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Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/armature_select.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c8
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c20
5 files changed, 21 insertions, 19 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 8db1cb7d6c0..17dc8eac38c 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -98,7 +98,7 @@ void *get_bone_from_selectbuffer(
/* Determine what the current bone is */
if (obedit == NULL || base->object != obedit) {
/* no singular posemode, so check for correct object */
- if (base->selcol == (hitresult & 0xFFFF)) {
+ if (base->object->select_color == (hitresult & 0xFFFF)) {
bone = get_indexed_bone(base->object, hitresult);
if (findunsel)
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 621c217fd89..2152d67e447 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2001,7 +2001,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
/* if solid we draw that first, with selection codes, but without names, axes etc */
if (dt > OB_WIRE) {
if (arm->flag & ARM_POSEMODE)
- index = base->selcol;
+ index = base->object->select_color;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
@@ -2104,7 +2104,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
(draw_wire || (dt <= OB_WIRE)) )
{
if (arm->flag & ARM_POSEMODE)
- index = base->selcol;
+ index = base->object->select_color;
/* only draw custom bone shapes that need to be drawn as wires */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
@@ -2175,7 +2175,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
/* draw line check first. we do selection indices */
if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) {
if (arm->flag & ARM_POSEMODE)
- index = base->selcol;
+ index = base->object->select_color;
}
/* if solid && posemode, we draw again with polygonoffset */
else if ((dt > OB_WIRE) && (arm->flag & ARM_POSEMODE)) {
@@ -2184,7 +2184,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
else {
/* and we use selection indices if not done yet */
if (arm->flag & ARM_POSEMODE)
- index = base->selcol;
+ index = base->object->select_color;
}
if (is_cull_enabled == false) {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 7bb95ba6d15..a86614c52fd 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1727,7 +1727,7 @@ static void draw_viewport_object_reconstruction(
continue;
if (dflag & DRAW_PICKING)
- GPU_select_load_id(base->selcol + (tracknr << 16));
+ GPU_select_load_id(base->object->select_color + (tracknr << 16));
gpuPushMatrix();
gpuTranslate3fv(track->bundle_pos);
@@ -1889,7 +1889,7 @@ static void draw_viewport_reconstruction(
GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
if (dflag & DRAW_PICKING)
- GPU_select_load_id(base->selcol);
+ GPU_select_load_id(base->object->select_color);
}
/* camera frame */
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index a27c5df9128..4c15a291c9c 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -914,7 +914,7 @@ static void view3d_draw_xray_select(Scene *scene, SceneLayer *sl, ARegion *ar, V
v3d->xray = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- if (GPU_select_load_id(v3da->base->selcol)) {
+ if (GPU_select_load_id(v3da->base->object->select_color)) {
draw_object_select(scene, sl, ar, v3d, v3da->base, v3da->dflag);
}
MEM_freeN(v3da);
@@ -1301,10 +1301,10 @@ void ED_view3d_draw_select_loop(
if (((base->flag & BASE_SELECTABLED) == 0) ||
(use_obedit_skip && (scene->obedit->data == base->object->data)))
{
- base->selcol = 0;
+ base->object->select_color = 0;
}
else {
- base->selcol = code;
+ base->object->select_color = code;
if (use_nearest && (base->object->dtx & OB_DRAWXRAY)) {
ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 770e4050fd9..049c0367ce6 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -906,7 +906,7 @@ static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
base = LASTBASE;
if (base == 0) return 0;
- maxob = base->selcol;
+ maxob = base->object->select_color;
len = (size - 1) / 2;
rc = 0;
@@ -1068,7 +1068,7 @@ static Base *object_mouse_select_menu(
bool ok;
LinkNode *linklist = NULL;
- /* handle base->selcol */
+ /* handle base->object->select_color */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
ok = false;
@@ -1077,7 +1077,7 @@ static Base *object_mouse_select_menu(
if (buffer) {
for (int a = 0; a < hits; a++) {
/* index was converted */
- if (base->selcol == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
+ if (base->object->select_color == (buffer[(4 * a) + 3] & ~0xFFFF0000)) {
ok = true;
break;
}
@@ -1286,7 +1286,9 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
else {
/* only exclude active object when it is selected... */
- if (BASACT_NEW && (BASACT_NEW->flag & BASE_SELECTED) && hits > 1) notcol = BASACT_NEW->selcol;
+ if (BASACT_NEW && (BASACT_NEW->flag & BASE_SELECTED) && hits > 1) {
+ notcol = BASACT_NEW->object->select_color;
+ }
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
@@ -1299,7 +1301,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
base = FIRSTBASE_NEW;
while (base) {
if (BASE_SELECTABLE_NEW(base)) {
- if (base->selcol == selcol) break;
+ if (base->object->select_color == selcol) break;
}
base = base->next;
}
@@ -1322,12 +1324,12 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
if (has_bones) {
/* skip non-bone objects */
if ((buffer[4 * a + 3] & 0xFFFF0000)) {
- if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
+ if (base->object->select_color == (buffer[(4 * a) + 3] & 0xFFFF))
basact = base;
}
}
else {
- if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF))
+ if (base->object->select_color == (buffer[(4 * a) + 3] & 0xFFFF))
basact = base;
}
}
@@ -1481,7 +1483,7 @@ static bool ed_object_select_pick(
/* if there's bundles in buffer select bundles first,
* so non-camera elements should be ignored in buffer */
- if (basact->selcol != (hitresult & 0xFFFF)) {
+ if (basact->object->select_color != (hitresult & 0xFFFF)) {
continue;
}
@@ -2071,7 +2073,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
*/
for (base = vc->scene_layer->object_bases.first; base && hits; base = base->next) {
if (BASE_SELECTABLE_NEW(base)) {
- while (base->selcol == (*col & 0xFFFF)) { /* we got an object */
+ while (base->object->select_color == (*col & 0xFFFF)) { /* we got an object */
if (*col & 0xFFFF0000) { /* we got a bone */
bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY));
if (bone) {