* if Base selected and has parent selected:
- * base->flag = BA_WAS_SEL
+ * base->flag_legacy = BA_WAS_SEL
*/
Base *base;
@@ -5556,32 +5553,36 @@ static void set_trans_object_base_flags(TransInfo *t)
return;
/* makes sure base flags and object flags are identical */
- BKE_scene_base_flag_to_objects(t->scene);
+ BKE_scene_base_flag_to_objects(t->scene_layer);
/* Make sure depsgraph is here. */
- DAG_scene_relations_update(G.main, t->scene);
+ DEG_graph_relations_update(depsgraph, bmain, scene, sl);
/* handle pending update events, otherwise they got copied below */
- for (base = scene->base.first; base; base = base->next) {
+ EvaluationContext eval_ctx;
+ DEG_evaluation_context_init_from_scene(&eval_ctx,
+ t->scene, t->scene_layer, t->engine,
+ DAG_EVAL_VIEWPORT);
+ for (base = sl->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_ALL) {
/* TODO(sergey): Ideally, it's not needed. */
- BKE_object_handle_update(G.main->eval_ctx, t->scene, base->object);
+ BKE_object_handle_update(&eval_ctx, t->scene, base->object);
}
}
- for (base = scene->base.first; base; base = base->next) {
- base->flag &= ~BA_WAS_SEL;
+ for (base = sl->object_bases.first; base; base = base->next) {
+ base->flag_legacy &= ~BA_WAS_SEL;
- if (TESTBASELIB_BGMODE(v3d, scene, base)) {
+ if (TESTBASELIB_BGMODE(base)) {
Object *ob = base->object;
Object *parsel = ob->parent;
/* if parent selected, deselect */
while (parsel) {
- if (parsel->flag & SELECT) {
- Base *parbase = BKE_scene_base_find(scene, parsel);
+ if (parsel->base_flag & BASE_SELECTED) {
+ Base *parbase = BKE_scene_layer_base_find(sl, parsel);
if (parbase) { /* in rare cases this can fail */
- if (TESTBASELIB_BGMODE(v3d, scene, parbase)) {
+ if (TESTBASELIB_BGMODE(parbase)) {
break;
}
}
@@ -5594,27 +5595,27 @@ static void set_trans_object_base_flags(TransInfo *t)
if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
(t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
{
- base->flag |= BA_TRANSFORM_CHILD;
+ base->flag_legacy |= BA_TRANSFORM_CHILD;
}
else {
- base->flag &= ~SELECT;
- base->flag |= BA_WAS_SEL;
+ base->flag &= ~BASE_SELECTED;
+ base->flag_legacy |= BA_WAS_SEL;
}
}
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DAG_scene_flush_update(G.main, t->scene, -1, 0);
+ DEG_graph_flush_update(bmain, depsgraph);
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
- for (base = scene->base.first; base; base = base->next) {
+ for (base = sl->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_OB)
- base->flag |= BA_HAS_RECALC_OB;
+ base->flag_legacy |= BA_HAS_RECALC_OB;
if (base->object->recalc & OB_RECALC_DATA)
- base->flag |= BA_HAS_RECALC_DATA;
+ base->flag_legacy |= BA_HAS_RECALC_DATA;
}
}
@@ -5636,8 +5637,11 @@ static bool mark_children(Object *ob)
static int count_proportional_objects(TransInfo *t)
{
int total = 0;
+ /* TODO(sergey): Get rid of global, use explicit main. */
+ Main *bmain = G.main;
+ SceneLayer *sl = t->scene_layer;
Scene *scene = t->scene;
- View3D *v3d = t->view;
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl, true);
Base *base;
/* rotations around local centers are allowed to propagate, so we take all objects */
@@ -5645,8 +5649,8 @@ static int count_proportional_objects(TransInfo *t)
(t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)))
{
/* mark all parents */
- for (base = scene->base.first; base; base = base->next) {
- if (TESTBASELIB_BGMODE(v3d, scene, base)) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if (TESTBASELIB_BGMODE(base)) {
Object *parent = base->object->parent;
/* flag all parents */
@@ -5658,25 +5662,27 @@ static int count_proportional_objects(TransInfo *t)
}
/* mark all children */
- for (base = scene->base.first; base; base = base->next) {
+ for (base = sl->object_bases.first; base; base = base->next) {
/* all base not already selected or marked that is editable */
- if ((base->object->flag & (SELECT | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
- (BASE_EDITABLE_BGMODE(v3d, scene, base)))
+ if ((base->object->flag & (BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
+ (base->flag & BASE_SELECTED) == 0 &&
+ (BASE_EDITABLE_BGMODE(base)))
{
mark_children(base->object);
}
}
}
- for (base = scene->base.first; base; base = base->next) {
+ for (base = sl->object_bases.first; base; base = base->next) {
Object *ob = base->object;
/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
- if ((ob->flag & (SELECT | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
- (BASE_EDITABLE_BGMODE(v3d, scene, base)))
+ if ((ob->flag & (BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
+ (base->flag & BASE_SELECTED) == 0 &&
+ (BASE_EDITABLE_BGMODE(base)))
{
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
total += 1;
}
@@ -5684,16 +5690,16 @@ static int count_proportional_objects(TransInfo *t)
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DAG_scene_relations_update(G.main, t->scene);
- DAG_scene_flush_update(G.main, t->scene, -1, 0);
+ DEG_graph_relations_update(depsgraph, bmain, scene, sl);
+ DEG_graph_flush_update(bmain, depsgraph);
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
- for (base = scene->base.first; base; base = base->next) {
+ for (base = sl->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_OB)
- base->flag |= BA_HAS_RECALC_OB;
+ base->flag_legacy |= BA_HAS_RECALC_OB;
if (base->object->recalc & OB_RECALC_DATA)
- base->flag |= BA_HAS_RECALC_DATA;
+ base->flag_legacy |= BA_HAS_RECALC_DATA;
}
return total;
@@ -5701,14 +5707,15 @@ static int count_proportional_objects(TransInfo *t)
static void clear_trans_object_base_flags(TransInfo *t)
{
- Scene *sce = t->scene;
+ SceneLayer *sl = t->scene_layer;
Base *base;
- for (base = sce->base.first; base; base = base->next) {
- if (base->flag & BA_WAS_SEL)
- base->flag |= SELECT;
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if (base->flag_legacy & BA_WAS_SEL) {
+ base->flag |= BASE_SELECTED;
+ }
- base->flag &= ~(BA_WAS_SEL | BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA | BA_TEMP_TAG | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT);
+ base->flag_legacy &= ~(BA_WAS_SEL | BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA | BA_TEMP_TAG | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT);
}
}
@@ -5716,7 +5723,7 @@ static void clear_trans_object_base_flags(TransInfo *t)
* tmode: should be a transform mode
*/
// NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases
-void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, int tmode)
+void autokeyframe_ob_cb_func(bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, Object *ob, int tmode)
{
ID *id = &ob->id;
FCurve *fcu;
@@ -5765,7 +5772,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob,
}
else if (ELEM(tmode, TFM_ROTATION, TFM_TRACKBALL)) {
if (v3d->around == V3D_AROUND_ACTIVE) {
- if (ob != OBACT)
+ if (ob != OBACT(sl))
do_loc = true;
}
else if (v3d->around == V3D_AROUND_CURSOR)
@@ -5776,7 +5783,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob,
}
else if (tmode == TFM_RESIZE) {
if (v3d->around == V3D_AROUND_ACTIVE) {
- if (ob != OBACT)
+ if (ob != OBACT(sl))
do_loc = true;
}
else if (v3d->around == V3D_AROUND_CURSOR)
@@ -5954,7 +5961,7 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o
*/
if (C && (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
- ED_pose_recalculate_paths(scene, ob);
+ ED_pose_recalculate_paths(C, scene, ob);
}
}
else {
@@ -6109,10 +6116,13 @@ static void special_aftertrans_update__mesh(bContext *UNUSED(C), TransInfo *t)
* */
void special_aftertrans_update(bContext *C, TransInfo *t)
{
+ EvaluationContext eval_ctx;
Object *ob;
// short redrawipo=0, resetslowpar=1;
const bool canceled = (t->state == TRANS_CANCEL);
const bool duplicate = (t->mode == TFM_TIME_DUPLICATE);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
/* early out when nothing happened */
if (t->total == 0 || t->mode == TFM_DUMMY)
@@ -6264,9 +6274,9 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
// fixme... some of this stuff is not good
if (ob) {
if (ob->pose || BKE_key_from_object(ob))
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
else
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
/* 3 cases here for curve cleanups:
@@ -6452,7 +6462,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
* we need to update the pose otherwise no updates get called during
* transform and the auto-ik is not applied. see [#26164] */
struct Object *pose_ob = t->poseobj;
- BKE_pose_where_is(t->scene, pose_ob);
+ BKE_pose_where_is(&eval_ctx, t->scene, pose_ob);
}
/* set BONE_TRANSFORM flags for autokey, manipulator draw might have changed them */
@@ -6476,24 +6486,24 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* automatic inserting of keys and unkeyed tagging - only if transform wasn't canceled (or TFM_DUMMY) */
if (!canceled && (t->mode != TFM_DUMMY)) {
autokeyframe_pose_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else if (arm->flag & ARM_DELAYDEFORM) {
/* old optimize trick... this enforces to bypass the depgraph */
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
ob->recalc = 0; // is set on OK position already by recalcData()
}
else
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else if (t->options & CTX_PAINT_CURVE) {
/* pass */
}
- else if ((t->scene->basact) &&
- (ob = t->scene->basact->object) &&
+ else if ((t->scene_layer->basact) &&
+ (ob = t->scene_layer->basact->object) &&
(ob->mode & OB_MODE_PARTICLE_EDIT) &&
- PE_get_current(t->scene, ob))
+ PE_get_current(t->scene, t->scene_layer, ob))
{
/* do nothing */
}
@@ -6524,17 +6534,17 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
/* pointcache refresh */
if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED))
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Needed for proper updating of "quick cached" dynamics. */
/* Creates troubles for moving animated objects without */
/* autokey though, probably needed is an anim sys override? */
/* Please remove if some other solution is found. -jahka */
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
/* Set autokey if necessary */
if (!canceled) {
- autokeyframe_ob_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode);
+ autokeyframe_ob_cb_func(C, t->scene, t->scene_layer, (View3D *)t->view, ob, t->mode);
}
/* restore rigid body transform */
@@ -6569,8 +6579,6 @@ int special_transform_moving(TransInfo *t)
static void createTransObject(bContext *C, TransInfo *t)
{
- Scene *scene = t->scene;
-
TransData *td = NULL;
TransDataExtension *tx;
const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
@@ -6620,15 +6628,16 @@ static void createTransObject(bContext *C, TransInfo *t)
CTX_DATA_END;
if (is_prop_edit) {
- View3D *v3d = t->view;
+ SceneLayer *sl = t->scene_layer;
Base *base;
- for (base = scene->base.first; base; base = base->next) {
+ for (base = sl->object_bases.first; base; base = base->next) {
Object *ob = base->object;
/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
- if ((ob->flag & (SELECT | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
- BASE_EDITABLE_BGMODE(v3d, scene, base))
+ if ((ob->flag & (BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
+ (base->flag & BASE_SELECTED) == 0 &&
+ BASE_EDITABLE_BGMODE(base))
{
td->protectflag = ob->protectflag;
td->ext = tx;
@@ -8075,7 +8084,8 @@ static void createTransGPencil(bContext *C, TransInfo *t)
void createTransData(bContext *C, TransInfo *t)
{
Scene *scene = t->scene;
- Object *ob = OBACT;
+ SceneLayer *sl = t->scene_layer;
+ Object *ob = OBACT(sl);
/* if tests must match recalcData for correct updates */
if (t->options & CTX_TEXTURE) {
@@ -8240,17 +8250,16 @@ void createTransData(bContext *C, TransInfo *t)
* lines below just check is also visible */
Object *ob_armature = modifiers_isDeformedByArmature(ob);
if (ob_armature && ob_armature->mode & OB_MODE_POSE) {
- Base *base_arm = BKE_scene_base_find(t->scene, ob_armature);
+ Base *base_arm = BKE_scene_layer_base_find(t->scene_layer, ob_armature);
if (base_arm) {
- View3D *v3d = t->view;
- if (BASE_VISIBLE(v3d, base_arm)) {
+ if (BASE_VISIBLE(base_arm)) {
createTransPose(t, ob_armature);
}
}
}
}
- else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, ob))) {
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, sl, ob))) {
createTransParticleVerts(C, t);
t->flag |= T_POINTS;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 277e01d1e2b..8d2fb595e24 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -62,8 +62,8 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
#include "BIK_api.h"
@@ -71,7 +71,6 @@
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
@@ -82,6 +81,9 @@
#include "BKE_editmesh.h"
#include "BKE_tracking.h"
#include "BKE_mask.h"
+#include "BKE_workspace.h"
+
+#include "DEG_depsgraph.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
@@ -102,6 +104,8 @@
#include "WM_types.h"
#include "WM_api.h"
+#include "RE_engine.h"
+
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -314,7 +318,7 @@ static bool fcu_test_selected(FCurve *fcu)
/* helper for recalcData() - for Action Editor transforms */
static void recalcData_actedit(TransInfo *t)
{
- Scene *scene = t->scene;
+ SceneLayer *sl = t->scene_layer;
SpaceAction *saction = (SpaceAction *)t->sa->spacedata.first;
bAnimContext ac = {NULL};
@@ -325,7 +329,8 @@ static void recalcData_actedit(TransInfo *t)
/* initialize relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.scene = t->scene;
- ac.obact = OBACT;
+ ac.scene_layer = t->scene_layer;
+ ac.obact = OBACT(sl);
ac.sa = t->sa;
ac.ar = t->ar;
ac.sl = (t->sa) ? t->sa->spacedata.first : NULL;
@@ -362,7 +367,7 @@ static void recalcData_actedit(TransInfo *t)
static void recalcData_graphedit(TransInfo *t)
{
SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
- Scene *scene;
+ SceneLayer *sl = t->scene_layer;
ListBase anim_data = {NULL, NULL};
bAnimContext ac = {NULL};
@@ -373,8 +378,9 @@ static void recalcData_graphedit(TransInfo *t)
/* initialize relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
- scene = ac.scene = t->scene;
- ac.obact = OBACT;
+ ac.scene = t->scene;
+ ac.scene_layer = t->scene_layer;
+ ac.obact = OBACT(sl);
ac.sa = t->sa;
ac.ar = t->ar;
ac.sl = (t->sa) ? t->sa->spacedata.first : NULL;
@@ -636,7 +642,7 @@ static void recalcData_mask_common(TransInfo *t)
flushTransMasking(t);
- DAG_id_tag_update(&mask->id, 0);
+ DEG_id_tag_update(&mask->id, 0);
}
/* helper for recalcData() - for Image Editor transforms */
@@ -655,7 +661,7 @@ static void recalcData_image(TransInfo *t)
if (sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_re_solve();
- DAG_id_tag_update(t->obedit->data, 0);
+ DEG_id_tag_update(t->obedit->data, 0);
}
}
@@ -698,7 +704,7 @@ static void recalcData_spaceclip(TransInfo *t)
track = track->next;
}
- DAG_id_tag_update(&clip->id, 0);
+ DEG_id_tag_update(&clip->id, 0);
}
else if (t->options & CTX_MASK) {
recalcData_mask_common(t);
@@ -708,7 +714,10 @@ static void recalcData_spaceclip(TransInfo *t)
/* helper for recalcData() - for object transforms, typically in the 3D view */
static void recalcData_objects(TransInfo *t)
{
- Base *base = t->scene->basact;
+ Base *base = t->scene_layer->basact;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(t->context, &eval_ctx);
if (t->obedit) {
if (ELEM(t->obedit->type, OB_CURVE, OB_SURF)) {
@@ -721,7 +730,7 @@ static void recalcData_objects(TransInfo *t)
applyProject(t);
}
- DAG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
+ DEG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
if (t->state == TRANS_CANCEL) {
while (nu) {
@@ -745,7 +754,7 @@ static void recalcData_objects(TransInfo *t)
applyProject(t);
}
- DAG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
+ DEG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
if (la->editlatt->latt->flag & LT_OUTSIDE) outside_lattice(la->editlatt->latt);
}
@@ -767,7 +776,7 @@ static void recalcData_objects(TransInfo *t)
projectVertSlideData(t, false);
}
- DAG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
+ DEG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
EDBM_mesh_normals_update(em);
BKE_editmesh_tessface_calc(em);
@@ -865,7 +874,7 @@ static void recalcData_objects(TransInfo *t)
if (t->state != TRANS_CANCEL) {
applyProject(t);
}
- DAG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
+ DEG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
}
}
else if ((t->flag & T_POSE) && t->poseobj) {
@@ -888,14 +897,14 @@ static void recalcData_objects(TransInfo *t)
/* old optimize trick... this enforces to bypass the depgraph */
if (!(arm->flag & ARM_DELAYDEFORM)) {
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
/* transformation of pose may affect IK tree, make sure it is rebuilt */
BIK_clear_data(ob->pose);
}
else
- BKE_pose_where_is(t->scene, ob);
+ BKE_pose_where_is(&eval_ctx, t->scene, ob);
}
- else if (base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, base->object)) {
+ else if (base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, t->scene_layer, base->object)) {
if (t->state != TRANS_CANCEL) {
applyProject(t);
}
@@ -925,16 +934,16 @@ static void recalcData_objects(TransInfo *t)
// TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
if ((t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
animrecord_check_state(t->scene, &ob->id, t->animtimer);
- autokeyframe_ob_cb_func(t->context, t->scene, (View3D *)t->view, ob, t->mode);
+ autokeyframe_ob_cb_func(t->context, t->scene, t->scene_layer, (View3D *)t->view, ob, t->mode);
}
/* sets recalc flags fully, instead of flushing existing ones
* otherwise proxies don't function correctly
*/
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
if (t->flag & T_TEXTURE)
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
}
@@ -1031,11 +1040,10 @@ void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis
if (t->spacetype == SPACE_VIEW3D) {
View3D *v3d = t->view;
- glPushMatrix();
-
- //if (t->obedit) glLoadMatrixf(t->obedit->obmat); // sets opengl viewing
-
-
+ gpuPushMatrix();
+
+ // if (t->obedit) gpuLoadMatrix(t->obedit->obmat); // sets opengl viewing
+
copy_v3_v3(v3, dir);
mul_v3_fl(v3, v3d->far);
@@ -1049,15 +1057,20 @@ void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis
UI_GetThemeColor3ubv(TH_GRID, col);
}
UI_make_axis_color(col, col2, axis);
- glColor3ubv(col2);
-
- setlinestyle(0);
- glBegin(GL_LINES);
- glVertex3fv(v1);
- glVertex3fv(v2);
- glEnd();
-
- glPopMatrix();
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor3ubv(col2);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex3fv(pos, v1);
+ immVertex3fv(pos, v2);
+ immEnd();
+
+ immUnbindProgram();
+
+ gpuPopMatrix();
}
}
@@ -1103,15 +1116,19 @@ static int initTransInfo_edit_pet_to_flag(const int proportional)
void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event)
{
Scene *sce = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
ToolSettings *ts = CTX_data_tool_settings(C);
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
Object *obedit = CTX_data_edit_object(C);
Object *ob = CTX_data_active_object(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
+ RenderEngineType *engine = CTX_data_engine(C);
PropertyRNA *prop;
t->scene = sce;
+ t->scene_layer = sl;
+ t->engine = engine;
t->sa = sa;
t->ar = ar;
t->obedit = obedit;
@@ -1219,7 +1236,6 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
t->animtimer = (animscreen) ? animscreen->animtimer : NULL;
/* turn manipulator off during transform */
- // FIXME: but don't do this when USING the manipulator...
