Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c4
-rw-r--r--source/blender/editors/animation/anim_markers.c12
-rw-r--r--source/blender/editors/armature/armature_utils.c4
-rw-r--r--source/blender/editors/armature/pose_transform.c8
-rw-r--r--source/blender/editors/gpencil/editaction_gpencil.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_intern.h4
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c42
-rw-r--r--source/blender/editors/include/BIF_glutil.h18
-rw-r--r--source/blender/editors/interface/interface.c6
-rw-r--r--source/blender/editors/interface/interface_handlers.c4
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c4
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c2
-rw-r--r--source/blender/editors/mesh/editmesh_select.c6
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c12
-rw-r--r--source/blender/editors/screen/area.c2
-rw-r--r--source/blender/editors/screen/glutil.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/editors/space_file/fsmenu.h2
-rw-r--r--source/blender/editors/space_image/image_ops.c4
-rw-r--r--source/blender/editors/space_node/node_edit.c2
-rw-r--r--source/blender/editors/space_text/text_format.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c78
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c42
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c8
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/util/ed_util.c2
31 files changed, 146 insertions, 146 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index c125c129e1d..8900e19def4 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -847,8 +847,8 @@ static bool rearrange_island_bottom(ListBase *list, tReorderChannelIsland *islan
/**
* typedef for channel rearranging function
*
- * \param list List of tReorderChannelIsland's that channels belong to
- * \param island Island to be moved
+ * \param list: List of tReorderChannelIsland's that channels belong to
+ * \param island: Island to be moved
* \return Whether operation was a success
*/
typedef bool (*AnimChanRearrangeFp)(ListBase *list, tReorderChannelIsland *island);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 05682292485..821cbd32705 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -120,12 +120,12 @@ ListBase *ED_animcontext_get_markers(const bAnimContext *ac)
/**
* Apply some transformation to markers after the fact
*
- * \param markers List of markers to affect - this may or may not be the scene markers list, so don't assume anything
- * \param scene Current scene (for getting current frame)
- * \param mode (TfmMode) transform mode that this transform is for
- * \param value From the transform code, this is ``t->vec[0]``
+ * \param markers: List of markers to affect - this may or may not be the scene markers list, so don't assume anything
+ * \param scene: Current scene (for getting current frame)
+ * \param mode: (TfmMode) transform mode that this transform is for
+ * \param value: From the transform code, this is ``t->vec[0]``
* (which is delta transform for grab/extend, and scale factor for scale)
- * \param side (B/L/R) for 'extend' functionality, which side of current frame to use
+ * \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
*/
int ED_markers_post_apply_transform(ListBase *markers, Scene *scene, int mode, float value, char side)
{
@@ -545,7 +545,7 @@ static bool ed_markers_poll_markers_exist(bContext *C)
* "custom"/third-tier invoke() callback supplied as the last arg (which would normally
* be the operator's invoke() callback elsewhere)
*
- * \param invoke_func "standard" invoke function that operator would otherwise have used.
+ * \param invoke_func: "standard" invoke function that operator would otherwise have used.
* If NULL, the operator's standard exec()
* callback will be called instead in the appropriate places.
*/
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index c6cd9475008..46e1b868520 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -170,8 +170,8 @@ bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebon
/**
* Finds the first parent shared by \a ebone_child
*
- * \param ebone_child Children bones to search
- * \param ebone_child_tot Size of the ebone_child array
+ * \param ebone_child: Children bones to search
+ * \param ebone_child_tot: Size of the ebone_child array
* \return The shared parent or NULL.
*/
EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot)
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 304a1f8df8c..f21d990a19e 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -296,10 +296,10 @@ static void set_pose_keys(Object *ob)
/**
* Perform paste pose, for a single bone.
