Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/CMakeLists.txt1
-rw-r--r--source/blender/editors/uvedit/uvedit_buttons.c20
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c689
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h8
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c385
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c153
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c40
7 files changed, 616 insertions, 680 deletions
diff --git a/source/blender/editors/uvedit/CMakeLists.txt b/source/blender/editors/uvedit/CMakeLists.txt
index 543ef0e0663..a933717fe98 100644
--- a/source/blender/editors/uvedit/CMakeLists.txt
+++ b/source/blender/editors/uvedit/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenlib
../../blentranslation
../../bmesh
+ ../../depsgraph
../../gpu
../../makesdna
../../makesrna
diff --git a/source/blender/editors/uvedit/uvedit_buttons.c b/source/blender/editors/uvedit/uvedit_buttons.c
index ab415c0cb83..f037783bd5e 100644
--- a/source/blender/editors/uvedit/uvedit_buttons.c
+++ b/source/blender/editors/uvedit/uvedit_buttons.c
@@ -61,22 +61,19 @@
/* UV Utilities */
-static int uvedit_center(Scene *scene, BMEditMesh *em, Image *ima, float center[2])
+static int uvedit_center(Scene *scene, Object *obedit, BMEditMesh *em, Image *ima, float center[2])
{
BMFace *f;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
int tot = 0;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
zero_v2(center);
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(f, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, f, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, f))
continue;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
@@ -96,20 +93,17 @@ static int uvedit_center(Scene *scene, BMEditMesh *em, Image *ima, float center[
return tot;
}
-static void uvedit_translate(Scene *scene, BMEditMesh *em, Image *ima, float delta[2])
+static void uvedit_translate(Scene *scene, Object *obedit, BMEditMesh *em, Image *ima, float delta[2])
{
BMFace *f;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
- MTexPoly *tf;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(f, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, f, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, f))
continue;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
@@ -140,7 +134,7 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block)
em = BKE_editmesh_from_object(obedit);
- if (uvedit_center(scene, em, ima, center)) {
+ if (uvedit_center(scene, obedit, em, ima, center)) {
float range_xy[2][2] = {
{-10.0f, 10.0f},
{-10.0f, 10.0f},
@@ -196,7 +190,7 @@ static void do_uvedit_vertex(bContext *C, void *UNUSED(arg), int event)
em = BKE_editmesh_from_object(obedit);
ED_space_image_get_size(sima, &imx, &imy);
- uvedit_center(scene, em, ima, center);
+ uvedit_center(scene, obedit, em, ima, center);
if (sima->flag & SI_COORDFLOATS) {
delta[0] = uvedit_old_center[0] - center[0];
@@ -207,7 +201,7 @@ static void do_uvedit_vertex(bContext *C, void *UNUSED(arg), int event)
delta[1] = uvedit_old_center[1] / imy - center[1];
}
- uvedit_translate(scene, em, ima, delta);
+ uvedit_translate(scene, obedit, em, ima, delta);
WM_event_add_notifier(C, NC_IMAGE, sima->image);
}
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 7b793697077..b4d32b3d03a 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -33,6 +33,8 @@
#include <stdlib.h>
#include <string.h>
+#include "MEM_guardedalloc.h"
+
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
@@ -52,9 +54,15 @@
#include "BKE_scene.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_uvedit.h"
@@ -65,12 +73,7 @@
#include "uvedit_intern.h"
-#include "GPU_basic_shader.h"
-
-/* use editmesh tessface */
-#define USE_EDBM_LOOPTRIS
-
-static void draw_uvs_lineloop_bmface(BMFace *efa, const int cd_loop_uv_offset);
+static void draw_uvs_lineloop_bmface(BMFace *efa, const int cd_loop_uv_offset, const uint shdr_pos);
void ED_image_draw_cursor(ARegion *ar, const float cursor[2])
{
@@ -81,38 +84,59 @@ void ED_image_draw_cursor(ARegion *ar, const float cursor[2])
mul_v2_fl(zoom, 256.0f * UI_DPI_FAC);
x_fac = zoom[0];
y_fac = zoom[1];
-
- cpack(0xFFFFFF);
- glTranslate2fv(cursor);
- fdrawline(-0.05f * x_fac, 0, 0, 0.05f * y_fac);
- fdrawline(0, 0.05f * y_fac, 0.05f * x_fac, 0.0f);
- fdrawline(0.05f * x_fac, 0.0f, 0.0f, -0.05f * y_fac);
- fdrawline(0.0f, -0.05f * y_fac, -0.05f * x_fac, 0.0f);
-
- setlinestyle(4);
- cpack(0xFF);
- fdrawline(-0.05f * x_fac, 0.0f, 0.0f, 0.05f * y_fac);
- fdrawline(0.0f, 0.05f * y_fac, 0.05f * x_fac, 0.0f);
- fdrawline(0.05f * x_fac, 0.0f, 0.0f, -0.05f * y_fac);
- fdrawline(0.0f, -0.05f * y_fac, -0.05f * x_fac, 0.0f);
-
-
- setlinestyle(0.0f);
- cpack(0x0);
- fdrawline(-0.020f * x_fac, 0.0f, -0.1f * x_fac, 0.0f);
- fdrawline(0.1f * x_fac, 0.0f, 0.020f * x_fac, 0.0f);
- fdrawline(0.0f, -0.020f * y_fac, 0.0f, -0.1f * y_fac);
- fdrawline(0.0f, 0.1f * y_fac, 0.0f, 0.020f * y_fac);
-
- setlinestyle(1);
- cpack(0xFFFFFF);
- fdrawline(-0.020f * x_fac, 0.0f, -0.1f * x_fac, 0.0f);
- fdrawline(0.1f * x_fac, 0.0f, 0.020f * x_fac, 0.0f);
- fdrawline(0.0f, -0.020f * y_fac, 0.0f, -0.1f * y_fac);
- fdrawline(0.0f, 0.1f * y_fac, 0.0f, 0.020f * y_fac);
-
- glTranslatef(-cursor[0], -cursor[1], 0.0);
- setlinestyle(0);
+
+ gpuTranslate2fv(cursor);
+
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{1.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
+
+ immBegin(GWN_PRIM_LINES, 8);
+
+ immVertex2f(shdr_pos, -0.05f * x_fac, 0.0f);
+ immVertex2f(shdr_pos, 0.0f, 0.05f * y_fac);
+
+ immVertex2f(shdr_pos, 0.0f, 0.05f * y_fac);
+ immVertex2f(shdr_pos, 0.05f * x_fac, 0.0f);
+
+ immVertex2f(shdr_pos, 0.05f * x_fac, 0.0f);
+ immVertex2f(shdr_pos, 0.0f, -0.05f * y_fac);
+
+ immVertex2f(shdr_pos, 0.0f, -0.05f * y_fac);
+ immVertex2f(shdr_pos, -0.05f * x_fac, 0.0f);
+
+ immEnd();
+
+ immUniformArray4fv("colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 2.0f);
+
+ immBegin(GWN_PRIM_LINES, 8);
+
+ immVertex2f(shdr_pos, -0.020f * x_fac, 0.0f);
+ immVertex2f(shdr_pos, -0.1f * x_fac, 0.0f);
+
+ immVertex2f(shdr_pos, 0.1f * x_fac, 0.0f);
+ immVertex2f(shdr_pos, 0.020f * x_fac, 0.0f);
+
+ immVertex2f(shdr_pos, 0.0f, -0.020f * y_fac);
+ immVertex2f(shdr_pos, 0.0f, -0.1f * y_fac);
+
+ immVertex2f(shdr_pos, 0.0f, 0.1f * y_fac);
+ immVertex2f(shdr_pos, 0.0f, 0.020f * y_fac);
+
+ immEnd();
+
+ immUnbindProgram();
+
+ gpuTranslate2f(-cursor[0], -cursor[1]);
}
static int draw_uvs_face_check(Scene *scene)
@@ -141,41 +165,32 @@ static void draw_uvs_shadow(Object *obedit)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
- /* draws the mesh when painting */
- UI_ThemeColor(TH_UV_SHADOW);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset);
- }
-}
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-static int draw_uvs_dm_shadow(DerivedMesh *dm)
-{
- /* draw shadow mesh - this is the mesh with the modifier applied */
+ /* draws the mesh when painting */
+ immUniformThemeColor(TH_UV_SHADOW);
- if (dm && dm->drawUVEdges && CustomData_has_layer(&dm->loopData, CD_MLOOPUV)) {
- UI_ThemeColor(TH_UV_SHADOW);
- dm->drawUVEdges(dm);
- return 1;
+ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
+ draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset, pos);
}
- return 0;
+ immUnbindProgram();
}
-static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTexPoly *activetf)
+static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, Object *obedit, BMEditMesh *em, const BMFace *efa_act)
{
BMesh *bm = em->bm;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
Image *ima = sima->image;
float aspx, aspy, col[4];
int i;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY);
BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
BLI_buffer_declare_static(vec2f, tf_uvorig_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
@@ -191,7 +206,6 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
const int efa_len = efa->len;
float (*tf_uv)[2] = (float (*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa_len);
float (*tf_uvorig)[2] = (float (*)[2])BLI_buffer_reinit_data(&tf_uvorig_buf, vec2f, efa_len);
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -203,28 +217,37 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
totarea += BM_face_calc_area(efa);
totuvarea += area_poly_v2(tf_uv, efa->len);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
else {
- if (tf == activetf)
- activetf = NULL;
+ if (efa == efa_act) {
+ efa_act = NULL;
+ }
BM_elem_flag_disable(efa, BM_ELEM_TAG);
}
}
-
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
if (totarea < FLT_EPSILON || totuvarea < FLT_EPSILON) {
col[0] = 1.0;
col[1] = col[2] = 0.0;
- glColor3fv(col);
+
+ immUniformColor3fv(col);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
- glBegin(GL_POLYGON);
+ immBegin(GWN_PRIM_TRI_FAN, efa->len);
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
}
- glEnd();
+
+ immEnd();
}
}
}
@@ -254,18 +277,23 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
areadiff = 1.0f - (area / uvarea);
weight_to_rgb(col, areadiff);
- glColor3fv(col);
+ immUniformColor3fv(col);
- /* TODO: USE_EDBM_LOOPTRIS */
- glBegin(GL_POLYGON);
+ /* TODO: use editmesh tessface */
+ immBegin(GWN_PRIM_TRI_FAN, efa->len);
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
}
- glEnd();
+
+ immEnd();
}
}
}
+
+ immUnbindProgram();
+
break;
}
case SI_UVDT_STRETCH_ANGLE:
