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Diffstat (limited to 'source/blender/editors/util/ed_util.c')
-rw-r--r--source/blender/editors/util/ed_util.c48
1 files changed, 33 insertions, 15 deletions
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 278b8e34311..b52cc20f71f 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -70,6 +70,8 @@
#include "ED_space_api.h"
#include "ED_util.h"
+#include "GPU_immediate.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
@@ -86,7 +88,8 @@ void ED_editors_init(bContext *C)
wmWindowManager *wm = CTX_wm_manager(C);
Main *bmain = CTX_data_main(C);
Scene *sce = CTX_data_scene(C);
- Object *ob, *obact = (sce && sce->basact) ? sce->basact->object : NULL;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob, *obact = (view_layer && view_layer->basact) ? view_layer->basact->object : NULL;
ID *data;
/* This is called during initialization, so we don't want to store any reports */
@@ -101,12 +104,15 @@ void ED_editors_init(bContext *C)
for (ob = bmain->object.first; ob; ob = ob->id.next) {
int mode = ob->mode;
- if (!ELEM(mode, OB_MODE_OBJECT, OB_MODE_POSE)) {
- ob->mode = OB_MODE_OBJECT;
+ if (mode == OB_MODE_OBJECT) {
+ /* pass */
+ }
+ else {
data = ob->data;
-
- if (ob == obact && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data)))
+ ob->mode = OB_MODE_OBJECT;
+ if ((ob == obact) && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data))) {
ED_object_toggle_modes(C, mode);
+ }
}
}
@@ -313,16 +319,28 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info
{
wmWindow *win = CTX_wm_window(C);
const float *mval_src = (float *)arg_info;
- const int mval_dst[2] = {win->eventstate->x - ar->winrct.xmin,
- win->eventstate->y - ar->winrct.ymin};
-
- UI_ThemeColor(TH_VIEW_OVERLAY);
- setlinestyle(3);
- glBegin(GL_LINES);
- glVertex2iv(mval_dst);
- glVertex2fv(mval_src);
- glEnd();
- setlinestyle(0);
+ const float mval_dst[2] = {win->eventstate->x - ar->winrct.xmin,
+ win->eventstate->y - ar->winrct.ymin};
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniform1i("num_colors", 0); /* "simple" mode */
+ immUniformThemeColor(TH_VIEW_OVERLAY);
+ immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2fv(shdr_pos, mval_src);
+ immVertex2fv(shdr_pos, mval_dst);
+ immEnd();
+
+ immUnbindProgram();
}
/**