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-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt2
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h16
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.cc (renamed from source/blender/editors/sculpt_paint/paint_stroke.c)399
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c31
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
5 files changed, 432 insertions, 18 deletions
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index 2709ac3fd91..b43713462b0 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -53,7 +53,7 @@ set(SRC
paint_image_proj.c
paint_mask.c
paint_ops.c
- paint_stroke.c
+ paint_stroke.cc
paint_utils.c
paint_vertex.cc
paint_vertex_color_ops.cc
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index c6fe7ed3072..caa6a456467 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -16,7 +16,16 @@
#include "DNA_scene_types.h"
#ifdef __cplusplus
+namespace blender {
+template<typename Float, int axes> class BezierSpline;
+}
+
+using BezierSpline2f = blender::BezierSpline<float, 2>;
+using BezierSpline3f = blender::BezierSpline<float, 3>;
extern "C" {
+#else
+typedef struct BezierSpline2f BezierSpline2f;
+typedef struct BezierSpline3f BezierSpline3f;
#endif
struct ARegion;
@@ -511,6 +520,13 @@ void paint_delete_blur_kernel(BlurKernel *);
/* paint curve defines */
#define PAINT_CURVE_NUM_SEGMENTS 40
+void paint_stroke_spline_uv(struct PaintStroke *stroke,
+ struct StrokeCache *cache,
+ const float co[3],
+ float r_out[3],
+ float r_tan[3]);
+float paint_stroke_spline_length(struct PaintStroke *stroke);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.cc
index 97f5bd77d47..99fbc92d7e1 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.cc
@@ -7,8 +7,10 @@
#include "MEM_guardedalloc.h"
+#include "BLI_even_spline.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
@@ -35,6 +37,7 @@
#include "GPU_state.h"
#include "ED_screen.h"
+#include "ED_space_api.h"
#include "ED_view3d.h"
#include "IMB_imbuf_types.h"
@@ -46,6 +49,10 @@
#include <math.h>
//#define DEBUG_TIME
+#define DRAW_DEBUG_VIS
+
+using blender::float2;
+using blender::float3;
#ifdef DEBUG_TIME
# include "PIL_time_utildefines.h"
@@ -56,6 +63,14 @@ typedef struct PaintSample {
float pressure;
} PaintSample;
+typedef struct PaintStrokePoint {
+ float mouse_in[2], mouse_out[2];
+ float location[3];
+ float pressure, x_tilt, y_tilt;
+ bool pen_flip;
+ float size;
+} PaintStrokePoint;
+
typedef struct PaintStroke {
void *mode_data;
void *stroke_cursor;
@@ -70,6 +85,9 @@ typedef struct PaintStroke {
/* used for lines and curves */
ListBase line;
+ bool need_roll_mapping;
+ int stroke_sample_index;
+
/* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES prior inputs
* to smooth the stroke */
PaintSample samples[PAINT_MAX_INPUT_SAMPLES];
@@ -77,6 +95,14 @@ typedef struct PaintStroke {
int cur_sample;
int tot_samples;
+ PaintStrokePoint points[PAINT_MAX_INPUT_SAMPLES];
+ int num_points;
+ int cur_point;
+ int tot_points;
+
+ BezierSpline2f *spline;
+ BezierSpline3f *world_spline;
+
float last_mouse_position[2];
float last_world_space_position[3];