@@ -278,11 +306,15 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BLI_buffer_declare_static(vec2f, auv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
col[3] = 0.5f; /* hard coded alpha, not that nice */
-
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
const int efa_len = efa->len;
float (*tf_uv)[2] = (float (*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa_len);
float (*tf_uvorig)[2] = (float (*)[2])BLI_buffer_reinit_data(&tf_uvorig_buf, vec2f, efa_len);
@@ -319,24 +351,26 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
ang[i] = angle_normalized_v3v3(av[i], av[(i + 1) % efa_len]);
}
- /* TODO: USE_EDBM_LOOPTRIS */
- glBegin(GL_POLYGON);
+ /* TODO: use editmesh tessface */
+ immBegin(GWN_PRIM_TRI_FAN, efa->len);
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
a = fabsf(uvang[i] - ang[i]) / (float)M_PI;
weight_to_rgb(col, 1.0f - pow2f(1.0f - a));
- glColor3fv(col);
- glVertex2fv(luv->uv);
+ immAttrib3fv(color, col);
+ immVertex2fv(pos, luv->uv);
}
- glEnd();
+ immEnd();
}
else {
- if (tf == activetf)
- activetf = NULL;
+ if (efa == efa_act)
+ efa_act = NULL;
BM_elem_flag_disable(efa, BM_ELEM_TAG);
}
}
+ immUnbindProgram();
+
BLI_buffer_free(&uvang_buf);
BLI_buffer_free(&ang_buf);
BLI_buffer_free(&av_buf);
@@ -350,58 +384,74 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BLI_buffer_free(&tf_uvorig_buf);
}
-static void draw_uvs_lineloop_bmface(BMFace *efa, const int cd_loop_uv_offset)
+static void draw_uvs_lineloop_bmface(BMFace *efa, const int cd_loop_uv_offset, const uint shdr_pos)
{
BMIter liter;
BMLoop *l;
MLoopUV *luv;
- glBegin(GL_LINE_LOOP);
+ immBegin(GWN_PRIM_LINE_LOOP, efa->len);
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- glVertex2fv(luv->uv);
+ immVertex2fv(shdr_pos, luv->uv);
}
- glEnd();
+
+ immEnd();
}
-static void draw_uvs_lineloop_mpoly(Mesh *me, MPoly *mpoly)
+static void draw_uvs_lineloop_mpoly(Mesh *me, MPoly *mpoly, unsigned int pos)
{
MLoopUV *mloopuv;
int i;
- glBegin(GL_LINE_LOOP);
+ immBegin(GWN_PRIM_LINE_LOOP, mpoly->totloop);
+
mloopuv = &me->mloopuv[mpoly->loopstart];
for (i = mpoly->totloop; i != 0; i--, mloopuv++) {
- glVertex2fv(mloopuv->uv);
+ immVertex2fv(pos, mloopuv->uv);
}
- glEnd();
+
+ immEnd();
}
-static void draw_uvs_other_mesh_texface(Object *ob, const Image *curimage, const int other_uv_filter)
+static void draw_uvs_other_mesh_texface(Object *ob, const Image *curimage, const int other_uv_filter, unsigned int pos)
{
Mesh *me = ob->data;
MPoly *mpoly = me->mpoly;
- MTexPoly *mtpoly = me->mtpoly;
int a;
if (me->mloopuv == NULL) {
return;
}
- for (a = me->totpoly; a != 0; a--, mpoly++, mtpoly++) {
+ Image **image_array = NULL;
+
+ if (other_uv_filter == SI_FILTER_SAME_IMAGE) {
+ image_array = BKE_object_material_edit_image_get_array(ob);
+ }
+
+ for (a = me->totpoly; a != 0; a--, mpoly++) {
if (other_uv_filter == SI_FILTER_ALL) {
/* Nothing to compare, all UV faces are visible. */
}
else if (other_uv_filter == SI_FILTER_SAME_IMAGE) {
- if (mtpoly->tpage != curimage) {
+ if (mpoly[a].mat_nr >= ob->totcol) {
+ continue;
+ }
+ if (image_array[mpoly[a].mat_nr] != curimage) {
continue;
}
}
- draw_uvs_lineloop_mpoly(me, mpoly);
+ draw_uvs_lineloop_mpoly(me, mpoly, pos);
+ }
+
+ if (image_array) {
+ MEM_freeN(image_array);
}
}
-static void draw_uvs_other_mesh_new_shading(Object *ob, const Image *curimage, const int other_uv_filter)
+static void draw_uvs_other_mesh_new_shading(Object *ob, const Image *curimage, const int other_uv_filter, unsigned int pos)
{
Mesh *me = ob->data;
MPoly *mpoly = me->mpoly;
@@ -453,41 +503,43 @@ static void draw_uvs_other_mesh_new_shading(Object *ob, const Image *curimage, c
}
}
- draw_uvs_lineloop_mpoly(me, mpoly);
+ draw_uvs_lineloop_mpoly(me, mpoly, pos);
}
}
static void draw_uvs_other_mesh(Object *ob, const Image *curimage, const bool new_shading_nodes,
- const int other_uv_filter)
+ const int other_uv_filter, unsigned int pos)
{
if (new_shading_nodes) {
- draw_uvs_other_mesh_new_shading(ob, curimage, other_uv_filter);
+ draw_uvs_other_mesh_new_shading(ob, curimage, other_uv_filter, pos);
}
else {
- draw_uvs_other_mesh_texface(ob, curimage, other_uv_filter);
+ draw_uvs_other_mesh_texface(ob, curimage, other_uv_filter, pos);
}
}
-static void draw_uvs_other(Scene *scene, Object *obedit, const Image *curimage, const bool new_shading_nodes,
+static void draw_uvs_other(ViewLayer *view_layer, Object *obedit, const Image *curimage, const bool new_shading_nodes,
const int other_uv_filter)
{
- Base *base;
-
- UI_ThemeColor(TH_UV_OTHERS);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- for (base = scene->base.first; base; base = base->next) {
- Object *ob = base->object;
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- if (!(base->flag & SELECT)) continue;
- if (!(base->lay & scene->lay)) continue;
- if (ob->restrictflag & OB_RESTRICT_VIEW) continue;
+ immUniformThemeColor(TH_UV_OTHERS);
- if ((ob->type == OB_MESH) && (ob != obedit) && ((Mesh *)ob->data)->mloopuv) {
- draw_uvs_other_mesh(ob, curimage, new_shading_nodes, other_uv_filter);
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (((base->flag & BASE_SELECTED) != 0) &&
+ ((base->flag & BASE_VISIBLED) != 0))
+ {
+ Object *ob = base->object;
+ if ((ob->type == OB_MESH) && (ob != obedit) && ((Mesh *)ob->data)->mloopuv) {
+ draw_uvs_other_mesh(ob, curimage, new_shading_nodes, other_uv_filter, pos);
+ }
}
}
+ immUnbindProgram();
}
-static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
+static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Object *ob)
{
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
Image *curimage = ED_space_image(sima);
@@ -495,11 +547,9 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
Material *ma;
if (sima->flag & SI_DRAW_OTHER) {
- draw_uvs_other(scene, ob, curimage, new_shading_nodes, sima->other_uv_filter);
+ draw_uvs_other(view_layer, ob, curimage, new_shading_nodes, sima->other_uv_filter);
}
- UI_ThemeColor(TH_UV_SHADOW);
-
ma = give_current_material(ob, ob->actcol);
if (me->mloopuv) {
@@ -512,24 +562,33 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
mloopuv = me->mloopuv;
}
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformThemeColor(TH_UV_SHADOW);
+
mloopuv_base = mloopuv;
for (a = me->totpoly; a > 0; a--, mpoly++) {
if ((scene->toolsettings->uv_flag & UV_SHOW_SAME_IMAGE) && mpoly->mat_nr != ob->actcol - 1)
continue;
- glBegin(GL_LINE_LOOP);
+
+ immBegin(GWN_PRIM_LINE_LOOP, mpoly->totloop);
mloopuv = mloopuv_base + mpoly->loopstart;
for (b = 0; b < mpoly->totloop; b++, mloopuv++) {
- glVertex2fv(mloopuv->uv);
+ immVertex2fv(pos, mloopuv->uv);
}
- glEnd();
+
+ immEnd();
}
+
+ immUnbindProgram();
}
}
-#ifdef USE_EDBM_LOOPTRIS
-static void draw_uvs_looptri(BMEditMesh *em, unsigned int *r_loop_index, const int cd_loop_uv_offset)
+static void draw_uvs_looptri(BMEditMesh *em, unsigned int *r_loop_index, const int cd_loop_uv_offset, unsigned int pos)
{
unsigned int i = *r_loop_index;
BMFace *f = em->looptris[i][0]->f;
@@ -537,16 +596,15 @@ static void draw_uvs_looptri(BMEditMesh *em, unsigned int *r_loop_index, const i
unsigned int j;
for (j = 0; j < 3; j++) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(em->looptris[i][j], cd_loop_uv_offset);
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
}
i++;
} while (i != em->tottri && (f == em->looptris[i][0]->f));
*r_loop_index = i - 1;
}
-#endif
/* draws uv's in the image space */
-static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
+static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Object *obedit, Depsgraph *depsgraph)
{
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
ToolSettings *ts;
@@ -554,26 +612,19 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
BMEditMesh *em = me->edit_btmesh;
BMesh *bm = em->bm;
BMFace *efa, *efa_act;
-#ifndef USE_EDBM_LOOPTRIS
- BMFace *activef;
-#endif
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf, *activetf = NULL;
MLoopUV *luv;
- DerivedMesh *finaldm, *cagedm;
unsigned char col1[4], col2[4];
float pointsize;
int drawfaces, interpedges;
Image *ima = sima->image;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY);
- efa_act = EDBM_uv_active_face_get(em, false, false, &activetf); /* will be set to NULL if hidden */
-#ifndef USE_EDBM_LOOPTRIS
- activef = BM_mesh_active_face_get(bm, false, false);
-#endif
+ unsigned int pos, color;
+
+ efa_act = EDBM_uv_active_face_get(em, false, false); /* will be set to NULL if hidden */
ts = scene->toolsettings;
drawfaces = draw_uvs_face_check(scene);
@@ -595,260 +646,247 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
}
}
else {
- curimage = (activetf) ? activetf->tpage : ima;
+ curimage = (efa_act) ? BKE_object_material_edit_image_get(obedit, efa_act->mat_nr) : ima;
}
- draw_uvs_other(scene, obedit, curimage, new_shading_nodes, sima->other_uv_filter);
+ draw_uvs_other(view_layer, obedit, curimage, new_shading_nodes, sima->other_uv_filter);
}
/* 1. draw shadow mesh */
if (sima->flag & SI_DRAWSHADOW) {
- DM_update_materials(em->derivedFinal, obedit);
- /* first try existing derivedmesh */
- if (!draw_uvs_dm_shadow(em->derivedFinal)) {
- /* create one if it does not exist */
- cagedm = editbmesh_get_derived_cage_and_final(
- scene, obedit, me->edit_btmesh, CD_MASK_BAREMESH | CD_MASK_MTFACE,
- &finaldm);
-
- /* when sync selection is enabled, all faces are drawn (except for hidden)