if (t->flag & T_MODAL) {
t->twtype = v3d->twtype;
v3d->twtype = 0;
@@ -1234,6 +1250,8 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
}
t->current_orientation = v3d->twmode;
+ t->custom_orientation = BKE_workspace_transform_orientation_find(
+ CTX_wm_workspace(C), v3d->custom_orientation_index);
/* exceptional case */
if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
@@ -1324,11 +1342,22 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
if (op && ((prop = RNA_struct_find_property(op->ptr, "constraint_orientation")) &&
RNA_property_is_set(op->ptr, prop)))
{
- t->current_orientation = RNA_property_enum_get(op->ptr, prop);
+ short orientation = RNA_property_enum_get(op->ptr, prop);
+ TransformOrientation *custom_orientation = NULL;
- if (t->current_orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C)) {
- t->current_orientation = V3D_MANIP_GLOBAL;
+ if (orientation >= V3D_MANIP_CUSTOM) {
+ if (orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C)) {
+ orientation = V3D_MANIP_GLOBAL;
+ }
+ else {
+ custom_orientation = BKE_workspace_transform_orientation_find(
+ CTX_wm_workspace(C), orientation - V3D_MANIP_CUSTOM);
+ orientation = V3D_MANIP_CUSTOM;
+ }
}
+
+ t->current_orientation = orientation;
+ t->custom_orientation = custom_orientation;
}
if (op && ((prop = RNA_struct_find_property(op->ptr, "release_confirm")) &&
@@ -1773,8 +1802,8 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
}
else if (t->flag & T_POSE) {
- Scene *scene = t->scene;
- Object *ob = OBACT;
+ SceneLayer *sl = t->scene_layer;
+ Object *ob = OBACT(sl);
if (ob) {
bPoseChannel *pchan = BKE_pose_channel_active(ob);
if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) {
@@ -1784,7 +1813,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
}
else if (t->options & CTX_PAINT_CURVE) {
- Paint *p = BKE_paint_get_active(t->scene);
+ Paint *p = BKE_paint_get_active(t->scene, t->scene_layer);
Brush *br = p->brush;
PaintCurve *pc = br->paint_curve;
copy_v3_v3(r_center, pc->points[pc->add_index - 1].bez.vec[1]);
@@ -1793,9 +1822,10 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
else {
/* object mode */
- Scene *scene = t->scene;
- Object *ob = OBACT;
- if (ob && (!select_only || (ob->flag & SELECT))) {
+ SceneLayer *sl = t->scene_layer;
+ Object *ob = OBACT(sl);
+ Base *base = BASACT(sl);
+ if (ob && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) {
copy_v3_v3(r_center, ob->obmat[3]);
ok = true;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 9a362ee609f..be33cb85f0e 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -59,6 +59,7 @@
#include "BKE_editmesh.h"
#include "BKE_lattice.h"
#include "BKE_gpencil.h"
+#include "BKE_workspace.h"
#include "BIF_gl.h"
@@ -67,16 +68,25 @@
#include "ED_armature.h"
#include "ED_curve.h"
+#include "ED_object.h"
#include "ED_particle.h"
#include "ED_view3d.h"
#include "ED_gpencil.h"
+#include "ED_screen.h"
+#include "ED_manipulator_library.h"
#include "UI_resources.h"
/* local module include */
#include "transform.h"
+#include "MEM_guardedalloc.h"
+
#include "GPU_select.h"
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
+
+#define USE_AXIS_BOUNDS
/* return codes for select, and drawing flags */
@@ -88,35 +98,348 @@
#define MAN_ROT_X (1 << 3)
#define MAN_ROT_Y (1 << 4)
#define MAN_ROT_Z (1 << 5)
-#define MAN_ROT_V (1 << 6)
-#define MAN_ROT_T (1 << 7)
-#define MAN_ROT_C (MAN_ROT_X | MAN_ROT_Y | MAN_ROT_Z | MAN_ROT_V | MAN_ROT_T)
+#define MAN_ROT_C (MAN_ROT_X | MAN_ROT_Y | MAN_ROT_Z)
#define MAN_SCALE_X (1 << 8)
#define MAN_SCALE_Y (1 << 9)
#define MAN_SCALE_Z (1 << 10)
#define MAN_SCALE_C (MAN_SCALE_X | MAN_SCALE_Y | MAN_SCALE_Z)
-/* color codes */
-
-#define MAN_RGB 0
-#define MAN_GHOST 1
-#define MAN_MOVECOL 2
-
/* threshold for testing view aligned manipulator axis */
#define TW_AXIS_DOT_MIN 0.02f
#define TW_AXIS_DOT_MAX 0.1f
+/* axes as index */
+enum {
+ MAN_AXIS_TRANS_X = 0,
+ MAN_AXIS_TRANS_Y,
+ MAN_AXIS_TRANS_Z,
+ MAN_AXIS_TRANS_C,
+
+ MAN_AXIS_TRANS_XY,
+ MAN_AXIS_TRANS_YZ,
+ MAN_AXIS_TRANS_ZX,
+#define MAN_AXIS_RANGE_TRANS_START MAN_AXIS_TRANS_X
+#define MAN_AXIS_RANGE_TRANS_END (MAN_AXIS_TRANS_ZX + 1)
+
+ MAN_AXIS_ROT_X,
+ MAN_AXIS_ROT_Y,
+ MAN_AXIS_ROT_Z,
+ MAN_AXIS_ROT_C,
+ MAN_AXIS_ROT_T, /* trackball rotation */
+#define MAN_AXIS_RANGE_ROT_START MAN_AXIS_ROT_X
+#define MAN_AXIS_RANGE_ROT_END (MAN_AXIS_ROT_T + 1)
+
+ MAN_AXIS_SCALE_X,
+ MAN_AXIS_SCALE_Y,
+ MAN_AXIS_SCALE_Z,
+ MAN_AXIS_SCALE_C,
+ MAN_AXIS_SCALE_XY,
+ MAN_AXIS_SCALE_YZ,
+ MAN_AXIS_SCALE_ZX,
+#define MAN_AXIS_RANGE_SCALE_START MAN_AXIS_SCALE_X
+#define MAN_AXIS_RANGE_SCALE_END (MAN_AXIS_SCALE_ZX + 1)
+
+ MAN_AXIS_LAST = MAN_AXIS_RANGE_SCALE_END,
+};
+
+/* axis types */
+enum {
+ MAN_AXES_ALL = 0,
+ MAN_AXES_TRANSLATE,
+ MAN_AXES_ROTATE,
+ MAN_AXES_SCALE,
+};
+
+typedef struct ManipulatorGroup {
+ bool all_hidden;
+
+ struct wmManipulator *manipulators[MAN_AXIS_LAST];
+} ManipulatorGroup;
+
struct TransformBounds {
float center[3]; /* Center for transform widget. */
float min[3], max[3]; /* Boundbox of selection for transform widget. */
+
+#ifdef USE_AXIS_BOUNDS
+ /* Normalized axis */
+ float axis[3][3];
+ float axis_min[3], axis_max[3];
+#endif
};
+/* -------------------------------------------------------------------- */
+/** \name Utilities
+ * \{ */
+
+/* loop over axes */
+#define MAN_ITER_AXES_BEGIN(axis, axis_idx) \
+ { \
+ wmManipulator *axis; \
+ int axis_idx; \
+ for (axis_idx = 0; axis_idx < MAN_AXIS_LAST; axis_idx++) { \
+ axis = manipulator_get_axis_from_index(man, axis_idx);
+
+#define MAN_ITER_AXES_END \
+ } \
+ } ((void)0)
+
+static wmManipulator *manipulator_get_axis_from_index(const ManipulatorGroup *man, const short axis_idx)
+{
+ BLI_assert(IN_RANGE_INCL(axis_idx, (float)MAN_AXIS_TRANS_X, (float)MAN_AXIS_LAST));
+ return man->manipulators[axis_idx];
+}
+
+static short manipulator_get_axis_type(const int axis_idx)
+{
+ if (axis_idx >= MAN_AXIS_RANGE_TRANS_START && axis_idx < MAN_AXIS_RANGE_TRANS_END) {
+ return MAN_AXES_TRANSLATE;
+ }
+ if (axis_idx >= MAN_AXIS_RANGE_ROT_START && axis_idx < MAN_AXIS_RANGE_ROT_END) {
+ return MAN_AXES_ROTATE;
+ }
+ if (axis_idx >= MAN_AXIS_RANGE_SCALE_START && axis_idx < MAN_AXIS_RANGE_SCALE_END) {
+ return MAN_AXES_SCALE;
+ }
+ BLI_assert(0);
+ return -1;
+}
+
+static uint manipulator_orientation_axis(const int axis_idx, bool *r_is_plane)
+{
+ switch (axis_idx) {
+ case MAN_AXIS_TRANS_YZ:
+ case MAN_AXIS_SCALE_YZ:
+ if (r_is_plane) {
+ *r_is_plane = true;
+ }
+ ATTR_FALLTHROUGH;
+ case MAN_AXIS_TRANS_X:
+ case MAN_AXIS_ROT_X:
+ case MAN_AXIS_SCALE_X:
+ return 0;
+
+ case MAN_AXIS_TRANS_ZX:
+ case MAN_AXIS_SCALE_ZX:
+ if (r_is_plane) {
+ *r_is_plane = true;
+ }
+ ATTR_FALLTHROUGH;
+ case MAN_AXIS_TRANS_Y:
+ case MAN_AXIS_ROT_Y:
+ case MAN_AXIS_SCALE_Y:
+ return 1;
+
+ case MAN_AXIS_TRANS_XY:
+ case MAN_AXIS_SCALE_XY:
+ if (r_is_plane) {
+ *r_is_plane = true;
+ }
+ ATTR_FALLTHROUGH;
+ case MAN_AXIS_TRANS_Z:
+ case MAN_AXIS_ROT_Z:
+ case MAN_AXIS_SCALE_Z:
+ return 2;
+ }
+ return 3;
+}
+
+static bool manipulator_is_axis_visible(
+ const View3D *v3d, const RegionView3D *rv3d,
+ const float idot[3], const int axis_type, const int axis_idx)
+{
+ bool is_plane = false;
+ const uint aidx_norm = manipulator_orientation_axis(axis_idx, &is_plane);
+ /* don't draw axis perpendicular to the view */
+ if (aidx_norm < 3) {
+ float idot_axis = idot[aidx_norm];
+ if (is_plane) {
+ idot_axis = 1.0f - idot_axis;
+ }
+ if (idot_axis < TW_AXIS_DOT_MIN) {
+ return false;
+ }
+ }
+
+ if ((axis_type == MAN_AXES_TRANSLATE && !(v3d->twtype & V3D_MANIP_TRANSLATE)) ||
+ (axis_type == MAN_AXES_ROTATE && !(v3d->twtype & V3D_MANIP_ROTATE)) ||
+ (axis_type == MAN_AXES_SCALE && !(v3d->twtype & V3D_MANIP_SCALE)))
+ {
+ return false;
+ }
+
+ switch (axis_idx) {
+ case MAN_AXIS_TRANS_X:
+ return (rv3d->twdrawflag & MAN_TRANS_X);
+ case MAN_AXIS_TRANS_Y:
+ return (rv3d->twdrawflag & MAN_TRANS_Y);
+ case MAN_AXIS_TRANS_Z:
+ return (rv3d->twdrawflag & MAN_TRANS_Z);
+ case MAN_AXIS_TRANS_C:
+ return (rv3d->twdrawflag & MAN_TRANS_C);
+ case MAN_AXIS_ROT_X:
+ return (rv3d->twdrawflag & MAN_ROT_X);
+ case MAN_AXIS_ROT_Y:
+ return (rv3d->twdrawflag & MAN_ROT_Y);
+ case MAN_AXIS_ROT_Z:
+ return (rv3d->twdrawflag & MAN_ROT_Z);
+ case MAN_AXIS_ROT_C:
+ case MAN_AXIS_ROT_T:
+ return (rv3d->twdrawflag & MAN_ROT_C);
+ case MAN_AXIS_SCALE_X:
+ return (rv3d->twdrawflag & MAN_SCALE_X);
+ case MAN_AXIS_SCALE_Y:
+ return (rv3d->twdrawflag & MAN_SCALE_Y);
+ case MAN_AXIS_SCALE_Z:
+ return (rv3d->twdrawflag & MAN_SCALE_Z);
+ case MAN_AXIS_SCALE_C:
+ return (rv3d->twdrawflag & MAN_SCALE_C && (v3d->twtype & V3D_MANIP_TRANSLATE) == 0);
+ case MAN_AXIS_TRANS_XY:
+ return (rv3d->twdrawflag & MAN_TRANS_X &&
+ rv3d->twdrawflag & MAN_TRANS_Y &&
+ (v3d->twtype & V3D_MANIP_ROTATE) == 0);
+ case MAN_AXIS_TRANS_YZ:
+ return (rv3d->twdrawflag & MAN_TRANS_Y &&
+ rv3d->twdrawflag & MAN_TRANS_Z &&
+ (v3d->twtype & V3D_MANIP_ROTATE) == 0);
+ case MAN_AXIS_TRANS_ZX:
+ return (rv3d->twdrawflag & MAN_TRANS_Z &&
+ rv3d->twdrawflag & MAN_TRANS_X &&
+ (v3d->twtype & V3D_MANIP_ROTATE) == 0);
+ case MAN_AXIS_SCALE_XY:
+ return (rv3d->twdrawflag & MAN_SCALE_X &&
+ rv3d->twdrawflag & MAN_SCALE_Y &&
+ (v3d->twtype & V3D_MANIP_TRANSLATE) == 0 &&
+ (v3d->twtype & V3D_MANIP_ROTATE) == 0);
+ case MAN_AXIS_SCALE_YZ:
+ return (rv3d->twdrawflag & MAN_SCALE_Y &&
+ rv3d->twdrawflag & MAN_SCALE_Z &&
+ (v3d->twtype & V3D_MANIP_TRANSLATE) == 0 &&
+ (v3d->twtype & V3D_MANIP_ROTATE) == 0);
+ case MAN_AXIS_SCALE_ZX:
+ return (rv3d->twdrawflag & MAN_SCALE_Z &&
+ rv3d->twdrawflag & MAN_SCALE_X &&
+ (v3d->twtype & V3D_MANIP_TRANSLATE) == 0 &&
+ (v3d->twtype & V3D_MANIP_ROTATE) == 0);
+ }
+ return false;
+}
+
+static void manipulator_get_axis_color(
+ const int axis_idx, const float idot[3],
+ float r_col[4], float r_col_hi[4])
+{
+ /* alpha values for normal/highlighted states */
+ const float alpha = 0.6f;
+ const float alpha_hi = 1.0f;
+ float alpha_fac;
+
+ bool is_plane = false;
+ const int axis_idx_norm = manipulator_orientation_axis(axis_idx, &is_plane);
+ /* get alpha fac based on axis angle, to fade axis out when hiding it because it points towards view */
+ if (axis_idx_norm < 3) {
+ float idot_axis = idot[axis_idx_norm];
+ if (is_plane) {
+ idot_axis = 1.0f - idot_axis;
+ }
+ alpha_fac = (idot_axis > TW_AXIS_DOT_MAX) ?
+ 1.0f : (idot_axis < TW_AXIS_DOT_MIN) ?
