diff options
Diffstat (limited to 'source/blender/editors/undo/ed_undo.c')
-rw-r--r-- | source/blender/editors/undo/ed_undo.c | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/source/blender/editors/undo/ed_undo.c b/source/blender/editors/undo/ed_undo.c index fa722d0646a..ca8b86d525d 100644 --- a/source/blender/editors/undo/ed_undo.c +++ b/source/blender/editors/undo/ed_undo.c @@ -77,9 +77,6 @@ static CLG_LogRef LOG = {"ed.undo"}; * Non-operator undo editor functions. * \{ */ -/** - * Run from the main event loop, basic checks that undo is left in a correct state. - */ bool ED_undo_is_state_valid(bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); @@ -438,7 +435,6 @@ void ED_undo_pop_op(bContext *C, wmOperator *op) ed_undo_step_by_name(C, op->type->name, op->reports); } -/* name optionally, function used to check for operator redo panel */ bool ED_undo_is_valid(const bContext *C, const char *undoname) { wmWindowManager *wm = CTX_wm_manager(C); @@ -461,14 +457,6 @@ bool ED_undo_is_memfile_compatible(const bContext *C) return true; } -/** - * When a property of ID changes, return false. - * - * This is to avoid changes to a property making undo pushes - * which are ignored by the undo-system. - * For example, changing a brush property isn't stored by sculpt-mode undo steps. - * This workaround is needed until the limitation is removed, see: T61948. - */ bool ED_undo_is_legacy_compatible_for_property(struct bContext *C, ID *id) { ViewLayer *view_layer = CTX_data_view_layer(C); @@ -494,13 +482,6 @@ bool ED_undo_is_legacy_compatible_for_property(struct bContext *C, ID *id) return true; } -/** - * Ideally we won't access the stack directly, - * this is needed for modes which handle undo themselves (bypassing #ED_undo_push). - * - * Using global isn't great, this just avoids doing inline, - * causing 'BKE_global.h' & 'BKE_main.h' includes. - */ UndoStack *ED_undo_stack_get(void) { wmWindowManager *wm = G_MAIN->wm.first; @@ -682,7 +663,6 @@ void ED_OT_undo_redo(wmOperatorType *ot) /** \name Operator Repeat * \{ */ -/* ui callbacks should call this rather than calling WM_operator_repeat() themselves */ int ED_undo_operator_repeat(bContext *C, wmOperator *op) { int ret = 0; @@ -899,9 +879,6 @@ void ED_undo_object_set_active_or_warn( } } -/** - * Load all our objects from `object_array` into edit-mode, clear everything else. - */ void ED_undo_object_editmode_restore_helper(struct bContext *C, Object **object_array, uint object_array_len, |