Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/armature_relations.c4
-rw-r--r--source/blender/editors/curve/editcurve.c2
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c2
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/mesh/meshtools.c2
-rw-r--r--source/blender/editors/object/object_constraint.c2
-rw-r--r--source/blender/editors/object/object_hook.c2
-rw-r--r--source/blender/editors/object/object_vgroup.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c4
-rw-r--r--source/blender/editors/space_clip/tracking_ops.c12
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/transform/transform_manipulator.c4
24 files changed, 49 insertions, 49 deletions
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 3a4dc31c82d..7ed7ebbb4b9 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -209,7 +209,7 @@ int join_armature_exec(bContext *C, wmOperator *UNUSED(op))
/* Find the difference matrix */
invert_m4_m4(oimat, ob->obmat);
- mult_m4_m4m4(mat, oimat, base->object->obmat);
+ mul_m4_m4m4(mat, oimat, base->object->obmat);
/* Copy bones and posechannels from the object to the edit armature */
for (pchan = opose->chanbase.first; pchan; pchan = pchann) {
@@ -245,7 +245,7 @@ int join_armature_exec(bContext *C, wmOperator *UNUSED(op))
/* Find the roll */
invert_m4_m4(imat, premat);
- mult_m4_m4m4(difmat, imat, postmat);
+ mul_m4_m4m4(difmat, imat, postmat);
curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
}
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 0bc00206d93..60e107b9c15 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -6088,7 +6088,7 @@ int join_curve_exec(bContext *C, wmOperator *UNUSED(op))
if (cu->nurb.first) {
/* watch it: switch order here really goes wrong */
- mult_m4_m4m4(cmat, imat, base->object->obmat);
+ mul_m4_m4m4(cmat, imat, base->object->obmat);
nu = cu->nurb.first;
while (nu) {
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index a83a65f2487..c1017dfce7c 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -165,7 +165,7 @@ static short edbm_extrude_edge(Object *obedit, BMEditMesh *em, const char hflag,
if (mmd->mirror_ob) {
float imtx[4][4];
invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mult_m4_m4m4(mtx, imtx, obedit->obmat);
+ mul_m4_m4m4(mtx, imtx, obedit->obmat);
}
BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) {
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 05434b76d51..d36b8fffa21 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -2900,7 +2900,7 @@ static void knife_recalc_projmat(KnifeTool_OpData *kcd)
{
invert_m4_m4(kcd->ob->imat, kcd->ob->obmat);
ED_view3d_ob_project_mat_get(kcd->ar->regiondata, kcd->ob, kcd->projmat);
- //mult_m4_m4m4(kcd->projmat, kcd->vc.rv3d->winmat, kcd->vc.rv3d->viewmat);
+ //mul_m4_m4m4(kcd->projmat, kcd->vc.rv3d->winmat, kcd->vc.rv3d->viewmat);
kcd->is_ortho = ED_view3d_clip_range_get(kcd->vc.v3d, kcd->vc.rv3d,
&kcd->clipsta, &kcd->clipend, true);
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index fb798a7e7d8..350da905015 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3226,7 +3226,7 @@ static void sort_bmelem_flag(Scene *scene, Object *ob,
float fact = reverse ? -1.0 : 1.0;
int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0;
- mult_m4_m4m4(mat, rv3d->viewmat, ob->obmat); /* Apply the view matrix to the object matrix. */
+ mul_m4_m4m4(mat, rv3d->viewmat, ob->obmat); /* Apply the view matrix to the object matrix. */
if (totelem[0]) {
pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 5f451a542e6..48bd96251a6 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -341,7 +341,7 @@ int join_mesh_exec(bContext *C, wmOperator *op)
/* if this is the object we're merging into, no need to do anything */
if (base->object != ob) {
/* watch this: switch matmul order really goes wrong */
- mult_m4_m4m4(cmat, imat, base->object->obmat);
+ mul_m4_m4m4(cmat, imat, base->object->obmat);
/* transform vertex coordinates into new space */
for (a = 0, mv = mvert; a < me->totvert; a++, mv++) {
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 2ba5fb24292..8af9401e30f 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -773,7 +773,7 @@ static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con,