*
- * \param ob Object where bone to paste to lives
- * \param chan Bone that pose to paste comes from
- * \param selOnly Only paste on selected bones
- * \param flip Flip on x-axis
+ * \param ob: Object where bone to paste to lives
+ * \param chan: Bone that pose to paste comes from
+ * \param selOnly: Only paste on selected bones
+ * \param flip: Flip on x-axis
* \return Whether the bone that we pasted to if we succeeded
*/
static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bool selOnly, const bool flip)
diff --git a/source/blender/editors/gpencil/editaction_gpencil.c b/source/blender/editors/gpencil/editaction_gpencil.c
index 3a3953579a6..0becffa0bc6 100644
--- a/source/blender/editors/gpencil/editaction_gpencil.c
+++ b/source/blender/editors/gpencil/editaction_gpencil.c
@@ -288,7 +288,7 @@ void ED_gplayer_frames_duplicate(bGPDlayer *gpl)
}
/* Set keyframe type for selected frames from given gp-layer
- * \param type The type of keyframe (eBezTriple_KeyframeType) to set selected frames to
+ * \param type: The type of keyframe (eBezTriple_KeyframeType) to set selected frames to
*/
void ED_gplayer_frames_keytype_set(bGPDlayer *gpl, short type)
{
diff --git a/source/blender/editors/gpencil/gpencil_intern.h b/source/blender/editors/gpencil/gpencil_intern.h
index f48736a15e1..229cc14719a 100644
--- a/source/blender/editors/gpencil/gpencil_intern.h
+++ b/source/blender/editors/gpencil/gpencil_intern.h
@@ -323,9 +323,9 @@ typedef enum ACTCONT_TYPES {
* stopping on each usable layer + stroke pair (i.e. gpl and gps)
* to perform some operations on the stroke.
*
- * \param gpl The identifier to use for the layer of the stroke being processed.
+ * \param gpl: The identifier to use for the layer of the stroke being processed.
* Choose a suitable value to avoid name clashes.
- * \param gps The identifier to use for current stroke being processed.
+ * \param gps: The identifier to use for current stroke being processed.
* Choose a suitable value to avoid name clashes.
*/
#define GP_EDITABLE_STROKES_BEGIN(C, gpl, gps) \
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 2b49b2bd3d1..50c1c2075ac 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -397,12 +397,12 @@ const EnumPropertyItem *ED_gpencil_layers_with_new_enum_itemf(
/**
* Check whether a given stroke segment is inside a circular brush
*
- * \param mval The current screen-space coordinates (midpoint) of the brush
- * \param mvalo The previous screen-space coordinates (midpoint) of the brush (NOT CURRENTLY USED)
- * \param rad The radius of the brush
+ * \param mval: The current screen-space coordinates (midpoint) of the brush
+ * \param mvalo: The previous screen-space coordinates (midpoint) of the brush (NOT CURRENTLY USED)
+ * \param rad: The radius of the brush
*
- * \param x0, y0 The screen-space x and y coordinates of the start of the stroke segment
- * \param x1, y1 The screen-space x and y coordinates of the end of the stroke segment
+ * \param x0, y0: The screen-space x and y coordinates of the start of the stroke segment.
+ * \param x1, y1: The screen-space x and y coordinates of the end of the stroke segment.
*/
bool gp_stroke_inside_circle(const int mval[2], const int UNUSED(mvalo[2]),
int rad, int x0, int y0, int x1, int y1)
@@ -558,8 +558,8 @@ void gp_point_conversion_init(bContext *C, GP_SpaceConversion *r_gsc)
/**
* Convert point to parent space
*
- * \param pt Original point
- * \param diff_mat Matrix with the difference between original parent matrix
+ * \param pt: Original point
+ * \param diff_mat: Matrix with the difference between original parent matrix
* \param[out] r_pt Pointer to new point after apply matrix
*/
void gp_point_to_parent_space(bGPDspoint *pt, float diff_mat[4][4], bGPDspoint *r_pt)
@@ -769,10 +769,10 @@ bool gp_point_xy_to_3d(GP_SpaceConversion *gsc, Scene *scene, const float screen
/**
* Apply smooth to stroke point
- * \param gps Stroke to smooth
- * \param i Point index
- * \param inf Amount of smoothing to apply
- * \param affect_pressure Apply smoothing to pressure values too?
+ * \param gps: Stroke to smooth
+ * \param i: Point index
+ * \param inf: Amount of smoothing to apply
+ * \param affect_pressure: Apply smoothing to pressure values too?
