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Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 8a50ec28bd6..0f21aa3759c 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -267,10 +267,10 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
#endif
/* uv angles */
- VECSUB2D(av1, tf_uv[3], tf_uv[0]); normalize_v2(av1);
- VECSUB2D(av2, tf_uv[0], tf_uv[1]); normalize_v2(av2);
- VECSUB2D(av3, tf_uv[1], tf_uv[2]); normalize_v2(av3);
- VECSUB2D(av4, tf_uv[2], tf_uv[3]); normalize_v2(av4);
+ sub_v2_v2v2(av1, tf_uv[3], tf_uv[0]); normalize_v2(av1);
+ sub_v2_v2v2(av2, tf_uv[0], tf_uv[1]); normalize_v2(av2);
+ sub_v2_v2v2(av3, tf_uv[1], tf_uv[2]); normalize_v2(av3);
+ sub_v2_v2v2(av4, tf_uv[2], tf_uv[3]); normalize_v2(av4);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((angle_normalized_v2v2(av1, av2) * RAD2DEGF(1.0f))-90);*/
@@ -280,10 +280,10 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
uvang4 = angle_normalized_v2v2(av4, av1);
/* 3d angles */
- VECSUB(av1, efa->v4->co, efa->v1->co); normalize_v3(av1);
- VECSUB(av2, efa->v1->co, efa->v2->co); normalize_v3(av2);
- VECSUB(av3, efa->v2->co, efa->v3->co); normalize_v3(av3);
- VECSUB(av4, efa->v3->co, efa->v4->co); normalize_v3(av4);
+ sub_v3_v3v3(av1, efa->v4->co, efa->v1->co); normalize_v3(av1);
+ sub_v3_v3v3(av2, efa->v1->co, efa->v2->co); normalize_v3(av2);
+ sub_v3_v3v3(av3, efa->v2->co, efa->v3->co); normalize_v3(av3);
+ sub_v3_v3v3(av4, efa->v3->co, efa->v4->co); normalize_v3(av4);
/* This is the correct angle however we are only comparing angles
* ang1 = 90-((angle_normalized_v3v3(av1, av2) * RAD2DEGF(1.0f))-90);*/
@@ -328,9 +328,9 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
#endif
/* uv angles */
- VECSUB2D(av1, tf_uv[2], tf_uv[0]); normalize_v2(av1);
- VECSUB2D(av2, tf_uv[0], tf_uv[1]); normalize_v2(av2);
- VECSUB2D(av3, tf_uv[1], tf_uv[2]); normalize_v2(av3);
+ sub_v2_v2v2(av1, tf_uv[2], tf_uv[0]); normalize_v2(av1);
+ sub_v2_v2v2(av2, tf_uv[0], tf_uv[1]); normalize_v2(av2);
+ sub_v2_v2v2(av3, tf_uv[1], tf_uv[2]); normalize_v2(av3);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((angle_normalized_v2v2(av1, av2) * 180.0/M_PI)-90); */
@@ -339,9 +339,9 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
uvang3 = angle_normalized_v2v2(av3, av1);
/* 3d angles */
- VECSUB(av1, efa->v3->co, efa->v1->co); normalize_v3(av1);
- VECSUB(av2, efa->v1->co, efa->v2->co); normalize_v3(av2);
- VECSUB(av3, efa->v2->co, efa->v3->co); normalize_v3(av3);
+ sub_v3_v3v3(av1, efa->v3->co, efa->v1->co); normalize_v3(av1);
+ sub_v3_v3v3(av2, efa->v1->co, efa->v2->co); normalize_v3(av2);
+ sub_v3_v3v3(av3, efa->v2->co, efa->v3->co); normalize_v3(av3);
/* This is the correct angle however we are only comparing angles
* ang1 = 90-((angle_normalized_v3v3(av1, av2) * 180.0/M_PI)-90); */
ang1 = angle_normalized_v3v3(av1, av2);