Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_rip.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 80fbfd3d28c..7b034af1438 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -632,7 +632,7 @@ static void uv_weld_align(bContext *C, eUVWeldAlign tool)
}
}
else {
- /* error - cant find an endpoint */
+ /* error - can't find an endpoint */
}
}
diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c
index e1b9a287457..f8b53879ac4 100644
--- a/source/blender/editors/uvedit/uvedit_rip.c
+++ b/source/blender/editors/uvedit/uvedit_rip.c
@@ -572,7 +572,7 @@ static UVRipPairs *uv_rip_pairs_from_loop(BMLoop *l_init,
rip->loops = BLI_gset_ptr_new(__func__);
/* We can rely on this stack being small, as we're walking down two sides of an edge loop,
- * so the stack wont be much larger than the total number of fans at any one vertex. */
+ * so the stack won't be much larger than the total number of fans at any one vertex. */
BLI_SMALLSTACK_DECLARE(stack, BMLoop *);
/* Needed for cases when we walk onto loops which already have a side assigned,
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 39950f9d0c7..0a7cd579a0a 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -1296,7 +1296,7 @@ static int uv_select_edgering(
l_step = uvedit_loop_find_other_radial_loop_with_visible_face(
scene, l_step_opposite, cd_loop_uv_offset);
if (l_step == NULL) {
- /* Ensure we touch the opposite edge if we cant walk over it. */
+ /* Ensure we touch the opposite edge if we can't walk over it. */
l_step = l_step_opposite;
}
}