*/
bool gp_smooth_stroke(bGPDstroke *gps, int i, float inf, bool affect_pressure)
{
@@ -851,9 +851,9 @@ bool gp_smooth_stroke(bGPDstroke *gps, int i, float inf, bool affect_pressure)
/**
* Apply smooth for strength to stroke point
-* \param gps Stroke to smooth
-* \param i Point index
-* \param inf Amount of smoothing to apply
+* \param gps: Stroke to smooth
+* \param i: Point index
+* \param inf: Amount of smoothing to apply
*/
bool gp_smooth_stroke_strength(bGPDstroke *gps, int i, float inf)
{
@@ -889,9 +889,9 @@ bool gp_smooth_stroke_strength(bGPDstroke *gps, int i, float inf)
/**
* Apply smooth for thickness to stroke point (use pressure)
-* \param gps Stroke to smooth
-* \param i Point index
-* \param inf Amount of smoothing to apply
+* \param gps: Stroke to smooth
+* \param i: Point index
+* \param inf: Amount of smoothing to apply
*/
bool gp_smooth_stroke_thickness(bGPDstroke *gps, int i, float inf)
{
@@ -927,8 +927,8 @@ bool gp_smooth_stroke_thickness(bGPDstroke *gps, int i, float inf)
/**
* Subdivide a stroke once, by adding a point half way between each pair of existing points
- * \param gps Stroke data
- * \param new_totpoints Total number of points (after subdividing)
+ * \param gps: Stroke data
+ * \param new_totpoints: Total number of points (after subdividing)
*/
void gp_subdivide_stroke(bGPDstroke *gps, const int new_totpoints)
{
@@ -960,8 +960,8 @@ void gp_subdivide_stroke(bGPDstroke *gps, const int new_totpoints)
/**
* Add randomness to stroke
- * \param gps Stroke data
- * \param brush Brush data
+ * \param gps: Stroke data
+ * \param brush: Brush data
*/
void gp_randomize_stroke(bGPDstroke *gps, bGPDbrush *brush)
{
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index efd66dd79cf..ceb1a4f416a 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -69,10 +69,10 @@ extern const unsigned char stipple_checker_8px[128];
* through \a angle. The arc is centered at the origin
* and drawn in the XY plane.
*
- * \param start The initial angle (in radians).
- * \param angle The length of the arc (in radians).
- * \param radius The arc radius.
- * \param nsegments The number of segments to use in drawing the arc.
+ * \param start: The initial angle (in radians).
+ * \param angle: The length of the arc (in radians).
+ * \param radius: The arc radius.
+ * \param nsegments: The number of segments to use in drawing the arc.
*/
void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments);
@@ -82,10 +82,10 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments
* \a angle. The arc is centered at the origin
* and drawn in the XY plane.
*
- * \param start The initial angle (in radians).
- * \param angle The length of the arc (in radians).
- * \param radius The arc radius.
- * \param nsegments The number of segments to use in drawing the arc.
+ * \param start: The initial angle (in radians).
+ * \param angle: The length of the arc (in radians).
+ * \param radius: The arc radius.
+ * \param nsegments: The number of segments to use in drawing the arc.
*/
void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments);
@@ -172,7 +172,7 @@ void glaDrawPixelsTexScaled_clipping(float x, float y, int img_w, int img_h, int
* thus no reason to +-0.5 the coordinates or perform other silly
* tricks.
*
- * \param screen_rect The screen rectangle to be defined for 2D drawing.
+ * \param screen_rect: The screen rectangle to be defined for 2D drawing.
*/
void glaDefine2DArea(struct rcti *screen_rect);
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index ab87e1dda55..c2a0d00b2cd 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -2124,7 +2124,7 @@ void ui_but_convert_to_unit_alt_name(uiBut *but, char *str, size_t maxlen)
}
/**
- * \param float_precision Override the button precision.
+ * \param float_precision: Override the button precision.
*/
static void ui_get_but_string_unit(uiBut *but, char *str, int len_max, double value, bool pad, int float_precision)
{
@@ -2187,8 +2187,8 @@ static float ui_get_but_step_unit(uiBut *but, float step_default)
}
/**
- * \param float_precision For number buttons the precision to use or -1 to fallback to the button default.
- * \param use_exp_float Use exponent representation of floats when out of reasonable range (outside of 1e3/1e-3).
+ * \param float_precision: For number buttons the precision to use or -1 to fallback to the button default.
+ * \param use_exp_float: Use exponent representation of floats when out of reasonable range (outside of 1e3/1e-3).
*/
void ui_but_string_get_ex(uiBut *but, char *str, const size_t maxlen, const int float_precision, const bool use_exp_float, bool *r_use_exp_float)
{
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 64c3ae32eaa..d454d3bcbeb 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -2646,7 +2646,7 @@ static bool ui_textedit_delete_selection(uiBut *but, uiHandleButtonData *data)
}
/**
- * \param x Screen space cursor location - #wmEvent.x
+ * \param x: Screen space cursor location - #wmEvent.x
*
* \note ``but->block->aspect`` is used here, so drawing button style is getting scaled too.
*/
@@ -6872,7 +6872,7 @@ static bool ui_but_find_select_in_enum__cmp(const uiBut *but_a, const uiBut *but
/**
* Finds the pressed button in an aligned row (typically an expanded enum).
