diff options
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_smart_stitch.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index 3a4f12acf9c..594847b7249 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -2550,12 +2550,11 @@ static StitchState *stitch_select(bContext *C, float co[2]; UvNearestHit hit = UV_NEAREST_HIT_INIT; ARegion *region = CTX_wm_region(C); - Image *ima = CTX_data_edit_image(C); UI_view2d_region_to_view(®ion->v2d, event->mval[0], event->mval[1], &co[0], &co[1]); if (ssc->mode == STITCH_VERT) { - if (uv_find_nearest_vert_multi(scene, ima, ssc->objects, ssc->objects_len, co, 0.0f, &hit)) { + if (uv_find_nearest_vert_multi(scene, ssc->objects, ssc->objects_len, co, 0.0f, &hit)) { /* Add vertex to selection, deselect all common uv's of vert other than selected and * update the preview. This behavior was decided so that you can do stuff like deselect * the opposite stitchable vertex and the initial still gets deselected */ @@ -2576,7 +2575,7 @@ static StitchState *stitch_select(bContext *C, return state; } } - else if (uv_find_nearest_edge_multi(scene, ima, ssc->objects, ssc->objects_len, co, &hit)) { + else if (uv_find_nearest_edge_multi(scene, ssc->objects, ssc->objects_len, co, &hit)) { /* find StitchState from hit->ob */ StitchState *state = NULL; for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) { |