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Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/meshlaplacian.c14
-rw-r--r--source/blender/editors/mesh/editmesh_add.c2
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c2
-rw-r--r--source/blender/editors/space_node/drawnode.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c6
-rw-r--r--source/blender/editors/space_view3d/drawobject.c22
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c46
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c36
8 files changed, 66 insertions, 64 deletions
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index b99605e65c1..48ca6d6fd72 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -518,7 +518,7 @@ static float heat_source_distance(LaplacianSystem *sys, int vertex, int source)
dist= normalize_v3(d);
/* if the vertex normal does not point along the bone, increase distance */
- cosine= INPR(d, sys->heat.vnors[vertex]);
+ cosine= dot_v3v3(d, sys->heat.vnors[vertex]);
return dist/(0.5f*(cosine + 1.001f));
}
@@ -1120,7 +1120,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
cross_v3_v3v3(pvec, dir, edge2);
/* if determinant is near zero, ray lies in plane of triangle */
- det = INPR(edge1, pvec);
+ det = dot_v3v3(edge1, pvec);
if (det == 0.0f)
return 0;
@@ -1130,7 +1130,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
sub_v3_v3v3(tvec, orig, vert0);
/* calculate U parameter and test bounds */
- u = INPR(tvec, pvec) * inv_det;
+ u = dot_v3v3(tvec, pvec) * inv_det;
if (u < -EPSILON || u > 1.0f+EPSILON)
return 0;
@@ -1138,7 +1138,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
cross_v3_v3v3(qvec, tvec, edge1);
/* calculate V parameter and test bounds */
- v = INPR(dir, qvec) * inv_det;
+ v = dot_v3v3(dir, qvec) * inv_det;
if (v < -EPSILON || u + v > 1.0f+EPSILON)
return 0;
@@ -1153,10 +1153,10 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
/* check if it is within the length of the line segment */
sub_v3_v3v3(isectdir, isectco, orig);
- if(INPR(dir, isectdir) < -EPSILON)
+ if(dot_v3v3(dir, isectdir) < -EPSILON)
return 0;
- if(INPR(dir, dir) + EPSILON < INPR(isectdir, isectdir))
+ if(dot_v3v3(dir, dir) + EPSILON < dot_v3v3(isectdir, isectdir))
return 0;
return 1;
@@ -1202,7 +1202,7 @@ static int meshdeform_intersect(MeshDeformBind *mdb, MeshDeformIsect *isec)
if(len < isec->labda) {
isec->labda= len;
isec->face = mface;
- isec->isect= (INPR(isec->vec, nor) <= 0.0f);
+ isec->isect= (dot_v3v3(isec->vec, nor) <= 0.0f);
is= 1;
}
}
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index 45bd3b49fd1..8194528490a 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -210,7 +210,7 @@ static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event)
copy_v3_v3(vec, min);
normalize_v3(vec);
- dot= INPR(vec, nor);
+ dot= dot_v3v3(vec, nor);
if( fabs(dot)<0.999) {
float cross[3], si, q1[4];
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index 0afa2d01702..a7bfa6fc16c 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -1002,7 +1002,7 @@ void EM_free_data_layer(EditMesh *em, CustomData *data, int type)
static void add_normal_aligned(float *nor, float *add)
{
- if( INPR(nor, add) < -0.9999f)
+ if(dot_v3v3(nor, add) < -0.9999f)
sub_v3_v3(nor, add);
else
add_v3_v3(nor, add);
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 623855485d7..897de290752 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -305,7 +305,7 @@ static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA
if(_sample_col) {
cumap->flag |= CUMA_DRAW_SAMPLE;
- VECCOPY(cumap->sample, _sample_col);
+ copy_v3_v3(cumap->sample, _sample_col);
}
else
cumap->flag &= ~CUMA_DRAW_SAMPLE;
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 4aec1a8e61c..fc35ab93f70 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -827,7 +827,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
if (0.0f != normalize_v3(dirvec)) {
float norvech[3], norvect[3], vec[3];
- VECCOPY(vec, dirvec);
+ copy_v3_v3(vec, dirvec);
mul_v3_fl(dirvec, head);
cross_v3_v3v3(norvech, dirvec, imat[2]);
@@ -1544,7 +1544,7 @@ static void draw_pose_dofs(Object *ob)
/* in parent-bone pose, but own restspace */
glPushMatrix();
- VECCOPY(posetrans, pchan->pose_mat[3]);
+ copy_v3_v3(posetrans, pchan->pose_mat[3]);