- * so if cage is the same as the final, theres no point in drawing this */
- if (!((ts->uv_flag & UV_SYNC_SELECTION) && (cagedm == finaldm)))
- draw_uvs_dm_shadow(finaldm);
-
- /* release derivedmesh again */
- if (cagedm != finaldm) cagedm->release(cagedm);
- finaldm->release(finaldm);
+ Object *ob_cage = DEG_get_evaluated_object(depsgraph, obedit);
+ /* XXX TODO: Need to check if shadow mesh is different than original mesh. */
+ bool is_cage_like_final_meshes = (ob_cage == obedit);
+
+ /* When sync selection is enabled, all faces are drawn (except for hidden)
+ * so if cage is the same as the final, there is no point in drawing this. */
+ if (((ts->uv_flag & UV_SYNC_SELECTION) == 0) || is_cage_like_final_meshes) {
+ draw_uvs_shadow(ob_cage);
}
}
-
+
/* 2. draw colored faces */
if (sima->flag & SI_DRAW_STRETCH) {
- draw_uvs_stretch(sima, scene, em, activetf);
+ draw_uvs_stretch(sima, scene, obedit, em, efa_act);
}
- else if (!(sima->flag & SI_NO_DRAWFACES)) {
- /* draw transparent faces */
- UI_GetThemeColor4ubv(TH_FACE, col1);
- UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
-#ifdef USE_EDBM_LOOPTRIS
- {
- unsigned int i;
- for (i = 0; i < em->tottri; i++) {
+ else {
+ unsigned int tri_count = 0;
+ BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
+ if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
+ BM_elem_flag_enable(efa, BM_ELEM_TAG);
+ tri_count += efa->len - 2;
+ }
+ else {
+ BM_elem_flag_disable(efa, BM_ELEM_TAG);
+ }
+ }
+
+ if (tri_count && !(sima->flag & SI_NO_DRAWFACES)) {
+ /* draw transparent faces */
+ UI_GetThemeColor4ubv(TH_FACE, col1);
+ UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
+ immBegin(GWN_PRIM_TRIS, tri_count * 3);
+ for (unsigned int i = 0; i < em->tottri; i++) {
efa = em->looptris[i][0]->f;
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
const bool is_select = uvedit_face_select_test(scene, efa, cd_loop_uv_offset);
- BM_elem_flag_enable(efa, BM_ELEM_TAG);
- if (tf == activetf) {
+ if (efa == efa_act) {
/* only once */
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_QUARTTONE);
- UI_ThemeColor4(TH_EDITMESH_ACTIVE);
+ unsigned char tmp_col[4];
+ UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, tmp_col);
+ immAttrib4ubv(color, tmp_col);
}
else {
- glColor4ubv((GLubyte *)(is_select ? col2 : col1));
+ immAttrib4ubv(color, is_select ? col2 : col1);
}
- glBegin(GL_TRIANGLES);
- draw_uvs_looptri(em, &i, cd_loop_uv_offset);
- glEnd();
-
- if (tf == activetf) {
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- }
- }
- else {
- BM_elem_flag_disable(efa, BM_ELEM_TAG);
+ draw_uvs_looptri(em, &i, cd_loop_uv_offset, pos);
}
}
- }
-#else
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
- BM_elem_flag_enable(efa, BM_ELEM_TAG);
- if (tf == activetf) continue; /* important the temp boolean is set above */
+ immEnd();
- if (uvedit_face_select_test(scene, efa, cd_loop_uv_offset))
- glColor4ubv((GLubyte *)col2);
- else
- glColor4ubv((GLubyte *)col1);
-
- glBegin(GL_POLYGON);
- BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- glVertex2fv(luv->uv);
- }
- glEnd();
- }
- else {
- if (tf == activetf)
- activetf = NULL;
- BM_elem_flag_disable(efa, BM_ELEM_TAG);
- }
- }
-#endif
- glDisable(GL_BLEND);
- }
- else {
- /* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */
-
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
+ immUnbindProgram();
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
- BM_elem_flag_enable(efa, BM_ELEM_TAG);
- }
- else {
- if (tf == activetf)
- activetf = NULL;
- BM_elem_flag_disable(efa, BM_ELEM_TAG);
+ glDisable(GL_BLEND);
+ }
+ else {
+ if (efa_act && !uvedit_face_visible_test(scene, obedit, ima, efa_act)) {
+ efa_act = NULL;
}
}
-
}
/* 3. draw active face stippled */
-#ifndef USE_EDBM_LOOPTRIS
- if (activef) {
- tf = BM_ELEM_CD_GET_VOID_P(activef, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, activef, tf)) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- UI_ThemeColor4(TH_EDITMESH_ACTIVE);
-
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_QUARTTONE);
-
- glBegin(GL_POLYGON);
- BM_ITER_ELEM (l, &liter, activef, BM_LOOPS_OF_FACE) {
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- glVertex2fv(luv->uv);
- }
- glEnd();
+ /* (removed during OpenGL upgrade, reimplement if needed) */
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- glDisable(GL_BLEND);
- }
- }
-#endif
-
/* 4. draw edges */
if (sima->flag & SI_SMOOTH_UV) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
glLineWidth(1);
switch (sima->dt_uv) {
case SI_UVDT_DASH:
+ {
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.56f, 0.56f, 0.56f, 1.0f}, {0.07f, 0.07f, 0.07f, 1.0f}}, 2);
+ immUniform1f("dash_width", 4.0f);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (tf) {
- cpack(0x111111);
+ draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset, shdr_pos);
+ }
- draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset);
+ immUnbindProgram();
- setlinestyle(2);
- cpack(0x909090);
+ break;
+ }
+ case SI_UVDT_BLACK: /* black/white */
+ case SI_UVDT_WHITE:
+ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- setlinestyle(0);
- }
+ if (sima->dt_uv == SI_UVDT_WHITE) {
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+ }
+ else {
+ immUniformColor3f(0.0f, 0.0f, 0.0f);
}
- break;
- case SI_UVDT_BLACK: /* black/white */
- case SI_UVDT_WHITE:
- if (sima->dt_uv == SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f);
- else glColor3f(0.0f, 0.0f, 0.0f);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset);
+ draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset, pos);
}
+
+ immUnbindProgram();
+
break;
case SI_UVDT_OUTLINE:
+ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
glLineWidth(3);
- cpack(0x0);
-
+ imm_cpack(0x0);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset);
+ draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset, pos);
}
-
+
+ immUnbindProgram();
+
glLineWidth(1);
UI_GetThemeColor4ubv(TH_WIRE_EDIT, col2);
- glColor4ubv((unsigned char *)col2);
if (me->drawflag & ME_DRAWEDGES) {
- int sel, lastsel = -1;
+ int sel;
UI_GetThemeColor4ubv(TH_EDGE_SELECT, col1);
+ Gwn_VertFormat *format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
if (interpedges) {
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- glBegin(GL_LINE_LOOP);
+ immBegin(GWN_PRIM_LINE_LOOP, efa->len);
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
- glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
+ immAttrib4ubv(color, sel ? (GLubyte *)col1 : (GLubyte *)col2);
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
}
- glEnd();
+
+ immEnd();
}
+
+ immUnbindProgram();
}
else {
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
+ int lastsel = -1;
+
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- glBegin(GL_LINES);
+ immBegin(GWN_PRIM_LINES, efa->len * 2);
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
sel = uvedit_edge_select_test(scene, l, cd_loop_uv_offset);
if (sel != lastsel) {
- glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
+ immAttrib4ubv(color, sel ? (GLubyte *)col1 : (GLubyte *)col2);
lastsel = sel;
}
+
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
luv = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
}
- glEnd();
+
+ immEnd();
}
+
+ immUnbindProgram();
}
}
else {
+ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv(col2);
+
/* no nice edges */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset);
+ draw_uvs_lineloop_bmface(efa, cd_loop_uv_offset, pos);
}
+
+ immUnbindProgram();
}
-
+
break;
}
@@ -861,50 +899,80 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (drawfaces) {
float cent[2];
-
+ bool col_set = false;
+
+ Gwn_VertFormat *format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
pointsize = UI_GetThemeValuef(TH_FACEDOT_SIZE);
glPointSize(pointsize);
- glBegin(GL_POINTS);
+ immBeginAtMost(GWN_PRIM_POINTS, bm->totface);
/* unselected faces */
- UI_ThemeColor(TH_WIRE);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
if (!uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ /* Only set color for the first face */
+ if (!col_set) {
+ UI_GetThemeColor3ubv(TH_WIRE, col1);
+ immAttrib3ubv(color, col1);
+
+ col_set = true;
+ }
+
uv_poly_center(efa, cent, cd_loop_uv_offset);
- glVertex2fv(cent);
+ immVertex2fv(pos, cent);
}
}
+ col_set = false;
+
/* selected faces */
- UI_ThemeColor(TH_FACE_DOT);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
if (uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ /* Only set color for the first face */
+ if (!col_set) {
+ UI_GetThemeColor3ubv(TH_FACE_DOT, col1);
+ immAttrib3ubv(color, col1);
+
+ col_set = true;
+ }
+
uv_poly_center(efa, cent, cd_loop_uv_offset);
- glVertex2fv(cent);
+ immVertex2fv(pos, cent);
}
}
- glEnd();
+ immEnd();
+
+ immUnbindProgram();
}
/* 6. draw uv vertices */
if (drawfaces != 2) { /* 2 means Mesh Face Mode */
+ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* unselected uvs */
- UI_ThemeColor(TH_VERTEX);
+ immUniformThemeColor(TH_VERTEX);
pointsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(pointsize);
-
- glBegin(GL_POINTS);
+
+ immBeginAtMost(GWN_PRIM_POINTS, bm->totloop);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -912,17 +980,19 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (!uvedit_uv_select_test(scene, l, cd_loop_uv_offset))
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
}
}
- glEnd();