+ 0.0f : ((idot_axis - TW_AXIS_DOT_MIN) / (TW_AXIS_DOT_MAX - TW_AXIS_DOT_MIN));
+ }
+ else {
+ /* trackball rotation axis is a special case, we only draw a slight overlay */
+ alpha_fac = (axis_idx == MAN_AXIS_ROT_T) ? 0.1f : 1.0f;
+ }
+
+ switch (axis_idx) {
+ case MAN_AXIS_TRANS_X:
+ case MAN_AXIS_ROT_X:
+ case MAN_AXIS_SCALE_X:
+ case MAN_AXIS_TRANS_YZ:
+ case MAN_AXIS_SCALE_YZ:
+ UI_GetThemeColor4fv(TH_AXIS_X, r_col);
+ break;
+ case MAN_AXIS_TRANS_Y:
+ case MAN_AXIS_ROT_Y:
+ case MAN_AXIS_SCALE_Y:
+ case MAN_AXIS_TRANS_ZX:
+ case MAN_AXIS_SCALE_ZX:
+ UI_GetThemeColor4fv(TH_AXIS_Y, r_col);
+ break;
+ case MAN_AXIS_TRANS_Z:
+ case MAN_AXIS_ROT_Z:
+ case MAN_AXIS_SCALE_Z:
+ case MAN_AXIS_TRANS_XY:
+ case MAN_AXIS_SCALE_XY:
+ UI_GetThemeColor4fv(TH_AXIS_Z, r_col);
+ break;
+ case MAN_AXIS_TRANS_C:
+ case MAN_AXIS_ROT_C:
+ case MAN_AXIS_SCALE_C:
+ case MAN_AXIS_ROT_T:
+ copy_v4_fl(r_col, 1.0f);
+ break;
+ }
+
+ copy_v4_v4(r_col_hi, r_col);
+
+ r_col[3] = alpha * alpha_fac;
+ r_col_hi[3] = alpha_hi * alpha_fac;
+}
+
+static void manipulator_get_axis_constraint(const int axis_idx, int r_axis[3])
+{
+ zero_v3_int(r_axis);
+
+ switch (axis_idx) {
+ case MAN_AXIS_TRANS_X:
+ case MAN_AXIS_ROT_X:
+ case MAN_AXIS_SCALE_X:
+ r_axis[0] = 1;
+ break;
+ case MAN_AXIS_TRANS_Y:
+ case MAN_AXIS_ROT_Y:
+ case MAN_AXIS_SCALE_Y:
+ r_axis[1] = 1;
+ break;
+ case MAN_AXIS_TRANS_Z:
+ case MAN_AXIS_ROT_Z:
+ case MAN_AXIS_SCALE_Z:
+ r_axis[2] = 1;
+ break;
+ case MAN_AXIS_TRANS_XY:
+ case MAN_AXIS_SCALE_XY:
+ r_axis[0] = r_axis[1] = 1;
+ break;
+ case MAN_AXIS_TRANS_YZ:
+ case MAN_AXIS_SCALE_YZ:
+ r_axis[1] = r_axis[2] = 1;
+ break;
+ case MAN_AXIS_TRANS_ZX:
+ case MAN_AXIS_SCALE_ZX:
+ r_axis[2] = r_axis[0] = 1;
+ break;
+ default:
+ break;
+ }
+}
+
+
+/* **************** Preparation Stuff **************** */
+
/* transform widget center calc helper for below */
static void calc_tw_center(struct TransformBounds *tbounds, const float co[3])
{
minmax_v3v3_v3(tbounds->min, tbounds->max, co);
add_v3_v3(tbounds->center, co);
+
+#ifdef USE_AXIS_BOUNDS
+ for (int i = 0; i < 3; i++) {
+ const float d = dot_v3v3(tbounds->axis[i], co);
+ tbounds->axis_min[i] = min_ff(d, tbounds->axis_min[i]);
+ tbounds->axis_max[i] = max_ff(d, tbounds->axis_max[i]);
+ }
+#endif
}
static void protectflag_to_drawflags(short protectflag, short *drawflags)
@@ -261,16 +584,19 @@ bool gimbal_axis(Object *ob, float gmat[3][3])
/* centroid, boundbox, of selection */
/* returns total items selected */
-static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbounds)
+static int calc_manipulator_stats(
+ const bContext *C, bool use_only_center,
+ struct TransformBounds *tbounds)
{
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
Base *base;
- Object *ob = OBACT;
+ Object *ob = OBACT(sl);
bGPdata *gpd = CTX_data_gpencil_data(C);
const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE));
int a, totsel = 0;
@@ -278,12 +604,104 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
/* transform widget matrix */
unit_m4(rv3d->twmat);
+#ifdef USE_AXIS_BOUNDS
+ unit_m3(rv3d->tw_axis_matrix);
+ zero_v3(rv3d->tw_axis_min);
+ zero_v3(rv3d->tw_axis_max);
+#endif
+
rv3d->twdrawflag = 0xFFFF;
+ /* global, local or normal orientation?
+ * if we could check 'totsel' now, this should be skipped with no selection. */
+ if (ob && !is_gp_edit) {
+
+ switch (v3d->twmode) {
+
+ case V3D_MANIP_GLOBAL:
+ {
+ break; /* nothing to do */
+ }
+ case V3D_MANIP_GIMBAL:
+ {
+ float mat[3][3];
+ if (gimbal_axis(ob, mat)) {
+ copy_m4_m3(rv3d->twmat, mat);
+ break;
+ }
+ /* if not gimbal, fall through to normal */
+ ATTR_FALLTHROUGH;
+ }
+ case V3D_MANIP_NORMAL:
+ {
+ if (obedit || ob->mode & OB_MODE_POSE) {
+ float mat[3][3];
+ ED_getTransformOrientationMatrix(C, mat, v3d->around);
+ copy_m4_m3(rv3d->twmat, mat);
+ break;
+ }
+ /* no break we define 'normal' as 'local' in Object mode */
+ ATTR_FALLTHROUGH;
+ }
+ case V3D_MANIP_LOCAL:
+ {
+ if (ob->mode & OB_MODE_POSE) {
+ /* each bone moves on its own local axis, but to avoid confusion,
+ * use the active pones axis for display [#33575], this works as expected on a single bone
+ * and users who select many bones will understand whats going on and what local means
+ * when they start transforming */
+ float mat[3][3];
+ ED_getTransformOrientationMatrix(C, mat, v3d->around);
+ copy_m4_m3(rv3d->twmat, mat);
+ break;
+ }
+ copy_m4_m4(rv3d->twmat, ob->obmat);
+ normalize_m4(rv3d->twmat);
+ break;
+ }
+ case V3D_MANIP_VIEW:
+ {
+ float mat[3][3];
+ copy_m3_m4(mat, rv3d->viewinv);
+ normalize_m3(mat);
+ copy_m4_m3(rv3d->twmat, mat);
+ break;
+ }
+ case V3D_MANIP_CUSTOM:
+ {
+ TransformOrientation *custom_orientation = BKE_workspace_transform_orientation_find(
+ CTX_wm_workspace(C), v3d->custom_orientation_index);
+ float mat[3][3];
+
+ if (applyTransformOrientation(custom_orientation, mat, NULL)) {
+ copy_m4_m3(rv3d->twmat, mat);
+ }
+ break;
+ }
+ }
+ }
+
/* transform widget centroid/center */
INIT_MINMAX(tbounds->min, tbounds->max);
zero_v3(tbounds->center);
+#ifdef USE_AXIS_BOUNDS
+ copy_m3_m4(tbounds->axis, rv3d->twmat);
+ if (ob && ob->mode & OB_MODE_EDIT) {
+ float diff_mat[3][3];
+ copy_m3_m4(diff_mat, ob->obmat);
+ normalize_m3(diff_mat);
+ invert_m3(diff_mat);
+ mul_m3_m3m3(tbounds->axis, tbounds->axis, diff_mat);
+ normalize_m3(tbounds->axis);
+ }
+
+ for (int i = 0; i < 3; i++) {
+ tbounds->axis_min[i] = +FLT_MAX;
+ tbounds->axis_max[i] = -FLT_MAX;
+ }
+#endif
+
if (is_gp_edit) {
float diff_mat[4][4];
float fpt[3];
@@ -330,13 +748,11 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
/* selection center */
if (totsel) {
- mul_v3_fl(tbounds->center, 1.0f / (float)totsel);
+ mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */
}
}
else if (obedit) {
ob = obedit;
- if ((ob->lay & v3d->lay) == 0) return 0;
-
if (obedit->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMEditSelection ese;
@@ -442,15 +858,11 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
}
else {
if (bezt->f1 & SELECT) {
- calc_tw_center(
- tbounds,
- bezt->vec[(v3d->around == V3D_AROUND_LOCAL_ORIGINS) ? 1 : 0]);
+ calc_tw_center(tbounds, bezt->vec[(v3d->around == V3D_AROUND_LOCAL_ORIGINS) ? 1 : 0]);
totsel++;
}
if (bezt->f3 & SELECT) {
- calc_tw_center(
- tbounds,
- bezt->vec[(v3d->around == V3D_AROUND_LOCAL_ORIGINS) ? 1 : 2]);
+ calc_tw_center(tbounds, bezt->vec[(v3d->around == V3D_AROUND_LOCAL_ORIGINS) ? 1 : 2]);
totsel++;
}
}
@@ -512,7 +924,7 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
/* selection center */
if (totsel) {
- mul_v3_fl(tbounds->center, 1.0f / (float)totsel);
+ mul_v3_fl(tbounds->center, 1.0f / (float)totsel); // centroid!
mul_m4_v3(obedit->obmat, tbounds->center);
mul_m4_v3(obedit->obmat, tbounds->min);
mul_m4_v3(obedit->obmat, tbounds->max);
@@ -523,8 +935,6 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
int mode = TFM_ROTATION; // mislead counting bones... bah. We don't know the manipulator mode, could be mixed
bool ok = false;
- if ((ob->lay & v3d->lay) == 0) return 0;
-
if ((v3d->around == V3D_AROUND_ACTIVE) && (pchan = BKE_pose_channel_active(ob))) {
/* doesn't check selection or visibility intentionally */
Bone *bone = pchan->bone;
@@ -552,7 +962,7 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
}
if (ok) {
- mul_v3_fl(tbounds->center, 1.0f / (float)totsel);
+ mul_v3_fl(tbounds->center, 1.0f / (float)totsel); // centroid!
mul_m4_v3(ob->obmat, tbounds->center);
mul_m4_v3(ob->obmat, tbounds->min);
mul_m4_v3(ob->obmat, tbounds->max);
@@ -562,7 +972,7 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
/* pass */
}
else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) {
- PTCacheEdit *edit = PE_get_current(scene, ob);
+ PTCacheEdit *edit = PE_get_current(scene, sl, ob);
PTCacheEditPoint *point;
PTCacheEditKey *ek;
int k;
@@ -582,20 +992,30 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
/* selection center */
if (totsel)
- mul_v3_fl(tbounds->center, 1.0f / (float)totsel);
+ mul_v3_fl(tbounds->center, 1.0f / (float)totsel); // centroid!
}
}
else {
/* we need the one selected object, if its not active */
- ob = OBACT;
- if (ob && !(ob->flag & SELECT)) ob = NULL;
+ base = BASACT(sl);
+ ob = OBACT(sl);
+ if (base && ((base->flag & BASE_SELECTED) == 0)) ob = NULL;
- for (base = scene->base.first; base; base = base->next) {
- if (TESTBASELIB(v3d, base)) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if (TESTBASELIB(base)) {
if (ob == NULL)
ob = base->object;
- calc_tw_center(tbounds, base->object->obmat[3]);
+ if (use_only_center || base->object->bb == NULL) {
+ calc_tw_center(tbounds, base->object->obmat[3]);
+ }
+ else {
+ for (uint j = 0; j < 8; j++) {
+ float co[3];
+ mul_v3_m4v3(co, base->object->obmat, base->object->bb->vec[j]);
+ calc_tw_center(tbounds, co);
+ }
+ }
protectflag_to_drawflags(base->object->protectflag, &rv3d->twdrawflag);
totsel++;
}
@@ -603,1378 +1023,598 @@ static int calc_manipulator_stats(const bContext *C, struct TransformBounds *tbo
/* selection center */
if (totsel) {
- mul_v3_fl(tbounds->center, 1.0f / (float)totsel);
+ mul_v3_fl(tbounds->center, 1.0f / (float)totsel); // centroid!
}
}
- /* global, local or normal orientation? */
- if (ob && totsel && !is_gp_edit) {
-
- switch (v3d->twmode) {
-
- case V3D_MANIP_GLOBAL:
- {
- break; /* nothing to do */
- }
- case V3D_MANIP_GIMBAL:
- {
- float mat[3][3];
- if (gimbal_axis(ob, mat)) {
- copy_m4_m3(rv3d->twmat, mat);
- break;
- }
- /* if not gimbal, fall through to normal */
- ATTR_FALLTHROUGH;
- }
- case V3D_MANIP_NORMAL:
- {
- if (obedit || ob->mode & OB_MODE_POSE) {
- float mat[3][3];
- ED_getTransformOrientationMatrix(C, mat, v3d->around);
- copy_m4_m3(rv3d->twmat, mat);
- break;
- }
- /* no break we define 'normal' as 'local' in Object mode */
- ATTR_FALLTHROUGH;
- }
- case V3D_MANIP_LOCAL:
- {
- if (ob->mode & OB_MODE_POSE) {
- /* each bone moves on its own local axis, but to avoid confusion,
- * use the active pones axis for display [#33575], this works as expected on a single bone
- * and users who select many bones will understand whats going on and what local means
- * when they start transforming */
- float mat[3][3];
- ED_getTransformOrientationMatrix(C, mat, v3d->around);
- copy_m4_m3(rv3d->twmat, mat);
- break;
- }
- copy_m4_m4(rv3d->twmat, ob->obmat);
- normalize_m4(rv3d->twmat);
- break;
- }
- case V3D_MANIP_VIEW:
- {
- float mat[3][3];
- copy_m3_m4(mat, rv3d->viewinv);
- normalize_m3(mat);
- copy_m4_m3(rv3d->twmat, mat);
- break;
- }
- default: /* V3D_MANIP_CUSTOM */
- {
- float mat[3][3];
- if (applyTransformOrientation(C, mat, NULL, v3d->twmode - V3D_MANIP_CUSTOM)) {
- copy_m4_m3(rv3d->twmat, mat);
- }
- break;
- }
- }
-
+ if (totsel == 0) {
+ unit_m4(rv3d->twmat);
+ }
+ else {
+#ifdef USE_AXIS_BOUNDS
+ copy_v3_v3(rv3d->tw_axis_min, tbounds->axis_min);
+ copy_v3_v3(rv3d->tw_axis_max, tbounds->axis_max);
+ copy_m3_m3(rv3d->tw_axis_matrix, tbounds->axis);
+#endif
}
return totsel;
}
-/* don't draw axis perpendicular to the view */
-static void test_manipulator_axis(const bContext *C)
+static void manipulator_get_idot(RegionView3D *rv3d, float r_idot[3])
{
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
float view_vec[3], axis_vec[3];
- float idot;
- int i;
-
- const int twdrawflag_axis[3] = {
- (MAN_TRANS_X | MAN_SCALE_X),
- (MAN_TRANS_Y | MAN_SCALE_Y),
- (MAN_TRANS_Z | MAN_SCALE_Z)};
-
ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], view_vec);
-
- for (i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++) {
normalize_v3_v3(axis_vec, rv3d->twmat[i]);
- rv3d->tw_idot[i] = idot = 1.0f - fabsf(dot_v3v3(view_vec, axis_vec));
- if (idot < TW_AXIS_DOT_MIN) {
- rv3d->twdrawflag &= ~twdrawflag_axis[i];
- }
+ r_idot[i] = 1.0f - fabsf(dot_v3v3(view_vec, axis_vec));
}
}
-
-/* ******************** DRAWING STUFFIES *********** */
-
-static float screen_aligned(RegionView3D *rv3d, float mat[4][4])
-{
- glTranslate3fv(mat[3]);
-
- /* sets view screen aligned */
- glRotatef(-360.0f * saacos(rv3d->viewquat[0]) / (float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
-
- return len_v3(mat[0]); /* draw scale */
-}
-
-
-/* radring = radius of doughnut rings
- * radhole = radius hole
- * start = starting segment (based on nrings)
- * end = end segment
- * nsides = amount of points in ring
- * nrigns = amount of rings
- */
-static void partial_doughnut(float radring, float radhole, int start, int end, int nsides, int nrings)
+static void manipulator_prepare_mat(
+ const bContext *C, View3D *v3d, RegionView3D *rv3d, const struct TransformBounds *tbounds)
{
- float theta, phi, theta1;
- float cos_theta, sin_theta;
- float cos_theta1, sin_theta1;
- float ring_delta, side_delta;
- int i, j, do_caps = true;
-
- if (start == 0 && end == nrings) do_caps = false;
-
- ring_delta = 2.0f * (float)M_PI / (float)nrings;
- side_delta = 2.0f * (float)M_PI / (float)nsides;
-
- theta = (float)M_PI + 0.5f * ring_delta;
- cos_theta = cosf(theta);
- sin_theta = sinf(theta);
-
- for (i = nrings - 1; i >= 0; i--) {
- theta1 = theta + ring_delta;
- cos_theta1 = cosf(theta1);
- sin_theta1 = sinf(theta1);
-
- if (do_caps && i == start) { // cap
- glBegin(GL_POLYGON);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- float cos_phi, sin_phi, dist;
-
- phi += side_delta;
- cos_phi = cosf(phi);
- sin_phi = sinf(phi);
- dist = radhole + radring * cos_phi;
-
- glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
- }
- glEnd();
- }
- if (i >= start && i <= end) {
- glBegin(GL_QUAD_STRIP);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- float cos_phi, sin_phi, dist;
-
- phi += side_delta;
- cos_phi = cosf(phi);
- sin_phi = sinf(phi);
- dist = radhole + radring * cos_phi;
-
- glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
- glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
+ Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+
+ switch (v3d->around) {
+ case V3D_AROUND_CENTER_BOUNDS:
+ case V3D_AROUND_ACTIVE:
+ {
+ bGPdata *gpd = CTX_data_gpencil_data(C);
+ Object *ob = OBACT(sl);
+
+ if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) &&
+ ((gpd == NULL) || !(gpd->flag & GP_DATA_STROKE_EDITMODE)) &&
+ (!(ob->mode & OB_MODE_POSE)))
+ {
+ copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
}
- glEnd();
- }
-
- if (do_caps && i == end) { // cap
- glBegin(GL_POLYGON);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- float cos_phi, sin_phi, dist;
-
- phi -= side_delta;
- cos_phi = cosf(phi);
- sin_phi = sinf(phi);
- dist = radhole + radring * cos_phi;
-
- glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
+ else {
+ mid_v3_v3v3(rv3d->twmat[3], tbounds->min, tbounds->max);
}
- glEnd();
+ break;
}
-
-
- theta = theta1;
- cos_theta = cos_theta1;
- sin_theta = sin_theta1;
- }
-}
-
-static char axisBlendAngle(float idot)
-{
- if (idot > TW_AXIS_DOT_MAX) {
- return 255;
- }
- else if (idot < TW_AXIS_DOT_MIN) {
- return 0;
- }
- else {
- return (char)(255.0f * (idot - TW_AXIS_DOT_MIN) / (TW_AXIS_DOT_MAX - TW_AXIS_DOT_MIN));
+ case V3D_AROUND_LOCAL_ORIGINS:
+ case V3D_AROUND_CENTER_MEAN:
+ copy_v3_v3(rv3d->twmat[3], tbounds->center);
+ break;
+ case V3D_AROUND_CURSOR:
+ copy_v3_v3(rv3d->twmat[3], ED_view3d_cursor3d_get(scene, v3d));
+ break;
}
}
-/* three colors can be set:
- * gray for ghosting
- * moving: in transform theme color
- * else the red/green/blue
+/**
+ * Sets up \a r_start and \a r_len to define arrow line range.