float last_scene_spacing_delta[3];
@@ -84,6 +110,7 @@ typedef struct PaintStroke {
bool stroke_over_mesh;
/* space distance covered so far */
float stroke_distance;
+ float stroke_distance_world;
/* Set whether any stroke step has yet occurred
* e.g. in sculpt mode, stroke doesn't start until cursor
@@ -104,6 +131,8 @@ typedef struct PaintStroke {
float last_pressure;
int stroke_mode;
+ float spacing_raw;
+
float last_tablet_event_pressure;
float zoom_2d;
@@ -124,14 +153,233 @@ typedef struct PaintStroke {
StrokeDone done;
bool original; /* Ray-cast original mesh at start of stroke. */
+ void *debug_draw_handle;
} PaintStroke;
+static int paint_stroke_max_points(const Paint *paint, PaintStroke *stroke)
+{
+ if (!stroke->need_roll_mapping) {
+ return 1;
+ }
+
+ float s = max_ff(stroke->spacing_raw, 0.05);
+
+ int tot = (int)ceilf(1.0f / s) + 2;
+ tot = max_ii(tot, 5);
+
+ return tot;
+}
+
+static void paint_stroke_add_point(const Paint *paint,
+ PaintStroke *stroke,
+ const float mouse_in[2],
+ const float mouse_out[2],
+ const float loc[3],
+ float size,
+ float pressure,
+ bool pen_flip,
+ float x_tilt,
+ float y_tilt)
+{
+ PaintStrokePoint *point = &stroke->points[stroke->cur_point];
+ int max_points = paint_stroke_max_points(paint, stroke);
+
+ point->size = size;
+ copy_v2_v2(point->mouse_in, mouse_in);
+ copy_v2_v2(point->mouse_out, mouse_out);
+ point->x_tilt = x_tilt;
+ point->y_tilt = y_tilt;
+ point->pen_flip = pen_flip;
+ copy_v3_v3(point->location, loc);
+ point->pressure = pressure;
+
+ stroke->cur_point++;
+ if (stroke->cur_point >= max_points) {
+ stroke->cur_point = 0;
+ }
+ if (stroke->num_points < max_points) {
+ stroke->num_points++;
+ }
+}
+
+static void paint_project_cubic(bContext *C,
+ PaintStroke *stroke,
+ blender::CubicBezier<float, 2> &bezier2d,
+ blender::CubicBezier<float, 3> &bezier3d)
+{
+ float2 mvals[4];
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 2; j++) {
+ mvals[i][j] = bezier2d.ps[i][j];
+ }
+ }
+
+ for (int i = 0; i < 4; i++) {
+ if (!SCULPT_stroke_get_location(C, bezier3d.ps[i], mvals[i], true)) {
+ ED_view3d_win_to_3d(CTX_wm_view3d(C),
+ CTX_wm_region(C),
+ stroke->last_world_space_position,
+ mvals[i],
+ bezier3d.ps[i]);
+ }
+ }
+
+ bezier3d.update();
+}
+
+static void paint_brush_make_spline(bContext *C, PaintStroke *stroke)
+{
+ float a[2], b[2], c[2], d[2];
+
+ if (stroke->num_points < 4) {
+ return;
+ }
+
+ int cur = (stroke->cur_point - 1 + stroke->num_points) % stroke->num_points;
+
+ int ia = (cur - 2 + stroke->num_points) % stroke->num_points;
+ int id = (cur - 1 + stroke->num_points) % stroke->num_points;
+
+ int ib = (cur - 3 + stroke->num_points) % stroke->num_points;
+ int ic = (cur - 0 + stroke->num_points) % stroke->num_points;
+
+ copy_v2_v2(a, stroke->points[ia].mouse_out);
+ copy_v2_v2(b, stroke->points[ib].mouse_out);
+ copy_v2_v2(c, stroke->points[ic].mouse_out);
+ copy_v2_v2(d, stroke->points[id].mouse_out);
+
+ float scale = 1.0;
+ scale /= 3.0f;
+
+ float tmp1[2];
+ float tmp2[2];
+#if 1
+ sub_v2_v2v2(tmp1, d, a);
+ sub_v2_v2v2(tmp2, a, b);
+ interp_v2_v2v2(b, tmp1, tmp2, 0.5f);
+ mul_v2_fl(b, scale);
+#else
+ zero_v2(b);
