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Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c33
1 files changed, 31 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 386c9bbcb84..6eb8e525c96 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -33,6 +33,7 @@
#include <stdlib.h>
#include <string.h>
+#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
@@ -48,6 +49,8 @@
#include "BKE_DerivedMesh.h"
#include "BKE_editmesh.h"
+#include "BKE_material.h"
+
#include "BKE_scene.h"
#include "BIF_gl.h"
@@ -479,13 +482,39 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
{
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
Image *curimage = ED_space_image(sima);
+ Mesh *me = ob->data;
+ Material *ma;
if (sima->flag & SI_DRAW_OTHER) {
draw_uvs_other(scene, ob, curimage, new_shading_nodes);
}
UI_ThemeColor(TH_UV_SHADOW);
- draw_uvs_other_mesh(ob, curimage, new_shading_nodes);
+
+ ma = give_current_material(ob, ob->actcol);
+
+ if (me->mtpoly) {
+ MPoly *mpoly = me->mpoly;
+ MLoopUV *mloopuv, *mloopuv_base;
+ int a, b;
+ if (!(ma && ma->texpaintslot && ma->texpaintslot[ma->paint_active_slot].uvname[0] &&
+ (mloopuv = CustomData_get_layer_named(&me->ldata, CD_MLOOPUV, ma->texpaintslot[ma->paint_active_slot].uvname))))
+ {
+ mloopuv = me->mloopuv;
+ }
+
+ mloopuv_base = mloopuv;
+
+ for (a = me->totpoly; a > 0; a--, mpoly++) {
+ glBegin(GL_LINE_LOOP);
+
+ mloopuv = mloopuv_base + mpoly->loopstart;
+ for (b = 0; b < mpoly->totloop; b++, mloopuv++) {
+ glVertex2fv(mloopuv->uv);
+ }
+ glEnd();
+ }
+ }
}
#ifdef USE_EDBM_LOOPTRIS
@@ -922,7 +951,7 @@ void draw_uvedit_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedi
ToolSettings *toolsettings = scene->toolsettings;
int show_uvedit, show_uvshadow, show_texpaint_uvshadow;
- show_texpaint_uvshadow = (obact && obact->type == OB_MESH && obact->mode == OB_MODE_TEXTURE_PAINT);
+ show_texpaint_uvshadow = ED_space_image_show_texpaint(sima, obact);
show_uvedit = ED_space_image_show_uvedit(sima, obedit);
show_uvshadow = ED_space_image_show_uvshadow(sima, obedit);