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Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform_constraints.c54
-rw-r--r--source/blender/editors/transform/transform_convert_mask.c3
-rw-r--r--source/blender/editors/transform/transform_convert_mesh.c3
-rw-r--r--source/blender/editors/transform/transform_mode_edge_seq_slide.c27
-rw-r--r--source/blender/editors/transform/transform_mode_translate.c61
-rw-r--r--source/blender/editors/transform/transform_snap.c87
6 files changed, 90 insertions, 145 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 54a3ebb8c0c..0eaae7f17cd 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -163,41 +163,6 @@ void constraintNumInput(TransInfo *t, float vec[3])
}
}
-static void postConstraintChecks(TransInfo *t, float vec[3])
-{
- mul_m3_v3(t->spacemtx_inv, vec);
-
- transform_snap_increment(t, vec);
-
- if (t->flag & T_NULL_ONE) {
- if (!(t->con.mode & CON_AXIS0)) {
- vec[0] = 1.0f;
- }
-
- if (!(t->con.mode & CON_AXIS1)) {
- vec[1] = 1.0f;
- }
-
- if (!(t->con.mode & CON_AXIS2)) {
- vec[2] = 1.0f;
- }
- }
-
- if (applyNumInput(&t->num, vec)) {
- constraintNumInput(t, vec);
- removeAspectRatio(t, vec);
- }
-
- /* If `t->values` is operator param, use that directly but not if snapping is forced */
- if (t->flag & T_INPUT_IS_VALUES_FINAL && (t->tsnap.status & SNAP_FORCED) == 0) {
- copy_v3_v3(vec, t->values);
- constraintValuesFinal(t, vec);
- /* inverse transformation at the end */
- }
-
- mul_m3_v3(t->spacemtx, vec);
-}
-
static void viewAxisCorrectCenter(const TransInfo *t, float t_con_center[3])
{
if (t->spacetype == SPACE_VIEW3D) {
@@ -432,15 +397,22 @@ static void applyAxisConstraintVec(
{
copy_v3_v3(out, in);
if (!td && t->con.mode & CON_APPLY) {
+ bool is_snap_to_point = false, is_snap_to_edge = false, is_snap_to_face = false;
mul_m3_v3(t->con.pmtx, out);
- bool is_snap_to_edge = false, is_snap_to_face = false;
+
if (activeSnap(t)) {
- is_snap_to_edge = (t->tsnap.snapElem & SCE_SNAP_MODE_EDGE) != 0;
- is_snap_to_face = (t->tsnap.snapElem & SCE_SNAP_MODE_FACE) != 0;
+ if (validSnap(t)) {
+ is_snap_to_point = (t->tsnap.snapElem & SCE_SNAP_MODE_VERTEX) != 0;
+ is_snap_to_edge = (t->tsnap.snapElem & SCE_SNAP_MODE_EDGE) != 0;
+ is_snap_to_face = (t->tsnap.snapElem & SCE_SNAP_MODE_FACE) != 0;
+ }
+ else if (t->tsnap.snapElem & SCE_SNAP_MODE_GRID) {
+ is_snap_to_point = true;
+ }
}
/* With snap points, a projection is alright, no adjustments needed. */
- if (!validSnap(t) || is_snap_to_edge || is_snap_to_face) {
+ if (!is_snap_to_point || is_snap_to_edge || is_snap_to_face) {
const int dims = getConstraintSpaceDimension(t);
if (dims == 2) {
if (!is_zero_v3(out)) {
@@ -486,7 +458,6 @@ static void applyAxisConstraintVec(
}
}
}
- postConstraintChecks(t, out);
}
}
@@ -913,12 +884,11 @@ static void drawObjectConstraint(TransInfo *t)
* Without drawing the first light, users have little clue what they are doing.
