diff options
Diffstat (limited to 'source/blender/editors/util/ed_util.c')
-rw-r--r-- | source/blender/editors/util/ed_util.c | 103 |
1 files changed, 62 insertions, 41 deletions
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index 8175f494cf0..447cff065b7 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -35,6 +35,7 @@ #include "MEM_guardedalloc.h" +#include "DNA_armature_types.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" @@ -55,9 +56,12 @@ #include "BKE_global.h" #include "BKE_main.h" #include "BKE_multires.h" +#include "BKE_object.h" #include "BKE_packedFile.h" #include "BKE_paint.h" #include "BKE_screen.h" +#include "BKE_workspace.h" +#include "BKE_layer.h" #include "BKE_undo_system.h" #include "ED_armature.h" @@ -71,6 +75,8 @@ #include "ED_space_api.h" #include "ED_util.h" +#include "GPU_immediate.h" + #include "UI_interface.h" #include "UI_resources.h" @@ -84,11 +90,8 @@ void ED_editors_init(bContext *C) { - wmWindowManager *wm = CTX_wm_manager(C); Main *bmain = CTX_data_main(C); - Scene *sce = CTX_data_scene(C); - Object *ob, *obact = (sce && sce->basact) ? sce->basact->object : NULL; - ID *data; + wmWindowManager *wm = CTX_wm_manager(C); if (wm->undo_stack == NULL) { wm->undo_stack = BKE_undosys_stack_create(); @@ -103,21 +106,31 @@ void ED_editors_init(bContext *C) /* toggle on modes for objects that were saved with these enabled. for * e.g. linked objects we have to ensure that they are actually the * active object in this scene. */ - for (ob = bmain->object.first; ob; ob = ob->id.next) { - int mode = ob->mode; - - if (!ELEM(mode, OB_MODE_OBJECT, OB_MODE_POSE)) { - ob->mode = OB_MODE_OBJECT; - data = ob->data; + Object *obact = CTX_data_active_object(C); + if (obact != NULL) { + for (Object *ob = bmain->object.first; ob; ob = ob->id.next) { + int mode = ob->mode; - if (ob == obact && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data))) - ED_object_mode_toggle(C, mode); + if (mode == OB_MODE_OBJECT) { + /* pass */ + } + else if (!BKE_object_has_mode_data(ob, mode)) { + /* For multi-edit mode we may already have mode data. */ + ID *data = ob->data; + ob->mode = OB_MODE_OBJECT; + if ((ob == obact) && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data))) { + ED_object_mode_toggle(C, mode); + } + } } } /* image editor paint mode */ - if (sce) { - ED_space_image_paint_update(wm, sce); + { + Scene *sce = CTX_data_scene(C); + if (sce) { + ED_space_image_paint_update(wm, sce); + } } SWAP(int, reports->flag, reports_flag_prev); @@ -127,7 +140,6 @@ void ED_editors_init(bContext *C) void ED_editors_exit(bContext *C) { Main *bmain = CTX_data_main(C); - Scene *sce; if (!bmain) return; @@ -142,22 +154,19 @@ void ED_editors_exit(bContext *C) } } - for (sce = bmain->scene.first; sce; sce = sce->id.next) { - if (sce->obedit) { - Object *ob = sce->obedit; - - if (ob) { - if (ob->type == OB_MESH) { - Mesh *me = ob->data; - if (me->edit_btmesh) { - EDBM_mesh_free(me->edit_btmesh); - MEM_freeN(me->edit_btmesh); - me->edit_btmesh = NULL; - } - } - else if (ob->type == OB_ARMATURE) { - ED_armature_edit_free(ob->data); - } + for (Object *ob = bmain->object.first; ob; ob = ob->id.next) { + if (ob->type == OB_MESH) { + Mesh *me = ob->data; + if (me->edit_btmesh) { + EDBM_mesh_free(me->edit_btmesh); + MEM_freeN(me->edit_btmesh); + me->edit_btmesh = NULL; + } + } + else if (ob->type == OB_ARMATURE) { + bArmature *arm = ob->data; + if (arm->edbo) { + ED_armature_edit_free(ob->data); } } } @@ -329,16 +338,28 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info { wmWindow *win = CTX_wm_window(C); const float *mval_src = (float *)arg_info; - const int mval_dst[2] = {win->eventstate->x - ar->winrct.xmin, - win->eventstate->y - ar->winrct.ymin}; - - UI_ThemeColor(TH_VIEW_OVERLAY); - setlinestyle(3); - glBegin(GL_LINES); - glVertex2iv(mval_dst); - glVertex2fv(mval_src); - glEnd(); - setlinestyle(0); + const float mval_dst[2] = {win->eventstate->x - ar->winrct.xmin, + win->eventstate->y - ar->winrct.ymin}; + + const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); + + float viewport_size[4]; + glGetFloatv(GL_VIEWPORT, viewport_size); + immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); + + immUniform1i("num_colors", 0); /* "simple" mode */ + immUniformThemeColor(TH_VIEW_OVERLAY); + immUniform1f("dash_width", 6.0f); + immUniform1f("dash_factor", 0.5f); + + immBegin(GWN_PRIM_LINES, 2); + immVertex2fv(shdr_pos, mval_src); + immVertex2fv(shdr_pos, mval_dst); + immEnd(); + + immUnbindProgram(); } /** |