+#endif
+
+ add_v2_v2(b, a);
+
+#if 1
+ sub_v2_v2v2(tmp1, a, d);
+ sub_v2_v2v2(tmp2, d, c);
+ interp_v2_v2v2(c, tmp1, tmp2, 0.5f);
+ mul_v2_fl(c, scale);
+#else
+ zero_v2(c);
+#endif
+
+ add_v2_v2(c, d);
+#if 0
+ printf("\n");
+ printf("a: %.2f: %.2f\n", a[0], a[1]);
+ printf("b: %.2f: %.2f\n", b[0], b[1]);
+ printf("c: %.2f: %.2f\n", c[0], c[1]);
+ printf("d: %.2f: %.2f\n", d[0], d[1]);
+#endif
+
+ blender::CubicBezier<float, 2> bez(a, b, c, d);
+ bez.update();
+ stroke->spline->add(bez);
+
+ blender::CubicBezier<float, 3> bez3d;
+ paint_project_cubic(C, stroke, bez, bez3d);
+ bez3d.update();
+
+ stroke->world_spline->add(bez3d);
+
+ while (stroke->spline->segments.size() > paint_stroke_max_points(nullptr, stroke) + 1) {
+ stroke->spline->pop_front();
+ }
+
+ while (stroke->world_spline->segments.size() > paint_stroke_max_points(nullptr, stroke) + 1) {
+ stroke->stroke_distance_world += stroke->world_spline->segments[0].bezier.length;
+ stroke->world_spline->pop_front();
+ }
+}
+
+#ifdef DRAW_DEBUG_VIS
+static void paint_brush_cubic_vis(const bContext *C, ARegion *region, void *userdata)
+{
+ PaintStroke *stroke = (PaintStroke *)userdata;
+ Object *ob = CTX_data_active_object(C);
+
+ if (!ob || !ob->sculpt || !ob->sculpt->cache || !stroke->world_spline) {
+ return;
+ }
+
+ GPU_line_smooth(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
+ GPU_depth_mask(false);
+ GPU_blend(GPU_BLEND_ALPHA);
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); // GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+ immUniformColor4ub(255, 150, 0, 185);
+
+ int steps = 256;
+
+ immUniformColor4ub(45, 75, 255, 255);
+
+ immBegin(GPU_PRIM_LINE_STRIP, steps);
+
+ float s = 0.0f;
+ float ds = stroke->world_spline->length / (steps - 1);
+
+ for (int i = 0; i < steps; i++, s += ds) {
+ float3 co = stroke->world_spline->evaluate(s);
+
+ mul_v3_m4v3(co, ob->object_to_world, co);
+ immVertex3fv(pos, co);
+ }
+ immEnd();
+
+ s = 0.0f;
+ ds = 0.1f;
+ steps = (int)floorf(stroke->world_spline->length / ds + 0.5f);
+
+ immUniformColor4ub(255, 0, 0, 170);
+ immBegin(GPU_PRIM_POINTS, steps);
+ for (int i = 0; i < steps; i++, s += ds) {
+ float3 co = stroke->world_spline->evaluate(s);
+ mul_v3_m4v3(co, ob->object_to_world, co);
+
+ immVertex3fv(pos, co);
+ }
+
+ immEnd();
+
+ immUniformColor4ub(0, 255, 25, 55);
+ for (int is_points = 0; is_points < 2; is_points++) {
+ immBegin(is_points ? GPU_PRIM_POINTS : GPU_PRIM_LINE_STRIP, stroke->num_points);
+ for (int i = 0; i < stroke->num_points; i++) {
+ int idx = (i + stroke->cur_point) % stroke->num_points;
+ float3 co = stroke->points[idx].location;
+ mul_v3_m4v3(co, ob->object_to_world, co);
+
+ immVertex3fv(pos, co);
+ }
+ immEnd();
+ }
+
+ immUnbindProgram();
+
+ GPU_blend(GPU_BLEND_NONE);
+ GPU_line_smooth(false);
+}
+#endif
+
/*** Cursors ***/
static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata)
{
Paint *paint = BKE_paint_get_active_from_context(C);
Brush *brush = BKE_paint_brush(paint);
- PaintStroke *stroke = customdata;
+ PaintStroke *stroke = (PaintStroke *)customdata;
if (stroke && brush) {
GPU_line_smooth(true);
