diff options
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/interface/interface_node.c | 10 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_draw.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 12 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_header.c | 6 |
4 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/interface/interface_node.c b/source/blender/editors/interface/interface_node.c index 5a1b4c0a8b8..39d3755af51 100644 --- a/source/blender/editors/interface/interface_node.c +++ b/source/blender/editors/interface/interface_node.c @@ -149,7 +149,7 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR]) !(node->typeinfo->flag & NODE_OPTIONS)) BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", name, sock->link->fromsock->name); } - else if(sock->type == SOCK_CLOSURE) + else if(sock->type == SOCK_SHADER) BLI_strncpy(name, "None", UI_MAX_NAME_STR); else BLI_strncpy(name, "Default", UI_MAX_NAME_STR); @@ -252,7 +252,7 @@ static void ui_node_link(bContext *C, void *arg_p, void *event_p) static int ui_compatible_sockets(int typeA, int typeB) { - if(typeA == SOCK_CLOSURE || typeB == SOCK_CLOSURE) + if(typeA == SOCK_SHADER || typeB == SOCK_SHADER) return (typeA == typeB); return (typeA == typeB); @@ -396,7 +396,7 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_ ui_node_menu_column(bmain, arg, split, "Input", NODE_CLASS_INPUT); ui_node_menu_column(bmain, arg, split, "Output", NODE_CLASS_OUTPUT); - ui_node_menu_column(bmain, arg, split, "Closure", NODE_CLASS_CLOSURE); + ui_node_menu_column(bmain, arg, split, "Shader", NODE_CLASS_SHADER); ui_node_menu_column(bmain, arg, split, "Texture", NODE_CLASS_TEXTURE); ui_node_menu_column(bmain, arg, split, "Color", NODE_CLASS_OP_COLOR); ui_node_menu_column(bmain, arg, split, "Vector", NODE_CLASS_OP_VECTOR); @@ -438,7 +438,7 @@ void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSo uiBlockSetCurLayout(block, layout); - if(sock->link || sock->type == SOCK_CLOSURE || (stype && (stype->flag & SOCK_NO_VALUE))) { + if(sock->link || sock->type == SOCK_SHADER || (stype && (stype->flag & SOCK_NO_VALUE))) { char name[UI_MAX_NAME_STR]; ui_node_sock_name(sock, name); but= uiDefMenuBut(block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, ""); @@ -543,7 +543,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNodeSocketType *stype = ui_node_input_socket_type(node, input); /* input not linked, show value */ - if(input->type != SOCK_CLOSURE && (!stype || !(stype->flag & SOCK_NO_VALUE))) { + if(input->type != SOCK_SHADER && (!stype || !(stype->flag & SOCK_NO_VALUE))) { if(input->type == SOCK_VECTOR) { row = uiLayoutRow(split, 0); col = uiLayoutColumn(row, 0); diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index faec823a314..8f243cc659f 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -882,7 +882,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN socket_circle_draw(sock, socket_size); if(node->block && sock->link==NULL) { - if((stype && stype->flag & SOCK_NO_VALUE) || sock->type==SOCK_CLOSURE) { + if((stype && stype->flag & SOCK_NO_VALUE) || sock->type==SOCK_SHADER) { uiDefBut(node->block, LABEL, 0, sock->name, (short)(sock->locx+7), (short)(sock->locy-9.0f), (short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, ""); } diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 5b19a3b1509..ca59a9ed6a9 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -274,7 +274,7 @@ void ED_node_shader_default(ID *id) bNode *in, *out; bNodeSocket *fromsock, *tosock; bNodeTree *ntree; - int output_type, closure_type; + int output_type, shader_type; ntree= ntreeAddTree("Shader Nodetree", NTREE_SHADER, FALSE); @@ -282,22 +282,22 @@ void ED_node_shader_default(ID *id) case ID_MA: ((Material*)id)->nodetree = ntree; output_type = SH_NODE_OUTPUT_MATERIAL; - closure_type = SH_NODE_BSDF_DIFFUSE; + shader_type = SH_NODE_BSDF_DIFFUSE; break; case ID_WO: ((World*)id)->nodetree = ntree; output_type = SH_NODE_OUTPUT_WORLD; - closure_type = SH_NODE_BACKGROUND; + shader_type = SH_NODE_BACKGROUND; break; case ID_LA: ((Lamp*)id)->nodetree = ntree; output_type = SH_NODE_OUTPUT_LAMP; - closure_type = SH_NODE_EMISSION; + shader_type = SH_NODE_EMISSION; break; case ID_TE: ((Tex*)id)->nodetree = ntree; output_type = SH_NODE_OUTPUT_TEXTURE; - closure_type = SH_NODE_TEX_CLOUDS; + shader_type = SH_NODE_TEX_CLOUDS; break; default: printf("ED_node_shader_default called on wrong ID type.\n"); @@ -307,7 +307,7 @@ void ED_node_shader_default(ID *id) out= nodeAddNodeType(ntree, output_type, NULL, NULL); out->locx= 300.0f; out->locy= 300.0f; - in= nodeAddNodeType(ntree, closure_type, NULL, NULL); + in= nodeAddNodeType(ntree, shader_type, NULL, NULL); in->locx= 10.0f; in->locy= 300.0f; nodeSetActive(ntree, in); diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c index e31710863d5..63eab2349b2 100644 --- a/source/blender/editors/space_node/node_header.c +++ b/source/blender/editors/space_node/node_header.c @@ -186,13 +186,13 @@ static void node_menu_add(const bContext *C, Menu *menu) uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT)); uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT)); if(scene_use_new_shading_system(scene)) - uiItemMenuF(layout, "Closure", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CLOSURE)); + uiItemMenuF(layout, "Shader", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_SHADER)); + if(scene_use_new_shading_system(scene)) + uiItemMenuF(layout, "Texture", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE)); uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR)); uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR)); uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR)); uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP)); - if(scene_use_new_shading_system(scene)) - uiItemMenuF(layout, "Texture", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE)); //uiItemMenuF(layout, "Dynamic", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC)); } else if(snode->treetype==NTREE_COMPOSIT) { |