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Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/armature_skinning.c4
-rw-r--r--source/blender/editors/armature/meshlaplacian.c8
-rw-r--r--source/blender/editors/curves/intern/curves_ops.cc4
-rw-r--r--source/blender/editors/mesh/editface.cc32
-rw-r--r--source/blender/editors/mesh/mesh_data.cc10
-rw-r--r--source/blender/editors/mesh/mesh_mirror.c2
-rw-r--r--source/blender/editors/mesh/meshtools.cc10
-rw-r--r--source/blender/editors/object/object_bake_api.c6
-rw-r--r--source/blender/editors/object/object_modifier.cc6
-rw-r--r--source/blender/editors/object/object_remesh.cc4
-rw-r--r--source/blender/editors/object/object_vgroup.cc24
-rw-r--r--source/blender/editors/physics/particle_edit.c4
-rw-r--r--source/blender/editors/physics/particle_object.c2
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_add.cc2
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_puff.cc2
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_slide.cc8
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc6
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_expand.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_geodesic.c2
-rw-r--r--source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.cc9
-rw-r--r--source/blender/editors/transform/transform_snap_object.cc4
31 files changed, 98 insertions, 99 deletions
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index 2cd4b53f7f4..e39cc157c19 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -204,7 +204,7 @@ static void envelope_bone_weighting(Object *ob,
}
/* for each vertex in the mesh */
- const MVert *mesh_verts = BKE_mesh_vertices(mesh);
+ const MVert *mesh_verts = BKE_mesh_verts(mesh);
for (int i = 0; i < mesh->totvert; i++) {
if (use_mask && !(mesh_verts[i].flag & SELECT)) {
continue;
@@ -406,7 +406,7 @@ static void add_verts_to_dgroups(ReportList *reports,
}
/* transform verts to global space */
- const MVert *mesh_verts = BKE_mesh_vertices(mesh);
+ const MVert *mesh_verts = BKE_mesh_verts(mesh);
for (int i = 0; i < mesh->totvert; i++) {
if (!vertsfilled) {
copy_v3_v3(verts[i], mesh_verts[i].co);
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 2b3f8f4c853..904e6213466 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -652,8 +652,8 @@ void heat_bone_weighting(Object *ob,
int a, tris_num, j, bbone, firstsegment, lastsegment;
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
- const MVert *mesh_verts = BKE_mesh_vertices(me);
- const MPoly *polys = BKE_mesh_polygons(me);
+ const MVert *mesh_verts = BKE_mesh_verts(me);
+ const MPoly *polys = BKE_mesh_polys(me);
const MLoop *loops = BKE_mesh_loops(me);
bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
@@ -1608,7 +1608,7 @@ static void harmonic_coordinates_bind(MeshDeformModifierData *mmd, MeshDeformBin
/* initialize data from 'cagedm' for reuse */
{
Mesh *me = mdb->cagemesh;
- mdb->cagemesh_cache.mpoly = BKE_mesh_polygons(me);
+ mdb->cagemesh_cache.mpoly = BKE_mesh_polys(me);
mdb->cagemesh_cache.mloop = BKE_mesh_loops(me);
mdb->cagemesh_cache.looptri = BKE_mesh_runtime_looptri_ensure(me);
mdb->cagemesh_cache.poly_nors = BKE_mesh_poly_normals_ensure(me);
@@ -1765,7 +1765,7 @@ void ED_mesh_deform_bind_callback(Object *object,
mdb.cagecos = MEM_callocN(sizeof(*mdb.cagecos) * mdb.cage_verts_num, "MeshDeformBindCos");
copy_m4_m4(mdb.cagemat, cagemat);
- mvert = BKE_mesh_vertices(mdb.cagemesh);
+ mvert = BKE_mesh_verts(mdb.cagemesh);
for (a = 0; a < mdb.cage_verts_num; a++) {
copy_v3_v3(mdb.cagecos[a], mvert[a].co);
}
diff --git a/source/blender/editors/curves/intern/curves_ops.cc b/source/blender/editors/curves/intern/curves_ops.cc
index 3b3a7ff7ba9..bf9f5acac04 100644
--- a/source/blender/editors/curves/intern/curves_ops.cc
+++ b/source/blender/editors/curves/intern/curves_ops.cc
@@ -286,7 +286,7 @@ static void try_convert_single_object(Object &curves_ob,
const bke::CurvesSurfaceTransforms transforms{curves_ob, &surface_ob};
const MFace *mfaces = (const MFace *)CustomData_get_layer(&surface_me.fdata, CD_MFACE);
- const Span<MVert> verts = surface_me.vertices();
+ const Span<MVert> verts = surface_me.verts();
for (const int new_hair_i : IndexRange(hair_num)) {
const int curve_i = new_hair_i;
@@ -542,7 +542,7 @@ static void snap_curves_to_surface_exec_object(Object &curves_ob,
CurvesGeometry &curves = CurvesGeometry::wrap(curves_id.geometry);