glTranslatef(posetrans[0], posetrans[1], posetrans[2]);
if (pchan->parent) {
@@ -1642,7 +1642,7 @@ static void bone_matrix_translate_y(float mat[][4], float y)
{
float trans[3];
- VECCOPY(trans, mat[1]);
+ copy_v3_v3(trans, mat[1]);
mul_v3_fl(trans, y);
add_v3_v3(mat[3], trans);
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index d573198aa10..2b1d6d091cf 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -139,7 +139,7 @@ static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
/* ************* only use while object drawing **************
* or after running ED_view3d_init_mats_rv3d
* */
-static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int local)
+static void view3d_project_short_clip(ARegion *ar, const float vec[3], short *adr, int local)
{
RegionView3D *rv3d= ar->regiondata;
float fx, fy, vec4[4];
@@ -174,7 +174,7 @@ static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int l
}
/* only use while object drawing */
-static void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr)
+static void view3d_project_short_noclip(ARegion *ar, const float vec[3], short *adr)
{
RegionView3D *rv3d= ar->regiondata;
float fx, fy, vec4[4];
@@ -837,7 +837,7 @@ static void drawcube_size(float size)
/* this is an unused (old) cube-drawing function based on a given size */
#if 0
-static void drawcube_size(float *size)
+static void drawcube_size(const float size[3])
{
glPushMatrix();
@@ -891,7 +891,7 @@ static void drawshadbuflimits(Lamp *la, float mat[][4])
-static void spotvolume(float *lvec, float *vvec, float inp)
+static void spotvolume(float lvec[3], float vvec[3], const float inp)
{
/* camera is at 0,0,0 */
float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,angle;
@@ -920,8 +920,8 @@ static void spotvolume(float *lvec, float *vvec, float inp)
normalize_v3(&q[1]);
angle = saacos(plane[2])/2.0f;
- co = cos(angle);
- si = sqrt(1-co*co);
+ co = cosf(angle);
+ si = sqrtf(1-co*co);
q[0] = co;
q[1] *= si;
@@ -935,7 +935,7 @@ static void spotvolume(float *lvec, float *vvec, float inp)
unit_m3(mat2);
co = inp;
- si = sqrt(1-inp*inp);
+ si = sqrtf(1.0f-inp*inp);
mat2[0][0] = co;
mat2[1][0] = -si;
@@ -5035,7 +5035,7 @@ static void draw_textcurs(float textcurs[][2])
set_inverted_drawing(0);
}
-static void drawspiral(float *cent, float rad, float tmat[][4], int start)
+static void drawspiral(const float cent[3], float rad, float tmat[][4], int start)
{
float vec[3], vx[3], vy[3];
int a, tot=32;
@@ -5106,7 +5106,7 @@ static void drawcircle_size(float size)
}
/* needs fixing if non-identity matrice used */
-static void drawtube(float *vec, float radius, float height, float tmat[][4])
+static void drawtube(const float vec[3], float radius, float height, float tmat[][4])
{
float cur[3];
drawcircball(GL_LINE_LOOP, vec, radius, tmat);
@@ -5128,7 +5128,7 @@ static void drawtube(float *vec, float radius, float height, float tmat[][4])
glEnd();
}
/* needs fixing if non-identity matrice used */
-static void drawcone(float *vec, float radius, float height, float tmat[][4])
+static void drawcone(const float vec[3], float radius, float height, float tmat[][4])
{
float cur[3];
@@ -5404,7 +5404,7 @@ static void draw_box(float vec[8][3])
/* uses boundbox, function used by Ketsji */
#if 0
-static void get_local_bounds(Object *ob, float *center, float *size)
+static void get_local_bounds(Object *ob, float center[3], float size[3])
{
BoundBox *bb= object_get_boundbox(ob);
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index acdbcb0d06d..8da6f49e089 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -154,10 +154,10 @@ static int convex(float *p0, float *up, float *a, float *b)
{
// Vec3 va = a-p0, vb = b-p0;
float va[3], vb[3], tmp[3];
- VECSUB(va, a, p0);
- VECSUB(vb, b, p0);
+ sub_v3_v3v3(va, a, p0);
+ sub_v3_v3v3(vb, b, p0);
cross_v3_v3v3(tmp, va, vb);
- return INPR(up, tmp) >= 0;
+ return dot_v3v3(up, tmp) >= 0;
}
// copied from gpu_extension.c
@@ -280,20 +280,20 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
cv[7][1] = min[1];
cv[7][2] = min[2];
- VECCOPY(edges[0][0], cv[4]); // maxx, maxy, minz
- VECCOPY(edges[1][0], cv[5]); // minx, maxy, minz
- VECCOPY(edges[2][0], cv[6]); // minx, miny, minz
- VECCOPY(edges[3][0], cv[7]); // maxx, miny, minz
+ copy_v3_v3(edges[0][0], cv[4]); // maxx, maxy, minz