*/
short options = DRAWLIGHT;
- int i;
float tmp_axismtx[3][3];
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
- for (i = 0; i < tc->data_len; i++, td++) {
+ for (int i = 0; i < tc->data_len; i++, td++) {
float co[3];
float(*axismtx)[3];
diff --git a/source/blender/editors/transform/transform_convert_mask.c b/source/blender/editors/transform/transform_convert_mask.c
index 6f34c49bdac..340f14c6800 100644
--- a/source/blender/editors/transform/transform_convert_mask.c
+++ b/source/blender/editors/transform/transform_convert_mask.c
@@ -138,12 +138,11 @@ static void MaskPointToTransData(Scene *scene,
invert_m3_m3(parent_inverse_matrix, parent_matrix);
if (is_prop_edit || is_sel_point) {
- int i;
tdm->point = point;
copy_m3_m3(tdm->vec, bezt->vec);
- for (i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++) {
copy_m3_m3(tdm->parent_matrix, parent_matrix);
copy_m3_m3(tdm->parent_inverse_matrix, parent_inverse_matrix);
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index 7ad54a56545..06ab60d992c 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -1296,6 +1296,9 @@ void mesh_customdatacorrect_init(TransInfo *t)
use_merge_group = (t->settings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT_KEEP_CONNECTED) != 0;
}
}
+ else {
+ return;
+ }
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
mesh_customdatacorrect_init_container(tc, use_merge_group);
diff --git a/source/blender/editors/transform/transform_mode_edge_seq_slide.c b/source/blender/editors/transform/transform_mode_edge_seq_slide.c
index 141f9acdeb4..d2474d78387 100644
--- a/source/blender/editors/transform/transform_mode_edge_seq_slide.c
+++ b/source/blender/editors/transform/transform_mode_edge_seq_slide.c
@@ -93,22 +93,29 @@ static void applySeqSlideValue(TransInfo *t, const float val[2])
static void applySeqSlide(TransInfo *t, const int mval[2])
{
char str[UI_MAX_DRAW_STR];
+ float values_final[3];
snapSequenceBounds(t, mval);
-
- if (t->con.mode & CON_APPLY) {
- float tvec[3];
- t->con.applyVec(t, NULL, NULL, t->values, tvec);
- copy_v3_v3(t->values_final, tvec);
+ if (applyNumInput(&t->num, values_final)) {
+ if (t->con.mode & CON_APPLY) {
+ if (t->con.mode & CON_AXIS0) {
+ /* Do nothing. */
+ }
+ else {
+ mul_v2_v2fl(values_final, t->spacemtx[1], values_final[0]);
+ }
+ }
+ }
+ else if (t->con.mode & CON_APPLY) {
+ t->con.applyVec(t, NULL, NULL, t->values, values_final);
}
else {
- // transform_snap_increment(t, t->values);
- applyNumInput(&t->num, t->values);
- copy_v3_v3(t->values_final, t->values);
+ copy_v2_v2(values_final, t->values);
}
- t->values_final[0] = floorf(t->values_final[0] + 0.5f);
- t->values_final[1] = floorf(t->values_final[1] + 0.5f);
+ values_final[0] = floorf(values_final[0] + 0.5f);
+ values_final[1] = floorf(values_final[1] + 0.5f);
+ copy_v2_v2(t->values_final, values_final);
headerSeqSlide(t, t->values_final, str);
applySeqSlideValue(t, t->values_final);
diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c
index 866b9d921c8..758a6d04f11 100644
--- a/source/blender/editors/transform/transform_mode_translate.c
+++ b/source/blender/editors/transform/transform_mode_translate.c
@@ -360,42 +360,49 @@ static void applyTranslation(TransInfo *t, const int UNUSED(mval[2]))
if (t->flag & T_INPUT_IS_VALUES_FINAL) {
mul_v3_m3v3(global_dir, t->spacemtx, t->values);
}
+ else if (applyNumInput(&t->num, global_dir)) {
+ if (t->con.mode & CON_APPLY) {
+ if (t->con.mode & CON_AXIS0) {
+ /* Do nothing. */
+ }
+ else if (t->con.mode & CON_AXIS1) {
+ mul_v3_v3fl(global_dir, t->spacemtx[1], global_dir[0]);
+ }
+ else if (t->con.mode & CON_AXIS2) {
+ mul_v3_v3fl(global_dir, t->spacemtx[2], global_dir[0]);
+ }
+ }
+ }
else {
copy_v3_v3(global_dir, t->values);
- if (applyNumInput(&t->num, global_dir)) {
- removeAspectRatio(t, global_dir);
+
+ t->tsnap.snapElem = 0;
+ applySnapping(t, global_dir);
+ transform_snap_grid(t, global_dir);
+
+ if (t->con.mode & CON_APPLY) {
+ float in[3];
+ copy_v3_v3(in, global_dir);
+ t->con.applyVec(t, NULL, NULL, in, global_dir);
}
- else {
- applySnapping(t, global_dir);
- if (!validSnap(t) && !(t->con.mode & CON_APPLY)) {
- float dist_sq = FLT_MAX;
- if (transform_snap_grid(t, global_dir)) {
- dist_sq = len_squared_v3v3(t->values, global_dir);
- }
+ float incr_dir[3];
+ mul_v3_m3v3(incr_dir, t->spacemtx_inv, global_dir);
+ if (transform_snap_increment(t, incr_dir)) {
+ mul_v3_m3v3(incr_dir, t->spacemtx, incr_dir);
- /* Check the snap distance to the initial value to work with mixed snap. */
- float increment_loc[3];
- copy_v3_v3(increment_loc, t->values);
- if (transform_snap_increment(t, increment_loc)) {
- if ((dist_sq == FLT_MAX) || (len_squared_v3v3(t->values, increment_loc) < dist_sq)) {
