diff options
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/include/ED_mesh.h | 9 | ||||
-rw-r--r-- | source/blender/editors/mesh/mesh_data.c | 33 | ||||
-rw-r--r-- | source/blender/editors/physics/dynamicpaint_ops.c | 2 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_unwrap_ops.c | 2 |
4 files changed, 30 insertions, 16 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 2b73194afb2..22de6ca15bf 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -422,7 +422,8 @@ void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name); int ED_mesh_uv_texture_add(struct Mesh *me, const char *name, const bool active_set, - const bool do_init); + const bool do_init, + struct ReportList *reports); bool ED_mesh_uv_texture_remove_index(struct Mesh *me, const int n); bool ED_mesh_uv_texture_remove_active(struct Mesh *me); bool ED_mesh_uv_texture_remove_named(struct Mesh *me, const char *name); @@ -432,7 +433,8 @@ bool ED_mesh_color_ensure(struct Mesh *me, const char *name); int ED_mesh_color_add(struct Mesh *me, const char *name, const bool active_set, - const bool do_init); + const bool do_init, + struct ReportList *reports); bool ED_mesh_color_remove_index(struct Mesh *me, const int n); bool ED_mesh_color_remove_active(struct Mesh *me); bool ED_mesh_color_remove_named(struct Mesh *me, const char *name); @@ -441,7 +443,8 @@ bool ED_mesh_sculpt_color_ensure(struct Mesh *me, const char *name); int ED_mesh_sculpt_color_add(struct Mesh *me, const char *name, const bool active_set, - const bool do_init); + const bool do_init, + struct ReportList *reports); bool ED_mesh_sculpt_color_remove_index(struct Mesh *me, const int n); bool ED_mesh_sculpt_color_remove_active(struct Mesh *me); bool ED_mesh_sculpt_color_remove_named(struct Mesh *me, const char *name); diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c index c075d2550cb..7391451b694 100644 --- a/source/blender/editors/mesh/mesh_data.c +++ b/source/blender/editors/mesh/mesh_data.c @@ -254,7 +254,8 @@ void ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me) } /* NOTE: keep in sync with #ED_mesh_color_add. */ -int ED_mesh_uv_texture_add(Mesh *me, const char *name, const bool active_set, const bool do_init) +int ED_mesh_uv_texture_add( + Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports) { BMEditMesh *em; int layernum_dst; @@ -266,6 +267,7 @@ int ED_mesh_uv_texture_add(Mesh *me, const char *name, const bool active_set, co layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPUV); if (layernum_dst >= MAX_MTFACE) { + BKE_reportf(reports, RPT_ERROR, "Cannot add more than %i UV maps", MAX_MTFACE); return -1; } @@ -285,6 +287,7 @@ int ED_mesh_uv_texture_add(Mesh *me, const char *name, const bool active_set, co else { layernum_dst = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV); if (layernum_dst >= MAX_MTFACE) { + BKE_reportf(reports, RPT_ERROR, "Cannot add more than %i UV maps", MAX_MTFACE); return -1; } @@ -325,13 +328,13 @@ void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name) layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPUV); if (layernum_dst == 0) { - ED_mesh_uv_texture_add(me, name, true, true); + ED_mesh_uv_texture_add(me, name, true, true, NULL); } } else { layernum_dst = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV); if (layernum_dst == 0) { - ED_mesh_uv_texture_add(me, name, true, true); + ED_mesh_uv_texture_add(me, name, true, true, NULL); } } } @@ -379,7 +382,8 @@ bool ED_mesh_uv_texture_remove_named(Mesh *me, const char *name) } /* NOTE: keep in sync with #ED_mesh_uv_texture_add. */ -int ED_mesh_color_add(Mesh *me, const char *name, const bool active_set, const bool do_init) +int ED_mesh_color_add( + Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports) { BMEditMesh *em; int layernum; @@ -389,6 +393,7 @@ int ED_mesh_color_add(Mesh *me, const char *name, const bool active_set, const