*
- * \param direction Use when there may be multiple buttons pressed.
+ * \param direction: Use when there may be multiple buttons pressed.
*/
uiBut *ui_but_find_select_in_enum(uiBut *but, int direction)
{
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 9cc19d5194e..0b3c4dbc982 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1390,7 +1390,7 @@ static bool bm_ray_cast_cb_elem_not_in_face_check(BMFace *f, void *user_data)
* Check if \a p is visible (not clipped, not occluded by another face).
* s in screen projection of p.
*
- * \param ele_test Optional vert/edge/face to use when \a p is on the surface of the geometry,
+ * \param ele_test: Optional vert/edge/face to use when \a p is on the surface of the geometry,
* intersecting faces matching this face (or connected when an vert/edge) will be ignored.
*/
static bool point_is_visible(
@@ -3003,7 +3003,7 @@ static bool edbm_mesh_knife_point_isect(LinkNode *polys, const float cent_ss[2])
}
/**
- * \param use_tag When set, tag all faces inside the polylines.
+ * \param use_tag: When set, tag all faces inside the polylines.
*/
void EDBM_mesh_knife(bContext *C, LinkNode *polys, bool use_tag, bool cut_through)
{
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 0c8bd560bb2..f23f0ae5fab 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -58,7 +58,7 @@
/**
* helper to find edge for edge_rip,
*
- * \param inset is used so we get some useful distance
+ * \param inset: is used so we get some useful distance
* when comparing multiple edges that meet at the same
* point and would result in the same distance.
*/
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 968c276c8bd..4f3db525c1b 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -443,11 +443,11 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
/**
* Nearest vertex under the cursor.
*
- * \param r_dist (in/out), minimal distance to the nearest and at the end, actual distance
- * \param use_select_bias
+ * \param r_dist: (in/out), minimal distance to the nearest and at the end, actual distance
+ * \param use_select_bias:
* - When true, selected vertice are given a 5 pixel bias to make them further than unselect verts.
* - When false, unselected vertice are given the bias.
- * \param use_cycle Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index.
+ * \param use_cycle: Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index.
*/
BMVert *EDBM_vert_find_nearest_ex(
ViewContext *vc, float *r_dist,
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 65b42571bbc..60aa410a665 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -993,12 +993,12 @@ static BMVert *cache_mirr_intptr_as_bmvert(intptr_t *index_lookup, int index)
#define BM_SEARCH_MAXDIST_MIRR 0.00002f
#define BM_CD_LAYER_ID "__mirror_index"
/**
- * \param em Editmesh.
- * \param use_self Allow a vertex to point to its self (middle verts).
- * \param use_select Restrict to selected verts.
- * \param use_topology Use topology mirror.
- * \param maxdist Distance for close point test.
- * \param r_index Optional array to write into, as an alternative to a customdata layer (length of total verts).
+ * \param em: Editmesh.
+ * \param use_self: Allow a vertex to point to its self (middle verts).
+ * \param use_select: Restrict to selected verts.
+ * \param use_topology: Use topology mirror.
+ * \param maxdist: Distance for close point test.
+ * \param r_index: Optional array to write into, as an alternative to a customdata layer (length of total verts).
*/
void EDBM_verts_mirror_cache_begin_ex(
BMEditMesh *em, const int axis, const bool use_self, const bool use_select,
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 3ca989c92fe..5edd4ff63be 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1635,7 +1635,7 @@ void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2)
}
/**
- * \param skip_ar_exit Skip calling area exit callback. Set for opening temp spaces.
+ * \param skip_ar_exit: Skip calling area exit callback. Set for opening temp spaces.
*/
void ED_area_newspace(bContext *C, ScrArea *sa, int type, const bool skip_ar_exit)
{
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 6e9a580e403..b83ee70fdb1 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -713,8 +713,8 @@ void gla2DSetMap(gla2DDrawInfo *di, rctf *rect)
*
* See glaDefine2DArea for an explanation of why this function uses integers.
*
- * \param screen_rect The screen rectangle to be used for 2D drawing.
- * \param world_rect The world rectangle that the 2D area represented
+ * \param screen_rect: The screen rectangle to be used for 2D drawing.
+ * \param world_rect: The world rectangle that the 2D area represented
* by \a screen_rect is supposed to represent. If NULL it is assumed the
* world has a 1 to 1 mapping to the screen.
