Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index cd8fbd00316..1fa96a932ed 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -93,6 +93,15 @@ bool uv_find_nearest_edge_multi(struct Scene *scene,
const float co[2],
struct UvNearestHit *hit);
+/**
+ * \param only_in_face: when true, only hit faces which `co` is inside.
+ * This gives users a result they might expect, especially when zoomed in.
+ *
+ * \note Concave faces can cause odd behavior, although in practice this isn't often an issue.
+ * The center can be outside the face, in this case the distance to the center
+ * could cause the face to be considered too far away.
+ * If this becomes an issue we could track the distance to the faces closest edge.
+ */
bool uv_find_nearest_face_ex(struct Scene *scene,
struct Object *obedit,
const float co[2],
@@ -154,6 +163,10 @@ bool uvedit_select_is_any_selected(struct Scene *scene, struct Object *obedit);
bool uvedit_select_is_any_selected_multi(struct Scene *scene,
struct Object **objects,
const uint objects_len);
+/**
+ * \warning This returns first selected UV,
+ * not ideal in many cases since there could be multiple.
+ */
const float *uvedit_first_selected_uv_from_vertex(struct Scene *scene,
struct BMVert *eve,
const int cd_loop_uv_offset);