@@ -161,7 +409,7 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata
static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
{
Paint *paint = BKE_paint_get_active_from_context(C);
- PaintStroke *stroke = customdata;
+ PaintStroke *stroke = (PaintStroke *)customdata;
GPU_line_smooth(true);
@@ -616,17 +864,65 @@ static void paint_brush_stroke_add_step(
/* Add to stroke */
if (add_step) {
+ PaintStrokePoint *point;
+ PaintStrokePoint temp;
+
+ int n = 1;
+ int max_points = paint_stroke_max_points(paint, stroke);
+
+ if (stroke->num_points < max_points) {
+ // n = max_points - stroke->num_points;
+ }
+ for (int i = 0; i < n; i++) {
+ paint_stroke_add_point(paint,
+ stroke,
+ mval,
+ mouse_out,
+ location,
+ ups->pixel_radius,
+ pressure,
+ stroke->pen_flip,
+ stroke->x_tilt,
+ stroke->y_tilt);
+ if (stroke->need_roll_mapping) {
+ paint_brush_make_spline(C, stroke);
+ }
+ }
+
+ if (stroke->need_roll_mapping) {
+ if (stroke->spline->segments.size() < paint_stroke_max_points(paint, stroke)) {
+ return;
+ }
+
+ int cur = stroke->cur_point - (paint_stroke_max_points(paint, stroke) >> 1) - 2;
+ cur = (cur + stroke->num_points) % stroke->num_points;
+
+ PaintStrokePoint *p1 = stroke->points + ((cur + stroke->num_points) % stroke->num_points);
+ PaintStrokePoint *p2 = stroke->points +
+ ((cur - 1 + stroke->num_points) % stroke->num_points);
+
+ point = &temp;
+ temp = *p1;
+
+ interp_v3_v3v3(temp.location, p1->location, p2->location, 0.5f);
+ interp_v2_v2v2(temp.mouse_in, p1->mouse_in, p2->mouse_in, 0.5f);
+ interp_v2_v2v2(temp.mouse_out, p1->mouse_out, p2->mouse_out, 0.5f);
+ }
+ else {
+ point = stroke->points + ((stroke->cur_point - 1 + stroke->num_points) % stroke->num_points);
+ }
+
RNA_collection_add(op->ptr, "stroke", &itemptr);
- RNA_float_set(&itemptr, "size", ups->pixel_radius);
- RNA_float_set_array(&itemptr, "location", location);
+ RNA_float_set(&itemptr, "size", point->size);
+ RNA_float_set_array(&itemptr, "location", point->location);
/* Mouse coordinates modified by the stroke type options. */
- RNA_float_set_array(&itemptr, "mouse", mouse_out);
+ RNA_float_set_array(&itemptr, "mouse", point->mouse_out);
/* Original mouse coordinates. */
- RNA_float_set_array(&itemptr, "mouse_event", mval);
- RNA_boolean_set(&itemptr, "pen_flip", stroke->pen_flip);
- RNA_float_set(&itemptr, "pressure", pressure);
- RNA_float_set(&itemptr, "x_tilt", stroke->x_tilt);
- RNA_float_set(&itemptr, "y_tilt", stroke->y_tilt);
+ RNA_float_set_array(&itemptr, "mouse_event", point->mouse_in);
+ RNA_boolean_set(&itemptr, "pen_flip", point->pen_flip);
+ RNA_float_set(&itemptr, "pressure", point->pressure);
+ RNA_float_set(&itemptr, "x_tilt", point->x_tilt);
+ RNA_float_set(&itemptr, "y_tilt", point->y_tilt);
stroke->update_step(C, op, stroke, &itemptr);
@@ -703,6 +999,8 @@ static float paint_space_stroke_spacing(bContext *C,
spacing = spacing * (1.5f - spacing_pressure);
}
+ stroke->spacing_raw = spacing * 0.01;
+
if (SCULPT_is_cloth_deform_brush(brush)) {
/* The spacing in tools that use the cloth solver should not be affected by the brush radius to
* avoid affecting the simulation update rate when changing the radius of the brush.