*/
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index afee44c3dcc..c70aabb2d80 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -323,7 +323,7 @@ typedef struct SculptProjectVector {
} SculptProjectVector;
/**
- * \param plane Direction, can be any length.
+ * \param plane: Direction, can be any length.
*/
static void sculpt_project_v3_cache_init(
SculptProjectVector *spvc, const float plane[3])
diff --git a/source/blender/editors/space_file/fsmenu.h b/source/blender/editors/space_file/fsmenu.h
index bb201a7a80c..e5a59e356eb 100644
--- a/source/blender/editors/space_file/fsmenu.h
+++ b/source/blender/editors/space_file/fsmenu.h
@@ -45,7 +45,7 @@ struct FSMenuEntry;
/** Inserts a new fsmenu entry with the given \a path.
* Duplicate entries are not added.
- * \param flag Options for inserting the entry.
+ * \param flag: Options for inserting the entry.
*/
void fsmenu_insert_entry(struct FSMenu *fsmenu, enum FSMenuCategory category, const char *path, const char *name, const enum FSMenuInsert flag);
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index df303a7bf11..b6e51ab4655 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -1092,8 +1092,8 @@ static void image_open_cancel(bContext *UNUSED(C), wmOperator *op)
/**
* \brief Get a list of frames from the list of image files matching the first file name sequence pattern
- * \param ptr [in] the RNA pointer containing the "directory" entry and "files" collection
- * \param frames_all [out] the list of frame numbers found in the files matching the first one by name
+ * \param ptr: [in] the RNA pointer containing the "directory" entry and "files" collection
+ * \param frames_all: [out] the list of frame numbers found in the files matching the first one by name
*/
static void image_sequence_get_frame_ranges(PointerRNA *ptr, ListBase *frames_all)
{
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index c1fd7aa120f..ad3a1a37f7a 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -257,7 +257,7 @@ static void compo_startjob(void *cjv, short *stop, short *do_update, float *prog
}
/**
- * \param scene_owner is the owner of the job,
+ * \param scene_owner: is the owner of the job,
* we don't use it for anything else currently so could also be a void pointer,
* but for now keep it an 'Scene' for consistency.
*
diff --git a/source/blender/editors/space_text/text_format.c b/source/blender/editors/space_text/text_format.c
index b64eefe969b..7a36b4f3e9c 100644
--- a/source/blender/editors/space_text/text_format.c
+++ b/source/blender/editors/space_text/text_format.c
@@ -144,7 +144,7 @@ int text_check_format_len(TextLine *line, unsigned int len)
* Fill the string with formatting constant,
* advancing \a str_p and \a fmt_p
*
- * \param len length in bytes of \a fmt_p to fill.
+ * \param len: length in bytes of \a fmt_p to fill.
*/
void text_format_fill(const char **str_p, char **fmt_p, const char type, const int len)
{
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index c10f8f0ce16..dd174c7fd7a 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -411,7 +411,7 @@ static const float cosval[CIRCLE_RESOL] = {
};
/**
- * \param viewmat_local_unit is typically the 'rv3d->viewmatob'
+ * \param viewmat_local_unit: is typically the 'rv3d->viewmatob'
* copied into a 3x3 matrix and normalized.
*/
static void draw_xyz_wire(const float viewmat_local_unit[3][3], const float c[3], float size, int axis)
@@ -4337,7 +4337,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3
/**
- * \param dl_type_mask Only draw types matching this mask.
+ * \param dl_type_mask: Only draw types matching this mask.
* \return true when nothing was drawn
*/
static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask)
@@ -7455,7 +7455,7 @@ static void draw_rigidbody_shape(Object *ob)
/**
* main object drawing function, draws in selection
- * \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
+ * \param dflag: (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
void draw_object(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag)
{
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index 31956ee5f86..5c544ed24df 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -281,7 +281,7 @@ void ED_view3d_cameracontrol_update(
/**
* Release view control.
*
- * \param restore Sets the view state to the values that were set
+ * \param restore: Sets the view state to the values that were set
* before #ED_view3d_control_acquire was called.
*/
void ED_view3d_cameracontrol_release(
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 679498ab16d..23c445ebc3e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1033,7 +1033,7 @@ static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
/**
* Zoom and pan in the same function since sometimes zoom is interpreted as dolly (pan forward).
*
- * \param has_zoom zoom, otherwise dolly, often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
+ * \param has_zoom: zoom, otherwise dolly, often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
*/
static void view3d_ndof_pan_zoom(
const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar,
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 3cc0857c8a7..20f3feb28ac 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -361,13 +361,13 @@ bool ED_view3d_clip_segment(const RegionView3D *rv3d, float ray_start[3], float
* In orthographic view the resulting ray_normal will match the view vector.