const Mesh &surface_mesh = *static_cast<const Mesh *>(surface_ob.data);
- const Span<MVert> verts = surface_mesh.vertices();
+ const Span<MVert> verts = surface_mesh.verts();
const Span<MLoop> loops = surface_mesh.loops();
const Span<MLoopTri> surface_looptris = {BKE_mesh_runtime_looptri_ensure(&surface_mesh),
BKE_mesh_runtime_looptri_len(&surface_mesh)};
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index 6313c01011e..26184acc8b4 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -73,11 +73,11 @@ void paintface_flush_flags(bContext *C,
Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
bke::MutableAttributeAccessor attributes_eval = bke::mesh_attributes_for_write(*me_eval);
bool updated = false;
- const Span<MPoly> me_polys = me->polygons();
+ const Span<MPoly> me_polys = me->polys();
if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
/* Update the COW copy of the mesh. */
- MutableSpan<MPoly> orig_polys = me_orig->polygons_for_write();
+ MutableSpan<MPoly> orig_polys = me_orig->polys_for_write();
for (int i = 0; i < me->totpoly; i++) {
orig_polys[i].flag = me_polys[i].flag;
}
@@ -92,7 +92,7 @@ void paintface_flush_flags(bContext *C,
/* Mesh polys => Final derived polys */
if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
- MutableSpan<MPoly> eval_polys = me_orig->polygons_for_write();
+ MutableSpan<MPoly> eval_polys = me_orig->polys_for_write();
/* loop over final derived polys */
for (const int i : eval_polys.index_range()) {
if (index_array[i] != ORIGINDEX_NONE) {
@@ -141,7 +141,7 @@ void paintface_hide(bContext *C, Object *ob, const bool unselected)
return;
}
- MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MPoly> polys = me->polys_for_write();
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
".hide_poly", ATTR_DOMAIN_FACE);
@@ -174,7 +174,7 @@ void paintface_reveal(bContext *C, Object *ob, const bool select)
return;
}
- MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MPoly> polys = me->polys_for_write();
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
if (select) {
@@ -207,7 +207,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
const Span<MEdge> edges = me->edges();
- MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MPoly> polys = me->polys_for_write();
const Span<MLoop> loops = me->loops();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
@@ -305,7 +305,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
return false;
}
- MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MPoly> polys = me->polys_for_write();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
@@ -369,8 +369,8 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
copy_m3_m4(bmat, ob->obmat);
- const Span<MVert> verts = me->vertices();
- const Span<MPoly> polys = me->polygons();
+ const Span<MVert> verts = me->verts();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
@@ -409,7 +409,7 @@ bool paintface_mouse_select(bContext *C,
/* Get the face under the cursor */
Mesh *me = BKE_mesh_from_object(ob);
- MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MPoly> polys = me->polys_for_write();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
@@ -494,8 +494,8 @@ void paintvert_flush_flags(Object *ob)
index_array = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
- const Span<MVert> vertices = me->vertices_for_write();
- MutableSpan<MVert> vertices_eval = me_eval->vertices_for_write();
+ const Span<MVert> vertices = me->verts_for_write();
+ MutableSpan<MVert> vertices_eval = me_eval->verts_for_write();
if (index_array) {
int orig_index;
@@ -529,7 +529,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
return false;
}
- MutableSpan<MVert> verts = me->vertices_for_write();
+ MutableSpan<MVert> verts = me->verts_for_write();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
@@ -606,7 +606,7 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
- MutableSpan<MVert> verts = me->vertices_for_write();
+ MutableSpan<MVert> verts = me->verts_for_write();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
@@ -635,7 +635,7 @@ void paintvert_hide(bContext *C, Object *ob, const bool unselected)
return;
}
- MutableSpan<MVert> verts = me->vertices_for_write();
+ MutableSpan<MVert> verts = me->verts_for_write();
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
@@ -668,7 +668,7 @@ void paintvert_reveal(bContext *C, Object *ob, const bool select)
return;
}
- MutableSpan<MVert> verts = me->vertices_for_write();