+
+ immEnd();
/* pinned uvs */
/* give odd pointsizes odd pin pointsizes */
glPointSize(pointsize * 2 + (((int)pointsize % 2) ? (-1) : 0));
- cpack(0xFF);
+ imm_cpack(0xFF);
- glBegin(GL_POINTS);
+ immBeginAtMost(GWN_PRIM_POINTS, bm->totloop);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -931,16 +1001,18 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_PINNED)
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
}
}
- glEnd();
+
+ immEnd();
/* selected uvs */
- UI_ThemeColor(TH_VERTEX_SELECT);
+ immUniformThemeColor(TH_VERTEX_SELECT);
glPointSize(pointsize);
- glBegin(GL_POINTS);
+ immBeginAtMost(GWN_PRIM_POINTS, bm->totloop);
+
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -949,15 +1021,20 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))
- glVertex2fv(luv->uv);
+ immVertex2fv(pos, luv->uv);
}
}
- glEnd();
+
+ immEnd();
+
+ immUnbindProgram();
}
}
-static void draw_uv_shadows_get(SpaceImage *sima, Object *ob, Object *obedit, bool *show_shadow, bool *show_texpaint)
+static void draw_uv_shadows_get(
+ SpaceImage *sima, const EvaluationContext *eval_ctx, Object *ob, Object *obedit,
+ bool *show_shadow, bool *show_texpaint)
{
*show_shadow = *show_texpaint = false;
@@ -970,24 +1047,26 @@ static void draw_uv_shadows_get(SpaceImage *sima, Object *ob, Object *obedit, bo
*show_shadow = EDBM_uv_check(em);
}
- *show_texpaint = (ob && ob->type == OB_MESH && ob->mode == OB_MODE_TEXTURE_PAINT);
+ *show_texpaint = (ob && ob->type == OB_MESH && eval_ctx->object_mode == OB_MODE_TEXTURE_PAINT);
}
-void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedit, Object *obact)
+void ED_uvedit_draw_main(
+ SpaceImage *sima, const EvaluationContext *eval_ctx,
+ ARegion *ar, Scene *scene, ViewLayer *view_layer, Object *obedit, Object *obact, Depsgraph *depsgraph)
{
ToolSettings *toolsettings = scene->toolsettings;
bool show_uvedit, show_uvshadow, show_texpaint_uvshadow;
show_uvedit = ED_space_image_show_uvedit(sima, obedit);
- draw_uv_shadows_get(sima, obact, obedit, &show_uvshadow, &show_texpaint_uvshadow);
+ draw_uv_shadows_get(sima, eval_ctx, obact, obedit, &show_uvshadow, &show_texpaint_uvshadow);
if (show_uvedit || show_uvshadow || show_texpaint_uvshadow) {
if (show_uvshadow)
draw_uvs_shadow(obedit);
else if (show_uvedit)
- draw_uvs(sima, scene, obedit);
+ draw_uvs(sima, scene, view_layer, obedit, depsgraph);
else
- draw_uvs_texpaint(sima, scene, obact);
+ draw_uvs_texpaint(sima, scene, view_layer, obact);
if (show_uvedit && !(toolsettings->use_uv_sculpt))
ED_image_draw_cursor(ar, sima->cursor);
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index b5ff46e9219..c5f16d6fb14 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -32,7 +32,6 @@
#ifndef __UVEDIT_INTERN_H__
#define __UVEDIT_INTERN_H__
-struct MTexPoly;
struct Image;
struct Object;
struct Scene;
@@ -54,7 +53,6 @@ void uv_poly_center(struct BMFace *f, float r_cent[2], const int cd_loop_uv_off
typedef struct UvNearestHit {
/** Always set if we have a hit. */
struct BMFace *efa;
- struct MTexPoly *tf;
struct BMLoop *l;
struct MLoopUV *luv, *luv_next;
/** Index of loop within face. */
@@ -66,15 +64,15 @@ typedef struct UvNearestHit {
#define UV_NEAREST_HIT_INIT { .dist_sq = FLT_MAX, }
bool uv_find_nearest_vert(
- struct Scene *scene, struct Image *ima, struct BMEditMesh *em,
+ struct Scene *scene, struct Image *ima, struct Object *obedit,
const float co[2], const float penalty_dist, struct UvNearestHit *hit_final);
bool uv_find_nearest_edge(
- struct Scene *scene, struct Image *ima, struct BMEditMesh *em,
+ struct Scene *scene, struct Image *ima, struct Object *obedit,
const float co[2], struct UvNearestHit *hit_final);
bool uv_find_nearest_face(
- struct Scene *scene, struct Image *ima, struct BMEditMesh *em,
+ struct Scene *scene, struct Image *ima, struct Object *obedit,
const float co[2], struct UvNearestHit *hit_final);
/* utility tool functions */
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index c0e9b0d1404..5b1320df51d 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -57,7 +57,6 @@
#include "BKE_context.h"
#include "BKE_customdata.h"
-#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
@@ -68,6 +67,8 @@
#include "BKE_scene.h"
#include "BKE_editmesh.h"
+#include "DEG_depsgraph.h"
+
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_node.h"
@@ -88,7 +89,7 @@
#include "uvedit_intern.h"
-static void uv_select_all_perform(Scene *scene, Image *ima, BMEditMesh *em, int action);
+static void uv_select_all_perform(Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, int action);
static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, Object *obedit, const bool select);
static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, Object *obedit, const bool select);
@@ -182,7 +183,6 @@ void ED_uvedit_assign_image(Main *UNUSED(bmain), Scene *scene, Object *obedit, I
{
BMEditMesh *em;
BMIter iter;
- MTexPoly *tf;
bool update = false;
const bool selected = !(scene->toolsettings->uv_flag & UV_SYNC_SELECTION);
@@ -206,8 +206,6 @@ void ED_uvedit_assign_image(Main *UNUSED(bmain), Scene *scene, Object *obedit, I
BMFace *efa;
int cd_loop_uv_offset;
- int cd_poly_tex_offset;
-
/* old shading system, assign image to selected faces */
#ifdef USE_SWITCH_ASPECT
float prev_aspect[2], fprev_aspect;
@@ -221,31 +219,22 @@ void ED_uvedit_assign_image(Main *UNUSED(bmain), Scene *scene, Object *obedit, I
#endif
/* ensure we have a uv map */
- if (!CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY)) {
- BM_data_layer_add(em->bm, &em->bm->pdata, CD_MTEXPOLY);
+ if (!CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV)) {
BM_data_layer_add(em->bm, &em->bm->ldata, CD_MLOOPUV);
/* make UVs all nice 0-1 */
- ED_mesh_uv_loop_reset_ex(obedit->data, CustomData_get_active_layer(&em->bm->pdata, CD_MTEXPOLY));
+ ED_mesh_uv_loop_reset_ex(obedit->data, CustomData_get_active_layer(&em->bm->ldata, CD_MLOOPUV));
update = true;
}
cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
/* now assign to all visible faces */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (uvedit_face_visible_test(scene, previma, efa, tf) &&
+ if (uvedit_face_visible_test(scene, obedit, previma, efa) &&
(selected == true || uvedit_face_select_test(scene, efa, cd_loop_uv_offset)))
{
- if (ima) {
- tf->tpage = ima;
-
- if (ima->id.us == 0) id_us_plus(&ima->id);
- else id_lib_extern(&ima->id);
-
#ifdef USE_SWITCH_ASPECT
+ if (ima) {
/* we also need to correct the aspect of uvs */
if (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) {
/* do nothing */
@@ -261,11 +250,9 @@ void ED_uvedit_assign_image(Main *UNUSED(bmain), Scene *scene, Object *obedit, I
luv->uv[0] /= faspect;
}
}
-#endif
- }
- else {
- tf->tpage = NULL;
}
+#endif
+ BKE_object_material_edit_image_set(obedit, efa->mat_nr, ima);
update = true;
}
@@ -273,49 +260,12 @@ void ED_uvedit_assign_image(Main *UNUSED(bmain), Scene *scene, Object *obedit, I
/* and update depdency graph */
if (update) {
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
}
}
}
-/* dotile - 1, set the tile flag (from the space image)
- * 2, set the tile index for the faces. */
-static bool uvedit_set_tile(Object *obedit, Image *ima, int curtile)
-{
- BMEditMesh *em;
- BMFace *efa;
- BMIter iter;
- MTexPoly *tf;
- int cd_poly_tex_offset;
-
- /* verify if we have something to do */
- if (!ima || !ED_uvedit_test(obedit))
- return false;
-
- if ((ima->tpageflag & IMA_TILES) == 0)
- return false;
-
- /* skip assigning these procedural images... */
- if (ima->type == IMA_TYPE_R_RESULT || ima->type == IMA_TYPE_COMPOSITE)
- return false;
-
- em = BKE_editmesh_from_object(obedit);
-
- cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
-
- BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (BM_elem_flag_test(efa, BM_ELEM_SELECT))
- tf->tile = curtile; /* set tile index */
- }
-
- DAG_id_tag_update(obedit->data, 0);
-
- return true;
-}
-
/*********************** space conversion *********************/
static void uvedit_pixel_to_float(SpaceImage *sima, float *dist, float pixeldist)
@@ -361,14 +311,17 @@ bool uvedit_face_visible_nolocal(Scene *scene, BMFace *efa)
return (BM_elem_flag_test(efa, BM_ELEM_HIDDEN) == 0 && BM_elem_flag_test(efa, BM_ELEM_SELECT));
}
-bool uvedit_face_visible_test(Scene *scene, Image *ima, BMFace *efa, MTexPoly *tf)
+bool uvedit_face_visible_test(Scene *scene, Object *obedit, Image *ima, BMFace *efa)
{
ToolSettings *ts = scene->toolsettings;
- if (ts->uv_flag & UV_SHOW_SAME_IMAGE)
- return (tf->tpage == ima) ? uvedit_face_visible_nolocal(scene, efa) : false;
- else
+ if (ts->uv_flag & UV_SHOW_SAME_IMAGE) {
+ const Image *face_image = BKE_object_material_edit_image_get(obedit, efa->mat_nr);
+ return (face_image == ima) ? uvedit_face_visible_nolocal(scene, efa) : false;
+ }
+ else {
return uvedit_face_visible_nolocal(scene, efa);
+ }
}
bool uvedit_face_select_test(Scene *scene, BMFace *efa,
@@ -661,18 +614,15 @@ bool ED_uvedit_minmax(Scene *scene, Image *ima, Object *obedit, float r_min[2],
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
INIT_MINMAX2(r_min, r_max);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -711,17 +661,14 @@ static bool ED_uvedit_median(Scene *scene, Image *ima, Object *obedit, float co[
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
unsigned int sel = 0;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