* This version also returns the ray_co point of the ray on window plane, useful to fix precision
* issues esp. with ortho view, where default ray_start is set rather far away.
- * \param ar The region (used for the window width and height).
- * \param v3d The 3d viewport (used for near clipping value).
- * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
- * \param r_ray_co The world-space point where the ray intersects the window plane.
- * \param r_ray_normal The normalized world-space direction of towards mval.
- * \param r_ray_start The world-space starting point of the ray.
- * \param do_clip_planes Optionally clip the start of the ray by the view clipping planes.
+ * \param ar: The region (used for the window width and height).
+ * \param v3d: The 3d viewport (used for near clipping value).
+ * \param mval: The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_co: The world-space point where the ray intersects the window plane.
+ * \param r_ray_normal: The normalized world-space direction of towards mval.
+ * \param r_ray_start: The world-space starting point of the ray.
+ * \param do_clip_planes: Optionally clip the start of the ray by the view clipping planes.
* \return success, false if the ray is totally clipped.
*/
bool ED_view3d_win_to_ray_clipped_ex(
@@ -391,12 +391,12 @@ bool ED_view3d_win_to_ray_clipped_ex(
* This ray_start is located at the viewpoint, ray_normal is the direction towards mval.
* ray_start is clipped by the view near limit so points in front of it are always in view.
* In orthographic view the resulting ray_normal will match the view vector.
- * \param ar The region (used for the window width and height).
- * \param v3d The 3d viewport (used for near clipping value).
- * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
- * \param r_ray_start The world-space point where the ray intersects the window plane.
- * \param r_ray_normal The normalized world-space direction of towards mval.
- * \param do_clip_planes Optionally clip the start of the ray by the view clipping planes.
+ * \param ar: The region (used for the window width and height).
+ * \param v3d: The 3d viewport (used for near clipping value).
+ * \param mval: The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_start: The world-space point where the ray intersects the window plane.
+ * \param r_ray_normal: The normalized world-space direction of towards mval.
+ * \param do_clip_planes: Optionally clip the start of the ray by the view clipping planes.
* \return success, false if the ray is totally clipped.
*/
bool ED_view3d_win_to_ray_clipped(
@@ -409,10 +409,10 @@ bool ED_view3d_win_to_ray_clipped(
/**
* Calculate a 3d viewpoint and direction vector from 2d window coordinates.
* This ray_start is located at the viewpoint, ray_normal is the direction towards mval.
- * \param ar The region (used for the window width and height).
- * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
- * \param r_ray_start The world-space point where the ray intersects the window plane.
- * \param r_ray_normal The normalized world-space direction of towards mval.
+ * \param ar: The region (used for the window width and height).
+ * \param mval: The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_start: The world-space point where the ray intersects the window plane.
+ * \param r_ray_normal: The normalized world-space direction of towards mval.
*
* \note Ignores view near/far clipping, to take this into account use #ED_view3d_win_to_ray_clipped.
*/
@@ -427,9 +427,9 @@ void ED_view3d_win_to_ray(
/**
* Calculate a normalized 3d direction vector from the viewpoint towards a global location.
* In orthographic view the resulting vector will match the view vector.
- * \param rv3d The region (used for the window width and height).
- * \param coord The world-space location.
- * \param vec The resulting normalized vector.
+ * \param rv3d: The region (used for the window width and height).
+ * \param coord: The world-space location.
+ * \param vec: The resulting normalized vector.
*/
void ED_view3d_global_to_vector(const RegionView3D *rv3d, const float coord[3], float vec[3])
{
@@ -489,10 +489,10 @@ bool view3d_get_view_aligned_coordinate(ARegion *ar, float fp[3], const int mval
/**
* Calculate a 3d location from 2d window coordinates.
- * \param ar The region (used for the window width and height).
- * \param depth_pt The reference location used to calculate the Z depth.
- * \param mval The area relative location (such as event->mval converted to floats).
- * \param r_out The resulting world-space location.
+ * \param ar: The region (used for the window width and height).
+ * \param depth_pt: The reference location used to calculate the Z depth.
+ * \param mval: The area relative location (such as event->mval converted to floats).
+ * \param r_out: The resulting world-space location.
*/
void ED_view3d_win_to_3d(
const View3D *v3d, const ARegion *ar,
@@ -584,9 +584,9 @@ bool ED_view3d_win_to_3d_on_plane_int(
* Calculate a 3d difference vector from 2d window offset.