+ MutableSpan<MVert> verts = me->verts_for_write();
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index 09673b3d7ad..4ee518b5662 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -225,7 +225,7 @@ void ED_mesh_uv_loop_reset_ex(Mesh *me, const int layernum)
BLI_assert(CustomData_has_layer(&me->ldata, CD_MLOOPUV));
MLoopUV *mloopuv = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, layernum);
- const MPoly *polys = BKE_mesh_polygons(me);
+ const MPoly *polys = BKE_mesh_polys(me);
for (int i = 0; i < me->totpoly; i++) {
mesh_uv_reset_mface(&polys[i], mloopuv);
}
@@ -776,9 +776,9 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
/* Tag edges as sharp according to smooth threshold if needed,
* to preserve autosmooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
MutableSpan<MEdge> edges = me->edges_for_write();
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
BKE_edges_sharp_from_angle_set(verts.data(),
@@ -893,7 +893,7 @@ static void mesh_add_verts(Mesh *mesh, int len)
const int old_vertex_num = mesh->totvert;
mesh->totvert = totvert;
- MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MVert> verts = mesh->verts_for_write();
for (MVert &vert : verts.drop_front(old_vertex_num)) {
vert.flag = SELECT;
}
@@ -986,7 +986,7 @@ static void mesh_add_polys(Mesh *mesh, int len)
const int old_polys_num = mesh->totpoly;
mesh->totpoly = totpoly;
- MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MPoly> polys = mesh->polys_for_write();
for (MPoly &poly : polys.drop_front(old_polys_num)) {
poly.flag = ME_FACE_SEL;
}
diff --git a/source/blender/editors/mesh/mesh_mirror.c b/source/blender/editors/mesh/mesh_mirror.c
index 905eb5d43e1..ad5a5d362f1 100644
--- a/source/blender/editors/mesh/mesh_mirror.c
+++ b/source/blender/editors/mesh/mesh_mirror.c
@@ -55,7 +55,7 @@ void ED_mesh_mirror_spatial_table_begin(Object *ob, BMEditMesh *em, Mesh *me_eva
}
}
else {
- const MVert *verts = BKE_mesh_vertices(me_eval ? me_eval : me);
+ const MVert *verts = BKE_mesh_verts(me_eval ? me_eval : me);
for (int i = 0; i < totvert; i++) {
BLI_kdtree_3d_insert(MirrKdStore.tree, i, verts[i].co);
}
diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc
index 88c204b56e9..ad7f504c87b 100644
--- a/source/blender/editors/mesh/meshtools.cc
+++ b/source/blender/editors/mesh/meshtools.cc
@@ -906,7 +906,7 @@ static bool ed_mesh_mirror_topo_table_update(Object *ob, Mesh *me_eval)
static int mesh_get_x_mirror_vert_spatial(Object *ob, Mesh *me_eval, int index)
{
Mesh *me = static_cast<Mesh *>(ob->data);
- const Span<MVert> verts = me_eval ? me_eval->vertices() : me->vertices();
+ const Span<MVert> verts = me_eval ? me_eval->verts() : me->verts();
float vec[3];
@@ -1143,7 +1143,7 @@ int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, Mesh *me_eval)
mirrorverts = static_cast<int *>(MEM_callocN(sizeof(int) * totvert, "MirrorVerts"));
mirrorfaces = static_cast<int *>(MEM_callocN(sizeof(int[2]) * totface, "MirrorFaces"));
- const Span<MVert> verts = me_eval ? me_eval->vertices() : me->vertices();
+ const Span<MVert> verts = me_eval ? me_eval->verts() : me->verts();
MFace *mface = (MFace *)CustomData_get_layer(&(me_eval ? me_eval : me)->fdata, CD_MFACE);
ED_mesh_mirror_spatial_table_begin(ob, em, me_eval);
@@ -1275,8 +1275,8 @@ bool ED_mesh_pick_face_vert(
const float mval_f[2] = {(float)mval[0], (float)mval[1]};
float len_best = FLT_MAX;
- const Span<MVert> verts = me_eval->vertices();
- const Span<MPoly> polys = me_eval->polygons();
+ const Span<MVert> verts = me_eval->verts();
+ const Span<MPoly> polys = me_eval->polys();
const Span<MLoop> loops = me_eval->loops();
const int *index_mp_to_orig = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
@@ -1411,7 +1411,7 @@ bool ED_mesh_pick_vert(
}
/* setup data */
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
data.mvert = verts.data();
data.region = region;
data.mval_f = mval_f;
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index 2e07214a5b3..8db699cceb8 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -1028,8 +1028,8 @@ static void bake_targets_populate_pixels_color_attributes(BakeTargets *targets,
const MLoop *loops = BKE_mesh_loops(me_eval);
BKE_mesh_recalc_looptri(loops,
- BKE_mesh_polygons(me_eval),
- BKE_mesh_vertices(me_eval),
+ BKE_mesh_polys(me_eval),
+ BKE_mesh_verts(me_eval),
me_eval->totloop,
me_eval->totpoly,
looptri);
@@ -1037,7 +1037,7 @@ static void bake_targets_populate_pixels_color_attributes(BakeTargets *targets,
