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-rw-r--r--source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c2
-rw-r--r--source/blender/editors/mesh/editmesh_path.c5
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c2
6 files changed, 7 insertions, 8 deletions
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
index 644a4247d84..2cd73f613c1 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
@@ -516,7 +516,7 @@ static int gizmo_cage3d_modal(bContext *C,
(point_local[2] - data->orig_mouse[2]);
}
else if (gz->highlight_part == ED_GIZMO_CAGE3D_PART_ROTATE) {
- /* TODO (if needed) */
+ /* Add this (if we need it). */
}
else {
/* scale */
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c
index e7e27c2189f..2cb8da37260 100644
--- a/source/blender/editors/mesh/editmesh_path.c
+++ b/source/blender/editors/mesh/editmesh_path.c
@@ -698,10 +698,9 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
/* If nothing is selected, let's select the picked vertex/edge/face. */
if ((vc.em->bm->totvertsel == 0) && (eve || eed || efa)) {
- /* TODO (dfelinto) right now we try to find the closest element twice.
+ /* TODO(dfelinto): right now we try to find the closest element twice.
* The ideal is to refactor EDBM_select_pick so it doesn't
- * have to pick the nearest vert/edge/face again.
- */
+ * have to pick the nearest vert/edge/face again. */
EDBM_select_pick(C, event->mval, true, false, false);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ea084d70bf8..c70c0f7cd54 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -5671,7 +5671,7 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
SCULPT_stroke_is_first_brush_step(ss->cache) && !ss->cache->alt_smooth) {
/* Dynamic-topology does not support Face Sets data, so it can't store/restore it from undo. */
- /* TODO (pablodp606): This check should be done in the undo code and not here, but the rest of
+ /* TODO(pablodp606): This check should be done in the undo code and not here, but the rest of
* the sculpt code is not checking for unsupported undo types that may return a null node. */
if (BKE_pbvh_type(ss->pbvh) != PBVH_BMESH) {
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_FACE_SETS);
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index 0743e841794..8fe4c364aa6 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -1754,7 +1754,7 @@ static bool outliner_id_operation_item_poll(bContext *C,
if (!space_outliner || ELEM(space_outliner->outlinevis, SO_SCENES, SO_VIEW_LAYER)) {
return true;
}
- /* TODO (dalai): enable in the few cases where this can be supported
+ /* TODO(dalai): enable in the few cases where this can be supported
(i.e., when we have a valid parent for the tselem). */
return false;
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 4fdfc18c9ff..d7ef03453f3 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -931,7 +931,7 @@ static void view3d_main_region_listener(
switch (wmn->data) {
case ND_SHADING:
case ND_NODES:
- /* TODO(sergey) This is a bit too much updates, but needed to
+ /* TODO(sergey): This is a bit too much updates, but needed to
* have proper material drivers update in the viewport.
*
* How to solve?
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
index 5eb106a0d6b..8f3d40584aa 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
@@ -241,7 +241,7 @@ static void axis_geom_draw(const wmGizmo *gz,
const float axis_depth_bias = 0.01f;
const float sphere_scale = 1.15f;
- /* TODO(fclem) Is there a way to get the widget radius? */
+ /* TODO(fclem): Is there a way to get the widget radius? */
const float widget_pix_size = 40.0f * U.dpi_fac;
#ifdef USE_AXIS_FONT