* note that ED_view3d_calc_zfac() must be called first to determine
* the depth used to calculate the delta.
- * \param ar The region (used for the window width and height).
- * \param mval The area relative 2d difference (such as event->mval[0] - other_x).
- * \param out The resulting world-space delta.
+ * \param ar: The region (used for the window width and height).
+ * \param mval: The area relative 2d difference (such as event->mval[0] - other_x).
+ * \param out: The resulting world-space delta.
*/
void ED_view3d_win_to_delta(const ARegion *ar, const float mval[2], float out[3], const float zfac)
{
@@ -607,9 +607,9 @@ void ED_view3d_win_to_delta(const ARegion *ar, const float mval[2], float out[3]
* Since far clip can be a very large value resulting in numeric precision issues,
* the origin in this case is close to zero coordinate.
*
- * \param ar The region (used for the window width and height).
- * \param mval The area relative 2d location (such as event->mval converted to floats).
- * \param out The resulting normalized world-space direction vector.
+ * \param ar: The region (used for the window width and height).
+ * \param mval: The area relative 2d location (such as event->mval converted to floats).
+ * \param out: The resulting normalized world-space direction vector.
*/
void ED_view3d_win_to_origin(const ARegion *ar, const float mval[2], float out[3])
{
@@ -641,9 +641,9 @@ void ED_view3d_win_to_origin(const ARegion *ar, const float mval[2], float out[3
* for perspective view, get the vector direction to
* the mouse cursor as a normalized vector.
*
- * \param ar The region (used for the window width and height).
- * \param mval The area relative 2d location (such as event->mval converted to floats).
- * \param out The resulting normalized world-space direction vector.
+ * \param ar: The region (used for the window width and height).
+ * \param mval: The area relative 2d location (such as event->mval converted to floats).
+ * \param out: The resulting normalized world-space direction vector.
*/
void ED_view3d_win_to_vector(const ARegion *ar, const float mval[2], float out[3])
{
@@ -668,12 +668,12 @@ void ED_view3d_win_to_vector(const ARegion *ar, const float mval[2], float out[3
* ray_start and ray_end are clipped by the view near and far limits
* so points along this line are always in view.
* In orthographic view all resulting segments will be parallel.
- * \param ar The region (used for the window width and height).
- * \param v3d The 3d viewport (used for near and far clipping range).
- * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
- * \param r_ray_start The world-space starting point of the segment.
- * \param r_ray_end The world-space end point of the segment.
- * \param do_clip_planes Optionally clip the ray by the view clipping planes.
+ * \param ar: The region (used for the window width and height).
+ * \param v3d: The 3d viewport (used for near and far clipping range).
+ * \param mval: The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_start: The world-space starting point of the segment.
+ * \param r_ray_end: The world-space end point of the segment.
+ * \param do_clip_planes: Optionally clip the ray by the view clipping planes.
* \return success, false if the segment is totally clipped.
*/
bool ED_view3d_win_to_segment_clipped(
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 68582644f34..90da960ada8 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -1059,10 +1059,10 @@ float ED_view3d_radius_to_dist_ortho(const float lens, const float radius)
* +
* </pre>
*
- * \param ar Can be NULL if \a use_aspect is false.
- * \param persp Allow the caller to tell what kind of perspective to use (ortho/view/camera)
- * \param use_aspect Increase the distance to account for non 1:1 view aspect.
- * \param radius The radius will be fitted exactly, typically pre-scaled by a margin (#VIEW3D_MARGIN).
+ * \param ar: Can be NULL if \a use_aspect is false.
+ * \param persp: Allow the caller to tell what kind of perspective to use (ortho/view/camera)
+ * \param use_aspect: Increase the distance to account for non 1:1 view aspect.
+ * \param radius: The radius will be fitted exactly, typically pre-scaled by a margin (#VIEW3D_MARGIN).
*/
float ED_view3d_radius_to_dist(
const View3D *v3d, const ARegion *ar,
@@ -1271,10 +1271,10 @@ bool ED_view3d_lock(RegionView3D *rv3d)
/**
* Set the view transformation from a 4x4 matrix.
*
- * \param mat The view 4x4 transformation matrix to assign.
- * \param ofs The view offset, normally from RegionView3D.ofs.
- * \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
- * \param dist The view distance from ofs, normally from RegionView3D.dist.
+ * \param mat: The view 4x4 transformation matrix to assign.
+ * \param ofs: The view offset, normally from RegionView3D.ofs.
+ * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat.
+ * \param dist: The view distance from ofs, normally from RegionView3D.dist.
*/
void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist)
{
@@ -1304,10 +1304,10 @@ void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist
/**
* Calculate the view transformation matrix from RegionView3D input.
* The resulting matrix is equivalent to RegionView3D.viewinv
- * \param mat The view 4x4 transformation matrix to calculate.
- * \param ofs The view offset, normally from RegionView3D.ofs.
- * \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
- * \param dist The view distance from ofs, normally from RegionView3D.dist.
+ * \param mat: The view 4x4 transformation matrix to calculate.
+ * \param ofs: The view offset, normally from RegionView3D.ofs.
+ * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat.
+ * \param dist: The view distance from ofs, normally from RegionView3D.dist.
*/
void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], const float dist)
{
@@ -1321,11 +1321,11 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
/**
* Set the RegionView3D members from an objects transformation and optionally lens.
- * \param ob The object to set the view to.
- * \param ofs The view offset to be set, normally from RegionView3D.ofs.
- * \param quat The view rotation to be set, quaternion normally from RegionView3D.viewquat.
- * \param dist The view distance from ofs to be set, normally from RegionView3D.dist.
- * \param lens The view lens angle set for cameras and lamps, normally from View3D.lens.
+ * \param ob: The object to set the view to.
+ * \param ofs: The view offset to be set, normally from RegionView3D.ofs.
+ * \param quat: The view rotation to be set, quaternion normally from RegionView3D.viewquat.
+ * \param dist: The view distance from ofs to be set, normally from RegionView3D.dist.
+ * \param lens: The view lens angle set for cameras and lamps, normally from View3D.lens.
*/
void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
@@ -1342,10 +1342,10 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist,
/**
* Set the object transformation from RegionView3D members.
- * \param ob The object which has the transformation assigned.
- * \param ofs The view offset, normally from RegionView3D.ofs.
- * \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
- * \param dist The view distance from ofs, normally from RegionView3D.dist.
+ * \param ob: The object which has the transformation assigned.
+ * \param ofs: The view offset, normally from RegionView3D.ofs.
+ * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat.
+ * \param dist: The view distance from ofs, normally from RegionView3D.dist.
*/
void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], const float dist)
{
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 92f226f72de..cfd506caf6e 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -687,7 +687,7 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
* \{ */
/**
- * \param rect optional for picking (can be NULL).
+ * \param rect: optional for picking (can be NULL).
*/
void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect)
{
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index b81d84a1436..b2846a630d2 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -407,7 +407,7 @@ static void walk_navigation_mode_set(bContext *C, wmOperator *op, WalkInfo *walk
}
/**
- * \param r_distance Distance to the hit point
+ * \param r_distance: Distance to the hit point
*/
static bool walk_floor_distance_get(
RegionView3D *rv3d, WalkInfo *walk, const float dvec[3],
@@ -441,9 +441,9 @@ static bool walk_floor_distance_get(
}
/**
- * \param ray_distance Distance to the hit point
- * \param r_location Location of the hit point
- * \param r_normal Normal of the hit surface, transformed to always face the camera
+ * \param ray_distance: Distance to the hit point
+ * \param r_location: Location of the hit point
+ * \param r_normal: Normal of the hit surface, transformed to always face the camera
*/
static bool walk_ray_cast(
RegionView3D *rv3d, WalkInfo *walk,
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 3276c4af8fc..b5d0ece3057 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -5806,7 +5806,7 @@ static bool bm_loop_calc_opposite_co(BMLoop *l_tmp,
* Given 2 edges and a loop, step over the loops
* and calculate a direction to slide along.
*
- * \param r_slide_vec the direction to slide,
+ * \param r_slide_vec: the direction to slide,
* the length of the vector defines the slide distance.
*/
static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 5e24a3d9e47..a56b74983e7 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1789,7 +1789,7 @@ void calculateCenterBound(TransInfo *t, float r_center[3])
}
/**
- * \param select_only only get active center from data being transformed.
+ * \param select_only: only get active center from data being transformed.
*/
bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
{
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 67b43814d40..b61960997b1 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -344,7 +344,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info
/**
* Use to free ID references within runtime data (stored outside of DNA)
*
- * \param new_id may be NULL to unlink \a old_id.
+ * \param new_id: may be NULL to unlink \a old_id.
*/
void ED_spacedata_id_remap(struct ScrArea *sa, struct SpaceLink *sl, ID *old_id, ID *new_id)
{