+ * Needed to adjust line drawing for combined manipulator axis types.
*/
-static void manipulator_setcolor(View3D *v3d, char axis, int colcode, unsigned char alpha)
-{
- unsigned char col[4] = {0};
- col[3] = alpha;
-
- if (colcode == MAN_GHOST) {
- col[3] = 70;
- }
- else if (colcode == MAN_MOVECOL) {
- UI_GetThemeColor3ubv(TH_TRANSFORM, col);
- }
- else {
- switch (axis) {
- case 'C':
- UI_GetThemeColor3ubv(TH_TRANSFORM, col);
- if (v3d->twmode == V3D_MANIP_LOCAL) {
- col[0] = col[0] > 200 ? 255 : col[0] + 55;
- col[1] = col[1] > 200 ? 255 : col[1] + 55;
- col[2] = col[2] > 200 ? 255 : col[2] + 55;
- }
- else if (v3d->twmode == V3D_MANIP_NORMAL) {
- col[0] = col[0] < 55 ? 0 : col[0] - 55;
- col[1] = col[1] < 55 ? 0 : col[1] - 55;
- col[2] = col[2] < 55 ? 0 : col[2] - 55;
- }
- break;
- case 'X':
- UI_GetThemeColor3ubv(TH_AXIS_X, col);
- break;
- case 'Y':
- UI_GetThemeColor3ubv(TH_AXIS_Y, col);
- break;
- case 'Z':
- UI_GetThemeColor3ubv(TH_AXIS_Z, col);
- break;
- default:
- BLI_assert(0);
- break;
- }
- }
-
- glColor4ubv(col);
-}
-
-static void manipulator_axis_order(RegionView3D *rv3d, int r_axis_order[3])
+static void manipulator_line_range(const View3D *v3d, const short axis_type, float *r_start, float *r_len)
{
- float axis_values[3];
- float vec[3];
-
- ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], vec);
+ const float ofs = 0.2f;
- axis_values[0] = -dot_v3v3(rv3d->twmat[0], vec);
- axis_values[1] = -dot_v3v3(rv3d->twmat[1], vec);
- axis_values[2] = -dot_v3v3(rv3d->twmat[2], vec);
+ *r_start = 0.2f;
+ *r_len = 1.0f;
- axis_sort_v3(axis_values, r_axis_order);
-}
-
-/* viewmatrix should have been set OK, also no shademode! */
-static void draw_manipulator_axes_single(View3D *v3d, RegionView3D *rv3d, int colcode,
- int flagx, int flagy, int flagz, int axis,
- const bool is_picksel)
-{
- switch (axis) {
- case 0:
- /* axes */
- if (flagx) {
- if (is_picksel) {
- if (flagx & MAN_SCALE_X) GPU_select_load_id(MAN_SCALE_X);
- else if (flagx & MAN_TRANS_X) GPU_select_load_id(MAN_TRANS_X);
- }
- else {
- manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->tw_idot[0]));
- }
- glBegin(GL_LINES);
- glVertex3f(0.2f, 0.0f, 0.0f);
- glVertex3f(1.0f, 0.0f, 0.0f);
- glEnd();
+ switch (axis_type) {
+ case MAN_AXES_TRANSLATE:
+ if (v3d->twtype & V3D_MANIP_SCALE) {
+ *r_start = *r_len - ofs + 0.075f;
}
- break;
- case 1:
- if (flagy) {
- if (is_picksel) {
- if (flagy & MAN_SCALE_Y) GPU_select_load_id(MAN_SCALE_Y);
- else if (flagy & MAN_TRANS_Y) GPU_select_load_id(MAN_TRANS_Y);
- }
- else {
- manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->tw_idot[1]));
- }
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.2f, 0.0f);
- glVertex3f(0.0f, 1.0f, 0.0f);
- glEnd();
+ if (v3d->twtype & V3D_MANIP_ROTATE) {
+ *r_len += ofs;
}
break;
- case 2:
- if (flagz) {
- if (is_picksel) {
- if (flagz & MAN_SCALE_Z) GPU_select_load_id(MAN_SCALE_Z);
- else if (flagz & MAN_TRANS_Z) GPU_select_load_id(MAN_TRANS_Z);
- }
- else {
- manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->tw_idot[2]));
- }
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.2f);
- glVertex3f(0.0f, 0.0f, 1.0f);
- glEnd();
+ case MAN_AXES_SCALE:
+ if (v3d->twtype & (V3D_MANIP_TRANSLATE | V3D_MANIP_ROTATE)) {
+ *r_len -= ofs + 0.025f;
}
break;
}
-}
-static void draw_manipulator_axes(View3D *v3d, RegionView3D *rv3d, int colcode,
- int flagx, int flagy, int flagz,
- const int axis_order[3], const bool is_picksel)
-{
- int i;
- for (i = 0; i < 3; i++) {
- draw_manipulator_axes_single(v3d, rv3d, colcode, flagx, flagy, flagz, axis_order[i], is_picksel);
- }
-}
-
-static void preOrthoFront(const bool ortho, float twmat[4][4], int axis)
-{
- if (ortho == false) {
- float omat[4][4];
- copy_m4_m4(omat, twmat);
- orthogonalize_m4(omat, axis);
- glPushMatrix();
- glMultMatrixf(omat);
- glFrontFace(is_negative_m4(omat) ? GL_CW : GL_CCW);
- }
-}
-
-static void postOrtho(const bool ortho)
-{
- if (ortho == false) {
- glPopMatrix();
- }
-}
-BLI_INLINE bool manipulator_rotate_is_visible(const int drawflags)
-{
- return (drawflags & (MAN_ROT_X | MAN_ROT_Y | MAN_ROT_Z));
+ *r_len -= *r_start;
}
-static void draw_manipulator_rotate(
- View3D *v3d, RegionView3D *rv3d, const int drawflags, const int combo,
- const bool is_moving, const bool is_picksel)
-{
- double plane[4];
- float matt[4][4];
- float size, unitmat[4][4];
- float cywid = 0.33f * 0.01f * (float)U.tw_handlesize;
- float cusize = cywid * 0.65f;
- int arcs = (G.debug_value != 2);
- const int colcode = (is_moving) ? MAN_MOVECOL : MAN_RGB;
- bool ortho;
-
- /* skip drawing if all axes are locked */
- if (manipulator_rotate_is_visible(drawflags) == false) return;
-
- /* Init stuff */
- glDisable(GL_DEPTH_TEST);
- unit_m4(unitmat);
-
- /* prepare for screen aligned draw */
- size = len_v3(rv3d->twmat[0]);
- glPushMatrix();
- glTranslate3fv(rv3d->twmat[3]);
-
- if (arcs) {
- /* clipplane makes nice handles, calc here because of multmatrix but with translate! */
- copy_v3db_v3fl(plane, rv3d->viewinv[2]);
- plane[3] = -0.02f * size; // clip just a bit more
- glClipPlane(GL_CLIP_PLANE0, plane);
- }
- /* sets view screen aligned */
- glRotatef(-360.0f * saacos(rv3d->viewquat[0]) / (float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
-
- /* Screen aligned help circle */
- if (arcs) {
- if (is_picksel == false) {
- UI_ThemeColorShade(TH_BACK, -30);
- drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
- }
- }
-
- /* Screen aligned trackball rot circle */
- if (drawflags & MAN_ROT_T) {
- if (is_picksel) GPU_select_load_id(MAN_ROT_T);
- else UI_ThemeColor(TH_TRANSFORM);
+/** \} */
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat);
- }
- /* Screen aligned view rot circle */
- if (drawflags & MAN_ROT_V) {
- if (is_picksel) GPU_select_load_id(MAN_ROT_V);
- else UI_ThemeColor(TH_TRANSFORM);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f * size, unitmat);
-
- if (is_moving) {
- float vec[3];
- vec[0] = 0; // XXX (float)(t->mouse.imval[0] - t->center2d[0]);
- vec[1] = 0; // XXX (float)(t->mouse.imval[1] - t->center2d[1]);
- vec[2] = 0.0f;
- normalize_v3_length(vec, 1.2f * size);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glVertex3fv(vec);
- glEnd();
- }
- }
- glPopMatrix();
-
-
- ortho = is_orthogonal_m4(rv3d->twmat);
-
- /* apply the transform delta */
- if (is_moving) {
- copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
- // XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat);
- if (ortho) {
- glMultMatrixf(matt);
- glFrontFace(is_negative_m4(matt) ? GL_CW : GL_CCW);
- }
- }
- else {
- if (ortho) {
- glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW);
- glMultMatrixf(rv3d->twmat);
- }
- }
+/* -------------------------------------------------------------------- */
+/** \name Transform Manipulator
+ * \{ */
- /* axes */
- if (arcs == 0) {
- if (!is_picksel) {
- if ((combo & V3D_MANIP_SCALE) == 0) {
- /* axis */
- if ((drawflags & MAN_ROT_X) || (is_moving && (drawflags & MAN_ROT_Z))) {
- preOrthoFront(ortho, rv3d->twmat, 2);
- manipulator_setcolor(v3d, 'X', colcode, 255);
- glBegin(GL_LINES);
- glVertex3f(0.2f, 0.0f, 0.0f);
- glVertex3f(1.0f, 0.0f, 0.0f);
- glEnd();
- postOrtho(ortho);
- }
- if ((drawflags & MAN_ROT_Y) || (is_moving && (drawflags & MAN_ROT_X))) {
- preOrthoFront(ortho, rv3d->twmat, 0);
- manipulator_setcolor(v3d, 'Y', colcode, 255);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.2f, 0.0f);
- glVertex3f(0.0f, 1.0f, 0.0f);
- glEnd();
- postOrtho(ortho);
- }
- if ((drawflags & MAN_ROT_Z) || (is_moving && (drawflags & MAN_ROT_Y))) {
- preOrthoFront(ortho, rv3d->twmat, 1);
- manipulator_setcolor(v3d, 'Z', colcode, 255);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.2f);
- glVertex3f(0.0f, 0.0f, 1.0f);
- glEnd();
- postOrtho(ortho);
- }
- }
- }
- }
-
- if (arcs == 0 && is_moving) {
-
- /* Z circle */
- if (drawflags & MAN_ROT_Z) {
- preOrthoFront(ortho, matt, 2);
- if (is_picksel) GPU_select_load_id(MAN_ROT_Z);
- else manipulator_setcolor(v3d, 'Z', colcode, 255);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- postOrtho(ortho);
- }
- /* X circle */
- if (drawflags & MAN_ROT_X) {
- preOrthoFront(ortho, matt, 0);
- if (is_picksel) GPU_select_load_id(MAN_ROT_X);
- else manipulator_setcolor(v3d, 'X', colcode, 255);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- postOrtho(ortho);
- }
- /* Y circle */
- if (drawflags & MAN_ROT_Y) {
- preOrthoFront(ortho, matt, 1);
- if (is_picksel) GPU_select_load_id(MAN_ROT_Y);
- else manipulator_setcolor(v3d, 'Y', colcode, 255);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- postOrtho(ortho);
- }
- }
- // donut arcs
- if (arcs) {
- glEnable(GL_CLIP_PLANE0);
-
- /* Z circle */
- if (drawflags & MAN_ROT_Z) {
- preOrthoFront(ortho, rv3d->twmat, 2);
- if (is_picksel) GPU_select_load_id(MAN_ROT_Z);
- else manipulator_setcolor(v3d, 'Z', colcode, 255);
- partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48);
- postOrtho(ortho);
- }
- /* X circle */
- if (drawflags & MAN_ROT_X) {
- preOrthoFront(ortho, rv3d->twmat, 0);
- if (is_picksel) GPU_select_load_id(MAN_ROT_X);
- else manipulator_setcolor(v3d, 'X', colcode, 255);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- postOrtho(ortho);
- }
- /* Y circle */
- if (drawflags & MAN_ROT_Y) {
- preOrthoFront(ortho, rv3d->twmat, 1);
- if (is_picksel) GPU_select_load_id(MAN_ROT_Y);
- else manipulator_setcolor(v3d, 'Y', colcode, 255);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- partial_doughnut(cusize / 4.0f, 1.0f, 0, 48, 8, 48);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- postOrtho(ortho);
- }
-
- glDisable(GL_CLIP_PLANE0);
- }
+static ManipulatorGroup *manipulatorgroup_init(wmManipulatorGroup *mgroup)
+{
+ ManipulatorGroup *man;
- if (arcs == 0) {
+ man = MEM_callocN(sizeof(ManipulatorGroup), "manipulator_data");
- /* Z handle on X axis */
- if (drawflags & MAN_ROT_Z) {
- preOrthoFront(ortho, rv3d->twmat, 2);
- glPushMatrix();
- if (is_picksel) GPU_select_load_id(MAN_ROT_Z);
- else manipulator_setcolor(v3d, 'Z', colcode, 255);
+ const wmManipulatorType *wt_arrow = WM_manipulatortype_find("MANIPULATOR_WT_arrow_3d", true);
+ const wmManipulatorType *wt_dial = WM_manipulatortype_find("MANIPULATOR_WT_dial_3d", true);
+ const wmManipulatorType *wt_prim = WM_manipulatortype_find("MANIPULATOR_WT_primitive_3d", true);
- partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64);
+#define MANIPULATOR_NEW_ARROW(v, draw_style) { \
+ man->manipulators[v] = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL); \
+ RNA_enum_set(man->manipulators[v]->ptr, "draw_style", draw_style); \
+} ((void)0)
+#define MANIPULATOR_NEW_DIAL(v, draw_options) { \
+ man->manipulators[v] = WM_manipulator_new_ptr(wt_dial, mgroup, NULL); \
+ RNA_enum_set(man->manipulators[v]->ptr, "draw_options", draw_options); \
+} ((void)0)
+#define MANIPULATOR_NEW_PRIM(v, draw_style) { \
+ man->manipulators[v] = WM_manipulator_new_ptr(wt_prim, mgroup, NULL); \
+ RNA_enum_set(man->manipulators[v]->ptr, "draw_style", draw_style); \
+} ((void)0)
- glPopMatrix();
- postOrtho(ortho);
- }
+ /* add/init widgets - order matters! */
+ MANIPULATOR_NEW_DIAL(MAN_AXIS_ROT_T, ED_MANIPULATOR_DIAL_DRAW_FLAG_FILL);
- /* Y handle on X axis */
- if (drawflags & MAN_ROT_Y) {
- preOrthoFront(ortho, rv3d->twmat, 1);
- glPushMatrix();
- if (is_picksel) GPU_select_load_id(MAN_ROT_Y);
- else manipulator_setcolor(v3d, 'Y', colcode, 255);
+ MANIPULATOR_NEW_DIAL(MAN_AXIS_SCALE_C, ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64);
+ MANIPULATOR_NEW_ARROW(MAN_AXIS_SCALE_X, ED_MANIPULATOR_ARROW_STYLE_BOX);
+ MANIPULATOR_NEW_ARROW(MAN_AXIS_SCALE_Y, ED_MANIPULATOR_ARROW_STYLE_BOX);
+ MANIPULATOR_NEW_ARROW(MAN_AXIS_SCALE_Z, ED_MANIPULATOR_ARROW_STYLE_BOX);
- glPopMatrix();
- postOrtho(ortho);
- }
+ MANIPULATOR_NEW_PRIM(MAN_AXIS_SCALE_XY, ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE);
+ MANIPULATOR_NEW_PRIM(MAN_AXIS_SCALE_YZ, ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE);
+ MANIPULATOR_NEW_PRIM(MAN_AXIS_SCALE_ZX, ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE);
- /* X handle on Z axis */
- if (drawflags & MAN_ROT_X) {
- preOrthoFront(ortho, rv3d->twmat, 0);
- glPushMatrix();
- if (is_picksel) GPU_select_load_id(MAN_ROT_X);
- else manipulator_setcolor(v3d, 'X', colcode, 255);
+ MANIPULATOR_NEW_DIAL(MAN_AXIS_ROT_X, ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP);
+ MANIPULATOR_NEW_DIAL(MAN_AXIS_ROT_Y, ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP);
+ MANIPULATOR_NEW_DIAL(MAN_AXIS_ROT_Z, ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_doughnut(0.7f * cusize, 1.0f, 31, 33, 8, 64);
+ /* init screen aligned widget last here, looks better, behaves better */
+ MANIPULATOR_NEW_DIAL(MAN_AXIS_ROT_C, ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP);
- glPopMatrix();
- postOrtho(ortho);
- }
+ MANIPULATOR_NEW_DIAL(MAN_AXIS_TRANS_C, ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP);
- }
+ MANIPULATOR_NEW_ARROW(MAN_AXIS_TRANS_X, ED_MANIPULATOR_ARROW_STYLE_NORMAL);
+ MANIPULATOR_NEW_ARROW(MAN_AXIS_TRANS_Y, ED_MANIPULATOR_ARROW_STYLE_NORMAL);
+ MANIPULATOR_NEW_ARROW(MAN_AXIS_TRANS_Z, ED_MANIPULATOR_ARROW_STYLE_NORMAL);
- /* restore */
- glLoadMatrixf(rv3d->viewmat);
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ MANIPULATOR_NEW_PRIM(MAN_AXIS_TRANS_XY, ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE);
+ MANIPULATOR_NEW_PRIM(MAN_AXIS_TRANS_YZ, ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE);
+ MANIPULATOR_NEW_PRIM(MAN_AXIS_TRANS_ZX, ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE);
+ return man;
}
-static void drawsolidcube(float size)
-{
- const float cube[8][3] = {
- {-1.0, -1.0, -1.0},
- {-1.0, -1.0, 1.0},
- {-1.0, 1.0, 1.0},
- {-1.0, 1.0, -1.0},
- { 1.0, -1.0, -1.0},
- { 1.0, -1.0, 1.0},
- { 1.0, 1.0, 1.0},
- { 1.0, 1.0, -1.0},
- };
- float n[3] = {0.0f};
-
- glPushMatrix();
- glScalef(size, size, size);
-
- glBegin(GL_QUADS);
- n[0] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- n[0] = 0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[1] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