zero_v2(co);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -738,7 +685,7 @@ static bool ED_uvedit_median(Scene *scene, Image *ima, Object *obedit, float co[
return (sel != 0);
}
-static bool uvedit_center(Scene *scene, Image *ima, Object *obedit, float cent[2], char mode)
+bool ED_uvedit_center(Scene *scene, Image *ima, Object *obedit, float cent[2], char mode)
{
bool changed = false;
@@ -761,10 +708,10 @@ static bool uvedit_center(Scene *scene, Image *ima, Object *obedit, float cent[2
/************************** find nearest ****************************/
bool uv_find_nearest_edge(
- Scene *scene, Image *ima, BMEditMesh *em, const float co[2],
+ Scene *scene, Image *ima, Object *obedit, const float co[2],
UvNearestHit *hit)
{
- MTexPoly *tf;
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
@@ -773,13 +720,11 @@ bool uv_find_nearest_edge(
bool found = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
@@ -789,7 +734,6 @@ bool uv_find_nearest_edge(
const float dist_test_sq = dist_squared_to_line_segment_v2(co, luv->uv, luv_next->uv);
if (dist_test_sq < hit->dist_sq) {
- hit->tf = tf;
hit->efa = efa;
hit->l = l;
@@ -806,18 +750,18 @@ bool uv_find_nearest_edge(
}
bool uv_find_nearest_face(
- Scene *scene, Image *ima, BMEditMesh *em, const float co[2],
+ Scene *scene, Image *ima, Object *obedit, const float co[2],
UvNearestHit *hit_final)
{
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool found = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
/* this will fill in hit.vert1 and hit.vert2 */
float dist_sq_init = hit_final->dist_sq;
UvNearestHit hit = *hit_final;
- if (uv_find_nearest_edge(scene, ima, em, co, &hit)) {
+ if (uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
hit.dist_sq = dist_sq_init;
hit.l = NULL;
hit.luv = hit.luv_next = NULL;
@@ -826,8 +770,7 @@ bool uv_find_nearest_face(
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- MTexPoly *tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
@@ -861,7 +804,7 @@ static bool uv_nearest_between(const BMLoop *l, const float co[2],
}
bool uv_find_nearest_vert(
- Scene *scene, Image *ima, BMEditMesh *em,
+ Scene *scene, Image *ima, Object *obedit,
float const co[2], const float penalty_dist, UvNearestHit *hit_final)
{
bool found = false;
@@ -869,23 +812,22 @@ bool uv_find_nearest_vert(
/* this will fill in hit.vert1 and hit.vert2 */
float dist_sq_init = hit_final->dist_sq;
UvNearestHit hit = *hit_final;
- if (uv_find_nearest_edge(scene, ima, em, co, &hit)) {
+ if (uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
hit.dist_sq = dist_sq_init;
hit.l = NULL;
hit.luv = hit.luv_next = NULL;
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMIter iter;
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- MTexPoly *tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
@@ -936,20 +878,17 @@ bool ED_uvedit_nearest_uv(Scene *scene, Object *obedit, Image *ima, const float
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
float mindist, dist;
bool found = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
mindist = 1e10f;
copy_v2_v2(r_uv, co);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -1054,13 +993,12 @@ static bool uv_select_edgeloop_edge_tag_faces(BMEditMesh *em, UvMapVert *first1,
}
static int uv_select_edgeloop(
- Scene *scene, Image *ima, BMEditMesh *em, UvNearestHit *hit,
+ Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, UvNearestHit *hit,
const float limit[2], const bool extend)
{
BMFace *efa;
BMIter iter, liter;
BMLoop *l;
- MTexPoly *tf;
UvVertMap *vmap;
UvMapVert *iterv_curr;
UvMapVert *iterv_next;
@@ -1068,7 +1006,6 @@ static int uv_select_edgeloop(
bool looking, select;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
/* setup */
BM_mesh_elem_table_ensure(em->bm, BM_FACE);
@@ -1077,7 +1014,7 @@ static int uv_select_edgeloop(
BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
if (!extend) {
- uv_select_all_perform(scene, ima, em, SEL_DESELECT);
+ uv_select_all_perform(scene, ima, obedit, em, SEL_DESELECT);
}
BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false);
@@ -1101,9 +1038,7 @@ static int uv_select_edgeloop(
/* find correct valence edges which are not tagged yet, but connect to tagged one */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (!BM_elem_flag_test(efa, BM_ELEM_TAG) && uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_TAG) && uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
/* check face not hidden and not tagged */
if (!(iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, efa, l)))
@@ -1159,8 +1094,8 @@ static int uv_select_edgeloop(
/*********************** linked select ***********************/
static void uv_select_linked(
- Scene *scene, Image *ima, BMEditMesh *em, const float limit[2], UvNearestHit *hit_final,
- bool extend, bool select_faces)
+ Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, const float limit[2],
+ UvNearestHit *hit_final, bool extend, bool select_faces)
{
BMFace *efa;
BMLoop *l;
@@ -1173,7 +1108,6 @@ static void uv_select_linked(
char *flag;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_mesh_elem_table_ensure(em->bm, BM_FACE); /* we can use this too */
@@ -1194,9 +1128,7 @@ static void uv_select_linked(
if (hit_final == NULL) {
/* Use existing selection */
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) {
- MTexPoly *tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
if (select_faces) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
stack[stacksize] = a;
@@ -1354,18 +1286,15 @@ static void uv_select_linked(
/* WATCH IT: this returns first selected UV,
* not ideal in many cases since there could be multiple */
-static float *uv_sel_co_from_eve(Scene *scene, Image *ima, BMEditMesh *em, BMVert *eve)
+static float *uv_sel_co_from_eve(Scene *scene, Object *obedit, Image *ima, BMEditMesh *em, BMVert *eve)
{
BMIter liter;
BMLoop *l;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_ITER_ELEM (l, &liter, eve, BM_LOOPS_OF_VERT) {
- MTexPoly *tf = BM_ELEM_CD_GET_VOID_P(l->f, cd_poly_tex_offset);
-
- if (!uvedit_face_visible_test(scene, ima, l->f, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
continue;
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
@@ -1391,7 +1320,6 @@ static int uv_select_more_less(bContext *C, const bool select)
ToolSettings *ts = scene->toolsettings;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (select) {
@@ -1412,9 +1340,7 @@ static int uv_select_more_less(bContext *C, const bool select)
/* mark loops to be selected */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- MTexPoly *tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
#define IS_SEL 1
#define IS_UNSEL 2
@@ -1457,9 +1383,7 @@ static int uv_select_more_less(bContext *C, const bool select)
/* mark loops to be selected */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- MTexPoly *tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -1526,11 +1450,9 @@ static void uv_weld_align(bContext *C, int tool)
SpaceImage *sima;
Scene *scene;
Image *ima;
- MTexPoly *tf;
float cent[2], min[2], max[2];
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
scene = CTX_data_scene(C);
ima = CTX_data_edit_image(C);
@@ -1544,9 +1466,7 @@ static void uv_weld_align(bContext *C, int tool)
BMLoop *l;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -1560,7 +1480,7 @@ static void uv_weld_align(bContext *C, int tool)
tool = (max[0] - min[0] >= max[1] - min[1]) ? 'y' : 'x';
}
- uvedit_center(scene, ima, obedit, cent, 0);
+ ED_uvedit_center(scene, ima, obedit, cent, 0);
if (tool == 'x' || tool == 'w') {
BMIter iter, liter;
@@ -1568,8 +1488,7 @@ static void uv_weld_align(bContext *C, int tool)
BMLoop *l;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -1588,8 +1507,7 @@ static void uv_weld_align(bContext *C, int tool)
BMLoop *l;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -1615,9 +1533,7 @@ static void uv_weld_align(bContext *C, int tool)
/* tag verts with a selected UV */
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
BM_ITER_ELEM (l, &liter, eve, BM_LOOPS_OF_VERT) {
- tf = BM_ELEM_CD_GET_VOID_P(l->f, cd_poly_tex_offset);
-
- if (!uvedit_face_visible_test(scene, ima, l->f, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
continue;
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
@@ -1684,8 +1600,10 @@ static void uv_weld_align(bContext *C, int tool)
if (BLI_array_count(eve_line) > 2) {
/* we know the returns from these must be valid */
- const float *uv_start = uv_sel_co_from_eve(scene, ima, em, eve_line[0]);
- const float *uv_end = uv_sel_co_from_eve(scene, ima, em, eve_line[BLI_array_count(eve_line) - 1]);
+ const float *uv_start = uv_sel_co_from_eve(
+ scene, obedit, ima, em, eve_line[0]);
+ const float *uv_end = uv_sel_co_from_eve(
+ scene, obedit, ima, em, eve_line[BLI_array_count(eve_line) - 1]);
/* For t & u modes */
float a = 0.0f;
@@ -1705,9 +1623,7 @@ static void uv_weld_align(bContext *C, int tool)
/* go over all verts except for endpoints */
for (i = 0; i < BLI_array_count(eve_line); i++) {
BM_ITER_ELEM (l, &liter, eve_line[i], BM_LOOPS_OF_VERT) {
- tf = BM_ELEM_CD_GET_VOID_P(l->f, cd_poly_tex_offset);
-
- if (!uvedit_face_visible_test(scene, ima, l->f, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
continue;
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
@@ -1741,7 +1657,7 @@ static void uv_weld_align(bContext *C, int tool)
