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Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
-rw-r--r--source/blender/editors/render/render_opengl.c5
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c9
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c19
5 files changed, 34 insertions, 7 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 0a87360e58d..2cc928117c5 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -376,6 +376,7 @@ enum {
/* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */
V3D_OFSDRAW_USE_GPENCIL = (1 << 2),
V3D_OFSDRAW_USE_SOLID_TEX = (1 << 2),
+ V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 3),
};
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index a2d34ffefa8..b7a23bafced 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -684,6 +684,11 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->fx = GPU_fx_compositor_create();
}
}
+ else if (is_sequencer) {
+ if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) {
+ oglrender->fx = GPU_fx_compositor_create();
+ }
+ }
/* create render */
oglrender->re = RE_NewSceneRender(scene);
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 160aa157189..bb7e2d75482 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -60,6 +60,7 @@
#include "BIF_glutil.h"
#include "GPU_basic_shader.h"
+#include "GPU_compositing.h"
#include "ED_anim_api.h"
#include "ED_gpencil.h"
@@ -908,7 +909,7 @@ void ED_sequencer_special_preview_clear(void)
ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname)
{
- SeqRenderData context;
+ SeqRenderData context = {0};
ImBuf *ibuf;
int rectx, recty;
float render_size;
@@ -935,6 +936,12 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int
rectx, recty, proxy_size,
&context);
context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
+ if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) {
+ if (sseq->compositor == NULL) {
+ sseq->compositor = GPU_fx_compositor_create();
+ }
+ context.gpu_fx = sseq->compositor;
+ }
/* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
* by Esc pressed somewhere in the past
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index f1d0f23f8af..6b50d3fecdf 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -60,6 +60,8 @@
#include "IMB_imbuf.h"
+#include "GPU_compositing.h"
+
#include "sequencer_intern.h" // own include
/**************************** common state *****************************/
@@ -218,6 +220,11 @@ static void sequencer_free(SpaceLink *sl)
if (scopes->histogram_ibuf)
IMB_freeImBuf(scopes->histogram_ibuf);
+
+ if (sseq->compositor != NULL) {
+ GPU_fx_compositor_destroy(sseq->compositor);
+ sseq->compositor = NULL;
+ }
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 8fd38d6a8de..9e220f4b141 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3473,15 +3473,22 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
v3d.lay = scene->lay;
v3d.drawtype = drawtype;
v3d.flag2 = V3D_RENDER_OVERRIDE;
-
- if (draw_flags & V3D_OFSDRAW_USE_GPENCIL)
- v3d.flag2 |= V3D_SHOW_GPENCIL;
- if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX)
+ if (draw_flags & V3D_OFSDRAW_USE_GPENCIL) {
+ v3d.flag2 |= V3D_SHOW_GPENCIL;
+ }
+ if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX) {
v3d.flag2 |= V3D_SOLID_TEX;
-
- if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND)
+ }
+ if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND) {
v3d.flag3 |= V3D_SHOW_WORLD;
+ }
+ if (draw_flags & V3D_OFSDRAW_USE_CAMERA_DOF) {
+ if (camera->type == OB_CAMERA) {
+ v3d.fx_settings.dof = &((Camera *)camera->data)->gpu_dof;
+ v3d.fx_settings.fx_flag |= GPU_FX_FLAG_DOF;
+ }
+ }
rv3d.persp = RV3D_CAMOB;