- n[1] = 0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[0] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
- n[0] = 0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[1] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
- n[1] = 0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[2] = 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
- n[2] = 0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[2] = -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
- glEnd();
-
- glPopMatrix();
-}
-
-
-static void draw_manipulator_scale(
- View3D *v3d, RegionView3D *rv3d, const int drawflags, const int combo, const int colcode,
- const bool is_moving, const bool is_picksel)
+/**
+ * Custom handler for manipulator widgets
+ */
+static int manipulator_modal(
+ bContext *C, wmManipulator *widget, const wmEvent *UNUSED(event),
+ eWM_ManipulatorTweak UNUSED(tweak_flag))
{
- float cywid = 0.25f * 0.01f * (float)U.tw_handlesize;
- float cusize = cywid * 0.75f, dz;
- int axis_order[3] = {2, 0, 1};
- int i;
-
- /* when called while moving in mixed mode, do not draw when... */
- if ((drawflags & MAN_SCALE_C) == 0) return;
-
- manipulator_axis_order(rv3d, axis_order);
-
- glDisable(GL_DEPTH_TEST);
-
- /* not in combo mode */
- if ((combo & (V3D_MANIP_TRANSLATE | V3D_MANIP_ROTATE)) == 0) {
- float size, unitmat[4][4];
- int shift = 0; // XXX
-
- /* center circle, do not add to selection when shift is pressed (planar constraint) */
- if (is_picksel && shift == 0) GPU_select_load_id(MAN_SCALE_C);
- else manipulator_setcolor(v3d, 'C', colcode, 255);
+ const ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = sa->spacedata.first;
+ RegionView3D *rv3d = ar->regiondata;
+ struct TransformBounds tbounds;
- glPushMatrix();
- size = screen_aligned(rv3d, rv3d->twmat);
- unit_m4(unitmat);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat);
- glPopMatrix();
- dz = 1.0;
- }
- else {
- dz = 1.0f - 4.0f * cusize;
+ if (calc_manipulator_stats(C, true, &tbounds)) {
+ manipulator_prepare_mat(C, v3d, rv3d, &tbounds);
+ WM_manipulator_set_matrix_location(widget, rv3d->twmat[3]);
}
- if (is_moving) {
- float matt[4][4];
+ ED_region_tag_redraw(ar);
- copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
- // XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat);
- glMultMatrixf(matt);
- glFrontFace(is_negative_m4(matt) ? GL_CW : GL_CCW);
- }
- else {
- glMultMatrixf(rv3d->twmat);
- glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW);
- }
+ return OPERATOR_RUNNING_MODAL;
+}
- /* axis */
+static void WIDGETGROUP_manipulator_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ ManipulatorGroup *man = manipulatorgroup_init(mgroup);
+ struct {
+ wmOperatorType *translate, *rotate, *trackball, *resize;
+ } ot_store = {NULL};
- /* in combo mode, this is always drawn as first type */
- draw_manipulator_axes(v3d, rv3d, colcode,
- drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z,
- axis_order, is_picksel);
+ mgroup->customdata = man;
+ /* *** set properties for axes *** */
- for (i = 0; i < 3; i++) {
- switch (axis_order[i]) {
- case 0: /* X cube */
- if (drawflags & MAN_SCALE_X) {
- glTranslatef(dz, 0.0, 0.0);
- if (is_picksel) GPU_select_load_id(MAN_SCALE_X);
- else manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->tw_idot[0]));
- drawsolidcube(cusize);
- glTranslatef(-dz, 0.0, 0.0);
- }
+ MAN_ITER_AXES_BEGIN(axis, axis_idx)
+ {
+ const short axis_type = manipulator_get_axis_type(axis_idx);
+ int constraint_axis[3] = {1, 0, 0};
+ PointerRNA *ptr;
+
+ manipulator_get_axis_constraint(axis_idx, constraint_axis);
+
+ /* custom handler! */
+ WM_manipulator_set_fn_custom_modal(axis, manipulator_modal);
+
+ switch (axis_idx) {
+ case MAN_AXIS_TRANS_X:
+ case MAN_AXIS_TRANS_Y:
+ case MAN_AXIS_TRANS_Z:
+ case MAN_AXIS_SCALE_X:
+ case MAN_AXIS_SCALE_Y:
+ case MAN_AXIS_SCALE_Z:
+ WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH);
break;
- case 1: /* Y cube */
- if (drawflags & MAN_SCALE_Y) {
- glTranslatef(0.0, dz, 0.0);
- if (is_picksel) GPU_select_load_id(MAN_SCALE_Y);
- else manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->tw_idot[1]));
- drawsolidcube(cusize);
- glTranslatef(0.0, -dz, 0.0);
- }
+ case MAN_AXIS_ROT_X:
+ case MAN_AXIS_ROT_Y:
+ case MAN_AXIS_ROT_Z:
+ /* increased line width for better display */
+ WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH + 1.0f);
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_VALUE, true);
break;
- case 2: /* Z cube */
- if (drawflags & MAN_SCALE_Z) {
- glTranslatef(0.0, 0.0, dz);
- if (is_picksel) GPU_select_load_id(MAN_SCALE_Z);
- else manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->tw_idot[2]));
- drawsolidcube(cusize);
- glTranslatef(0.0, 0.0, -dz);
- }
+ case MAN_AXIS_TRANS_XY:
+ case MAN_AXIS_TRANS_YZ:
+ case MAN_AXIS_TRANS_ZX:
+ case MAN_AXIS_SCALE_XY:
+ case MAN_AXIS_SCALE_YZ:
+ case MAN_AXIS_SCALE_ZX:
+ {
+ const float ofs_ax = 11.0f;
+ const float ofs[3] = {ofs_ax, ofs_ax, 0.0f};
+ WM_manipulator_set_scale(axis, 0.07f);
+ WM_manipulator_set_matrix_offset_location(axis, ofs);
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_OFFSET_SCALE, true);
break;
- }
- }
-
-#if 0 // XXX
- /* if shiftkey, center point as last, for selectbuffer order */
- if (is_picksel) {
- int shift = 0; // XXX
-
- if (shift) {
- glTranslatef(0.0, -dz, 0.0);
- GPU_select_load_id(MAN_SCALE_C);
- /* TODO: set glPointSize before drawing center point */
- glBegin(GL_POINTS);
- glVertex3f(0.0, 0.0, 0.0);
- glEnd();
- }
- }
-#endif
-
- /* restore */
- glLoadMatrixf(rv3d->viewmat);
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
- glFrontFace(GL_CCW);
-}
-
-
-static void draw_cone(GLUquadricObj *qobj, float len, float width)
-{
- glTranslatef(0.0, 0.0, -0.5f * len);
- gluCylinder(qobj, width, 0.0, len, 8, 1);
- gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
- gluQuadricOrientation(qobj, GLU_OUTSIDE);
- glTranslatef(0.0, 0.0, 0.5f * len);
-}
-
-static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
-{
-
- width *= 0.8f; // just for beauty
-
- glTranslatef(0.0, 0.0, -0.5f * len);
- gluCylinder(qobj, width, width, len, 8, 1);
- gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
- gluQuadricOrientation(qobj, GLU_OUTSIDE);
- glTranslatef(0.0, 0.0, len);
- gluDisk(qobj, 0.0, width, 8, 1);
- glTranslatef(0.0, 0.0, -0.5f * len);
-}
-
-
-static void draw_manipulator_translate(
- View3D *v3d, RegionView3D *rv3d, int drawflags, int combo, int colcode,
- const bool UNUSED(is_moving), const bool is_picksel)
-{
- GLUquadricObj *qobj;
- float cylen = 0.01f * (float)U.tw_handlesize;
- float cywid = 0.25f * cylen, dz, size;
- float unitmat[4][4];
- int shift = 0; // XXX
- int axis_order[3] = {0, 1, 2};
- int i;
-
- /* when called while moving in mixed mode, do not draw when... */
- if ((drawflags & MAN_TRANS_C) == 0) return;
-
- manipulator_axis_order(rv3d, axis_order);
-
- // XXX if (moving) glTranslate3fv(t->vec);
- glDisable(GL_DEPTH_TEST);
-
- /* center circle, do not add to selection when shift is pressed (planar constraint) */
- if (is_picksel && shift == 0) GPU_select_load_id(MAN_TRANS_C);
- else manipulator_setcolor(v3d, 'C', colcode, 255);
-
- glPushMatrix();
- size = screen_aligned(rv3d, rv3d->twmat);
- unit_m4(unitmat);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f * size, unitmat);
- glPopMatrix();
-
- /* and now apply matrix, we move to local matrix drawing */
- glMultMatrixf(rv3d->twmat);
-
- /* axis */
- GPU_select_load_id(-1);
-
- // translate drawn as last, only axis when no combo with scale, or for ghosting
- if ((combo & V3D_MANIP_SCALE) == 0 || colcode == MAN_GHOST) {
- draw_manipulator_axes(v3d, rv3d, colcode,
- drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z,
- axis_order, is_picksel);
- }
-
-
- /* offset in combo mode, for rotate a bit more */
- if (combo & (V3D_MANIP_ROTATE)) dz = 1.0f + 2.0f * cylen;
- else if (combo & (V3D_MANIP_SCALE)) dz = 1.0f + 0.5f * cylen;
- else dz = 1.0f;
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
- for (i = 0; i < 3; i++) {
- switch (axis_order[i]) {
- case 0: /* Z Cone */
- if (drawflags & MAN_TRANS_Z) {
- glTranslatef(0.0, 0.0, dz);
- if (is_picksel) GPU_select_load_id(MAN_TRANS_Z);
- else manipulator_setcolor(v3d, 'Z', colcode, axisBlendAngle(rv3d->tw_idot[2]));
- draw_cone(qobj, cylen, cywid);
- glTranslatef(0.0, 0.0, -dz);
+ }
+ case MAN_AXIS_TRANS_C:
+ case MAN_AXIS_ROT_C:
+ case MAN_AXIS_SCALE_C:
+ case MAN_AXIS_ROT_T:
+ WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH);
+ if (axis_idx == MAN_AXIS_ROT_T) {
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_HOVER, true);
}
- break;
- case 1: /* X Cone */
- if (drawflags & MAN_TRANS_X) {
- glTranslatef(dz, 0.0, 0.0);
- if (is_picksel) GPU_select_load_id(MAN_TRANS_X);
- else manipulator_setcolor(v3d, 'X', colcode, axisBlendAngle(rv3d->tw_idot[0]));
- glRotatef(90.0, 0.0, 1.0, 0.0);
- draw_cone(qobj, cylen, cywid);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- glTranslatef(-dz, 0.0, 0.0);
+ else if (axis_idx == MAN_AXIS_ROT_C) {
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_VALUE, true);
}
- break;
- case 2: /* Y Cone */
- if (drawflags & MAN_TRANS_Y) {
- glTranslatef(0.0, dz, 0.0);
- if (is_picksel) GPU_select_load_id(MAN_TRANS_Y);
- else manipulator_setcolor(v3d, 'Y', colcode, axisBlendAngle(rv3d->tw_idot[1]));
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- draw_cone(qobj, cylen, cywid);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glTranslatef(0.0, -dz, 0.0);
+ else {
+ WM_manipulator_set_scale(axis, 0.2f);
}
break;
}
- }
-
- gluDeleteQuadric(qobj);
- glLoadMatrixf(rv3d->viewmat);
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
-
-}
-
-static void draw_manipulator_rotate_cyl(
- View3D *v3d, RegionView3D *rv3d, int drawflags, const int combo, const int colcode,
- const bool is_moving, const bool is_picksel)
-{
- GLUquadricObj *qobj;
- float size;
- float cylen = 0.01f * (float)U.tw_handlesize;
- float cywid = 0.25f * cylen;
- int axis_order[3] = {2, 0, 1};
- int i;
-
- /* skip drawing if all axes are locked */
- if (manipulator_rotate_is_visible(drawflags) == false) return;
-
- manipulator_axis_order(rv3d, axis_order);
-
- /* prepare for screen aligned draw */
- glPushMatrix();
- size = screen_aligned(rv3d, rv3d->twmat);
-
- glDisable(GL_DEPTH_TEST);
-
- qobj = gluNewQuadric();
-
- /* Screen aligned view rot circle */
- if (drawflags & MAN_ROT_V) {
- float unitmat[4][4];
-
- unit_m4(unitmat);
-
- if (is_picksel) GPU_select_load_id(MAN_ROT_V);
- UI_ThemeColor(TH_TRANSFORM);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f * size, unitmat);
-
- if (is_moving) {
- float vec[3];
- vec[0] = 0; // XXX (float)(t->mouse.imval[0] - t->center2d[0]);
- vec[1] = 0; // XXX (float)(t->mouse.imval[1] - t->center2d[1]);
- vec[2] = 0.0f;
- normalize_v3_length(vec, 1.2f * size);
- glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
- glVertex3fv(vec);
- glEnd();
- }
- }
- glPopMatrix();
-
- /* apply the transform delta */
- if (is_moving) {
- float matt[4][4];
- copy_m4_m4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
- // XXX if (t->flag & T_USES_MANIPULATOR) {
- // XXX mul_m4_m3m4(matt, t->mat, rv3d->twmat);
- // XXX }
- glMultMatrixf(matt);
- }
- else {
- glMultMatrixf(rv3d->twmat);
- }
-
- glFrontFace(is_negative_m4(rv3d->twmat) ? GL_CW : GL_CCW);
-
- /* axis */
- if (is_picksel == false) {
-
- // only draw axis when combo didn't draw scale axes
- if ((combo & V3D_MANIP_SCALE) == 0) {
- draw_manipulator_axes(v3d, rv3d, colcode,
- drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z,
- axis_order, is_picksel);
- }
-
- /* only has to be set when not in picking */
- gluQuadricDrawStyle(qobj, GLU_FILL);
- }
- for (i = 0; i < 3; i++) {
- switch (axis_order[i]) {
- case 0: /* X cylinder */
- if (drawflags & MAN_ROT_X) {
- glTranslatef(1.0, 0.0, 0.0);
- if (is_picksel) GPU_select_load_id(MAN_ROT_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor(v3d, 'X', colcode, 255);
- draw_cylinder(qobj, cylen, cywid);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- glTranslatef(-1.0, 0.0, 0.0);
+ switch (axis_type) {
+ case MAN_AXES_TRANSLATE:
+ if (ot_store.translate == NULL) {
+ ot_store.translate = WM_operatortype_find("TRANSFORM_OT_translate", true);
}
+ ptr = WM_manipulator_operator_set(axis, 0, ot_store.translate, NULL);
break;
- case 1: /* Y cylinder */
- if (drawflags & MAN_ROT_Y) {
- glTranslatef(0.0, 1.0, 0.0);
- if (is_picksel) GPU_select_load_id(MAN_ROT_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor(v3d, 'Y', colcode, 255);
- draw_cylinder(qobj, cylen, cywid);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glTranslatef(0.0, -1.0, 0.0);
+ case MAN_AXES_ROTATE:
+ {
+ wmOperatorType *ot_rotate;
+ if (axis_idx == MAN_AXIS_ROT_T) {
+ if (ot_store.trackball == NULL) {
+ ot_store.trackball = WM_operatortype_find("TRANSFORM_OT_trackball", true);
+ }
+ ot_rotate = ot_store.trackball;
+ }
+ else {
+ if (ot_store.rotate == NULL) {
+ ot_store.rotate = WM_operatortype_find("TRANSFORM_OT_rotate", true);
+ }
+ ot_rotate = ot_store.rotate;
}
+ ptr = WM_manipulator_operator_set(axis, 0, ot_rotate, NULL);
break;
- case 2: /* Z cylinder */
- if (drawflags & MAN_ROT_Z) {
- glTranslatef(0.0, 0.0, 1.0);
- if (is_picksel) GPU_select_load_id(MAN_ROT_Z);
- manipulator_setcolor(v3d, 'Z', colcode, 255);
- draw_cylinder(qobj, cylen, cywid);
- glTranslatef(0.0, 0.0, -1.0);
+ }
+ case MAN_AXES_SCALE:
+ {
+ if (ot_store.resize == NULL) {
+ ot_store.resize = WM_operatortype_find("TRANSFORM_OT_resize", true);
}
+ ptr = WM_manipulator_operator_set(axis, 0, ot_store.resize, NULL);
break;
+ }
}
- }
- /* restore */
-
- gluDeleteQuadric(qobj);
- glLoadMatrixf(rv3d->viewmat);
-
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ {
+ PropertyRNA *prop;
+ if ((prop = RNA_struct_find_property(ptr, "constraint_axis"))) {
+ RNA_property_boolean_set_array(ptr, prop, constraint_axis);
+ }
+ }
+ RNA_boolean_set(ptr, "release_confirm", 1);
+ }
+ MAN_ITER_AXES_END;
}
-
-/* ********************************************* */
-
-/* main call, does calc centers & orientation too */
-static int drawflags = 0xFFFF; // only for the calls below, belongs in scene...?