* the effect of the constraint
*/
invert_m4_m4(imat, pchan->pose_mat);
- mult_m4_m4m4(tmat, pmat, imat);
+ mul_m4_m4m4(tmat, pmat, imat);
invert_m4_m4(invmat, tmat);
/* 5. restore constraints */
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 69ad3f3225f..861dd4003e1 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -703,7 +703,7 @@ static int object_hook_reset_exec(bContext *C, wmOperator *op)
float imat[4][4], mat[4][4];
/* calculate the world-space matrix for the pose-channel target first, then carry on as usual */
- mult_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
invert_m4_m4(imat, mat);
mul_serie_m4(hmd->parentinv, imat, ob->obmat, NULL, NULL, NULL, NULL, NULL, NULL);
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 9e3f4a66e4d..02481ec5222 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -618,7 +618,7 @@ static bool ed_vgroup_transfer_weight(Object *ob_dst, Object *ob_src, bDeformGro
/* Prepare transformation matrix.*/
invert_m4_m4(ob_src->imat, ob_src->obmat);
- mult_m4_m4m4(tmp_mat, ob_src->imat, ob_dst->obmat);
+ mul_m4_m4m4(tmp_mat, ob_src->imat, ob_dst->obmat);
/* Clear weights.*/
if (replace_mode == WT_REPLACE_ALL_WEIGHTS) {
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d205b3ff4f9..33da5cc5cb5 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -2930,8 +2930,8 @@ static void project_paint_begin(ProjPaintState *ps)
}
/* same as #ED_view3d_ob_project_mat_get */
- mult_m4_m4m4(vmat, viewmat, ps->ob->obmat);
- mult_m4_m4m4(ps->projectMat, winmat, vmat);
+ mul_m4_m4m4(vmat, viewmat, ps->ob->obmat);
+ mul_m4_m4m4(ps->projectMat, winmat, vmat);
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 5feb59c6082..4665b82eb5a 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2249,7 +2249,7 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UNU
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* imat for normals */
- mult_m4_m4m4(mat, wpd->vc.rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(mat, wpd->vc.rv3d->viewmat, ob->obmat);
invert_m4_m4(imat, mat);
copy_m3_m4(wpd->wpimat, imat);
@@ -2318,7 +2318,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mult_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
RNA_float_get_array(itemptr, "mouse", mval);
@@ -2859,7 +2859,7 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const fl
copy_vpaint_prev(vp, (unsigned int *)me->mloopcol, me->totloop);
/* some old cruft to sort out later */
- mult_m4_m4m4(mat, vpd->vc.rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(mat, vpd->vc.rv3d->viewmat, ob->obmat);
invert_m4_m4(imat, mat);
copy_m3_m4(vpd->vpimat, imat);
@@ -3002,7 +3002,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mult_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
/* which faces are involved */
if (vp->flag & VP_AREA) {
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 13049aa5536..889b8b7c79c 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1256,7 +1256,7 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob,
/* Scale by brush radius */
normalize_m4(mat);
scale_m4_fl(scale, cache->radius);
- mult_m4_m4m4(tmat, mat, scale);
+ mul_m4_m4m4(tmat, mat, scale);
/* Return inverse (for converting from modelspace coords to local
* area coords) */
@@ -2729,7 +2729,7 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
/* scale mat */
scale_m4_fl(scale, ss->cache->radius);
- mult_m4_m4m4(tmat, mat, scale);
+ mul_m4_m4m4(tmat, mat, scale);
invert_m4_m4(mat, tmat);
#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
diff --git a/source/blender/editors/space_clip/tracking_ops.c b/source/blender/editors/space_clip/tracking_ops.c
index ffa4ee2a1d8..756492ea0f0 100644
--- a/source/blender/editors/space_clip/tracking_ops.c
+++ b/source/blender/editors/space_clip/tracking_ops.c
@@ -1904,7 +1904,7 @@ static void object_solver_inverted_matrix(Scene *scene, Object *ob, float invmat
BKE_object_where_is_calc_mat4(scene, cam, invmat);
}
- mult_m4_m4m4(invmat, invmat, data->invmat);
+ mul_m4_m4m4(invmat, invmat, data->invmat);
found = TRUE;
}
@@ -2108,7 +2108,7 @@ static void set_axis(Scene *scene, Object *ob, MovieClip *clip, MovieTrackingOb
