diff options
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 0f21aa3759c..0da3f66fc6f 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -219,7 +219,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac else areadiff = 1.0f-(area/uvarea); - weight_to_rgb(areadiff, col, col+1, col+2); + weight_to_rgb(col, areadiff); glColor3fv(col); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); @@ -298,19 +298,19 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac * 1.0-powf((1.0-a), 2) */ a = fabsf(uvang1-ang1)/(float)M_PI; - weight_to_rgb(1.0f-powf((1.0f-a), 2.0f), col, col+1, col+2); + weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f)); glColor3fv(col); glVertex2fv(tf->uv[0]); a = fabsf(uvang2-ang2)/(float)M_PI; - weight_to_rgb(1.0f-powf((1.0f-a), 2.0f), col, col+1, col+2); + weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f)); glColor3fv(col); glVertex2fv(tf->uv[1]); a = fabsf(uvang3-ang3)/(float)M_PI; - weight_to_rgb(1.0f-powf((1.0f-a), 2.0f), col, col+1, col+2); + weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f)); glColor3fv(col); glVertex2fv(tf->uv[2]); a = fabsf(uvang4-ang4)/(float)M_PI; - weight_to_rgb(1.0f-powf((1.0f-a), 2.0f), col, col+1, col+2); + weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f)); glColor3fv(col); glVertex2fv(tf->uv[3]); @@ -353,15 +353,15 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac glBegin(GL_TRIANGLES); a = fabsf(uvang1-ang1)/(float)M_PI; - weight_to_rgb(1.0f-powf((1.0f-a), 2.0f), col, col+1, col+2); + weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f)); glColor3fv(col); glVertex2fv(tf->uv[0]); a = fabsf(uvang2-ang2)/(float)M_PI; - weight_to_rgb(1.0f-powf((1.0f-a), 2.0f), col, col+1, col+2); + weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f)); glColor3fv(col); glVertex2fv(tf->uv[1]); a = fabsf(uvang3-ang3)/(float)M_PI; - weight_to_rgb(1.0f-powf((1.0f-a), 2.0f), col, col+1, col+2); + weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f)); glColor3fv(col); glVertex2fv(tf->uv[2]); } |