/* For mapping back to original mesh in case there are modifiers. */
const int *vert_origindex = CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
const int *poly_origindex = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
- const MPoly *orig_polys = BKE_mesh_polygons(me);
+ const MPoly *orig_polys = BKE_mesh_polys(me);
const MLoop *orig_loops = BKE_mesh_loops(me);
for (int i = 0; i < tottri; i++) {
diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc
index 5e642a00727..8bbceccab28 100644
--- a/source/blender/editors/object/object_modifier.cc
+++ b/source/blender/editors/object/object_modifier.cc
@@ -593,7 +593,7 @@ bool ED_object_modifier_convert_psys_to_mesh(ReportList *UNUSED(reports),
CustomData_add_layer(&me->edata, CD_MEDGE, CD_SET_DEFAULT, nullptr, edges_num);
CustomData_add_layer(&me->fdata, CD_MFACE, CD_SET_DEFAULT, nullptr, 0);
- blender::MutableSpan<MVert> verts = me->vertices_for_write();
+ blender::MutableSpan<MVert> verts = me->verts_for_write();
blender::MutableSpan<MEdge> edges = me->edges_for_write();
MVert *mvert = verts.data();
MEdge *medge = edges.data();
@@ -2639,7 +2639,7 @@ static void skin_armature_bone_create(Object *skin_ob,
static Object *modifier_skin_armature_create(Depsgraph *depsgraph, Main *bmain, Object *skin_ob)
{
Mesh *me = static_cast<Mesh *>(skin_ob->data);
- const Span<MVert> me_verts = me->vertices();
+ const Span<MVert> me_verts = me->verts();
const Span<MEdge> me_edges = me->edges();
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
@@ -2647,7 +2647,7 @@ static Object *modifier_skin_armature_create(Depsgraph *depsgraph, Main *bmain,
const Mesh *me_eval_deform = mesh_get_eval_deform(
depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
- const Span<MVert> verts_eval = me_eval_deform->vertices();
+ const Span<MVert> verts_eval = me_eval_deform->verts();
/* add vertex weights to original mesh */
CustomData_add_layer(&me->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, nullptr, me->totvert);
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index 56cccd984b6..c93d7dc3ee5 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -131,7 +131,7 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
}
/* Output mesh will be all smooth or all flat shading. */
- const Span<MPoly> polygons = mesh->polygons();
+ const Span<MPoly> polygons = mesh->polys();
const bool smooth_normals = polygons.first().flag & ME_SMOOTH;
float isovalue = 0.0f;
@@ -682,7 +682,7 @@ static bool mesh_is_manifold_consistent(Mesh *mesh)
* check that the direction of the faces are consistent and doesn't suddenly
* flip
*/
- const Span<MVert> verts = mesh->vertices();
+ const Span<MVert> verts = mesh->verts();
const Span<MEdge> edges = mesh->edges();
const Span<MLoop> loops = mesh->loops();
diff --git a/source/blender/editors/object/object_vgroup.cc b/source/blender/editors/object/object_vgroup.cc
index 19c26edfb05..d2cb7ad4b43 100644
--- a/source/blender/editors/object/object_vgroup.cc
+++ b/source/blender/editors/object/object_vgroup.cc
@@ -200,7 +200,7 @@ bool ED_vgroup_parray_alloc(ID *id,
return true;
}
if (!me->deform_verts().is_empty()) {
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
*dvert_tot = me->totvert;
@@ -663,7 +663,7 @@ static void vgroup_copy_active_to_sel(Object *ob, eVGroupSelect subset_type)
}
}
else {
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
int v_act;
dvert_act = ED_mesh_active_dvert_get_ob(ob, &v_act);
@@ -1056,7 +1056,7 @@ static void vgroup_select_verts(Object *ob, int select)
MVert *mv;
int i;
- mv = me->vertices_for_write().data();
+ mv = me->verts_for_write().data();
for (i = 0; i < me->totvert; i++, mv++) {
if (!(hide_vert != nullptr && hide_vert[i])) {
@@ -1218,7 +1218,7 @@ static bool vgroup_normalize(Object *ob)
* count is an int passed by reference so it can be assigned the value of the length here. */
static blender::Vector<int> getSurroundingVerts(Mesh *me, int vert)
{
- const MPoly *mp = me->polygons().data();
+ const MPoly *mp = me->polys().data();
const MLoop *loops = me->loops().data();
int i = me->totpoly;
@@ -1377,7 +1377,7 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
do {
wasChange = false;
me_deform = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
- const Span<MVert> verts = me_deform->vertices();
+ const Span<MVert> verts = me_deform->verts();
m = verts[index];
copy_v3_v3(oldPos, m.co);