if (is_camera) {
invert_m4(mat);
- mult_m4_m4m4(mat, mat, obmat);
+ mul_m4_m4m4(mat, mat, obmat);
}
else {
if (!flip) {
@@ -2125,7 +2125,7 @@ static void set_axis(Scene *scene, Object *ob, MovieClip *clip, MovieTrackingOb
mul_serie_m4(mat, lmat, mat, ilmat, obmat, NULL, NULL, NULL, NULL);
}
else {
- mult_m4_m4m4(mat, obmat, mat);
+ mul_m4_m4m4(mat, obmat, mat);
}
}
@@ -2217,14 +2217,14 @@ static int set_plane_exec(bContext *C, wmOperator *op)
invert_m4(mat);
BKE_object_to_mat4(object, obmat);
- mult_m4_m4m4(mat, mat, obmat);
- mult_m4_m4m4(newmat, rot, mat);
+ mul_m4_m4m4(mat, mat, obmat);
+ mul_m4_m4m4(newmat, rot, mat);
BKE_object_apply_mat4(object, newmat, 0, 0);
/* make camera have positive z-coordinate */
if (object->loc[2] < 0) {
invert_m4(rot);
- mult_m4_m4m4(newmat, rot, mat);
+ mul_m4_m4m4(newmat, rot, mat);
BKE_object_apply_mat4(object, newmat, 0, 0);
}
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 9517dae762a..54231808e75 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2189,7 +2189,7 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, int sel, BMVert *eve_
/* For skin root drawing */
data.has_vskin = CustomData_has_layer(&em->bm->vdata, CD_MVERT_SKIN);
/* view-aligned matrix */
- mult_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat);
+ mul_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat);
invert_m4(data.imat);
bglBegin(GL_POINTS);
@@ -4251,7 +4251,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
float mat[4][4];
- mult_m4_m4m4(mat, ob->obmat, psys->imat);
+ mul_m4_m4m4(mat, ob->obmat, psys->imat);
glMultMatrixf(mat);
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 363eea480b9..4c888f2f6c6 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -226,8 +226,8 @@ bool ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d)
{
/* local viewmat and persmat, to calculate projections */
- mult_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
- mult_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
/* initializes object space clipping, speeds up clip tests */
ED_view3d_clipping_local(rv3d, ob->obmat);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index e8b480c1f23..8dbaabb0440 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2238,7 +2238,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
setwinmatrixview3d(ar, v3d, NULL);
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
- mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2275,7 +2275,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo
setwinmatrixview3d(ar, v3d, NULL);
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
- mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2467,7 +2467,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
copy_m4_m4(rv3d.winmat, winmat);
copy_m4_m4(rv3d.viewmat, viewmat);
invert_m4_m4(rv3d.viewinv, rv3d.viewmat);
- mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
+ mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
@@ -2540,7 +2540,7 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
/* update utilitity matrices */
- mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2840,7 +2840,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
v3d.lens = params.lens;
}
- mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
+ mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag,
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 4154318e979..378bb181b35 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -145,9 +145,9 @@ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
invert_m4_m4(v3d->camera->imat, v3d->camera->obmat);
- mult_m4_m4m4(diff_mat, view_mat, v3d->camera->imat);
+ mul_m4_m4m4(diff_mat, view_mat, v3d->camera->imat);
- mult_m4_m4m4(parent_mat, diff_mat, root_parent->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, root_parent->obmat);
BKE_object_tfm_protected_backup(root_parent, &obtfm);
BKE_object_apply_mat4(root_parent, parent_mat, true, false);
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 4c267905834..5957f743665 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -740,11 +740,11 @@ static void flyMoveCamera(bContext *C, RegionView3D *rv3d, FlyInfo *fly,
ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist);
invert_m4_m4(prev_view_imat, prev_view_mat);
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- mult_m4_m4m4(diff_mat, view_mat, prev_view_imat);
- mult_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat);
+ mul_m4_m4m4(diff_mat, view_mat, prev_view_imat);
+ mul_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat);
size_to_mat4(size_mat, fly->root_parent->size);
- mult_m4_m4m4(parent_mat, parent_mat, size_mat);
+ mul_m4_m4m4(parent_mat, parent_mat, size_mat);
BKE_object_apply_mat4(fly->root_parent, parent_mat, true, false);
@@ -764,7 +764,7 @@ static void flyMoveCamera(bContext *C, RegionView3D *rv3d, FlyInfo *fly,
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
size_to_mat4(size_mat, v3d->camera->size);
- mult_m4_m4m4(view_mat, view_mat, size_mat);
+ mul_m4_m4m4(view_mat, view_mat, size_mat);
BKE_object_apply_mat4(v3d->camera, view_mat, true, false);
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 00826d277bd..6a0701331cc 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -546,8 +546,8 @@ void ED_view3d_ob_project_mat_get(const RegionView3D *rv3d, Object *ob, float pm
{
float vmat[4][4];
- mult_m4_m4m4(vmat, (float (*)[4])rv3d->viewmat, ob->obmat);
- mult_m4_m4m4(pmat, (float (*)[4])rv3d->winmat, vmat);
+ mul_m4_m4m4(vmat, (float (*)[4])rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(pmat, (float (*)[4])rv3d->winmat, vmat);
}
/**
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 2a1e6d0fc5c..5a79b0dad41 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -116,7 +116,7 @@ void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob
int i, j;
if (ob) {
- mult_m4_m4m4(cpy, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(cpy, rv3d->viewmat, ob->obmat);
}
else {
copy_m4_m4(cpy, rv3d->viewmat);
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 64ac4129dd4..c864a3a78b4 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -862,7 +862,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float vec[3])
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, scene->r.cfra, imat);
invert_m4(imat);
- mult_m4_m4m4(obmat, cammat, imat);
+ mul_m4_m4m4(obmat, cammat, imat);
}
while (track) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 0728e3a4d93..15641f35b35 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -622,7 +622,7 @@ bool ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], const BoundB
if (bb == NULL) return true;
if (bb->flag & OB_BB_DISABLED) return true;
- mult_m4_m4m4(mat, rv3d->persmat, obmat);
+ mul_m4_m4m4(mat, rv3d->persmat, obmat);
for (a = 0; a < 8; a++) {
copy_v3_v3(vec, bb->vec[a]);
@@ -905,7 +905,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
}
setwinmatrixview3d(ar, v3d, &rect);
- mult_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
+ mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = TRUE;
@@ -983,7 +983,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
G.f &= ~G_PICKSEL;
setwinmatrixview3d(ar, v3d, NULL);
- mult_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
+ mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = 0;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index a32a6b031b8..ad1661f6e36 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -166,7 +166,7 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
float obinv[4][4];
invert_m4_m4(obinv, mmd->mirror_ob->obmat);
- mult_m4_m4m4(mtx, obinv, ob->obmat);
+ mul_m4_m4m4(mtx, obinv, ob->obmat);
invert_m4_m4(imtx, mtx);
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 18ad9402116..f336fc4651b 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1682,7 +1682,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl
rect.ymax = mval[1] + hotspot;
setwinmatrixview3d(ar, v3d, &rect);
- mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
glSelectBuffer(64, buffer);
glRenderMode(GL_SELECT);
@@ -1704,7 +1704,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl
G.f &= ~G_PICKSEL;
setwinmatrixview3d(ar, v3d, NULL);
- mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
if (hits == 1) return buffer[3];
else if (hits > 1) {