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Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/time_scrub_ui.c4
-rw-r--r--source/blender/editors/mask/mask_select.c4
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/animation/time_scrub_ui.c b/source/blender/editors/animation/time_scrub_ui.c
index 182e61e53b6..8aeb6a57124 100644
--- a/source/blender/editors/animation/time_scrub_ui.c
+++ b/source/blender/editors/animation/time_scrub_ui.c
@@ -244,8 +244,8 @@ void ED_time_scrub_channel_search_draw(const bContext *C, ARegion *region, bDope
UI_block_align_end(block);
UI_block_layout_resolve(block, NULL, NULL);
- /* Make sure the events are consumed from the search and dont reach other UI blocks since this is
- * drawn on top of animchannels. */
+ /* Make sure the events are consumed from the search and don't reach other UI blocks since this
+ * is drawn on top of animation-channels. */
UI_block_flag_enable(block, UI_BLOCK_CLIP_EVENTS);
UI_block_bounds_set_normal(block, 0);
UI_block_end(C, block);
diff --git a/source/blender/editors/mask/mask_select.c b/source/blender/editors/mask/mask_select.c
index 3bb05a27c54..8ddc3758e4e 100644
--- a/source/blender/editors/mask/mask_select.c
+++ b/source/blender/editors/mask/mask_select.c
@@ -164,8 +164,8 @@ void ED_mask_select_flush_all(Mask *mask)
LISTBASE_FOREACH (MaskSpline *, spline, &mask_layer->splines) {
spline->flag &= ~SELECT;
- /* intentionally _dont_ do this in the mask layer loop
- * so we clear flags on all splines */
+ /* Intentionally *don't* do this in the mask layer loop
+ * so we clear flags on all splines. */
if (mask_layer->restrictflag & MASK_RESTRICT_VIEW) {
continue;
}
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 535a0e00347..1bcd1fad9d6 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -1769,7 +1769,7 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void
GPU_blend(GPU_BLEND_ALPHA);
- /* Static Tris */
+ /* Static Triangles. */
if (stitch_preview->static_tris) {
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_ACTIVE, col);
vbo = GPU_vertbuf_create_with_format(&format);