distToStart = dot_v3v3(norm, oldPos) + d;
@@ -1525,7 +1525,7 @@ static void vgroup_fix(
int i;
Mesh *me = static_cast<Mesh *>(ob->data);
- MVert *mvert = me->vertices_for_write().data();
+ MVert *mvert = me->verts_for_write().data();
if (!(me->editflag & ME_EDIT_PAINT_VERT_SEL)) {
return;
}
@@ -1540,7 +1540,7 @@ static void vgroup_fix(
Mesh *me_deform = mesh_get_eval_deform(
depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
- const Span<MVert> verts_deform = me_deform->vertices();
+ const Span<MVert> verts_deform = me_deform->verts();
k = count;
while (k--) {
p[k] = verts_deform[verts[k]];
@@ -1975,7 +1975,7 @@ static void vgroup_smooth_subset(Object *ob,
}
}
else {
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
const blender::Span<MEdge> edges = me->edges();
for (int i = 0; i < dvert_tot; i++) {
const MVert *v = &verts[i];
@@ -2053,7 +2053,7 @@ static void vgroup_smooth_subset(Object *ob,
const blender::Span<MEdge> edges = me->edges();
/* checked already */
- BLI_assert(IS_ME_VERT_WRITE(&me->vertices()[i]));
+ BLI_assert(IS_ME_VERT_WRITE(&me->verts()[i]));
for (j = 0; j < emap[i].count; j++) {
const MEdge *e = &edges[emap[i].indices[j]];
@@ -2471,7 +2471,7 @@ void ED_vgroup_mirror(Object *ob,
}
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(me->totvert, __func__);
- const MVert *verts = me->vertices().data();
+ const MVert *verts = me->verts().data();
MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
for (vidx = 0, mv = verts; vidx < me->totvert; vidx++, mv++) {
@@ -2625,7 +2625,7 @@ static void vgroup_assign_verts(Object *ob, const float weight)
}
}
else {
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
MDeformVert *dv = dverts.data();
@@ -4356,7 +4356,7 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
return;
}
- const Span<MVert> verts = me->vertices();
+ const Span<MVert> verts = me->verts();
MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
dv = dverts.data();
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index c0f19a7e30d..30dab322fbc 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1451,7 +1451,7 @@ void recalc_emitter_field(Depsgraph *UNUSED(depsgraph), Object *UNUSED(ob), Part
vec = edit->emitter_cosnos;
nor = vec + 3;
- const MVert *verts = BKE_mesh_vertices(mesh);
+ const MVert *verts = BKE_mesh_verts(mesh);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
for (i = 0; i < totface; i++, vec += 6, nor += 6) {
@@ -4180,7 +4180,7 @@ static int particle_intersect_mesh(Depsgraph *depsgraph,
totface = mesh->totface;
mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
- mvert = BKE_mesh_vertices_for_write(mesh);
+ mvert = BKE_mesh_verts_for_write(mesh);
/* lets intersect the faces */
for (i = 0; i < totface; i++, mface++) {
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index a9fa325c341..f13b7519cd7 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -750,7 +750,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
BKE_mesh_tessface_ensure(mesh);
numverts = mesh->totvert;
- mvert = BKE_mesh_vertices_for_write(mesh);
+ mvert = BKE_mesh_verts_for_write(mesh);
/* convert to global coordinates */
for (int i = 0; i < numverts; i++) {
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
index 3b13575f7bb..d452d94d2f0 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
@@ -142,7 +142,7 @@ struct AddOperationExecutor {
report_empty_evaluated_surface(stroke_extension.reports);
return;
}
- surface_verts_eval_ = surface_eval_->vertices();
+ surface_verts_eval_ = surface_eval_->verts();
surface_loops_eval_ = surface_eval_->loops();
surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_),
BKE_mesh_runtime_looptri_len(surface_eval_)};
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc b/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
index 062bacc7add..ec69aae372c 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
@@ -119,7 +119,7 @@ struct PuffOperationExecutor {
reinterpret_cast<const float3 *>(CustomData_get_layer(&surface_->ldata, CD_NORMAL)),
surface_->totloop};
- surface_verts_ = surface_->vertices();
+ surface_verts_ = surface_->verts();
surface_loops_ = surface_->loops();
surface_looptris_ = {BKE_mesh_runtime_looptri_ensure(surface_),
BKE_mesh_runtime_looptri_len(surface_)};
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
index e65d81a4225..833f00ae0d0 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
@@ -177,8 +177,8 @@ struct SlideOperationExecutor {
