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-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c2
-rw-r--r--source/blender/editors/interface/interface.c2
-rw-r--r--source/blender/editors/interface/interface_layout.c4
-rw-r--r--source/blender/editors/interface/interface_ops.c2
-rw-r--r--source/blender/editors/mesh/mesh_mirror.c2
6 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 718e85c0e27..8d30076103b 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -113,7 +113,7 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
*/
ac->yscale_fac = btheme->space_action.keyframe_scale_fac;
- /* clamp to avoid problems with uninitialised values... */
+ /* clamp to avoid problems with uninitialized values... */
if (ac->yscale_fac < 0.1f) {
ac->yscale_fac = 1.0f;
}
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index df27198922c..d914cdea442 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -446,7 +446,7 @@ static void get_pixel(const ImBuf *ibuf, const int idx, float r_col[4])
}
else {
/* XXX: This case probably doesn't happen, as we only write to the float buffer,
- * but we get compiler warnings about uninitialised vars otherwise
+ * but we get compiler warnings about uninitialized vars otherwise
*/
BLI_assert(!"gpencil_fill.c - get_pixel() non-float case is used!");
zero_v4(r_col);
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 8ee78e661d8..32e70f173f4 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -1378,7 +1378,7 @@ static bool ui_but_event_property_operator_string(const bContext *C,
*
* but it's actually quite logical. It's designed to be 'upwards compatible'
* for muscle memory so that the menu item locations are fixed and don't move
- * as new items are added to the menu later on. It also optimises efficiency -
+ * as new items are added to the menu later on. It also optimizes efficiency -
* a radial menu is best kept symmetrical, with as large an angle between
* items as possible, so that the gestural mouse movements can be fast and inexact.
*
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index d4d7af3a374..af992a89caa 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -278,9 +278,9 @@ static int ui_layout_vary_direction(uiLayout *layout)
static bool ui_layout_variable_size(uiLayout *layout)
{
- /* Note that this code is probably a bit flacky, we'd probably want to know whether it's
+ /* Note that this code is probably a bit flakey, we'd probably want to know whether it's
* variable in X and/or Y, etc. But for now it mimics previous one,
- * with addition of variable flag set for children of gridflow layouts. */
+ * with addition of variable flag set for children of grid-flow layouts. */
return ui_layout_vary_direction(layout) == UI_ITEM_VARY_X || layout->variable_size;
}
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index b08810c966b..aa7e7f97478 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -1504,7 +1504,7 @@ static void UI_OT_reloadtranslation(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Prese Button Operator
+/** \name Press Button Operator
* \{ */
static ARegion *region_event_inside_for_screen(bContext *C, const int xy[2])
diff --git a/source/blender/editors/mesh/mesh_mirror.c b/source/blender/editors/mesh/mesh_mirror.c
index eec0c4a57fa..d76801a2500 100644
--- a/source/blender/editors/mesh/mesh_mirror.c
+++ b/source/blender/editors/mesh/mesh_mirror.c
@@ -322,7 +322,7 @@ void ED_mesh_mirrtopo_init(Mesh *me,
BMVert **vtable = em->bm->vtable;
for (a = 1; a <= totvert; a++) {
// printf("I %d %ld %d\n",
- // (a - last), MirrTopoPairs[a].hash, MirrTopoPairs[a].v_indexs);
+ // (a - last), MirrTopoPairs[a].hash, MirrTopoPairs[a].v_index);
if ((a == totvert) || (topo_pairs[a - 1].hash != topo_pairs[a].hash)) {
const int match_count = a - last;
if (match_count == 2) {