diff options
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 2 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_rip.c | 2 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 80fbfd3d28c..7b034af1438 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -632,7 +632,7 @@ static void uv_weld_align(bContext *C, eUVWeldAlign tool) } } else { - /* error - cant find an endpoint */ + /* error - can't find an endpoint */ } } diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c index e1b9a287457..f8b53879ac4 100644 --- a/source/blender/editors/uvedit/uvedit_rip.c +++ b/source/blender/editors/uvedit/uvedit_rip.c @@ -572,7 +572,7 @@ static UVRipPairs *uv_rip_pairs_from_loop(BMLoop *l_init, rip->loops = BLI_gset_ptr_new(__func__); /* We can rely on this stack being small, as we're walking down two sides of an edge loop, - * so the stack wont be much larger than the total number of fans at any one vertex. */ + * so the stack won't be much larger than the total number of fans at any one vertex. */ BLI_SMALLSTACK_DECLARE(stack, BMLoop *); /* Needed for cases when we walk onto loops which already have a side assigned, diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 39950f9d0c7..0a7cd579a0a 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -1296,7 +1296,7 @@ static int uv_select_edgering( l_step = uvedit_loop_find_other_radial_loop_with_visible_face( scene, l_step_opposite, cd_loop_uv_offset); if (l_step == NULL) { - /* Ensure we touch the opposite edge if we cant walk over it. */ + /* Ensure we touch the opposite edge if we can't walk over it. */ l_step = l_step_opposite; } } |