diff options
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_intern.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index 1fa96a932ed..9646444c103 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -74,13 +74,13 @@ typedef struct UvNearestHit { bool uv_find_nearest_vert(struct Scene *scene, struct Object *obedit, const float co[2], - const float penalty_dist, + float penalty_dist, struct UvNearestHit *hit); bool uv_find_nearest_vert_multi(struct Scene *scene, struct Object **objects, - const uint objects_len, + uint objects_len, const float co[2], - const float penalty_dist, + float penalty_dist, struct UvNearestHit *hit); bool uv_find_nearest_edge(struct Scene *scene, @@ -89,7 +89,7 @@ bool uv_find_nearest_edge(struct Scene *scene, struct UvNearestHit *hit); bool uv_find_nearest_edge_multi(struct Scene *scene, struct Object **objects, - const uint objects_len, + uint objects_len, const float co[2], struct UvNearestHit *hit); @@ -106,20 +106,20 @@ bool uv_find_nearest_face_ex(struct Scene *scene, struct Object *obedit, const float co[2], struct UvNearestHit *hit, - const bool only_in_face); + bool only_in_face); bool uv_find_nearest_face(struct Scene *scene, struct Object *obedit, const float co[2], struct UvNearestHit *hit); bool uv_find_nearest_face_multi_ex(struct Scene *scene, struct Object **objects, - const uint objects_len, + uint objects_len, const float co[2], struct UvNearestHit *hit, - const bool only_in_face); + bool only_in_face); bool uv_find_nearest_face_multi(struct Scene *scene, struct Object **objects, - const uint objects_len, + uint objects_len, const float co[2], struct UvNearestHit *hit); @@ -162,14 +162,14 @@ void UV_OT_shortest_path_select(struct wmOperatorType *ot); bool uvedit_select_is_any_selected(struct Scene *scene, struct Object *obedit); bool uvedit_select_is_any_selected_multi(struct Scene *scene, struct Object **objects, - const uint objects_len); + uint objects_len); /** * \warning This returns first selected UV, * not ideal in many cases since there could be multiple. */ const float *uvedit_first_selected_uv_from_vertex(struct Scene *scene, struct BMVert *eve, - const int cd_loop_uv_offset); + int cd_loop_uv_offset); void UV_OT_select_all(struct wmOperatorType *ot); void UV_OT_select(struct wmOperatorType *ot); |