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-rw-r--r--source/blender/editors/animation/anim_channels_edit.c2
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c6
-rw-r--r--source/blender/editors/mesh/meshtools.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c4
10 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 7f05a7c2b1a..b4a86e5d74c 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -2447,7 +2447,7 @@ void ED_keymap_animchannels(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_disable", WKEY, KM_PRESS, KM_ALT, 0);
- /* settings - specialised hotkeys */
+ /* settings - specialized hotkeys */
WM_keymap_add_item(keymap, "ANIM_OT_channels_editable_toggle", TABKEY, KM_PRESS, 0, 0);
/* expand/collapse */
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 3c810f7da2d..0ac5a9e46ce 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -123,7 +123,7 @@ typedef struct bAnimListElem {
/* Some types for easier type-testing
- * NOTE: need to keep the order of these synchronised with the channels define code
+ * NOTE: need to keep the order of these synchronized with the channels define code
* which is used for drawing and handling channel lists for
*/
typedef enum eAnim_ChannelType {
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index 02b5250f67a..8945cac428b 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -337,7 +337,7 @@ void EM_editselection_normal(float *normal, EditSelection *ese)
}
/* Calculate a plane that is rightangles to the edge/vert/faces normal
-also make the plane run allong an axis that is related to the geometry,
+also make the plane run along an axis that is related to the geometry,
because this is used for the manipulators Y axis.*/
void EM_editselection_plane(float *plane, EditSelection *ese)
{
@@ -345,7 +345,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese)
EditVert *eve= ese->data;
float vec[3]={0,0,0};
- if (ese->prev) { /*use previously selected data to make a usefull vertex plane */
+ if (ese->prev) { /*use previously selected data to make a useful vertex plane */
EM_editselection_center(vec, ese->prev);
sub_v3_v3v3(plane, vec, eve->co);
} else {
@@ -361,7 +361,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese)
} else if (ese->type==EDITEDGE) {
EditEdge *eed= ese->data;
- /*the plane is simple, it runs allong the edge
+ /*the plane is simple, it runs along the edge
however selecting different edges can swap the direction of the y axis.
this makes it less likely for the y axis of the manipulator
(running along the edge).. to flip less often.
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 526bf177ab7..e6836d7d5aa 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -957,7 +957,7 @@ long mesh_mirrtopo_table(Object *ob, char mode)
}
} else {
for(a=0, medge=me->medge; a<me->totedge; a++, medge++) {
- /* This can make realy big numbers, wrapping around here is fine */
+ /* This can make really big numbers, wrapping around here is fine */
MirrTopoHash[medge->v1] += MirrTopoHash_Prev[medge->v2];
MirrTopoHash[medge->v2] += MirrTopoHash_Prev[medge->v1];
}
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 019d6df9b73..740fd5137de 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -2970,7 +2970,7 @@ static void brush_puff(PEData *data, int point_index)
VECSUB(dco, lastco, co);
mul_mat3_m4_v3(imat, dco); /* into particle space */
- /* move the point allong a vector perpendicular to the
+ /* move the point along a vector perpendicular to the
* hairs direction, reduces odd kinks, */
cross_v3_v3v3(c1, ofs, dco);
cross_v3_v3v3(c2, c1, dco);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 9842bc0e1ee..c5af8971907 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -3387,7 +3387,7 @@ static void project_paint_end(ProjPaintState *ps)
}
/* This is a BIT ODD, but overwrite the undo tiles image info with this pixels original color
- * because allocating the tiles allong the way slows down painting */
+ * because allocating the tiles along the way slows down painting */
if (is_float) {
float *rgba_fp = (float *)tilerect + (((projPixel->x_px - x_round) + (projPixel->y_px - y_round) * IMAPAINT_TILE_SIZE)) * 4;
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 6bfe370d105..1d1abf80fe4 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -947,7 +947,7 @@ void OUTLINER_OT_show_hierarchy(wmOperatorType *ot)
/* ANIMATO OPERATIONS */
/* KeyingSet and Driver Creation - Helper functions */
-/* specialised poll callback for these operators to work in Datablocks view only */
+/* specialized poll callback for these operators to work in Datablocks view only */
static int ed_operator_outliner_datablocks_active(bContext *C)
{
ScrArea *sa= CTX_wm_area(C);
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index 7e718dc176a..53a520a355d 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -530,7 +530,7 @@ void SEQUENCER_OT_select(wmOperatorType *ot)
-/* run recursivly to select linked */
+/* run recursively to select linked */
static int select_more_less_seq__internal(Scene *scene, int sel, int linked)
{
Editing *ed= seq_give_editing(scene, FALSE);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 0854f9f3685..115b3756029 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -450,7 +450,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
negate_v3(my_pivot); /* ofs is flipped */
- /* find a new ofs value that is allong the view axis (rather than the mouse location) */
+ /* find a new ofs value that is along the view axis (rather than the mouse location) */
closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
vod->dist0 = rv3d->dist = len_v3v3(my_pivot, dvec);
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 02a6cee5140..b66440738b2 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -179,7 +179,7 @@ typedef struct FlyInfo {
/* fly state state */
float speed; /* the speed the view is moving per redraw */
- short axis; /* Axis index to move allong by default Z to move allong the view */
+ short axis; /* Axis index to move along by default Z to move along the view */
short pan_view; /* when true, pan the view instead of rotating */
/* relative view axis locking - xlock, zlock
@@ -725,7 +725,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
RegionView3D *rv3d= fly->rv3d;
ARegion *ar = fly->ar;
- float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */
+ float mat[3][3], /* 3x3 copy of the view matrix so we can move along the view axis */
dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */
/* Camera Uprighting variables */