if (surface_orig_->totpoly == 0) {
report_empty_original_surface(stroke_extension.reports);
return;
- }
- surface_looptris_orig_ = {BKE_mesh_runtime_looptri_ensure(surface_orig_),
+ }
+ surface_looptris_orig_ = {BKE_mesh_runtime_looptri_ensure(surface_orig_),
BKE_mesh_runtime_looptri_len(surface_orig_)};
surface_uv_map_orig_ =
bke::mesh_attributes(*surface_orig_).lookup<float2>(uv_map_name, ATTR_DOMAIN_CORNER);
@@ -207,7 +207,7 @@ struct SlideOperationExecutor {
}
surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_),
BKE_mesh_runtime_looptri_len(surface_eval_)};
- surface_verts_eval_ = surface_eval_->vertices();
+ surface_verts_eval_ = surface_eval_->verts();
surface_loops_eval_ = surface_eval_->loops();
surface_uv_map_eval_ =
bke::mesh_attributes(*surface_eval_).lookup<float2>(uv_map_name, ATTR_DOMAIN_CORNER);
@@ -323,7 +323,7 @@ struct SlideOperationExecutor {
{
const float4x4 brush_transform_inv = brush_transform.inverted();
- const Span<MVert> verts_orig_su = surface_orig_->vertices();
+ const Span<MVert> verts_orig_su = surface_orig_->verts();
const Span<MLoop> loops_orig = surface_orig_->loops();
MutableSpan<float3> positions_orig_cu = curves_orig_->positions_for_write();
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index f1e6c7bf8dd..1ca5df47e17 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4055,13 +4055,13 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p
}
ps->mat_array[totmat - 1] = NULL;
- ps->mvert_eval = BKE_mesh_vertices(ps->me_eval);
+ ps->mvert_eval = BKE_mesh_verts(ps->me_eval);
ps->vert_normals = BKE_mesh_vertex_normals_ensure(ps->me_eval);
if (ps->do_mask_cavity) {
ps->medge_eval = BKE_mesh_edges(ps->me_eval);
}
ps->mloop_eval = BKE_mesh_loops(ps->me_eval);
- ps->mpoly_eval = BKE_mesh_polygons(ps->me_eval);
+ ps->mpoly_eval = BKE_mesh_polys(ps->me_eval);
ps->material_indices = (const int *)CustomData_get_layer_named(
&ps->me_eval->pdata, CD_PROP_INT32, "material_index");
@@ -4155,7 +4155,7 @@ static void proj_paint_face_lookup_init(const ProjPaintState *ps, ProjPaintFaceL
memset(face_lookup, 0, sizeof(*face_lookup));
if (ps->do_face_sel) {
face_lookup->index_mp_to_orig = CustomData_get_layer(&ps->me_eval->pdata, CD_ORIGINDEX);
- face_lookup->mpoly_orig = BKE_mesh_polygons((Mesh *)ps->ob->data);
+ face_lookup->mpoly_orig = BKE_mesh_polys((Mesh *)ps->ob->data);
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 34c5fc3124c..332a0830081 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -1123,7 +1123,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
const float(*ob_imat)[4] = vc->obact->imat;
/* Write vertices coordinates for the front face. */
- MVert *verts = BKE_mesh_vertices_for_write(trim_operation->mesh);
+ MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh);
float depth_point[3];
madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_front);
for (int i = 0; i < tot_screen_points; i++) {
@@ -1160,7 +1160,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
BLI_polyfill_calc(screen_points, tot_screen_points, 0, r_tris);
/* Write the front face triangle indices. */
- MPoly *polys = BKE_mesh_polygons_for_write(trim_operation->mesh);
+ MPoly *polys = BKE_mesh_polys_for_write(trim_operation->mesh);
MLoop *loops = BKE_mesh_loops_for_write(trim_operation->mesh);
MPoly *mp = polys;
MLoop *ml = loops;
@@ -1333,7 +1333,7 @@ static void sculpt_gesture_trim_apply_for_symmetry_pass(bContext *UNUSED(C),
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *trim_mesh = trim_operation->mesh;
- MVert *verts = BKE_mesh_vertices_for_write(trim_mesh);
+ MVert *verts = BKE_mesh_verts_for_write(trim_mesh);
for (int i = 0; i < trim_mesh->totvert; i++) {
flip_v3_v3(verts[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass);
}
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 7336166d651..1cedcde7035 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -288,7 +288,7 @@ static void imapaint_pick_uv(
const MLoopTri *lt = BKE_mesh_runtime_looptri_ensure(me_eval);
const int tottri = me_eval->runtime.looptris.len;
- const MVert *mvert = BKE_mesh_vertices(me_eval);
+ const MVert *mvert = BKE_mesh_verts(me_eval);
const MLoop *mloop = BKE_mesh_loops(me_eval);
const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index 2d2033cac96..c38a79cb6bb 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -1237,7 +1237,7 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
}
Mesh *me = (Mesh *)ob->data;