+ copy_v3_v3(edges[1][0], cv[5]); // minx, maxy, minz
+ copy_v3_v3(edges[2][0], cv[6]); // minx, miny, minz
+ copy_v3_v3(edges[3][0], cv[7]); // maxx, miny, minz
- VECCOPY(edges[4][0], cv[3]); // maxx, miny, maxz
- VECCOPY(edges[5][0], cv[2]); // minx, miny, maxz
- VECCOPY(edges[6][0], cv[6]); // minx, miny, minz
- VECCOPY(edges[7][0], cv[7]); // maxx, miny, minz
+ copy_v3_v3(edges[4][0], cv[3]); // maxx, miny, maxz
+ copy_v3_v3(edges[5][0], cv[2]); // minx, miny, maxz
+ copy_v3_v3(edges[6][0], cv[6]); // minx, miny, minz
+ copy_v3_v3(edges[7][0], cv[7]); // maxx, miny, minz
- VECCOPY(edges[8][0], cv[1]); // minx, maxy, maxz
- VECCOPY(edges[9][0], cv[2]); // minx, miny, maxz
- VECCOPY(edges[10][0], cv[6]); // minx, miny, minz
- VECCOPY(edges[11][0], cv[5]); // minx, maxy, minz
+ copy_v3_v3(edges[8][0], cv[1]); // minx, maxy, maxz
+ copy_v3_v3(edges[9][0], cv[2]); // minx, miny, maxz
+ copy_v3_v3(edges[10][0], cv[6]); // minx, miny, minz
+ copy_v3_v3(edges[11][0], cv[5]); // minx, maxy, minz
// printf("size x: %f, y: %f, z: %f\n", size[0], size[1], size[2]);
// printf("min[2]: %f, max[2]: %f\n", min[2], max[2]);
@@ -332,7 +332,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
*/
// get view vector
- VECCOPY(viewnormal, rv3d->viewinv[2]);
+ copy_v3_v3(viewnormal, rv3d->viewinv[2]);
normalize_v3(viewnormal);
// find cube vertex that is closest to the viewer
@@ -407,10 +407,10 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
if(dd*(float)n > ds)
break;
- VECCOPY(tmp_point, viewnormal);
+ copy_v3_v3(tmp_point, viewnormal);
mul_v3_fl(tmp_point, -dd*((ds/dd)-(float)n));
- VECADD(tmp_point2, cv[good_index], tmp_point);
- d = INPR(tmp_point2, viewnormal);
+ add_v3_v3v3(tmp_point2, cv[good_index], tmp_point);
+ d = dot_v3v3(tmp_point2, viewnormal);
// printf("my d: %f\n", d);
@@ -421,7 +421,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
// printf("points: %d\n", numpoints);
if (numpoints > 2) {
- VECCOPY(p0, points);
+ copy_v3_v3(p0, points);
// sort points to get a convex polygon
for(i = 1; i < numpoints - 1; i++)
@@ -431,9 +431,9 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
if(!convex(p0, viewnormal, &points[j * 3], &points[i * 3]))
{
float tmp2[3];
- VECCOPY(tmp2, &points[j * 3]);
- VECCOPY(&points[j * 3], &points[i * 3]);
- VECCOPY(&points[i * 3], tmp2);
+ copy_v3_v3(tmp2, &points[j * 3]);
+ copy_v3_v3(&points[j * 3], &points[i * 3]);
+ copy_v3_v3(&points[i * 3], tmp2);
}
}
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 98768e369cb..7c3aeaba55c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -150,20 +150,22 @@ void circ(float x, float y, float rad)
static void view3d_draw_clipping(RegionView3D *rv3d)
{
BoundBox *bb= rv3d->clipbb;
-
+
if(bb) {
+ static unsigned int clipping_index[6][4]= {{0, 1, 2, 3},
+ {0, 4, 5, 1},
+ {4, 7, 6, 5},
+ {7, 3, 2, 6},
+ {1, 5, 6, 2},
+ {7, 4, 0, 3}};
+
UI_ThemeColorShade(TH_BACK, -8);
-
- glBegin(GL_QUADS);
-
- glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[1]); glVertex3fv(bb->vec[2]); glVertex3fv(bb->vec[3]);
- glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[5]); glVertex3fv(bb->vec[1]);
- glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[6]); glVertex3fv(bb->vec[5]);
- glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[3]); glVertex3fv(bb->vec[2]); glVertex3fv(bb->vec[6]);
- glVertex3fv(bb->vec[1]); glVertex3fv(bb->vec[5]); glVertex3fv(bb->vec[6]); glVertex3fv(bb->vec[2]);
- glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[3]);
-
- glEnd();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, bb->vec);
+ glDrawElements(GL_QUADS, sizeof(clipping_index)/sizeof(unsigned int), GL_UNSIGNED_INT, clipping_index);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
}
}
@@ -194,11 +196,11 @@ static int test_clipping(const float vec[3], float clip[][4])
{
float view[3];
copy_v3_v3(view, vec);
-
- if(0.0f < clip[0][3] + INPR(view, clip[0]))
- if(0.0f < clip[1][3] + INPR(view, clip[1]))
- if(0.0f < clip[2][3] + INPR(view, clip[2]))
- if(0.0f < clip[3][3] + INPR(view, clip[3]))
+
+ if(0.0f < clip[0][3] + dot_v3v3(view, clip[0]))
+ if(0.0f < clip[1][3] + dot_v3v3(view, clip[1]))
+ if(0.0f < clip[2][3] + dot_v3v3(view, clip[2]))
+ if(0.0f < clip[3][3] + dot_v3v3(view, clip[3]))
return 0;
return 1;