@@ -897,7 +1195,7 @@ PaintStroke *paint_stroke_new(bContext *C,
int event_type)
{
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
+ PaintStroke *stroke = (PaintStroke *)MEM_callocN(sizeof(PaintStroke), "PaintStroke");
ToolSettings *toolsettings = CTX_data_tool_settings(C);
UnifiedPaintSettings *ups = &toolsettings->unified_paint_settings;
Paint *p = BKE_paint_get_active_from_context(C);
@@ -907,6 +1205,13 @@ PaintStroke *paint_stroke_new(bContext *C,
ED_view3d_viewcontext_init(C, &stroke->vc, depsgraph);
+#ifdef DRAW_DEBUG_VIS
+ ARegion *region = CTX_wm_region(C);
+
+ stroke->debug_draw_handle = ED_region_draw_cb_activate(
+ region->type, paint_brush_cubic_vis, stroke, REGION_DRAW_POST_VIEW);
+#endif
+
stroke->get_location = get_location;
stroke->test_start = test_start;
stroke->update_step = update_step;
@@ -921,6 +1226,18 @@ PaintStroke *paint_stroke_new(bContext *C,
get_imapaint_zoom(C, &zoomx, &zoomy);
stroke->zoom_2d = max_ff(zoomx, zoomy);
+ if (br->mtex.tex && br->mtex.brush_map_mode == MTEX_MAP_MODE_ROLL) {
+ stroke->need_roll_mapping = true;
+ }
+ if (br->mask_mtex.tex && br->mask_mtex.brush_map_mode == MTEX_MAP_MODE_ROLL) {
+ stroke->need_roll_mapping = true;
+ }
+
+ if (stroke->need_roll_mapping) {
+ stroke->spline = MEM_new<blender::BezierSpline2f>("BezierSpline2f");
+ stroke->world_spline = MEM_new<blender::BezierSpline3f>("BezierSpline3f");
+ }
+
if (stroke->stroke_mode == BRUSH_STROKE_INVERT) {
if (br->flag & BRUSH_CURVE) {
RNA_enum_set(op->ptr, "mode", BRUSH_STROKE_NORMAL);
@@ -948,7 +1265,7 @@ PaintStroke *paint_stroke_new(bContext *C,
BKE_curvemapping_init(p->cavity_curve);
}
- BKE_paint_set_overlay_override(br->overlay_flags);
+ BKE_paint_set_overlay_override((eOverlayFlags)br->overlay_flags);
ups->start_pixel_radius = BKE_brush_size_get(CTX_data_scene(C), br);
@@ -962,7 +1279,7 @@ void paint_stroke_free(bContext *C, wmOperator *UNUSED(op), PaintStroke *stroke)
rv3d->rflag &= ~RV3D_PAINTING;
}
- BKE_paint_set_overlay_override(0);
+ BKE_paint_set_overlay_override((eOverlayFlags)0);
if (stroke == NULL) {
return;
@@ -981,11 +1298,18 @@ void paint_stroke_free(bContext *C, wmOperator *UNUSED(op), PaintStroke *stroke)
}
if (stroke->stroke_cursor) {
- WM_paint_cursor_end(stroke->stroke_cursor);
+ WM_paint_cursor_end((wmPaintCursor *)stroke->stroke_cursor);
}
BLI_freelistN(&stroke->line);
+#ifdef DRAW_DEBUG_VIS
+ ARegion *region = CTX_wm_region(C);
+
+ ED_region_draw_cb_exit(region->type, stroke->debug_draw_handle);
+ ED_region_tag_redraw(region);
+#endif
+
MEM_SAFE_FREE(stroke);
}
@@ -1035,7 +1359,7 @@ bool paint_space_stroke_enabled(Brush *br, ePaintMode mode)
}
if (mode == PAINT_MODE_SCULPT_CURVES &&
- !curves_sculpt_brush_uses_spacing(br->curves_sculpt_tool)) {
+ !curves_sculpt_brush_uses_spacing((eBrushCurvesSculptTool)br->curves_sculpt_tool)) {
return false;
}
@@ -1451,8 +1775,22 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event, PaintS
stroke->last_tablet_event_pressure = pressure;
}
- paint_stroke_add_sample(p, stroke, event->mval[0], event->mval[1], pressure);
- paint_stroke_sample_average(stroke, &sample_average);
+ if (!stroke->need_roll_mapping) {
+ paint_stroke_add_sample(p, stroke, event->mval[0], event->mval[1], pressure);