uvedit_live_unwrap_update(sima, scene, obedit);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
@@ -1793,7 +1709,6 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
Image *ima;
- MTexPoly *tf;
int uv_a_index;
int uv_b_index;
float *uv_a;
@@ -1804,7 +1719,6 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
BMLoop *l;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
sima = CTX_wm_space_image(C);
scene = CTX_data_scene(C);
@@ -1818,8 +1732,7 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
/* TODO, use qsort as with MESH_OT_remove_doubles, this isn't optimal */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -1881,8 +1794,7 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
BLI_array_declare(loop_arr_unselected);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -1919,7 +1831,7 @@ static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
}
uvedit_live_unwrap_update(sima, scene, obedit);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -1966,17 +1878,15 @@ static void UV_OT_weld(wmOperatorType *ot)
/* ******************** (de)select all operator **************** */
-static void uv_select_all_perform(Scene *scene, Image *ima, BMEditMesh *em, int action)
+static void uv_select_all_perform(Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, int action)
{
ToolSettings *ts = scene->toolsettings;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
if (ts->uv_flag & UV_SYNC_SELECTION) {
@@ -2000,9 +1910,7 @@ static void uv_select_all_perform(Scene *scene, Image *ima, BMEditMesh *em, int
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -2018,9 +1926,7 @@ static void uv_select_all_perform(Scene *scene, Image *ima, BMEditMesh *em, int
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -2051,7 +1957,7 @@ static int uv_select_all_exec(bContext *C, wmOperator *op)
int action = RNA_enum_get(op->ptr, "action");
- uv_select_all_perform(scene, ima, em, action);
+ uv_select_all_perform(scene, ima, obedit, em, action);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
@@ -2109,7 +2015,6 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
UvNearestHit hit = UV_NEAREST_HIT_INIT;
int i, selectmode, sticky, sync, *hitv = NULL;
@@ -2118,7 +2023,6 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
float limit[2], **hituv = NULL;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
/* notice 'limit' is the same no matter the zoom level, since this is like
* remove doubles and could annoying if it joined points when zoomed out.
@@ -2156,7 +2060,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
/* find nearest element */
if (loop) {
/* find edge */
- if (!uv_find_nearest_edge(scene, ima, em, co, &hit)) {
+ if (!uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
return OPERATOR_CANCELLED;
}
@@ -2164,7 +2068,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
}
else if (selectmode == UV_SELECT_VERTEX) {
/* find vertex */
- if (!uv_find_nearest_vert(scene, ima, em, co, penalty_dist, &hit)) {
+ if (!uv_find_nearest_vert(scene, ima, obedit, co, penalty_dist, &hit)) {
return OPERATOR_CANCELLED;
}
@@ -2180,7 +2084,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
}
else if (selectmode == UV_SELECT_EDGE) {
/* find edge */
- if (!uv_find_nearest_edge(scene, ima, em, co, &hit)) {
+ if (!uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
return OPERATOR_CANCELLED;
}
@@ -2198,7 +2102,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
}
else if (selectmode == UV_SELECT_FACE) {
/* find face */
- if (!uv_find_nearest_face(scene, ima, em, co, &hit)) {
+ if (!uv_find_nearest_face(scene, ima, obedit, co, &hit)) {
return OPERATOR_CANCELLED;
}
@@ -2218,7 +2122,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
hitlen = hit.efa->len;
}
else if (selectmode == UV_SELECT_ISLAND) {
- if (!uv_find_nearest_edge(scene, ima, em, co, &hit)) {
+ if (!uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
return OPERATOR_CANCELLED;
}
@@ -2231,10 +2135,10 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
/* do selection */
if (loop) {
- flush = uv_select_edgeloop(scene, ima, em, &hit, limit, extend);
+ flush = uv_select_edgeloop(scene, ima, obedit, em, &hit, limit, extend);
}
else if (selectmode == UV_SELECT_ISLAND) {
- uv_select_linked(scene, ima, em, limit, &hit, extend, false);
+ uv_select_linked(scene, ima, obedit, em, limit, &hit, extend, false);
}
else if (extend) {
if (selectmode == UV_SELECT_VERTEX) {
@@ -2269,8 +2173,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -2285,7 +2188,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
}
else {
/* deselect all */
- uv_select_all_perform(scene, ima, em, SEL_DESELECT);
+ uv_select_all_perform(scene, ima, obedit, em, SEL_DESELECT);
if (selectmode == UV_SELECT_VERTEX) {
/* select vertex */
@@ -2305,8 +2208,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
/* select sticky uvs */
if (sticky != SI_STICKY_DISABLE) {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -2349,7 +2251,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
#endif
}
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
@@ -2482,14 +2384,14 @@ static int uv_select_linked_internal(bContext *C, wmOperator *op, const wmEvent
RNA_float_get_array(op->ptr, "location", co);
}
- if (!uv_find_nearest_edge(scene, ima, em, co, &hit)) {
+ if (!uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
return OPERATOR_CANCELLED;
}
}
- uv_select_linked(scene, ima, em, limit, pick ? &hit : NULL, extend, select_faces);
+ uv_select_linked(scene, ima, obedit, em, limit, pick ? &hit : NULL, extend, select_faces);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
@@ -2563,12 +2465,10 @@ static int uv_select_split_exec(bContext *C, wmOperator *op)
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY);
if (ts->uv_flag & UV_SYNC_SELECTION) {
BKE_report(op->reports, RPT_ERROR, "Cannot split selection when sync selection is enabled");
@@ -2580,9 +2480,8 @@ static int uv_select_split_exec(bContext *C, wmOperator *op)
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
bool is_sel = false;
bool is_unsel = false;
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
/* are we all selected? */
@@ -2723,7 +2622,6 @@ static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, Object
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- /* MTexPoly *tf; */
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
@@ -2808,7 +2706,6 @@ static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, Object
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- /* MTexPoly *tf; */
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
@@ -2888,7 +2785,6 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
rctf rectf;
bool changed, pinned, select, extend;
@@ -2897,7 +2793,6 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
(ts->uv_selectmode == UV_SELECT_FACE);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
/* get rectangle from operator */
WM_operator_properties_border_to_rctf(op, &rectf);
@@ -2909,7 +2804,7 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
pinned = RNA_boolean_get(op->ptr, "pinned");
if (!extend)
- uv_select_all_perform(scene, ima, em, SEL_DESELECT);
+ uv_select_all_perform(scene, ima, obedit, em, SEL_DESELECT);
/* do actual selection */
if (use_face_center && !pinned) {
@@ -2922,8 +2817,7 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
/* assume not touched */
BM_elem_flag_disable(efa, BM_ELEM_TAG);
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
uv_poly_center(efa, cent, cd_loop_uv_offset);
if (BLI_rctf_isect_pt_v(&rectf, cent)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
@@ -2943,8 +2837,7 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tf))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -3144,13 +3037,11 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
(ts->uv_selectmode == UV_SELECT_FACE));
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
- MTexPoly *tf;
int screen_uv[2];
bool changed = false;
rcti rect;
@@ -3158,7 +3049,7 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
BLI_lasso_boundbox(&rect, mcords, moves);
if (!extend && select) {
- uv_select_all_perform(scene, ima, em, SEL_DESELECT);
+ uv_select_all_perform(scene, ima, obedit, em, SEL_DESELECT);
}
if (use_face_center) { /* Face Center Sel */
@@ -3188,8 +3079,7 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if ((select) != (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -3284,7 +3174,7 @@ static void uv_snap_cursor_to_pixels(SpaceImage *sima)
static bool uv_snap_cursor_to_selection(Scene *scene, Image *ima, Object *obedit, SpaceImage *sima)
{
- return uvedit_center(scene, ima, obedit, sima->cursor, sima->around);
+ return ED_uvedit_center(scene, ima, obedit, sima->cursor, sima->around);
}
static int uv_snap_cursor_exec(bContext *C, wmOperator *op)
@@ -3342,16 +3232,13 @@ static bool uv_snap_uvs_to_cursor(Scene *scene, Image *ima, Object *obedit, cons
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tface;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tface = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tface))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -3372,16 +3259,13 @@ static bool uv_snap_uvs_offset(Scene *scene, Image *ima, Object *obedit, const f
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *mtexpoly;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- mtexpoly = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, mtexpoly))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -3403,17 +3287,14 @@ static bool uv_snap_uvs_to_adjacent_unselected(Scene *scene, Image *ima, Object