- copy_v3_v3(global_dir, increment_loc);
- }
- }
+ /* Test for mixed snap with grid. */
+ float snap_dist_sq = FLT_MAX;
+ if (t->tsnap.snapElem != 0) {
+ snap_dist_sq = len_squared_v3v3(t->values, global_dir);
+ }
+ if ((snap_dist_sq == FLT_MAX) || (len_squared_v3v3(global_dir, incr_dir) < snap_dist_sq)) {
+ copy_v3_v3(global_dir, incr_dir);
}
}
}
- if (t->con.mode & CON_APPLY) {
- float in[3];
- copy_v3_v3(in, global_dir);
- t->con.applyVec(t, NULL, NULL, in, global_dir);
- headerTranslation(t, global_dir, str);
- }
- else {
- headerTranslation(t, global_dir, str);
- }
-
+ headerTranslation(t, global_dir, str);
applyTranslationValue(t, global_dir);
/* evil hack - redo translation if clipping needed */
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 1813acadb9e..a546aabd095 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -464,6 +464,7 @@ void applySnapping(TransInfo *t, float *vec)
void resetSnapping(TransInfo *t)
{
t->tsnap.status = 0;
+ t->tsnap.snapElem = 0;
t->tsnap.align = false;
t->tsnap.project = 0;
t->tsnap.mode = 0;
@@ -1412,12 +1413,12 @@ void snapSequenceBounds(TransInfo *t, const int mval[2])
t->values[0] = frame_near - frame_snap;
}
-static void snap_grid_apply_ex(
+static void snap_grid_apply(
TransInfo *t, const int max_index, const float grid_dist, const float loc[3], float r_out[3])
{
+ BLI_assert(max_index <= 2);
const float *center_global = t->center_global;
const float *asp = t->aspect;
- bool use_local_axis = false;
/* use a fallback for cursor selection,
* this isn't useful as a global center for absolute grid snapping
@@ -1427,74 +1428,27 @@ static void snap_grid_apply_ex(
center_global = cd->global;
}
- if (t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2)) {
- use_local_axis = true;
+ float in[3];
+ if (t->con.mode & CON_APPLY) {
+ BLI_assert(t->tsnap.snapElem == 0);
+ t->con.applyVec(t, NULL, NULL, loc, in);
+ }
+ else {
+ copy_v3_v3(in, loc);
}
for (int i = 0; i <= max_index; i++) {
- /* do not let unconstrained axis jump to absolute grid increments */
- if (!(t->con.mode & CON_APPLY) || t->con.mode & (CON_AXIS0 << i)) {
- const float iter_fac = grid_dist * asp[i];
-
- if (use_local_axis) {
- float local_axis[3];
- float pos_on_axis[3];
-
- copy_v3_v3(local_axis, t->spacemtx[i]);
- copy_v3_v3(pos_on_axis, t->spacemtx[i]);
-
- /* amount of movement on axis from initial pos */
- mul_v3_fl(pos_on_axis, loc[i]);
-
- /* actual global position on axis */
- add_v3_v3(pos_on_axis, center_global);
-
- float min_dist = INFINITY;
- for (int j = 0; j < 3; j++) {
- if (fabs(local_axis[j]) < 0.01f) {
- /* Ignore very small (normalized) axis changes */
- continue;
- }
-
- /* closest point on grid */
- float grid_p = iter_fac * roundf(pos_on_axis[j] / iter_fac);
- float dist_p = fabs((grid_p - pos_on_axis[j]) / local_axis[j]);
-
- /* The amount of distance needed to travel along the
- * local axis to snap to the closest grid point */
- /* in the global j axis direction */
- float move_dist = (grid_p - center_global[j]) / local_axis[j];
-
- if (dist_p < min_dist) {
- min_dist = dist_p;
- r_out[i] = move_dist;
- }
- }
- }
- else {
- r_out[i] = iter_fac * roundf((loc[i] + center_global[i]) / iter_fac) - center_global[i];
- }
- }
+ const float iter_fac = grid_dist * asp[i];
+ r_out[i] = iter_fac * roundf((in[i] + center_global[i]) / iter_fac) - center_global[i];
}
}
-static void snap_grid_apply(TransInfo *t, int max_index, const float grid_dist, float *r_val)
+bool transform_snap_grid(TransInfo *t, float *val)
{
- BLI_assert(t->tsnap.mode & SCE_SNAP_MODE_GRID);
- BLI_assert(max_index <= 2);
-
- /* Early bailing out if no need to snap */
- if (grid_dist == 0.0f) {
- return;
+ if (!activeSnap(t)) {
+ return false;
}
- /* absolute snapping on grid based on global center.
- * for now only 3d view (others can be added if we want) */
- snap_grid_apply_ex(t, max_index, grid_dist, r_val, r_val);
-}
-
-bool transform_snap_grid(TransInfo *t, float *val)
-{
if ((!(t->tsnap.mode & SCE_SNAP_MODE_GRID)) || validSnap(t)) {
/* Don't do grid snapping if there is a valid snap point. */
return false;
@@ -1508,10 +1462,15 @@ bool transform_snap_grid(TransInfo *t, float *val)
return false;
}
- float grid_dist = activeSnap(t) ? (t->modifiers & MOD_PRECISION) ? t->snap[2] : t->snap[1] :
- t->snap[0];
+ float grid_dist = (t->modifiers & MOD_PRECISION) ? t->snap[2] : t->snap[1];
+
+ /* Early bailing out if no need to snap */
+ if (grid_dist == 0.0f) {
+ return false;
+ }
- snap_grid_apply(t, t->idx_max, grid_dist, val);
+ snap_grid_apply(t, t->idx_max, grid_dist, val, val);
+ t->tsnap.snapElem = SCE_SNAP_MODE_GRID;
return true;
}