+ paint_stroke_sample_average(stroke, &sample_average);
+ }
+ else {
+ sample_average.mouse[0] = (float)event->mval[0];
+ sample_average.mouse[1] = (float)event->mval[1];
+ sample_average.pressure = pressure;
+ }
+
+ if (stroke->stroke_sample_index == 0) {
+ stroke->last_mouse_position[0] = event->mval[0];
+ stroke->last_mouse_position[1] = event->mval[1];
+ }
+
+ stroke->stroke_sample_index++;
/* Tilt. */
if (WM_event_is_tablet(event)) {
@@ -1698,3 +2036,30 @@ bool PAINT_brush_tool_poll(bContext *C)
}
return false;
}
+
+void paint_stroke_spline_uv(
+ PaintStroke *stroke, StrokeCache *cache, const float co[3], float r_out[3], float r_tan[3])
+{
+ float3 tan;
+ float3 p = stroke->world_spline->closest_point(co, r_out[1], tan, r_out[0]);
+
+ r_tan = tan;
+ r_out[0] = len_v3v3(p, co);
+ r_out[2] = 0.0f;
+
+ float3 vec = p - float3(co);
+ float3 vec2;
+
+ cross_v3_v3v3(vec2, vec, tan);
+
+ if (dot_v3v3(vec2, cache->view_normal) < 0.0f) {
+ r_out[0] = -r_out[0];
+ }
+
+ r_out[1] += stroke->stroke_distance_world;
+}
+
+float paint_stroke_spline_length(PaintStroke *stroke)
+{
+ return stroke->world_spline->length;
+}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 3477285814e..7c43a04549f 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2509,6 +2509,35 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
avg += br->texture_sample_bias;
}
+ else if (mtex->brush_map_mode == MTEX_MAP_MODE_ROLL) {
+ float point_3d[3];
+ point_3d[2] = 0.0f;
+
+ float tan[3], curv[3];
+
+ paint_stroke_spline_uv(ss->cache->stroke, ss->cache, brush_point, point_3d, tan);
+
+#if 0
+ if (SCULPT_has_colors(ss)) {
+ float color[4] = {point_3d[0], point_3d[1], 0.0f, 1.0f};
+ mul_v3_fl(color, 0.25f / ss->cache->initial_radius);
+ color[0] -= floorf(color[0]);
+ color[1] -= floorf(color[1]);
+ color[2] -= floorf(color[2]);
+
+ SCULPT_vertex_color_set(ss, vertex, color);
+ }
+
+// avg = 0.0f;
+#endif
+
+ float pixel_radius = br->size;
+ mul_v3_fl(point_3d, 1.0f / ss->cache->initial_radius);
+
+ //avg = BKE_brush_sample_tex_3d(scene, br, mtex, point_3d, rgba, thread_id, ss->tex_pool);
+ avg = paint_get_tex_pixel(mtex, point_3d[0], point_3d[1], ss->tex_pool, thread_id);
+ avg += br->texture_sample_bias;
+ }
else {
const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f};
avg = BKE_brush_sample_tex_3d(scene, br, mtex, point_3d, rgba, 0, ss->tex_pool);
@@ -5505,7 +5534,9 @@ static void sculpt_stroke_update_step(bContext *C,
const Brush *brush = BKE_paint_brush(&sd->paint);
ToolSettings *tool_settings = CTX_data_tool_settings(C);
StrokeCache *cache = ss->cache;
+
cache->stroke_distance = paint_stroke_distance_get(stroke);
+ cache->stroke = stroke;
SCULPT_stroke_modifiers_check(C, ob, brush);
sculpt_update_cache_variants(C, sd, ob, itemptr);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index bf47b64d176..4a2088386ba 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -498,6 +498,8 @@ typedef struct StrokeCache {
float true_last_location[3];
float location[3];
float last_location[3];
+
+ struct PaintStroke *stroke;
float stroke_distance;
/* Used for alternating between deformation in brushes that need to apply different ones to