BMFace *f;
BMLoop *l, *lsub;
BMIter iter, liter, lsubiter;
- MTexPoly *tface;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&bm->pdata, CD_MTEXPOLY);
/* index every vert that has a selected UV using it, but only once so as to
* get unique indices and to count how much to malloc */
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
- tface = BM_ELEM_CD_GET_VOID_P(f, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, f, tface)) {
+ if (uvedit_face_visible_test(scene, obedit, ima, f)) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BM_elem_flag_set(l, BM_ELEM_TAG, uvedit_uv_select_test(scene, l, cd_loop_uv_offset));
@@ -3461,22 +3342,19 @@ static bool uv_snap_uvs_to_pixels(SpaceImage *sima, Scene *scene, Object *obedit
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tface;
MLoopUV *luv;
int width = 0, height = 0;
float w, h;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
ED_space_image_get_size(sima, &width, &height);
w = (float)width;
h = (float)height;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tface = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tface))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -3510,7 +3388,7 @@ static int uv_snap_selection_exec(bContext *C, wmOperator *op)
case 2:
{
float center[2];
- if (uvedit_center(scene, ima, obedit, center, sima->around)) {
+ if (ED_uvedit_center(scene, ima, obedit, center, sima->around)) {
float offset[2];
sub_v2_v2v2(offset, sima->cursor, center);
changed = uv_snap_uvs_offset(scene, ima, obedit, offset);
@@ -3526,7 +3404,7 @@ static int uv_snap_selection_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
uvedit_live_unwrap_update(sima, scene, obedit);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -3566,16 +3444,13 @@ static int uv_pin_exec(bContext *C, wmOperator *op)
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tface;
MLoopUV *luv;
const bool clear = RNA_boolean_get(op->ptr, "clear");
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tface = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tface))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -3624,15 +3499,12 @@ static int uv_select_pinned_exec(bContext *C, wmOperator *UNUSED(op))
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tface;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- tface = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, efa, tface))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -3696,13 +3568,11 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
- MTexPoly *tf;
const bool swap = RNA_boolean_get(op->ptr, "unselected");
Image *ima = sima ? sima->image : NULL;
const int use_face_center = (ts->uv_selectmode == UV_SELECT_FACE);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
if (ts->uv_flag & UV_SYNC_SELECTION) {
EDBM_mesh_hide(em, swap);
@@ -3714,9 +3584,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
int hide = 0;
- tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
-
- if (!uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
@@ -3997,73 +3865,6 @@ static void UV_OT_cursor_set(wmOperatorType *ot)
"Cursor location in normalized (0.0-1.0) coordinates", -10.0f, 10.0f);
}
-/********************** set tile operator **********************/
-
-static int set_tile_exec(bContext *C, wmOperator *op)
-{
- Image *ima = CTX_data_edit_image(C);
- int tile[2];
- Object *obedit = CTX_data_edit_object(C);
-
- RNA_int_get_array(op->ptr, "tile", tile);
-
- if (uvedit_set_tile(obedit, ima, tile[0] + ima->xrep * tile[1])) {
- WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_IMAGE, NULL);
-
- return OPERATOR_FINISHED;
- }
-
- return OPERATOR_CANCELLED;
-}
-
-static int set_tile_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- SpaceImage *sima = CTX_wm_space_image(C);
- Image *ima = CTX_data_edit_image(C);
- ARegion *ar = CTX_wm_region(C);
- float fx, fy;
- int tile[2];
-
- if (!ima || !(ima->tpageflag & IMA_TILES))
- return OPERATOR_CANCELLED;
-
- UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &fx, &fy);
-
- if (fx >= 0.0f && fy >= 0.0f && fx < 1.0f && fy < 1.0f) {
- fx = fx * ima->xrep;
- fy = fy * ima->yrep;
-
- tile[0] = fx;
- tile[1] = fy;
-
- sima->curtile = tile[1] * ima->xrep + tile[0];
- RNA_int_set_array(op->ptr, "tile", tile);
- }
-
- return set_tile_exec(C, op);
-}
-
-static void UV_OT_tile_set(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Set Tile";
- ot->description = "Set UV image tile coordinates";
- ot->idname = "UV_OT_tile_set";
-
- /* api callbacks */
- ot->exec = set_tile_exec;
- ot->invoke = set_tile_invoke;
- ot->poll = ED_operator_image_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- /* properties */
- RNA_def_int_vector(ot->srna, "tile", 2, NULL, 0, INT_MAX, "Tile", "Tile coordinate", 0, 10);
-}
-
-
static int uv_seams_from_islands_exec(bContext *C, wmOperator *op)
{
UvVertMap *vmap;
@@ -4173,7 +3974,7 @@ static int uv_seams_from_islands_exec(bContext *C, wmOperator *op)
BM_uv_vert_map_free(vmap);
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
@@ -4225,7 +4026,7 @@ static int uv_mark_seam_exec(bContext *C, wmOperator *op)
if (scene->toolsettings->edge_mode_live_unwrap)
ED_unwrap_lscm(scene, ob, false);
- DAG_id_tag_update(&me->id, 0);
+ DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
return OPERATOR_FINISHED;
@@ -4315,7 +4116,6 @@ void ED_operatortypes_uvedit(void)
WM_operatortype_append(UV_OT_hide);
WM_operatortype_append(UV_OT_cursor_set);
- WM_operatortype_append(UV_OT_tile_set);
}
void ED_keymap_uvedit(wmKeyConfig *keyconf)
@@ -4395,7 +4195,6 @@ void ED_keymap_uvedit(wmKeyConfig *keyconf)
/* cursor */
WM_keymap_add_item(keymap, "UV_OT_cursor_set", ACTIONMOUSE, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "UV_OT_tile_set", ACTIONMOUSE, KM_PRESS, KM_SHIFT, 0);
/* menus */
WM_keymap_add_menu(keymap, "IMAGE_MT_uvs_snap", SKEY, KM_PRESS, KM_SHIFT, 0);
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 057417b898f..4c205818329 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -52,10 +52,11 @@
#include "BKE_context.h"
#include "BKE_customdata.h"
-#include "BKE_depsgraph.h"
#include "BKE_mesh_mapping.h"
#include "BKE_editmesh.h"
+#include "DEG_depsgraph.h"
+
#include "UI_interface.h"
#include "ED_mesh.h"
@@ -63,6 +64,8 @@
#include "ED_screen.h"
#include "ED_space_api.h"
+#include "GPU_batch.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
@@ -154,6 +157,8 @@ typedef struct StitchState {
bool snap_islands;
/* stitch at midpoints or at islands */
bool midpoints;
+ /* object for editmesh */
+ Object *obedit;
/* editmesh, cached for use in modal handler */
BMEditMesh *em;
/* clear seams of stitched edges after stitch */
@@ -1538,63 +1543,126 @@ static void stitch_calculate_edge_normal(BMEditMesh *em, UvEdge *edge, float *no
normalize_v2(normal);
}
+/**
+ */
+static void stitch_draw_vbo(Gwn_VertBuf *vbo, Gwn_PrimType prim_type, const float col[4])
+{
+ Gwn_Batch *batch = GWN_batch_create_ex(prim_type, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR);
+ GWN_batch_uniform_4fv(batch, "color", col);
+ GWN_batch_draw(batch);
+ GWN_batch_discard(batch);
+}
+
+/* TODO make things pretier : store batches inside StitchPreviewer instead of the bare verts pos */
static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *arg)
{
- int i, index = 0;
+ int j, index = 0;
+ unsigned int num_line = 0, num_tri, tri_idx = 0, line_idx = 0;
StitchState *state = (StitchState *)arg;
StitchPreviewer *stitch_preview = state->stitch_preview;
+ Gwn_VertBuf *vbo, *vbo_line;
+ float col[4];
- glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
- glEnableClientState(GL_VERTEX_ARRAY);
+ static Gwn_VertFormat format = { 0 };
+ static unsigned int pos_id;
+ if (format.attrib_ct == 0) {
+ pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ }
glEnable(GL_BLEND);
- UI_ThemeColor4(TH_STITCH_PREVIEW_ACTIVE);
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->static_tris);
- glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_static_tris * 3);
-
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_polys);
- for (i = 0; i < stitch_preview->num_polys; i++) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- UI_ThemeColor4(TH_STITCH_PREVIEW_FACE);
- glDrawArrays(GL_POLYGON, index, stitch_preview->uvs_per_polygon[i]);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- UI_ThemeColor4(TH_STITCH_PREVIEW_EDGE);
- glDrawArrays(GL_POLYGON, index, stitch_preview->uvs_per_polygon[i]);
-#if 0
- glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
- UI_ThemeColor4(TH_STITCH_PREVIEW_VERT);
- glDrawArrays(GL_POLYGON, index, stitch_preview->uvs_per_polygon[i]);
-#endif
-
- index += stitch_preview->uvs_per_polygon[i];
+ /* Static Tris */
+ UI_GetThemeColor4fv(TH_STITCH_PREVIEW_ACTIVE, col);
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, stitch_preview->num_static_tris * 3);
+ for (int i = 0; i < stitch_preview->num_static_tris * 3; i++) {
+ GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->static_tris[i * 2]);
}
+ stitch_draw_vbo(vbo, GWN_PRIM_TRIS, col);
+
+
+ /* Preview Polys */
+ for (int i = 0; i < stitch_preview->num_polys; i++)
+ num_line += stitch_preview->uvs_per_polygon[i];
+
+ num_tri = num_line - 2 * stitch_preview->num_polys;