-
-void BIF_draw_manipulator(const bContext *C)
+static void WIDGETGROUP_manipulator_refresh(const bContext *C, wmManipulatorGroup *mgroup)
{
+ ManipulatorGroup *man = mgroup->customdata;
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
- int totsel;
+ struct TransformBounds tbounds;
- const bool is_picksel = false;
+ /* skip, we don't draw anything anyway */
+ if ((man->all_hidden = (calc_manipulator_stats(C, true, &tbounds) == 0)))
+ return;
- if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return;
+ manipulator_prepare_mat(C, v3d, rv3d, &tbounds);
- if ((v3d->twtype & (V3D_MANIP_TRANSLATE | V3D_MANIP_ROTATE | V3D_MANIP_SCALE)) == 0) return;
+ /* *** set properties for axes *** */
+ MAN_ITER_AXES_BEGIN(axis, axis_idx)
{
- struct TransformBounds tbounds;
- v3d->twflag &= ~V3D_DRAW_MANIPULATOR;
-
- totsel = calc_manipulator_stats(C, &tbounds);
- if (totsel == 0) return;
-
- v3d->twflag |= V3D_DRAW_MANIPULATOR;
-
- /* now we can define center */
- switch (v3d->around) {
- case V3D_AROUND_CENTER_BOUNDS:
- case V3D_AROUND_ACTIVE:
+ const short axis_type = manipulator_get_axis_type(axis_idx);
+ const int aidx_norm = manipulator_orientation_axis(axis_idx, NULL);
+
+ WM_manipulator_set_matrix_location(axis, rv3d->twmat[3]);
+
+ switch (axis_idx) {
+ case MAN_AXIS_TRANS_X:
+ case MAN_AXIS_TRANS_Y:
+ case MAN_AXIS_TRANS_Z:
+ case MAN_AXIS_SCALE_X:
+ case MAN_AXIS_SCALE_Y:
+ case MAN_AXIS_SCALE_Z:
{
- bGPdata *gpd = CTX_data_gpencil_data(C);
- Object *ob = OBACT;
+ float start_co[3] = {0.0f, 0.0f, 0.0f};
+ float len;
- if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) &&
- ((gpd == NULL) || !(gpd->flag & GP_DATA_STROKE_EDITMODE)) &&
- (ob && !(ob->mode & OB_MODE_POSE)))
- {
- copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
- }
- else {
- mid_v3_v3v3(rv3d->twmat[3], tbounds.min, tbounds.max);
- }
+ manipulator_line_range(v3d, axis_type, &start_co[2], &len);
+
+ WM_manipulator_set_matrix_rotation_from_z_axis(axis, rv3d->twmat[aidx_norm]);
+ RNA_float_set(axis->ptr, "length", len);
+ WM_manipulator_set_matrix_offset_location(axis, start_co);
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_OFFSET_SCALE, true);
break;
}
- case V3D_AROUND_LOCAL_ORIGINS:
- case V3D_AROUND_CENTER_MEAN:
- copy_v3_v3(rv3d->twmat[3], tbounds.center);
+ case MAN_AXIS_ROT_X:
+ case MAN_AXIS_ROT_Y:
+ case MAN_AXIS_ROT_Z:
+ WM_manipulator_set_matrix_rotation_from_z_axis(axis, rv3d->twmat[aidx_norm]);
break;
- case V3D_AROUND_CURSOR:
- copy_v3_v3(rv3d->twmat[3], ED_view3d_cursor3d_get(scene, v3d));
+ case MAN_AXIS_TRANS_XY:
+ case MAN_AXIS_TRANS_YZ:
+ case MAN_AXIS_TRANS_ZX:
+ case MAN_AXIS_SCALE_XY:
+ case MAN_AXIS_SCALE_YZ:
+ case MAN_AXIS_SCALE_ZX:
+ {
+ const float *y_axis = rv3d->twmat[aidx_norm - 1 < 0 ? 2 : aidx_norm - 1];
+ const float *z_axis = rv3d->twmat[aidx_norm];
+ WM_manipulator_set_matrix_rotation_from_yz_axis(axis, y_axis, z_axis);
break;
+ }
}
-
- mul_mat3_m4_fl(rv3d->twmat, ED_view3d_pixel_size(rv3d, rv3d->twmat[3]) * U.tw_size);
}
+ MAN_ITER_AXES_END;
+}
+
+static void WIDGETGROUP_manipulator_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ ManipulatorGroup *man = mgroup->customdata;
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = sa->spacedata.first;
+ RegionView3D *rv3d = ar->regiondata;
+ float idot[3];
/* when looking through a selected camera, the manipulator can be at the
* exact same position as the view, skip so we don't break selection */
- if (fabsf(mat4_to_scale(rv3d->twmat)) < 1e-7f)
+ if (man->all_hidden || fabsf(ED_view3d_pixel_size(rv3d, rv3d->twmat[3])) < 1e-6f) {
+ MAN_ITER_AXES_BEGIN(axis, axis_idx)
+ {
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_HIDDEN, true);
+ }
+ MAN_ITER_AXES_END;
return;
+ }
+ manipulator_get_idot(rv3d, idot);
- test_manipulator_axis(C);
- drawflags = rv3d->twdrawflag; /* set in calc_manipulator_stats */
-
- if (v3d->twflag & V3D_DRAW_MANIPULATOR) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glLineWidth(1.0f);
+ /* *** set properties for axes *** */
- if (v3d->twtype & V3D_MANIP_ROTATE) {
- if (G.debug_value == 3) {
- if (G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT))
- draw_manipulator_rotate_cyl(v3d, rv3d, drawflags, v3d->twtype, MAN_MOVECOL, true, is_picksel);
- else
- draw_manipulator_rotate_cyl(v3d, rv3d, drawflags, v3d->twtype, MAN_RGB, false, is_picksel);
- }
- else {
- draw_manipulator_rotate(v3d, rv3d, drawflags, v3d->twtype, false, is_picksel);
- }
- }
- if (v3d->twtype & V3D_MANIP_SCALE) {
- draw_manipulator_scale(v3d, rv3d, drawflags, v3d->twtype, MAN_RGB, false, is_picksel);
+ MAN_ITER_AXES_BEGIN(axis, axis_idx)
+ {
+ const short axis_type = manipulator_get_axis_type(axis_idx);
+ /* XXX maybe unset _HIDDEN flag on redraw? */
+ if (manipulator_is_axis_visible(v3d, rv3d, idot, axis_type, axis_idx)) {
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_HIDDEN, false);
}
- if (v3d->twtype & V3D_MANIP_TRANSLATE) {
- draw_manipulator_translate(v3d, rv3d, drawflags, v3d->twtype, MAN_RGB, false, is_picksel);
+ else {
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_HIDDEN, true);
+ continue;
}
- glDisable(GL_BLEND);
+ float color[4], color_hi[4];
+ manipulator_get_axis_color(axis_idx, idot, color, color_hi);
+ WM_manipulator_set_color(axis, color);
+ WM_manipulator_set_color_highlight(axis, color_hi);
+
+ switch (axis_idx) {
+ case MAN_AXIS_TRANS_C:
+ case MAN_AXIS_ROT_C:
+ case MAN_AXIS_SCALE_C:
+ case MAN_AXIS_ROT_T:
+ WM_manipulator_set_matrix_rotation_from_z_axis(axis, rv3d->viewinv[2]);
+ break;
+ }
}
+ MAN_ITER_AXES_END;
}
-static int manipulator_selectbuf(Scene *scene, ScrArea *sa, ARegion *ar, const int mval[2], float hotspot)
+static bool WIDGETGROUP_manipulator_poll(const struct bContext *C, struct wmManipulatorGroupType *UNUSED(wgt))
{
- View3D *v3d = sa->spacedata.first;
- RegionView3D *rv3d = ar->regiondata;
- rcti rect;
- GLuint buffer[64]; // max 4 items per select, so large enuf
- short hits;
- const bool is_picksel = true;
- const bool do_passes = GPU_select_query_check_active();
+ /* it's a given we only use this in 3D view */
+ const ScrArea *sa = CTX_wm_area(C);
+ const View3D *v3d = sa->spacedata.first;
- /* when looking through a selected camera, the manipulator can be at the
- * exact same position as the view, skip so we don't break selection */
- if (fabsf(mat4_to_scale(rv3d->twmat)) < 1e-7f)
- return 0;
+ if (((v3d->twflag & V3D_MANIPULATOR_DRAW) != 0) &&
+ ((v3d->twtype & (V3D_MANIP_TRANSLATE | V3D_MANIP_ROTATE | V3D_MANIP_SCALE)) != 0))
+ {
+ /* Don't show when tools have a manipulator. */
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ if (workspace->tool.manipulator_group[0] == '\0') {
+ return true;
+ }
+ }
+ return false;
+}
- rect.xmin = mval[0] - hotspot;
- rect.xmax = mval[0] + hotspot;
- rect.ymin = mval[1] - hotspot;
- rect.ymax = mval[1] + hotspot;
+void TRANSFORM_WGT_manipulator(wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Transform Manipulator";
+ wgt->idname = "TRANSFORM_WGT_manipulator";
- ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, &rect);
+ wgt->flag |= (WM_MANIPULATORGROUPTYPE_PERSISTENT |
+ WM_MANIPULATORGROUPTYPE_3D);
- if (do_passes)
- GPU_select_begin(buffer, 64, &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
- else
- GPU_select_begin(buffer, 64, &rect, GPU_SELECT_ALL, 0);
+ wgt->poll = WIDGETGROUP_manipulator_poll;
+ wgt->setup = WIDGETGROUP_manipulator_setup;
+ wgt->refresh = WIDGETGROUP_manipulator_refresh;
+ wgt->draw_prepare = WIDGETGROUP_manipulator_draw_prepare;
+}
- /* do the drawing */
- if (v3d->twtype & V3D_MANIP_ROTATE) {
- if (G.debug_value == 3) draw_manipulator_rotate_cyl(v3d, rv3d, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel);
- else draw_manipulator_rotate(v3d, rv3d, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, false, is_picksel);
- }
- if (v3d->twtype & V3D_MANIP_SCALE)
- draw_manipulator_scale(v3d, rv3d, MAN_SCALE_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel);
- if (v3d->twtype & V3D_MANIP_TRANSLATE)
- draw_manipulator_translate(v3d, rv3d, MAN_TRANS_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel);
+/** \} */
- hits = GPU_select_end();
- if (do_passes && (hits > 0)) {
- GPU_select_begin(buffer, 64, &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
+/* -------------------------------------------------------------------- */
+/** \name Scale Cage Manipulator
+ * \{ */
- /* do the drawing */
- if (v3d->twtype & V3D_MANIP_ROTATE) {
- if (G.debug_value == 3) draw_manipulator_rotate_cyl(v3d, rv3d, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel);
- else draw_manipulator_rotate(v3d, rv3d, MAN_ROT_C & rv3d->twdrawflag, v3d->twtype, false, is_picksel);
- }
- if (v3d->twtype & V3D_MANIP_SCALE)
- draw_manipulator_scale(v3d, rv3d, MAN_SCALE_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel);
- if (v3d->twtype & V3D_MANIP_TRANSLATE)
- draw_manipulator_translate(v3d, rv3d, MAN_TRANS_C & rv3d->twdrawflag, v3d->twtype, MAN_RGB, false, is_picksel);
+struct XFormCageWidgetGroup {
+ wmManipulator *manipulator;
+};
- GPU_select_end();
+static bool WIDGETGROUP_xform_cage_poll(const bContext *C, wmManipulatorGroupType *wgt)
+{
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ if (!STREQ(wgt->idname, workspace->tool.manipulator_group)) {
+ WM_manipulator_group_type_unlink_delayed_ptr(wgt);
+ return false;
}
+ return true;
+}
- ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, NULL);
+static void WIDGETGROUP_xform_cage_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ struct XFormCageWidgetGroup *xmgroup = MEM_mallocN(sizeof(struct XFormCageWidgetGroup), __func__);
+ const wmManipulatorType *wt_cage = WM_manipulatortype_find("MANIPULATOR_WT_cage_3d", true);
+ xmgroup->manipulator = WM_manipulator_new_ptr(wt_cage, mgroup, NULL);
+ wmManipulator *mpr = xmgroup->manipulator;
- if (hits == 1) return buffer[3];
- else if (hits > 1) {
- GLuint val, dep, mindep = 0, mindeprot = 0, minval = 0, minvalrot = 0;
- int a;
+ RNA_enum_set(mpr->ptr, "transform",
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE |
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE);
- /* we compare the hits in buffer, but value centers highest */
- /* we also store the rotation hits separate (because of arcs) and return hits on other widgets if there are */
+ mpr->color[0] = 1;
+ mpr->color_hi[0]=1;
- for (a = 0; a < hits; a++) {
- dep = buffer[4 * a + 1];
- val = buffer[4 * a + 3];
+ mgroup->customdata = xmgroup;
- if (val == MAN_TRANS_C) {
- return MAN_TRANS_C;
- }
- else if (val == MAN_SCALE_C) {
- return MAN_SCALE_C;
- }
- else {
- if (val & MAN_ROT_C) {
- if (minvalrot == 0 || dep < mindeprot) {
- mindeprot = dep;
- minvalrot = val;
- }
- }
- else {
- if (minval == 0 || dep < mindep) {
- mindep = dep;
- minval = val;
+ {
+ wmOperatorType *ot_resize = WM_operatortype_find("TRANSFORM_OT_resize", true);
+ PointerRNA *ptr;
+
+ /* assign operator */
+ PropertyRNA *prop_release_confirm = NULL;
+ PropertyRNA *prop_constraint_axis = NULL;
+
+ int i = ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z;
+ for (int x = 0; x < 3; x++) {
+ for (int y = 0; y < 3; y++) {
+ for (int z = 0; z < 3; z++) {
+ int constraint[3] = {x != 1, y != 1, z != 1};
+ ptr = WM_manipulator_operator_set(mpr, i, ot_resize, NULL);
+ if (prop_release_confirm == NULL) {
+ prop_release_confirm = RNA_struct_find_property(ptr, "release_confirm");
+ prop_constraint_axis = RNA_struct_find_property(ptr, "constraint_axis");
}
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ RNA_property_boolean_set_array(ptr, prop_constraint_axis, constraint);
+ i++;
}
}
}
-
- if (minval)
- return minval;
- else
- return minvalrot;
}
- return 0;
}
-static const char *manipulator_get_operator_name(int man_val)
+static void WIDGETGROUP_xform_cage_refresh(const bContext *C, wmManipulatorGroup *mgroup)
{
- if (man_val & MAN_TRANS_C) {
- return "TRANSFORM_OT_translate";
- }
- else if (man_val == MAN_ROT_T) {
- return "TRANSFORM_OT_trackball";
- }
- else if (man_val & MAN_ROT_C) {
- return "TRANSFORM_OT_rotate";
- }
- else if (man_val & MAN_SCALE_C) {
- return "TRANSFORM_OT_resize";
- }
-
- return NULL;
-}
-
-/* return 0; nothing happened */
-int BIF_do_manipulator(bContext *C, const struct wmEvent *event, wmOperator *op)
-{
- Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
ARegion *ar = CTX_wm_region(C);
- int constraint_axis[3] = {0, 0, 0};
- int val;
- const bool use_planar = RNA_boolean_get(op->ptr, "use_planar_constraint");
-
- if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0;
- if (!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0;
-
- /* Force orientation */
- RNA_enum_set(op->ptr, "constraint_orientation", v3d->twmode);
-
- // find the hotspots first test narrow hotspot
- val = manipulator_selectbuf(scene, sa, ar, event->mval, 0.5f * (float)U.tw_hotspot);
- if (val) {
- wmOperatorType *ot;
- PointerRNA props_ptr;
- PropertyRNA *prop;
- const char *opname;
-
- // drawflags still global, for drawing call above
- drawflags = manipulator_selectbuf(scene, sa, ar, event->mval, 0.2f * (float)U.tw_hotspot);
- if (drawflags == 0) drawflags = val;
-
- /* Planar constraint doesn't make sense for rotation, give other keymaps a chance */
- if ((drawflags & MAN_ROT_C) && use_planar) {
- return 0;
- }
+ RegionView3D *rv3d = ar->regiondata;
- opname = manipulator_get_operator_name(drawflags);
- ot = WM_operatortype_find(opname, true);
- WM_operator_properties_create_ptr(&props_ptr, ot);
+ struct XFormCageWidgetGroup *xmgroup = mgroup->customdata;
+ wmManipulator *mpr = xmgroup->manipulator;
- if (drawflags & MAN_TRANS_C) {
- switch (drawflags) {
- case MAN_TRANS_C:
- break;
- case MAN_TRANS_X:
- if (use_planar) {
- constraint_axis[1] = 1;
- constraint_axis[2] = 1;
- }
- else
- constraint_axis[0] = 1;
- break;
- case MAN_TRANS_Y:
- if (use_planar) {
- constraint_axis[0] = 1;
- constraint_axis[2] = 1;
- }
- else
- constraint_axis[1] = 1;
- break;
- case MAN_TRANS_Z:
- if (use_planar) {
- constraint_axis[0] = 1;
- constraint_axis[1] = 1;
- }
- else
- constraint_axis[2] = 1;
- break;
- }
- RNA_boolean_set_array(&props_ptr, "constraint_axis", constraint_axis);
- }
