diff options
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/armature/editarmature.c | 2 | ||||
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 9 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 2 |
3 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index e3b9aa03a03..964f0031be9 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -87,8 +87,6 @@ #include "reeb.h" #endif -extern float center[3], centroid[3]; /* Originally defined in editobject.c */ - /* ************* XXX *************** */ static int okee() {return 0;} static int pupmenu() {return 0;} diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 10c58f2fb15..c77cacc6697 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -82,13 +82,18 @@ typedef struct EditBone #define BONE_SELECT_PARENT 0 #define BONE_SELECT_CHILD 1 -void ED_pose_deselectall(struct Object *ob, int test, int doundo); - +/* editarmature.c */ void ED_armature_from_edit(struct Scene *scene, struct Object *obedit); void ED_armature_to_edit(struct Object *ob); void ED_armature_edit_free(struct Object *ob); void ED_armature_edit_remake(struct Object *obedit); +/* poseobject.c */ +int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan); +void ED_pose_deselectall(struct Object *ob, int test, int doundo); + + + #endif /* ED_ARMATURE_H */ diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index aba9a9c480c..5cd7461e7ad 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -79,8 +79,6 @@ #include "view3d_intern.h" -/* XXX ***************** */ -int pose_channel_in_IK_chain() {return 0;} /* *************** Armature Drawing - Coloring API ***************************** */ |