+
+ /* we need to convert the polys into triangles / lines */
+ vbo = GWN_vertbuf_create_with_format(&format);
+ vbo_line = GWN_vertbuf_create_with_format(&format);
+
+ GWN_vertbuf_data_alloc(vbo, num_tri * 3);
+ GWN_vertbuf_data_alloc(vbo_line, num_line * 2);
+
+ for (int i = 0; i < stitch_preview->num_polys; i++) {
+ BLI_assert(stitch_preview->uvs_per_polygon[i] >= 3);
+
+ /* Start line */
+ GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
+ GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + 2]);
+
+ for (j = 1; j < stitch_preview->uvs_per_polygon[i] - 1; ++j) {
+ GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]);
+ GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]);
+ GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 1) * 2]);
+
+ GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]);
+ GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j + 1) * 2]);
+ }
+
+ /* Closing line */
+ GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
+ /* j = uvs_per_polygon[i] - 1*/
+ GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j * 2]);
+
+ index += stitch_preview->uvs_per_polygon[i] * 2;
+ }
+ UI_GetThemeColor4fv(TH_STITCH_PREVIEW_FACE, col);
+ stitch_draw_vbo(vbo, GWN_PRIM_TRIS, col);
+ UI_GetThemeColor4fv(TH_STITCH_PREVIEW_EDGE, col);
+ stitch_draw_vbo(vbo_line, GWN_PRIM_LINES, col);
+
glDisable(GL_BLEND);
- /* draw vert preview */
+
+ /* draw stitch vert/lines preview */
if (state->mode == STITCH_VERT) {
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) * 2.0f);
- UI_ThemeColor4(TH_STITCH_PREVIEW_STITCHABLE);
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_stitchable);
- glDrawArrays(GL_POINTS, 0, stitch_preview->num_stitchable);
+ UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col);
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable);
+ for (int i = 0; i < stitch_preview->num_stitchable; i++) {
+ GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i * 2]);
+ }
+ stitch_draw_vbo(vbo, GWN_PRIM_POINTS, col);
- UI_ThemeColor4(TH_STITCH_PREVIEW_UNSTITCHABLE);
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_unstitchable);
- glDrawArrays(GL_POINTS, 0, stitch_preview->num_unstitchable);
+ UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col);
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable);
+ for (int i = 0; i < stitch_preview->num_unstitchable; i++) {
+ GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i * 2]);
+ }
+ stitch_draw_vbo(vbo, GWN_PRIM_POINTS, col);
}
else {
- UI_ThemeColor4(TH_STITCH_PREVIEW_STITCHABLE);
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_stitchable);
- glDrawArrays(GL_LINES, 0, 2 * stitch_preview->num_stitchable);
+ UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col);
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable * 2);
+ for (int i = 0; i < stitch_preview->num_stitchable * 2; i++) {
+ GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i * 2]);
+ }
+ stitch_draw_vbo(vbo, GWN_PRIM_LINES, col);
- UI_ThemeColor4(TH_STITCH_PREVIEW_UNSTITCHABLE);
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_unstitchable);
- glDrawArrays(GL_LINES, 0, 2 * stitch_preview->num_unstitchable);
+ UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col);
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable * 2);
+ for (int i = 0; i < stitch_preview->num_unstitchable * 2; i++) {
+ GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i * 2]);
+ }
+ stitch_draw_vbo(vbo, GWN_PRIM_LINES, col);
}
-
- glPopClientAttrib();
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
static UvEdge *uv_edge_get(BMLoop *l, StitchState *state)
@@ -1653,6 +1721,7 @@ static int stitch_init(bContext *C, wmOperator *op)
/* initialize state */
state->use_limit = RNA_boolean_get(op->ptr, "use_limit");
state->limit_dist = RNA_float_get(op->ptr, "limit");
+ state->obedit = obedit;
state->em = em;
state->snap_islands = RNA_boolean_get(op->ptr, "snap_islands");
state->static_island = RNA_int_get(op->ptr, "static_island");
@@ -2024,7 +2093,7 @@ static void stitch_exit(bContext *C, wmOperator *op, int finished)
ED_region_draw_cb_exit(CTX_wm_region(C)->type, state->draw_handle);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
state_delete(state);
@@ -2066,7 +2135,7 @@ static void stitch_select(bContext *C, Scene *scene, const wmEvent *event, Stitc
if (state->mode == STITCH_VERT) {
if (uv_find_nearest_vert(
- scene, ima, state->em, co, 0.0f, &hit))
+ scene, ima, state->obedit, co, 0.0f, &hit))
{
/* Add vertex to selection, deselect all common uv's of vert other
* than selected and update the preview. This behavior was decided so that
@@ -2080,7 +2149,7 @@ static void stitch_select(bContext *C, Scene *scene, const wmEvent *event, Stitc
}
else {
if (uv_find_nearest_edge(
- scene, ima, state->em, co, &hit))
+ scene, ima, state->obedit, co, &hit))
{
UvEdge *edge = uv_edge_get(hit.l, state);
stitch_select_edge(edge, state, false);
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index bc38a1cd3bb..4f28d1f9eea 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -55,13 +55,15 @@
#include "BKE_subsurf.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
-#include "BKE_depsgraph.h"
#include "BKE_image.h"
#include "BKE_main.h"
+#include "BKE_material.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_editmesh.h"
+#include "DEG_depsgraph.h"
+
#include "PIL_time.h"
#include "UI_interface.h"
@@ -116,7 +118,7 @@ static bool ED_uvedit_ensure_uvs(bContext *C, Scene *scene, Object *obedit)
if (ED_uvedit_test(obedit))
return 1;
- if (em && em->bm->totface && !CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY))
+ if (em && em->bm->totface && !CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV))
ED_mesh_uv_texture_add(obedit->data, NULL, true);
if (!ED_uvedit_test(obedit))
@@ -214,8 +216,7 @@ void ED_uvedit_get_aspect(Scene *scene, Object *ob, BMesh *bm, float *aspx, floa
ED_object_get_active_image(ob, efa->mat_nr + 1, &ima, NULL, NULL, NULL);
}
else {
- MTexPoly *tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
- ima = tf->tpage;
+ ima = BKE_object_material_edit_image_get(ob, efa->mat_nr);
}
ED_image_get_uv_aspect(ima, NULL, aspx, aspy);
@@ -570,7 +571,7 @@ static void minimize_stretch_iteration(bContext *C, wmOperator *op, bool interac
ms->lasttime = PIL_check_seconds_timer();
- DAG_id_tag_update(ms->obedit->data, 0);
+ DEG_id_tag_update(ms->obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ms->obedit->data);
}
}
@@ -593,7 +594,7 @@ static void minimize_stretch_exit(bContext *C, wmOperator *op, bool cancel)
param_stretch_end(ms->handle);
param_delete(ms->handle);
- DAG_id_tag_update(ms->obedit->data, 0);
+ DEG_id_tag_update(ms->obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ms->obedit->data);
MEM_freeN(ms);
@@ -741,7 +742,7 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
ED_uvedit_pack_islands(scene, obedit, em->bm, true, true, do_rotate);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -784,7 +785,7 @@ static int average_islands_scale_exec(bContext *C, wmOperator *UNUSED(op))
param_flush(handle);
param_delete(handle);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -1265,7 +1266,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
/* execute unwrap */
ED_unwrap_lscm(scene, obedit, true);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -1392,7 +1393,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
uv_map_clip_correct(scene, obedit, em, op);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -1445,7 +1446,7 @@ static int reset_exec(bContext *C, wmOperator *UNUSED(op))
ED_mesh_uv_loop_reset(C, me);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -1481,7 +1482,7 @@ static void uv_sphere_project(float target[2], float source[3], float center[3],
target[0] -= 1.0f;
}
-static void uv_map_mirror(BMEditMesh *em, BMFace *efa, MTexPoly *UNUSED(tf))
+static void uv_map_mirror(BMEditMesh *em, BMFace *efa)
{
BMLoop *l;
BMIter liter;
@@ -1519,7 +1520,6 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
float center[3], rotmat[4][4];
@@ -1545,13 +1545,12 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
uv_sphere_project(luv->uv, l->v->co, center, rotmat);
}
- tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- uv_map_mirror(em, efa, tf);
+ uv_map_mirror(em, efa);
}
uv_map_clip_correct(scene, obedit, em, op);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -1600,7 +1599,6 @@ static int cylinder_project_exec(bContext *C, wmOperator *op)
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
float center[3], rotmat[4][4];
@@ -1626,13 +1624,12 @@ static int cylinder_project_exec(bContext *C, wmOperator *op)
uv_cylinder_project(luv->uv, l->v->co, center, rotmat);
}
- tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- uv_map_mirror(em, efa, tf);
+ uv_map_mirror(em, efa);
}
uv_map_clip_correct(scene, obedit, em, op);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;
@@ -1663,7 +1660,6 @@ void ED_uvedit_unwrap_cube_project(BMesh *bm, float cube_size, bool use_select,
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
- /* MTexPoly *tf; */ /* UNUSED */
MLoopUV *luv;
float loc[3];
int cox, coy;
@@ -1733,7 +1729,7 @@ static int cube_project_exec(bContext *C, wmOperator *op)
uv_map_clip_correct(scene, obedit, em, op);
- DAG_id_tag_update(obedit->data, 0);
+ DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
return OPERATOR_FINISHED;