b layernum = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPCOL); if (layernum >= MAX_MCOL) { + BKE_reportf(reports, RPT_ERROR, "Cannot add more than %i vertex color layers", MAX_MCOL); return -1; } @@ -406,6 +411,7 @@ int ED_mesh_color_add(Mesh *me, const char *name, const bool active_set, const b else { layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL); if (layernum >= MAX_MCOL) { + BKE_reportf(reports, RPT_ERROR, "Cannot add more than %i vertex color layers", MAX_MCOL); return -1; } @@ -511,7 +517,8 @@ static bool sculpt_vertex_color_remove_poll(bContext *C) } /* NOTE: keep in sync with #ED_mesh_uv_texture_add. */ -int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool active_set, const bool do_init) +int ED_mesh_sculpt_color_add( + Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports) { BMEditMesh *em; int layernum; @@ -521,6 +528,8 @@ int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool active_set, layernum = CustomData_number_of_layers(&em->bm->vdata, CD_PROP_COLOR); if (layernum >= MAX_MCOL) { + BKE_reportf( + reports, RPT_ERROR, "Cannot add more than %i sculpt vertex color layers", MAX_MCOL); return -1; } @@ -538,6 +547,8 @@ int ED_mesh_sculpt_color_add(Mesh *me, const char *name, const bool active_set, else { layernum = CustomData_number_of_layers(&me->vdata, CD_PROP_COLOR); if (layernum >= MAX_MCOL) { + BKE_reportf( + reports, RPT_ERROR, "Cannot add more than %i sculpt vertex color layers", MAX_MCOL); return -1; } @@ -634,12 +645,12 @@ static bool uv_texture_remove_poll(bContext *C) return false; } -static int mesh_uv_texture_add_exec(bContext *C, wmOperator *UNUSED(op)) +static int mesh_uv_texture_add_exec(bContext *C, wmOperator *op) { Object *ob = ED_object_context(C); Mesh *me = ob->data; - if (ED_mesh_uv_texture_add(me, NULL, true, true) == -1) { + if (ED_mesh_uv_texture_add(me, NULL, true, true, op->reports) == -1) { return OPERATOR_CANCELLED; } @@ -719,12 +730,12 @@ static bool vertex_color_remove_poll(bContext *C) return false; } -static int mesh_vertex_color_add_exec(bContext *C, wmOperator *UNUSED(op)) +static int mesh_vertex_color_add_exec(bContext *C, wmOperator *op) { Object *ob = ED_object_context(C); Mesh *me = ob->data; - if (ED_mesh_color_add(me, NULL, true, true) == -1) { + if (ED_mesh_color_add(me, NULL, true, true, op->reports) == -1) { return OPERATOR_CANCELLED; } @@ -775,12 +786,12 @@ void MESH_OT_vertex_color_remove(wmOperatorType *ot) /*********************** Sculpt Vertex Color Operators ************************/ -static int mesh_sculpt_vertex_color_add_exec(bContext *C, wmOperator *UNUSED(op)) +static int mesh_sculpt_vertex_color_add_exec(bContext *C, wmOperator *op) { Object *ob = ED_object_context(C); Mesh *me = ob->data; - if (ED_mesh_sculpt_color_add(me, NULL, true, true) == -1) { + if (ED_mesh_sculpt_color_add(me, NULL, true, true, op->reports) == -1) { return OPERATOR_CANCELLED; } diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 56f32ff603c..be6b44f87bf 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -246,7 +246,7 @@ static int output_toggle_exec(bContext *C, wmOperator *op) /* Vertex Color Layer */ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) { if (!exists) { - ED_mesh_color_add(ob->data, name, true, true); + ED_mesh_color_add(ob->data, name, true, true, op->reports); } else { ED_mesh_color_remove_named(ob->data, name); diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index 89490e59bd8..db838bf353b 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -118,7 +118,7 @@ static bool ED_uvedit_ensure_uvs(Object *obedit) int cd_loop_uv_offset; if (em && em->bm->totface && !CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV)) { - ED_mesh_uv_texture_add(obedit->data, NULL, true, true); + ED_mesh_uv_texture_add(obedit->data, NULL, true, true, NULL); } /* Happens when there are no faces. */ |