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-rw-r--r--source/blender/editors/armature/pose_slide.c6
-rw-r--r--source/blender/editors/asset/intern/asset_list.cc2
-rw-r--r--source/blender/editors/include/ED_uvedit.h2
-rw-r--r--source/blender/editors/interface/interface_intern.h2
-rw-r--r--source/blender/editors/render/render_shading.cc2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h12
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_paint_color.c2
7 files changed, 13 insertions, 15 deletions
diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c
index cf04cdba859..0efa32ec63a 100644
--- a/source/blender/editors/armature/pose_slide.c
+++ b/source/blender/editors/armature/pose_slide.c
@@ -8,20 +8,20 @@
* ====================
*
* - Push & Relax, Breakdowner
-
+ *
* These tools provide the animator with various capabilities
* for interactively controlling the spacing of poses, but also
* for 'pushing' and/or 'relaxing' extremes as they see fit.
*
* - Propagate
-
+ *
* This tool copies elements of the selected pose to successive
* keyframes, allowing the animator to go back and modify the poses
* for some "static" pose controls, without having to repeatedly
* doing a "next paste" dance.
*
* - Pose Sculpting (TODO)
-
+ *
* This is yet to be implemented, but the idea here is to use
* sculpting techniques to make it easier to pose rigs by allowing
* rigs to be manipulated using a familiar paint-based interface.
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc
index 4941e11a7b3..55167c1ed2d 100644
--- a/source/blender/editors/asset/intern/asset_list.cc
+++ b/source/blender/editors/asset/intern/asset_list.cc
@@ -41,7 +41,7 @@ namespace blender::ed::asset {
/* -------------------------------------------------------------------- */
/** \name Asset list API
*
- * Internally re-uses #FileList from the File Browser. It does all the heavy lifting already.
+ * Internally re-uses #FileList from the File Browser. It does all the heavy lifting already.
* \{ */
/**
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 40a57a321d8..4c01c75e06c 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -325,7 +325,7 @@ struct UVPackIsland_Params {
};
/**
- * Returns true if UV coordinates lie on a valid tile in UDIM grid or tiled image.
+ * Returns true if UV coordinates lie on a valid tile in UDIM grid or tiled image.
*/
bool uv_coords_isect_udim(const struct Image *image,
const int udim_grid[2],
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index ad5aeb1c29f..05acdac3597 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -1028,7 +1028,7 @@ void ui_draw_but_CURVE(struct ARegion *region,
const struct uiWidgetColors *wcol,
const rcti *rect);
/**
- * Draws the curve profile widget. Somewhat similar to ui_draw_but_CURVE.
+ * Draws the curve profile widget. Somewhat similar to ui_draw_but_CURVE.
*/
void ui_draw_but_CURVEPROFILE(struct ARegion *region,
uiBut *but,
diff --git a/source/blender/editors/render/render_shading.cc b/source/blender/editors/render/render_shading.cc
index 1bd6b87f1a7..f5bd60df2b4 100644
--- a/source/blender/editors/render/render_shading.cc
+++ b/source/blender/editors/render/render_shading.cc
@@ -1281,7 +1281,7 @@ void SCENE_OT_view_layer_add_used_lightgroups(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name View Layer Remove Unussed Lightgroups Operator
+/** \name View Layer Remove Unused Lightgroups Operator
* \{ */
static int view_layer_remove_unused_lightgroups_exec(bContext *C, wmOperator *UNUSED(op))
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 73fc5bd68f3..38905b50c59 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -201,13 +201,11 @@ struct SculptRakeData {
float follow_co[3];
};
-/*
-Generic thread data. The size of this struct
-has gotten a little out of hand; normally we would
-split it up, but it might be better to see if we can't
-eliminate it altogether after moving to C++ (where
-we'll be able to use lambdas).
-*/
+/**
+ * Generic thread data. The size of this struct has gotten a little out of hand;
+ * normally we would split it up, but it might be better to see if we can't eliminate it
+ * altogether after moving to C++ (where we'll be able to use lambdas).
+ */
typedef struct SculptThreadedTaskData {
struct bContext *C;
struct Sculpt *sd;
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_color.c b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
index fe83fade055..e7a713efa14 100644
--- a/source/blender/editors/sculpt_paint/sculpt_paint_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
@@ -454,7 +454,7 @@ static void do_smear_brush_task_cb_exec(void *__restrict userdata,
}
/* Multiply weight with edge lengths (in the future this will be
- cotangent weights or face areas). */
+ * cotangent weights or face areas). */
w *= len;
/* Build directional weight. */