diff options
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 20 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 10 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_unwrap_ops.c | 10 |
3 files changed, 25 insertions, 15 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index f6182fa4318..ca527be7339 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -2973,8 +2973,8 @@ static void UV_OT_select_linked_pick(wmOperatorType *ot) /** * \note This is based on similar use case to #MESH_OT_split(), which has a similar effect * but in this case they are not joined to begin with (only having the behavior of being joined) - * so its best to call this #uv_select_split() instead of just split(), but assigned to the same key - * as #MESH_OT_split - Campbell. + * so its best to call this #uv_select_split() instead of just split(), but assigned to the same + * key as #MESH_OT_split - Campbell. */ static int uv_select_split_exec(bContext *C, wmOperator *op) { @@ -3159,10 +3159,12 @@ static void uv_select_flush_from_tag_sticky_loc_internal(Scene *scene, /** * Flush the selection from face tags based on sticky and selection modes. * - * needed because settings the selection a face is done in a number of places but it also needs to respect - * the sticky modes for the UV verts, so dealing with the sticky modes is best done in a separate function. + * needed because settings the selection a face is done in a number of places but it also + * needs to respect the sticky modes for the UV verts, so dealing with the sticky modes + * is best done in a separate function. * - * \note! This function is very similar to #uv_select_flush_from_tag_loop, be sure to update both upon changing. + * \note This function is very similar to #uv_select_flush_from_tag_loop, + * be sure to update both upon changing. */ static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, @@ -3243,10 +3245,12 @@ static void uv_select_flush_from_tag_face(SpaceImage *sima, /** * Flush the selection from loop tags based on sticky and selection modes. * - * needed because settings the selection a face is done in a number of places but it also needs to respect - * the sticky modes for the UV verts, so dealing with the sticky modes is best done in a separate function. + * needed because settings the selection a face is done in a number of places but it also needs + * to respect the sticky modes for the UV verts, so dealing with the sticky modes is best done + * in a separate function. * - * \note! This function is very similar to #uv_select_flush_from_tag_loop, be sure to update both upon changing. + * \note This function is very similar to #uv_select_flush_from_tag_loop, + * be sure to update both upon changing. */ static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index 54fe4188470..fcb557473fd 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -1412,8 +1412,9 @@ static int stitch_process_data(StitchStateContainer *ssc, l = element->l; luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); - /* accumulate each islands' translation from stitchable elements. it is important to do here - * because in final pass MTFaces get modified and result is zero. */ + /* accumulate each islands' translation from stitchable elements. + * It is important to do here because in final pass MTFaces + * get modified and result is zero. */ island_stitch_data[element->island].translation[0] += final_position[i].uv[0] - luv->uv[0]; island_stitch_data[element->island].translation[1] += final_position[i].uv[1] - @@ -1466,8 +1467,9 @@ static int stitch_process_data(StitchStateContainer *ssc, l = element->l; luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV); - /* accumulate each islands' translation from stitchable elements. it is important to do here - * because in final pass MTFaces get modified and result is zero. */ + /* accumulate each islands' translation from stitchable elements. + * it is important to do here because in final pass MTFaces + * get modified and result is zero. */ island_stitch_data[element->island].translation[0] += final_position[i].uv[0] - luv->uv[0]; island_stitch_data[element->island].translation[1] += final_position[i].uv[1] - diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index cf0a6adbfc5..92f7873d5c1 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -446,8 +446,11 @@ static void texface_from_original_index(BMFace *efa, } } -/* unwrap handle initialization for subsurf aware-unwrapper. The many modifications required to make the original function(see above) - * work justified the existence of a new function. */ +/** + * Unwrap handle initialization for subsurf aware-unwrapper. + * The many modifications required to make the original function(see above) + * work justified the existence of a new function. + */ static ParamHandle *construct_param_handle_subsurfed(Scene *scene, Object *ob, BMEditMesh *em, @@ -575,7 +578,8 @@ static ParamHandle *construct_param_handle_subsurfed(Scene *scene, co[2] = subsurfedVerts[mloop[2].v].co; co[3] = subsurfedVerts[mloop[3].v].co; - /* This is where all the magic is done. If the vertex exists in the, we pass the original uv pointer to the solver, thus + /* This is where all the magic is done. + * If the vertex exists in the, we pass the original uv pointer to the solver, thus * flushing the solution to the edit mesh. */ texface_from_original_index(origFace, origVertIndices[mloop[0].v], |