diff options
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index d3336d105c4..6f3e6bee850 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -2567,7 +2567,7 @@ static int border_select_exec(bContext *C, wmOperator *op) tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); if (uvedit_face_visible_test(scene, ima, efa, tf)) { uv_poly_center(em, efa, cent); - if (BLI_in_rctf_v(&rectf, cent)) { + if (BLI_rctf_isect_pt_v(&rectf, cent)) { BM_elem_flag_enable(efa, BM_ELEM_TAG); change = 1; } @@ -2592,13 +2592,13 @@ static int border_select_exec(bContext *C, wmOperator *op) if (!pinned || (ts->uv_flag & UV_SYNC_SELECTION) ) { /* UV_SYNC_SELECTION - can't do pinned selection */ - if (BLI_in_rctf_v(&rectf, luv->uv)) { + if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) { if (select) uvedit_uv_select_enable(em, scene, l, FALSE); else uvedit_uv_select_disable(em, scene, l); } } else if (pinned) { - if ((luv->flag & MLOOPUV_PINNED) && BLI_in_rctf_v(&rectf, luv->uv)) { + if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) { if (select) uvedit_uv_select_enable(em, scene, l, FALSE); else uvedit_uv_select_disable(em, scene, l); } @@ -2771,7 +2771,7 @@ static int do_lasso_select_mesh_uv(bContext *C, int mcords[][2], short moves, sh float cent[2]; uv_poly_center(em, efa, cent); UI_view2d_view_to_region(&ar->v2d, cent[0], cent[1], &screen_uv[0], &screen_uv[1]); - if (BLI_in_rcti_v(&rect, screen_uv) && + if (BLI_rcti_isect_pt_v(&rect, screen_uv) && BLI_lasso_is_point_inside(mcords, moves, screen_uv[0], screen_uv[1], V2D_IS_CLIPPED)) { uvedit_face_select_enable(scene, em, efa, FALSE); @@ -2788,7 +2788,7 @@ static int do_lasso_select_mesh_uv(bContext *C, int mcords[][2], short moves, sh if ((select) != (uvedit_uv_select_test(em, scene, l))) { MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV); UI_view2d_view_to_region(&ar->v2d, luv->uv[0], luv->uv[1], &screen_uv[0], &screen_uv[1]); - if (BLI_in_rcti_v(&rect, screen_uv) && + if (BLI_rcti_isect_pt_v(&rect, screen_uv) && BLI_lasso_is_point_inside(mcords, moves, screen_uv[0], screen_uv[1], V2D_IS_CLIPPED)) { if (select) { |