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
if (gmap->vert_to_loop == nullptr) {
@@ -4088,8 +4088,8 @@ static bool vertex_color_set(Object *ob, ColorPaint4f paintcol_in, CustomDataLay
}
else {
Color *color_layer = static_cast<Color *>(layer->data);
- const Span<MVert> verts = me->vertices();
- const Span<MPoly> polys = me->polygons();
+ const Span<MVert> verts = me->verts();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
for (const int i : polys.index_range()) {
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
index 7aa0adfc3d4..006ceb5f136 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
@@ -159,8 +159,8 @@ static IndexMask get_selected_indices(const Mesh &mesh,
Vector<int64_t> &indices)
{
using namespace blender;
- Span<MVert> verts = mesh.vertices();
- Span<MPoly> polys = mesh.polygons();
+ const Span<MVert> verts = mesh.verts();
+ const Span<MPoly> polys = mesh.polys();
bke::AttributeAccessor attributes = bke::mesh_attributes(mesh);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
index f40a287adf6..0a0d7cff214 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
@@ -317,7 +317,7 @@ static const EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C,
ED_view3d_viewcontext_init(C, &vc, depsgraph);
me = BKE_mesh_from_object(vc.obact);
- const MPoly *polys = BKE_mesh_polygons(me);
+ const MPoly *polys = BKE_mesh_polys(me);
const MLoop *loops = BKE_mesh_loops(me);
const MDeformVert *dverts = BKE_mesh_deform_verts(me);
@@ -445,8 +445,8 @@ static bool weight_paint_set(Object *ob, float paintweight)
/* mutually exclusive, could be made into a */
const short paint_selmode = ME_EDIT_PAINT_SEL_MODE(me);
- const MVert *verts = BKE_mesh_vertices(me);
- const MPoly *polys = BKE_mesh_polygons(me);
+ const MVert *verts = BKE_mesh_verts(me);
+ const MPoly *polys = BKE_mesh_polys(me);
const MLoop *loops = BKE_mesh_loops(me);
MDeformVert *dvert = BKE_mesh_deform_verts_for_write(me);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 6ccb756099f..5a17d42468e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3162,7 +3162,7 @@ void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3])
/* Modifying of basis key should update mesh. */
if (kb == me->key->refkey) {
- MVert *verts = BKE_mesh_vertices_for_write(me);
+ MVert *verts = BKE_mesh_verts_for_write(me);
for (a = 0; a < me->totvert; a++) {
copy_v3_v3(verts[a].co, vertCos[a]);
@@ -3589,7 +3589,7 @@ static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd)
copy_v3_v3(ss->deform_cos[index], vd->co);
copy_v3_v3(ss->orig_cos[index], newco);
- MVert *verts = BKE_mesh_vertices_for_write(me);
+ MVert *verts = BKE_mesh_verts_for_write(me);
if (!ss->shapekey_active) {
copy_v3_v3(verts[index].co, newco);
}
@@ -5910,7 +5910,7 @@ void SCULPT_boundary_info_ensure(Object *object)
Mesh *base_mesh = BKE_mesh_from_object(object);
const MEdge *edges = BKE_mesh_edges(base_mesh);
- const MPoly *polys = BKE_mesh_polygons(base_mesh);
+ const MPoly *polys = BKE_mesh_polys(base_mesh);
const MLoop *loops = BKE_mesh_loops(base_mesh);
ss->vertex_info.boundary = BLI_BITMAP_NEW(base_mesh->totvert, "Boundary info");
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index 63d5c14a931..7c4c47261b3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -776,7 +776,7 @@ static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss,
Mesh *mesh,
ExpandCache *expand_cache)
{
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
for (int p = 0; p < mesh->totpoly; p++) {
@@ -794,7 +794,7 @@ static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss,
static void sculpt_expand_vertex_to_faces_falloff(Mesh *mesh, ExpandCache *expand_cache)
{
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
for (int p = 0; p < mesh->totpoly; p++) {
@@ -1940,7 +1940,7 @@ static void sculpt_expand_delete_face_set_id(int *r_face_sets,
{
const int totface = ss->totfaces;
MeshElemMap *pmap = ss->pmap;
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
/* Check that all the face sets IDs in the mesh are not equal to `delete_id`
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index c8e546ecef3..b89944628da 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -1096,7 +1096,7 @@ static void sculpt_face_set_grow(Object *ob,
const bool modify_hidden)
{
Mesh *mesh = BKE_mesh_from_object(ob);
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
for (int p = 0; p < mesh->totpoly; p++) {
