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-rw-r--r--source/blender/editors/transform/transform_convert_mesh_uv.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_islands.cc1
2 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_convert_mesh_uv.c b/source/blender/editors/transform/transform_convert_mesh_uv.c
index a36aa05f8db..ae8a1cbcf35 100644
--- a/source/blender/editors/transform/transform_convert_mesh_uv.c
+++ b/source/blender/editors/transform/transform_convert_mesh_uv.c
@@ -375,7 +375,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
}
}
- luv = (float (*)[2])BM_ELEM_CD_GET_FLOAT_P(l, offsets.uv);
+ luv = (float(*)[2])BM_ELEM_CD_GET_FLOAT_P(l, offsets.uv);
UVsToTransData(t->aspect, td++, td2d++, *luv, center, prop_distance, selected);
}
}
diff --git a/source/blender/editors/uvedit/uvedit_islands.cc b/source/blender/editors/uvedit/uvedit_islands.cc
index c45fb8a2cbd..fdfdbe92248 100644
--- a/source/blender/editors/uvedit/uvedit_islands.cc
+++ b/source/blender/editors/uvedit/uvedit_islands.cc
@@ -726,7 +726,6 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
bm_face_array_calc_bounds(
island->faces, island->faces_len, island->offsets.uv, &island->bounds_rect);
-
}
/* Center of bounding box containing all selected UVs. */