diff options
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_unwrap_ops.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_unwrap_ops.c | 61 |
1 files changed, 47 insertions, 14 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index 55026c9e788..6c818a6a75e 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -838,23 +838,23 @@ void UV_OT_minimize_stretch(wmOperatorType *ot) /* ******************** Pack Islands operator **************** */ -void ED_uvedit_pack_islands(Scene *scene, Object *ob, BMesh *bm, bool selected, bool correct_aspect, bool do_rotate) +static void uvedit_pack_islands(Scene *scene, Object *ob, BMesh *bm) { ParamHandle *handle; - handle = construct_param_handle(scene, ob, bm, true, false, selected, correct_aspect); - param_pack(handle, scene->toolsettings->uvcalc_margin, do_rotate); + handle = construct_param_handle(scene, ob, bm, true, false, false, false); + param_pack(handle, scene->toolsettings->uvcalc_margin, true, false); param_flush(handle); param_delete(handle); } -void ED_uvedit_pack_islands_multi( +static void uvedit_pack_islands_multi( Scene *scene, Object **objects, const uint objects_len, - bool selected, bool correct_aspect, bool do_rotate, bool implicit) + bool do_rotate, bool implicit, bool ignore_pinned) { ParamHandle *handle; handle = construct_param_handle_multi( - scene, objects, objects_len, implicit, false, selected, correct_aspect); - param_pack(handle, scene->toolsettings->uvcalc_margin, do_rotate); + scene, objects, objects_len, implicit, false, true, true); + param_pack(handle, scene->toolsettings->uvcalc_margin, do_rotate, ignore_pinned); param_flush(handle); param_delete(handle); } @@ -878,7 +878,7 @@ static int pack_islands_exec(bContext *C, wmOperator *op) else RNA_float_set(op->ptr, "margin", scene->toolsettings->uvcalc_margin); - ED_uvedit_pack_islands_multi(scene, objects, objects_len, true, true, do_rotate, true); + uvedit_pack_islands_multi(scene, objects, objects_len, do_rotate, true, false); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; @@ -929,7 +929,7 @@ static int average_islands_scale_exec(bContext *C, wmOperator *UNUSED(op)) } handle = construct_param_handle_multi(scene, objects, objects_len, implicit, false, true, true); - param_average(handle); + param_average(handle, false); param_flush(handle); param_delete(handle); @@ -1406,10 +1406,10 @@ void ED_unwrap_lscm(Scene *scene, Object *obedit, const short sel, const bool pa param_lscm_solve(handle); param_lscm_end(handle); - param_average(handle); + param_average(handle, true); if (pack) { - param_pack(handle, scene->toolsettings->uvcalc_margin, false); + param_pack(handle, scene->toolsettings->uvcalc_margin, false, true); } param_flush(handle); @@ -1516,7 +1516,7 @@ static int unwrap_exec(bContext *C, wmOperator *op) WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data); } - ED_uvedit_pack_islands_multi(scene, objects, objects_len, true, true, true, implicit); + uvedit_pack_islands_multi(scene, objects, objects_len, true, implicit, true); MEM_freeN(objects); @@ -1981,7 +1981,7 @@ void UV_OT_cylinder_project(wmOperatorType *ot) /******************* Cube Project operator ****************/ -void ED_uvedit_unwrap_cube_project(BMesh *bm, float cube_size, bool use_select, const float center[3]) +static void uvedit_unwrap_cube_project(BMesh *bm, float cube_size, bool use_select, const float center[3]) { BMFace *efa; BMLoop *l; @@ -2066,7 +2066,7 @@ static int cube_project_exec(bContext *C, wmOperator *op) } } - ED_uvedit_unwrap_cube_project(em->bm, cube_size, true, center); + uvedit_unwrap_cube_project(em->bm, cube_size, true, center); uv_map_clip_correct(scene, obedit, op); @@ -2095,3 +2095,36 @@ void UV_OT_cube_project(wmOperatorType *ot) RNA_def_float(ot->srna, "cube_size", 1.0f, 0.0f, FLT_MAX, "Cube Size", "Size of the cube to project on", 0.001f, 100.0f); uv_map_clip_correct_properties(ot); } + +/************************* Simple UVs for texture painting *****************/ + +void ED_uvedit_add_simple_uvs(Main *bmain, Scene *scene, Object *ob) +{ + Mesh *me = ob->data; + bool sync_selection = (scene->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + + BMesh *bm = BM_mesh_create( + &bm_mesh_allocsize_default, + &((struct BMeshCreateParams){.use_toolflags = false,})); + + /* turn sync selection off, since we are not in edit mode we need to ensure only the uv flags are tested */ + scene->toolsettings->uv_flag &= ~UV_SYNC_SELECTION; + + ED_mesh_uv_texture_ensure(me, NULL); + + BM_mesh_bm_from_me( + bm, me, (&(struct BMeshFromMeshParams){ + .calc_face_normal = true, + })); + /* select all uv loops first - pack parameters needs this to make sure charts are registered */ + ED_uvedit_select_all(bm); + uvedit_unwrap_cube_project(bm, 1.0, false, NULL); + /* set the margin really quickly before the packing operation*/ + scene->toolsettings->uvcalc_margin = 0.001f; + uvedit_pack_islands(scene, ob, bm); + BM_mesh_bm_to_me(bmain, bm, me, (&(struct BMeshToMeshParams){0})); + BM_mesh_free(bm); + + if (sync_selection) + scene->toolsettings->uv_flag |= UV_SYNC_SELECTION; +} |