- else if (drawflags & MAN_SCALE_C) {
- switch (drawflags) {
- case MAN_SCALE_X:
- if (use_planar) {
- constraint_axis[1] = 1;
- constraint_axis[2] = 1;
- }
- else
- constraint_axis[0] = 1;
- break;
- case MAN_SCALE_Y:
- if (use_planar) {
- constraint_axis[0] = 1;
- constraint_axis[2] = 1;
- }
- else
- constraint_axis[1] = 1;
- break;
- case MAN_SCALE_Z:
- if (use_planar) {
- constraint_axis[0] = 1;
- constraint_axis[1] = 1;
+ struct TransformBounds tbounds;
+
+ if ((calc_manipulator_stats(C, false, &tbounds) == 0) ||
+ equals_v3v3(rv3d->tw_axis_min, rv3d->tw_axis_max))
+ {
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, true);
+ }
+ else {
+ manipulator_prepare_mat(C, v3d, rv3d, &tbounds);
+
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
+
+ float dims[3];
+ sub_v3_v3v3(dims, rv3d->tw_axis_max, rv3d->tw_axis_min);
+ RNA_float_set_array(mpr->ptr, "dimensions", dims);
+ mul_v3_fl(dims, 0.5f);
+
+ copy_m4_m3(mpr->matrix_offset, rv3d->tw_axis_matrix);
+ mid_v3_v3v3(mpr->matrix_offset[3], rv3d->tw_axis_max, rv3d->tw_axis_min);
+ mul_m3_v3(rv3d->tw_axis_matrix, mpr->matrix_offset[3]);
+
+ PropertyRNA *prop_center_override = NULL;
+ float center[3];
+ float center_global[3];
+ int i = ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z;
+ for (int x = 0; x < 3; x++) {
+ center[0] = (float)(1 - x) * dims[0];
+ for (int y = 0; y < 3; y++) {
+ center[1] = (float)(1 - y) * dims[1];
+ for (int z = 0; z < 3; z++) {
+ center[2] = (float)(1 - z) * dims[2];
+ struct wmManipulatorOpElem *mpop = WM_manipulator_operator_get(mpr, i);
+ if (prop_center_override == NULL) {
+ prop_center_override = RNA_struct_find_property(&mpop->ptr, "center_override");
}
- else
- constraint_axis[2] = 1;
- break;
- }
- RNA_boolean_set_array(&props_ptr, "constraint_axis", constraint_axis);
- }
- else if (drawflags == MAN_ROT_T) {
- /* pass */
- }
- else if (drawflags & MAN_ROT_C) {
- switch (drawflags) {
- case MAN_ROT_X:
- constraint_axis[0] = 1;
- break;
- case MAN_ROT_Y:
- constraint_axis[1] = 1;
- break;
- case MAN_ROT_Z:
- constraint_axis[2] = 1;
- break;
+ mul_v3_m4v3(center_global, mpr->matrix_offset, center);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, center_global);
+ i++;
+ }
}
- RNA_boolean_set_array(&props_ptr, "constraint_axis", constraint_axis);
}
+ }
+}
- /* pass operator properties on to transform operators */
- prop = RNA_struct_find_property(op->ptr, "use_accurate");
- if (RNA_property_is_set(op->ptr, prop)) {
- RNA_property_boolean_set(&props_ptr, prop, RNA_property_boolean_get(op->ptr, prop));
- }
- prop = RNA_struct_find_property(op->ptr, "release_confirm");
- if (RNA_property_is_set(op->ptr, prop)) {
- RNA_property_boolean_set(&props_ptr, prop, RNA_property_boolean_get(op->ptr, prop));
- }
- prop = RNA_struct_find_property(op->ptr, "constraint_orientation");
- if (RNA_property_is_set(op->ptr, prop)) {
- RNA_property_enum_set(&props_ptr, prop, RNA_property_enum_get(op->ptr, prop));
- }
+static void WIDGETGROUP_xform_cage_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ struct XFormCageWidgetGroup *xmgroup = mgroup->customdata;
+ wmManipulator *mpr = xmgroup->manipulator;
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
- WM_operator_properties_free(&props_ptr);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Object *ob = OBACT(sl);
+ if (ob && ob->mode & OB_MODE_EDIT) {
+ copy_m4_m4(mpr->matrix_space, ob->obmat);
+ }
+ else {
+ unit_m4(mpr->matrix_space);
}
- /* after transform, restore drawflags */
- drawflags = 0xFFFF;
+}
+
+void VIEW3D_WGT_xform_cage(wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Transform Cage";
+ wgt->idname = "VIEW3D_WGT_xform_cage";
+
+ wgt->flag |= (WM_MANIPULATORGROUPTYPE_3D |
+ WM_MANIPULATORGROUPTYPE_DEPTH_3D);
+
+ wgt->mmap_params.spaceid = SPACE_VIEW3D;
+ wgt->mmap_params.regionid = RGN_TYPE_WINDOW;
- return val;
+ wgt->poll = WIDGETGROUP_xform_cage_poll;
+ wgt->setup = WIDGETGROUP_xform_cage_setup;
+ wgt->refresh = WIDGETGROUP_xform_cage_refresh;
+ wgt->draw_prepare = WIDGETGROUP_xform_cage_draw_prepare;
}
+/** \} */
diff --git a/source/blender/editors/transform/transform_manipulator2d.c b/source/blender/editors/transform/transform_manipulator2d.c
new file mode 100644
index 00000000000..6e2d0d8c5c0
--- /dev/null
+++ b/source/blender/editors/transform/transform_manipulator2d.c
@@ -0,0 +1,383 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/transform/transform_manipulator2d.c
+ * \ingroup edtransform
+ *
+ * \name 2D Transform Manipulator
+ *
+ * Used for UV/Image Editor
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_context.h"
+#include "BKE_editmesh.h"
+
+#include "RNA_access.h"
+
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm.h" /* XXX */
+
+#include "ED_image.h"
+#include "ED_screen.h"
+#include "ED_uvedit.h"
+#include "ED_manipulator_library.h"
+
+#include "transform.h" /* own include */
+
+/* axes as index */
+enum {
+ MAN2D_AXIS_TRANS_X = 0,
+ MAN2D_AXIS_TRANS_Y,
+
+ MAN2D_AXIS_LAST,
+};
+
+typedef struct ManipulatorGroup2D {
+ wmManipulator *translate_x,
+ *translate_y;
+
+ wmManipulator *cage;
+
+ /* Current origin in view space, used to update widget origin for possible view changes */
+ float origin[2];
+ float min[2];
+ float max[2];
+
+} ManipulatorGroup2D;
+
+
+/* **************** Utilities **************** */
+
+/* loop over axes */
+#define MAN2D_ITER_AXES_BEGIN(axis, axis_idx) \
+ { \
+ wmManipulator *axis; \
+ int axis_idx; \
+ for (axis_idx = 0; axis_idx < MAN2D_AXIS_LAST; axis_idx++) { \
+ axis = manipulator2d_get_axis_from_index(man, axis_idx);
+
+#define MAN2D_ITER_AXES_END \
+ } \
+ } ((void)0)
+
+static wmManipulator *manipulator2d_get_axis_from_index(const ManipulatorGroup2D *man, const short axis_idx)
+{
+ BLI_assert(IN_RANGE_INCL(axis_idx, (float)MAN2D_AXIS_TRANS_X, (float)MAN2D_AXIS_TRANS_Y));
+
+ switch (axis_idx) {
+ case MAN2D_AXIS_TRANS_X:
+ return man->translate_x;
+ case MAN2D_AXIS_TRANS_Y:
+ return man->translate_y;
+ }
+
+ return NULL;
+}
+
+static void manipulator2d_get_axis_color(const int axis_idx, float *r_col, float *r_col_hi)
+{
+ const float alpha = 0.6f;
+ const float alpha_hi = 1.0f;
+ int col_id;
+
+ switch (axis_idx) {
+ case MAN2D_AXIS_TRANS_X:
+ col_id = TH_AXIS_X;
+ break;
+ case MAN2D_AXIS_TRANS_Y:
+ col_id = TH_AXIS_Y;
+ break;
+ }
+
+ UI_GetThemeColor4fv(col_id, r_col);
+
+ copy_v4_v4(r_col_hi, r_col);
+ r_col[3] *= alpha;
+ r_col_hi[3] *= alpha_hi;
+}
+
+static ManipulatorGroup2D *manipulatorgroup2d_init(wmManipulatorGroup *mgroup)
+{
+ const wmManipulatorType *wt_arrow = WM_manipulatortype_find("MANIPULATOR_WT_arrow_2d", true);
+ const wmManipulatorType *wt_cage = WM_manipulatortype_find("MANIPULATOR_WT_cage_2d", true);
+
+ ManipulatorGroup2D *man = MEM_callocN(sizeof(ManipulatorGroup2D), __func__);
+
+ man->translate_x = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
+ man->translate_y = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
+ man->cage = WM_manipulator_new_ptr(wt_cage, mgroup, NULL);
+
+ RNA_enum_set(man->cage->ptr, "transform",
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE |
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE |
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE);
+
+ return man;
+}
+
+/**
+ * Calculates origin in view space, use with #manipulator2d_origin_to_region.
+ */
+static void manipulator2d_calc_bounds(const bContext *C, float *r_center, float *r_min, float *r_max)
+{
+ SpaceImage *sima = CTX_wm_space_image(C);
+ Image *ima = ED_space_image(sima);
+
+ float min_buf[2], max_buf[2];
+ if (r_min == NULL) {
+ r_min = min_buf;
+ }
+ if (r_max == NULL) {
+ r_max = max_buf;
+ }
+
+ if (!ED_uvedit_minmax(CTX_data_scene(C), ima, CTX_data_edit_object(C), r_min, r_max)) {
+ zero_v2(r_min);
+ zero_v2(r_max);
+ }
+ mid_v2_v2v2(r_center, r_min, r_max);
+}
+
+/**
+ * Convert origin (or any other point) from view to region space.
+ */
+BLI_INLINE void manipulator2d_origin_to_region(ARegion *ar, float *r_origin)
+{
+ UI_view2d_view_to_region_fl(&ar->v2d, r_origin[0], r_origin[1], &r_origin[0], &r_origin[1]);
+}
+
+/**
+ * Custom handler for manipulator widgets
+ */
+static int manipulator2d_modal(
+ bContext *C, wmManipulator *widget, const wmEvent *UNUSED(event),
+ eWM_ManipulatorTweak UNUSED(tweak_flag))
+{
+ ARegion *ar = CTX_wm_region(C);
+ float origin[3];
+
+ manipulator2d_calc_bounds(C, origin, NULL, NULL);
+ manipulator2d_origin_to_region(ar, origin);
+ WM_manipulator_set_matrix_location(widget, origin);
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+void ED_widgetgroup_manipulator2d_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ wmOperatorType *ot_translate = WM_operatortype_find("TRANSFORM_OT_translate", true);
+ ManipulatorGroup2D *man = manipulatorgroup2d_init(mgroup);
+ mgroup->customdata = man;
+
+ MAN2D_ITER_AXES_BEGIN(axis, axis_idx)
+ {
+ const float offset[3] = {0.0f, 0.2f};
+
+ float color[4], color_hi[4];
+ manipulator2d_get_axis_color(axis_idx, color, color_hi);
+
+ /* custom handler! */
+ WM_manipulator_set_fn_custom_modal(axis, manipulator2d_modal);
+ /* set up widget data */
+ RNA_float_set(axis->ptr, "angle", -M_PI_2 * axis_idx);
+ RNA_float_set(axis->ptr, "length", 0.8f);
+ WM_manipulator_set_matrix_offset_location(axis, offset);
+ WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH);
+ WM_manipulator_set_scale(axis, U.manipulator_size);
+ WM_manipulator_set_color(axis, color);
+ WM_manipulator_set_color_highlight(axis, color_hi);
+
+ /* assign operator */
+ PointerRNA *ptr = WM_manipulator_operator_set(axis, 0, ot_translate, NULL);
+ int constraint[3] = {0};
+ constraint[(axis_idx + 1) % 2] = 1;
+ if (RNA_struct_find_property(ptr, "constraint_axis"))
+ RNA_boolean_set_array(ptr, "constraint_axis", constraint);
+ RNA_boolean_set(ptr, "release_confirm", 1);
+ }
+ MAN2D_ITER_AXES_END;
+
+ {
+ wmOperatorType *ot_resize = WM_operatortype_find("TRANSFORM_OT_resize", true);
+ wmOperatorType *ot_rotate = WM_operatortype_find("TRANSFORM_OT_rotate", true);
+ PointerRNA *ptr;
+
+ /* assign operator */
+ ptr = WM_manipulator_operator_set(man->cage, 0, ot_translate, NULL);
+ RNA_boolean_set(ptr, "release_confirm", 1);
+
+ int constraint_x[3] = {1, 0, 0};
+ int constraint_y[3] = {0, 1, 0};
+
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X, ot_resize, NULL);
+ PropertyRNA *prop_release_confirm = RNA_struct_find_property(ptr, "release_confirm");
+ PropertyRNA *prop_constraint_axis = RNA_struct_find_property(ptr, "constraint_axis");
+ RNA_property_boolean_set_array(ptr, prop_constraint_axis, constraint_x);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X, ot_resize, NULL);
+ RNA_property_boolean_set_array(ptr, prop_constraint_axis, constraint_x);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y, ot_resize, NULL);
+ RNA_property_boolean_set_array(ptr, prop_constraint_axis, constraint_y);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y, ot_resize, NULL);
+ RNA_property_boolean_set_array(ptr, prop_constraint_axis, constraint_y);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y, ot_resize, NULL);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y, ot_resize, NULL);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y, ot_resize, NULL);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y, ot_resize, NULL);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ ptr = WM_manipulator_operator_set(man->cage, ED_MANIPULATOR_CAGE2D_PART_ROTATE, ot_rotate, NULL);
+ RNA_property_boolean_set(ptr, prop_release_confirm, true);
+ }
+}
+
+void ED_widgetgroup_manipulator2d_refresh(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ ManipulatorGroup2D *man = mgroup->customdata;
+ float origin[3];
+ manipulator2d_calc_bounds(C, origin, man->min, man->max);
+ copy_v2_v2(man->origin, origin);
+ bool show_cage = !equals_v2v2(man->min, man->max);
+
+ if (show_cage) {
+ man->cage->flag &= ~WM_MANIPULATOR_HIDDEN;
+ man->translate_x->flag |= WM_MANIPULATOR_HIDDEN;
+ man->translate_y->flag |= WM_MANIPULATOR_HIDDEN;
+ }
+ else {
+ man->cage->flag |= WM_MANIPULATOR_HIDDEN;
+ man->translate_x->flag &= ~WM_MANIPULATOR_HIDDEN;
+ man->translate_y->flag &= ~WM_MANIPULATOR_HIDDEN;
+ }
+
+ if (show_cage) {
+ wmManipulatorOpElem *mpop;
+ float mid[2];
+ const float *min = man->min;
+ const float *max = man->max;
+ mid_v2_v2v2(mid, min, max);
+
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X);
+ PropertyRNA *prop_center_override = RNA_struct_find_property(&mpop->ptr, "center_override");
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){max[0], mid[1], 0.0f});
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){min[0], mid[1], 0.0f});
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){mid[0], max[1], 0.0f});
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){mid[0], min[1], 0.0f});
+
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){max[0], max[1], 0.0f});
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){max[0], min[1], 0.0f});
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){min[0], max[1], 0.0f});
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){min[0], min[1], 0.0f});
+
+ mpop = WM_manipulator_operator_get(man->cage, ED_MANIPULATOR_CAGE2D_PART_ROTATE);
+ RNA_property_float_set_array(&mpop->ptr, prop_center_override, (float[3]){mid[0], mid[1], 0.0f});
+ }
+}
+
+void ED_widgetgroup_manipulator2d_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ ARegion *ar = CTX_wm_region(C);
+ ManipulatorGroup2D *man = mgroup->customdata;
+ float origin[3] = {UNPACK2(man->origin), 0.0f};
+ float origin_aa[3] = {UNPACK2(man->origin), 0.0f};
+
+ manipulator2d_origin_to_region(ar, origin);
+
+ MAN2D_ITER_AXES_BEGIN(axis, axis_idx)
+ {
+ WM_manipulator_set_matrix_location(axis, origin);
+ }
+ MAN2D_ITER_AXES_END;
+
+ UI_view2d_view_to_region_m4(&ar->v2d, man->cage->matrix_space);
+ WM_manipulator_set_matrix_offset_location(man->cage, origin_aa);
+ man->cage->matrix_offset[0][0] = (man->max[0] - man->min[0]);
+ man->cage->matrix_offset[1][1] = (man->max[1] - man->min[1]);
+}
+
+/* TODO (Julian)
+ * - Called on every redraw, better to do a more simple poll and check for selection in _refresh
+ * - UV editing only, could be expanded for other things.
