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Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c25
1 files changed, 14 insertions, 11 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 6e10fe526da..04a6cf5c5b0 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -39,20 +39,23 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
+#include "BLI_math.h"
+#include "BLI_editVert.h"
+#include "BLI_utildefines.h"
+
#include "BKE_DerivedMesh.h"
#include "BKE_mesh.h"
-#include "BKE_utildefines.h"
#include "BKE_tessmesh.h"
-#include "BLI_math.h"
-#include "BLI_editVert.h"
#include "BLI_array.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "ED_util.h"
#include "ED_image.h"
#include "ED_mesh.h"
+#include "ED_uvedit.h"
#include "UI_resources.h"
@@ -119,7 +122,7 @@ static int draw_uvs_face_check(Scene *scene)
return (ts->uv_selectmode == UV_SELECT_FACE);
}
-static void draw_uvs_shadow(SpaceImage *sima, Object *obedit)
+static void draw_uvs_shadow(Object *obedit)
{
BMEditMesh *em;
BMFace *efa;
@@ -421,7 +424,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
}
}
-static void draw_uvs_other(SpaceImage *sima, Scene *scene, Object *obedit, MTexPoly *activetf)
+static void draw_uvs_other(Scene *scene, Object *obedit, MTexPoly *activetf)
{
Base *base;
Image *curimage;
@@ -474,9 +477,9 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
MTexPoly *tf, *activetf = NULL;
MLoopUV *luv;
DerivedMesh *finaldm, *cagedm;
- char col1[4], col2[4];
+ unsigned char col1[4], col2[4];
float pointsize;
- int drawfaces, interpedges, lastsel, sel;
+ int drawfaces, interpedges;
int i;
Image *ima= sima->image;
@@ -493,7 +496,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* draw other uvs */
if(sima->flag & SI_DRAW_OTHER)
- draw_uvs_other(sima, scene, obedit, activetf);
+ draw_uvs_other(scene, obedit, activetf);
/* 1. draw shadow mesh */
@@ -676,8 +679,8 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glColor4ubv((unsigned char *)col2);
if(me->drawflag & ME_DRAWEDGES) {
+ int lastsel= 0, sel;
UI_GetThemeColor4ubv(TH_VERTEX_SELECT, col1);
- lastsel = sel = 0;
if(interpedges) {
glShadeModel(GL_SMOOTH);
@@ -857,7 +860,7 @@ void draw_uvedit_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedi
if(show_uvedit || show_uvshadow) {
if(show_uvshadow)
- draw_uvs_shadow(sima, obedit);
+ draw_uvs_shadow(obedit);
else
draw_uvs(sima, scene, obedit);