@@ -1127,7 +1127,7 @@ static void sculpt_face_set_shrink(Object *ob,
const bool modify_hidden)
{
Mesh *mesh = BKE_mesh_from_object(ob);
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
for (int p = 0; p < mesh->totpoly; p++) {
if (!modify_hidden && prev_face_sets[p] <= 0) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_geodesic.c b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
index 4b871da1d02..c07c6126405 100644
--- a/source/blender/editors/sculpt_paint/sculpt_geodesic.c
+++ b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
@@ -109,7 +109,7 @@ static float *SCULPT_geodesic_mesh_create(Object *ob,
MVert *verts = SCULPT_mesh_deformed_mverts_get(ss);
const MEdge *edges = BKE_mesh_edges(mesh);
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
float *dists = MEM_malloc_arrayN(totvert, sizeof(float), "distances");
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
index 3c79e66f436..61782186402 100644
--- a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
+++ b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
@@ -169,7 +169,7 @@ std::unique_ptr<ColumnValues> GeometryDataSource::get_column_values(
const MeshComponent &component = static_cast<const MeshComponent &>(*component_);
if (const Mesh *mesh = component.get_for_read()) {
const Span<MEdge> edges = mesh->edges();
- const Span<MPoly> polys = mesh->polygons();
+ const Span<MPoly> polys = mesh->polys();
const Span<MLoop> loops = mesh->loops();
if (domain_ == ATTR_DOMAIN_EDGE) {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2019ff28e33..36ced74a8b7 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -68,8 +68,8 @@ void ED_draw_object_facemap(Depsgraph *depsgraph,
if (facemap_data) {
GPU_blend(GPU_BLEND_ALPHA);
- const MVert *verts = BKE_mesh_vertices(me);
- const MPoly *polys = BKE_mesh_polygons(me);
+ const MVert *verts = BKE_mesh_verts(me);
+ const MPoly *polys = BKE_mesh_polys(me);
const MLoop *loops = BKE_mesh_loops(me);
int mpoly_len = me->totpoly;
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index 4d5068c45ad..60141fd00cd 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -301,7 +301,7 @@ void meshobject_foreachScreenVert(
data.func = func;
data.userData = userData;
data.clip_flag = clip_flag;
- data.verts = BKE_mesh_vertices_for_write((Mesh *)vc->obact->data);
+ data.verts = BKE_mesh_verts_for_write((Mesh *)vc->obact->data);
data.hide_vert = (const bool *)CustomData_get_layer_named(
&me->vdata, CD_PROP_BOOL, ".hide_vert");
diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc
index 714eff79777..2424ea5b5d7 100644
--- a/source/blender/editors/space_view3d/view3d_select.cc
+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -334,7 +334,7 @@ static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
- MVert *verts = BKE_mesh_vertices_for_write(me);
+ MVert *verts = BKE_mesh_verts_for_write(me);
MVert *mv = verts;
bool changed = false;
@@ -364,7 +364,7 @@ static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
- MPoly *polygons = BKE_mesh_polygons_for_write(me);
+ MPoly *polygons = BKE_mesh_polys_for_write(me);
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
@@ -2814,7 +2814,7 @@ static bool ed_wpaint_vertex_select_pick(bContext *C,
Mesh *me = static_cast<Mesh *>(obact->data); /* already checked for nullptr */
uint index = 0;
- MVert *verts = BKE_mesh_vertices_for_write(me);
+ MVert *verts = BKE_mesh_verts_for_write(me);
MVert *mv;
bool changed = false;
@@ -3434,8 +3434,7 @@ static bool do_mesh_box_select(ViewContext *vc,
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
- struct BoxSelectUserData_ForMeshEdge cb_data {
- };
+ struct BoxSelectUserData_ForMeshEdge cb_data {};
cb_data.data = &data;
cb_data.esel = use_zbuf ? esel : nullptr;
cb_data.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc
index 3bd090850f4..c72511d213d 100644
--- a/source/blender/editors/transform/transform_snap_object.cc
+++ b/source/blender/editors/transform/transform_snap_object.cc
@@ -244,9 +244,9 @@ static SnapData_Mesh *snap_object_data_mesh_get(SnapObjectContext *sctx,
SnapData_Mesh *sod;
bool init = false;
- const Span<MVert> verts = me_eval->vertices();
+ const Span<MVert> verts = me_eval->verts();
const Span<MEdge> edges = me_eval->edges();
- const Span<MPoly> polys = me_eval->polygons();
+ const Span<MPoly> polys = me_eval->polys();
const Span<MLoop> loops = me_eval->loops();
if (std::unique_ptr<SnapData_Mesh> *sod_p = sctx->mesh_caches.lookup_ptr(ob_eval)) {