+ */
+bool ED_widgetgroup_manipulator2d_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt))
+{
+ SpaceImage *sima = CTX_wm_space_image(C);
+ Object *obedit = CTX_data_edit_object(C);
+
+ if (ED_space_image_show_uvedit(sima, obedit)) {
+ Image *ima = ED_space_image(sima);
+ Scene *scene = CTX_data_scene(C);
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+
+ /* check if there's a selected poly */
+ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
+ if (!uvedit_face_visible_test(scene, ima, efa))
+ continue;
+
+ BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
+ if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 46bd83b5d35..ad855427ff1 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -160,11 +160,12 @@ const EnumPropertyItem rna_enum_transform_mode_types[] =
static int select_orientation_exec(bContext *C, wmOperator *op)
{
+ View3D *v3d = CTX_wm_view3d(C);
int orientation = RNA_enum_get(op->ptr, "orientation");
- BIF_selectTransformOrientationValue(C, orientation);
+ BIF_selectTransformOrientationValue(v3d, orientation);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
@@ -206,10 +207,9 @@ static void TRANSFORM_OT_select_orientation(struct wmOperatorType *ot)
static int delete_orientation_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
- int selected_index = (v3d->twmode - V3D_MANIP_CUSTOM);
- BIF_removeTransformOrientationIndex(C, selected_index);
-
+ BIF_removeTransformOrientationIndex(C, v3d->custom_orientation_index);
+
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, CTX_data_scene(C));
@@ -223,18 +223,12 @@ static int delete_orientation_invoke(bContext *C, wmOperator *op, const wmEvent
static int delete_orientation_poll(bContext *C)
{
- int selected_index = -1;
View3D *v3d = CTX_wm_view3d(C);
-
+
if (ED_operator_areaactive(C) == 0)
return 0;
-
-
- if (v3d) {
- selected_index = (v3d->twmode - V3D_MANIP_CUSTOM);
- }
-
- return selected_index >= 0;
+
+ return (v3d->twmode >= V3D_MANIP_CUSTOM) && (v3d->custom_orientation_index != -1);
}
static void TRANSFORM_OT_delete_orientation(struct wmOperatorType *ot)
@@ -1066,6 +1060,8 @@ void transform_keymap_for_space(wmKeyConfig *keyconf, wmKeyMap *keymap, int spac
kmi = WM_keymap_add_item(keymap, "WM_OT_context_menu_enum", TABKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.snap_element");
+ /* Will fall-through to texture-space transform. */
+ kmi = WM_keymap_add_item(keymap, "OBJECT_OT_transform_axis_target", TKEY, KM_PRESS, KM_SHIFT, 0);
kmi = WM_keymap_add_item(keymap, OP_TRANSLATION, TKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "texture_space", true);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 54959304d72..86f99c4fed2 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -38,6 +38,7 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_workspace_types.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
@@ -52,6 +53,7 @@
#include "BKE_report.h"
#include "BKE_main.h"
#include "BKE_screen.h"
+#include "BKE_workspace.h"
#include "BLT_translation.h"
@@ -63,14 +65,16 @@
void BIF_clearTransformOrientation(bContext *C)
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ ListBase *transform_orientations = BKE_workspace_transform_orientations_get(workspace);
View3D *v3d = CTX_wm_view3d(C);
- ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
- BLI_freelistN(transform_spaces);
+ BLI_freelistN(transform_orientations);
// Need to loop over all view3d
- if (v3d && v3d->twmode >= V3D_MANIP_CUSTOM) {
- v3d->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
+ if (v3d && v3d->twmode == V3D_MANIP_CUSTOM) {
+ v3d->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
+ v3d->custom_orientation_index = -1;
}
}
@@ -318,23 +322,24 @@ void BIF_createTransformOrientation(bContext *C, ReportList *reports,
TransformOrientation *addMatrixSpace(bContext *C, float mat[3][3],
const char *name, const bool overwrite)
{
- ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
TransformOrientation *ts = NULL;
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ ListBase *transform_orientations = BKE_workspace_transform_orientations_get(workspace);
char name_unique[sizeof(ts->name)];
if (overwrite) {
- ts = findOrientationName(transform_spaces, name);
+ ts = findOrientationName(transform_orientations, name);
}
else {
BLI_strncpy(name_unique, name, sizeof(name_unique));
- uniqueOrientationName(transform_spaces, name_unique);
+ uniqueOrientationName(transform_orientations, name_unique);
name = name_unique;
}
/* if not, create a new one */
if (ts == NULL) {
ts = MEM_callocN(sizeof(TransformOrientation), "UserTransSpace from matrix");
- BLI_addtail(transform_spaces, ts);
+ BLI_addtail(transform_orientations, ts);
BLI_strncpy(ts->name, name, sizeof(ts->name));
}
@@ -346,70 +351,55 @@ TransformOrientation *addMatrixSpace(bContext *C, float mat[3][3],
void BIF_removeTransformOrientation(bContext *C, TransformOrientation *target)
{
- Scene *scene = CTX_data_scene(C);
- ListBase *transform_spaces = &scene->transform_spaces;
- const int i = BLI_findindex(transform_spaces, target);
-
- if (i != -1) {
- Main *bmain = CTX_data_main(C);
- BKE_screen_view3d_main_twmode_remove(&bmain->screen, scene, i);
- BLI_freelinkN(transform_spaces, target);
- }
+ BKE_workspace_transform_orientation_remove(CTX_wm_workspace(C), target);
}
void BIF_removeTransformOrientationIndex(bContext *C, int index)
{
- ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
- TransformOrientation *ts = BLI_findlink(transform_spaces, index);
-
- if (ts) {
- BIF_removeTransformOrientation(C, ts);
- }
+ TransformOrientation *target = BKE_workspace_transform_orientation_find(CTX_wm_workspace(C), index);
+ BIF_removeTransformOrientation(C, target);
}
void BIF_selectTransformOrientation(bContext *C, TransformOrientation *target)
{
- ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
- const int i = BLI_findindex(transform_spaces, target);
+ int index = BKE_workspace_transform_orientation_get_index(CTX_wm_workspace(C), target);
+ View3D *v3d = CTX_wm_view3d(C);
- if (i != -1) {
- View3D *v3d = CTX_wm_view3d(C);
- v3d->twmode = V3D_MANIP_CUSTOM + i;
- }
+ BLI_assert(index != -1);
+
+ v3d->twmode = V3D_MANIP_CUSTOM;
+ v3d->custom_orientation_index = index;
}
-void BIF_selectTransformOrientationValue(bContext *C, int orientation)
+/**
+ * Activate a transform orientation in a 3D view based on an enum value.
+ *
+ * \param orientation: If this is #V3D_MANIP_CUSTOM or greater, the custom transform orientation
+ * with index \a orientation - #V3D_MANIP_CUSTOM gets activated.
+ */
+void BIF_selectTransformOrientationValue(View3D *v3d, int orientation)
{
- View3D *v3d = CTX_wm_view3d(C);
- if (v3d) /* currently using generic poll */
- v3d->twmode = orientation;
+ const bool is_custom = orientation >= V3D_MANIP_CUSTOM;
+
+ v3d->twmode = is_custom ? V3D_MANIP_CUSTOM : orientation;
+ v3d->custom_orientation_index = is_custom ? (orientation - V3D_MANIP_CUSTOM) : -1;
}
int BIF_countTransformOrientation(const bContext *C)
{
- ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
- return BLI_listbase_count(transform_spaces);
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ ListBase *transform_orientations = BKE_workspace_transform_orientations_get(workspace);
+ return BLI_listbase_count(transform_orientations);
}
-bool applyTransformOrientation(const bContext *C, float mat[3][3], char *r_name, int index)
+bool applyTransformOrientation(const TransformOrientation *ts, float r_mat[3][3], char *r_name)
{
- ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
- TransformOrientation *ts = BLI_findlink(transform_spaces, index);
-
- BLI_assert(index >= 0);
-
- if (ts) {
- if (r_name) {
- BLI_strncpy(r_name, ts->name, MAX_NAME);
- }
-
- copy_m3_m3(mat, ts->mat);
- return true;
- }
- else {
- /* invalid index, can happen sometimes */
- return false;
+ if (r_name) {
+ BLI_strncpy(r_name, ts->name, MAX_NAME);
}
+ copy_m3_m3(r_mat, ts->mat);
+
+ return true;
}
static int count_bone_select(bArmature *arm, ListBase *lb, const bool do_it)
@@ -492,8 +482,10 @@ void initTransformOrientation(bContext *C, TransInfo *t)
unit_m3(t->spacemtx);
}
break;
- default: /* V3D_MANIP_CUSTOM */
- if (applyTransformOrientation(C, t->spacemtx, t->spacename, t->current_orientation - V3D_MANIP_CUSTOM)) {
+ case V3D_MANIP_CUSTOM:
+ BLI_strncpy(t->spacename, t->custom_orientation->name, sizeof(t->spacename));
+
+ if (applyTransformOrientation(t->custom_orientation, t->spacemtx, t->spacename)) {
/* pass */
}
else {
@@ -586,10 +578,10 @@ static unsigned int bm_mesh_faces_select_get_n(BMesh *bm, BMVert **elems, const
int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3], const short around)
{
- Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
Base *base;
- Object *ob = OBACT;
+ Object *ob = OBACT(sl);
int result = ORIENTATION_NONE;
const bool activeOnly = (around == V3D_AROUND_ACTIVE);
@@ -1052,16 +1044,16 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
}
else {
/* we need the one selected object, if its not active */
- View3D *v3d = CTX_wm_view3d(C);
- ob = OBACT;
- if (ob && (ob->flag & SELECT)) {
+ base = BASACT(sl);
+ ob = OBACT(sl);
+ if (base && ((base->flag & BASE_SELECTED) != 0)) {
/* pass */
}
else {
/* first selected */
ob = NULL;
- for (base = scene->base.first; base; base = base->next) {
- if (TESTBASELIB(v3d, base)) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if (TESTBASELIB(base)) {
ob = base->object;
break;
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 45b8ca3749f..3a71800e9cd 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -49,7 +49,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
-#include "BIF_gl.h"
+#include "GPU_immediate.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
@@ -163,36 +163,42 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
invert_m4_m4(imat, rv3d->viewmat);
-
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+
for (p = t->tsnap.points.first; p; p = p->next) {
if (p == t->tsnap.selectedPoint) {
- glColor4ubv(selectedCol);
+ immUniformColor4ubv(selectedCol);
}
else {
- glColor4ubv(col);
+ immUniformColor4ubv(col);
}
- drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat);
+ imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat, pos);
}
if (t->tsnap.status & POINT_INIT) {
- glColor4ubv(activeCol);
+ immUniformColor4ubv(activeCol);
- drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
+ imm_drawcircball(t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat, pos);
}
/* draw normal if needed */
if (usingSnappingNormal(t) && validSnappingNormal(t)) {
- glColor4ubv(activeCol);
+ immUniformColor4ubv(activeCol);
- glBegin(GL_LINES);
- glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
- glVertex3f(t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
- t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
- t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
- glEnd();
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex3f(pos, t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
+ immVertex3f(pos, t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
+ t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
+ t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
+ immEnd();
}
-
+
+ immUnbindProgram();
+
if (v3d->zbuf)
glEnable(GL_DEPTH_TEST);
}
@@ -200,35 +206,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
else if (t->spacetype == SPACE_IMAGE) {
if (validSnap(t)) {
/* This will not draw, and Im nor sure why - campbell */
-#if 0
- float xuser_asp, yuser_asp;
- int wi, hi;
- float w, h;
-
- calc_image_view(G.sima, 'f'); // float
- myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
- glLoadIdentity();
-
- ED_space_image_get_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
- ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
- w = (((float)wi) / IMG_SIZE_FALLBACK) * G.sima->zoom * xuser_asp;
- h = (((float)hi) / IMG_SIZE_FALLBACK) * G.sima->zoom * yuser_asp;
-
- cpack(0xFFFFFF);
- glTranslate2fv(t->tsnap.snapPoint);
-
- //glRectf(0, 0, 1, 1);
-
- setlinestyle(0);
- cpack(0x0);
- fdrawline(-0.020 / w, 0, -0.1 / w, 0);
- fdrawline(0.1 / w, 0, 0.020 / w, 0);
- fdrawline(0, -0.020 / h, 0, -0.1 / h);
- fdrawline(0, 0.1 / h, 0, 0.020 / h);
-
- glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
- setlinestyle(0);
-#endif
+ /* TODO: see 2.7x for non-working code */
}
}
else if (t->spacetype == SPACE_NODE) {
@@ -241,23 +219,29 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
glEnable(GL_BLEND);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
for (p = t->tsnap.points.first; p; p = p->next) {
if (p == t->tsnap.selectedPoint) {
- glColor4ubv(selectedCol);
+ immUniformColor4ubv(selectedCol);
}
else {
- glColor4ubv(col);
+ immUniformColor4ubv(col);
}
- ED_node_draw_snap(&ar->v2d, p->co, size, 0);
+ ED_node_draw_snap(&ar->v2d, p->co, size, 0, pos);
}
if (t->tsnap.status & POINT_INIT) {
- glColor4ubv(activeCol);
+ immUniformColor4ubv(activeCol);
- ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder);
+ ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos);
}
-
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
}
}
@@ -519,8 +503,8 @@ static void initSnappingMode(TransInfo *t)
{
ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
- Scene *scene = t->scene;
- Base *base_act = scene->basact;
+ SceneLayer *sl = t->scene_layer;
+ Base *base_act = sl->basact;
if (t->spacetype == SPACE_NODE) {
/* force project off when not supported */
@@ -601,7 +585,7 @@ static void initSnappingMode(TransInfo *t)
if (t->spacetype == SPACE_VIEW3D) {
if (t->tsnap.object_context == NULL) {
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
- G.main, t->scene, 0,
+ G.main, t->scene, t->scene_layer, t->engine, 0,
t->ar, t->view);
ED_transform_snap_object_context_set_editmesh_callbacks(
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 737005ccf8b..135ea406d60 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -51,6 +51,9 @@
#include "BKE_editmesh.h"
#include "BKE_main.h"
#include "BKE_tracking.h"
+#include "BKE_context.h"
+
+#include "DEG_depsgraph.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
@@ -101,6 +104,8 @@ typedef struct SnapObjectData_EditMesh {
struct SnapObjectContext {
Main *bmain;
Scene *scene;
+ EvaluationContext eval_ctx;
+
int flag;
/* Optional: when performing screen-space projection.
@@ -155,7 +160,7 @@ static void iter_snap_objects(
IterSnapObjsCallback sob_callback,
void *data)
{
- Base *base_act = sctx->scene->basact;
+ Base *base_act = sctx->eval_ctx.scene_layer->basact;
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
* which makes the loop skip it, even the derived mesh will never change
*
@@ -165,17 +170,16 @@ static void iter_snap_objects(
sob_callback(sctx, false, base_act->object, base_act->object->obmat, data);
}
- for (Base *base = sctx->scene->base.first; base != NULL; base = base->next) {
- if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, base)) &&
- (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
- !((snap_select == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL))) ||
+ for (Base *base = sctx->eval_ctx.scene_layer->object_bases.first; base != NULL; base = base->next) {
+ if ((BASE_VISIBLE(base)) && (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
+ !((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) ||
(snap_select == SNAP_NOT_ACTIVE && base == base_act)))
{
bool use_obedit;
Object *obj = base->object;
if (obj->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
- ListBase *lb = object_duplilist(sctx->bmain->eval_ctx, sctx->scene, obj);
+ ListBase *lb = object_duplilist(&sctx->eval_ctx, sctx->scene, obj);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
use_obedit = obedit && dupli_ob->ob->data == obedit->data;
sob_callback(sctx, use_obedit, use_obedit ? obedit : dupli_ob->ob, dupli_ob->mat, data);
@@ -734,10 +738,10 @@ static bool raycastObj(
DerivedMesh *dm;
em = BKE_editmesh_from_object(ob);
if (em) {
- editbmesh_get_derived_cage_and_final(sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
+ editbmesh_get_derived_cage_and_final(&sctx->eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
}
else {
- dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(&sctx->eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
}
retval = raycastDerivedMesh(
sctx,
@@ -1947,10 +1951,10 @@ static bool snapObject(
DerivedMesh *dm;
em = BKE_editmesh_from_object(ob);
if (em) {
- editbmesh_get_derived_cage_and_final(sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
+ editbmesh_get_derived_cage_and_final(&sctx->eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
}
else {
- dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(&sctx->eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
}
retval = snapDerivedMesh(
sctx, snapdata, ob, dm, obmat,
@@ -2092,7 +2096,7 @@ static bool snapObjectsRay(
* \{ */
SnapObjectContext *ED_transform_snap_object_context_create(
- Main *bmain, Scene *scene, int flag)
+ Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag)
{
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
@@ -2101,6 +2105,8 @@ SnapObjectContext *ED_transform_snap_object_context_create(
sctx->bmain = bmain;
sctx->scene = scene;
+ DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, sl, engine, DAG_EVAL_VIEWPORT);
+
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
@@ -2108,11 +2114,11 @@ SnapObjectContext *ED_transform_snap_object_context_create(
}
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- Main *bmain, Scene *scene, int flag,
+ Main *bmain, Scene *scene, SceneLayer *sl, RenderEngineType *engine, int flag,
/* extra args for view3d */
const ARegion *ar, const View3D *v3d)
{
- SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, flag);
+ SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, sl, engine, flag);
sctx->use_v3d = true;
sctx->v3d_data.ar = ar;