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-rw-r--r--source/blender/editors/animation/anim_ipo_utils.c1
-rw-r--r--source/blender/editors/armature/editarmature.c1
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/armature/poseobject.c27
-rw-r--r--source/blender/editors/armature/reeb.c2
-rw-r--r--source/blender/editors/curve/editfont.c4
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c12
-rw-r--r--source/blender/editors/interface/interface_layout.c2
-rw-r--r--source/blender/editors/mesh/editdeform.c61
-rw-r--r--source/blender/editors/mesh/meshtools.c12
-rw-r--r--source/blender/editors/object/object_edit.c6
-rw-r--r--source/blender/editors/physics/editparticle.c13
-rw-r--r--source/blender/editors/preview/previewrender.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c197
-rw-r--r--source/blender/editors/space_buttons/buttons_header.c2
-rw-r--r--source/blender/editors/space_file/file_ops.c2
-rw-r--r--source/blender/editors/space_file/filelist.c6
-rw-r--r--source/blender/editors/space_image/image_ops.c5
-rw-r--r--source/blender/editors/space_node/node_edit.c50
-rw-r--r--source/blender/editors/space_sequencer/sequencer_add.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_buttons.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c34
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c25
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c8
27 files changed, 332 insertions, 161 deletions
diff --git a/source/blender/editors/animation/anim_ipo_utils.c b/source/blender/editors/animation/anim_ipo_utils.c
index c2a1199f6c6..aecf437a30b 100644
--- a/source/blender/editors/animation/anim_ipo_utils.c
+++ b/source/blender/editors/animation/anim_ipo_utils.c
@@ -33,6 +33,7 @@
*/
+#include <math.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 1c113c25720..9c9be51f010 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -734,6 +734,7 @@ int join_armature(Scene *scene, View3D *v3d)
VecSubf(delta, curbone->tail, curbone->head);
vec_roll_to_mat3(delta, curbone->roll, temp);
+ Mat4One(premat); /* Mat4MulMat34 only sets 3x3 part */
Mat4MulMat34(premat, temp, mat);
Mat4MulVecfl(mat, curbone->head);
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index 45605ad472d..f010abdb7e7 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -2273,6 +2273,7 @@ void sk_applyCutGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
pt.type = PT_EXACT;
pt.mode = PT_PROJECT; /* take mode from neighbouring points */
VECCOPY(pt.p, isect->p);
+ VECCOPY(pt.no, isect->stroke->points[isect->before].no);
sk_insertStrokePoint(isect->stroke, &pt, isect->after);
}
@@ -2314,6 +2315,7 @@ void sk_applyTrimGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
pt.type = PT_EXACT;
pt.mode = PT_PROJECT; /* take mode from neighbouring points */
VECCOPY(pt.p, isect->p);
+ VECCOPY(pt.no, isect->stroke->points[isect->before].no);
VecSubf(stroke_dir, isect->stroke->points[isect->after].p, isect->stroke->points[isect->before].p);
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 3d8d446c579..0d7bb3c63cc 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -1688,18 +1688,25 @@ void pose_clear_user_transforms(Scene *scene, Object *ob)
if (ob->pose == NULL)
return;
- /* find selected bones */
- for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if (pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
- /* just clear the BONE_UNKEYED flag, allowing this bone to get overwritten by actions again */
- pchan->bone->flag &= ~BONE_UNKEYED;
+ /* if the object has an action, restore pose to the pose defined by the action by clearing pose on selected bones */
+ if (ob->action) {
+ /* find selected bones */
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
+ /* just clear the BONE_UNKEYED flag, allowing this bone to get overwritten by actions again */
+ pchan->bone->flag &= ~BONE_UNKEYED;
+ }
}
+
+ /* clear pose locking flag
+ * - this will only clear the user-defined pose in the selected bones, where BONE_UNKEYED has been cleared
+ */
+ ob->pose->flag |= POSE_DO_UNLOCK;
+ }
+ else {
+ /* no action, so restore entire pose to rest pose (cannot restore only selected bones) */
+ rest_pose(ob->pose);
}
-
- /* clear pose locking flag
- * - this will only clear the user-defined pose in the selected bones, where BONE_UNKEYED has been cleared
- */
- ob->pose->flag |= POSE_DO_UNLOCK;
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
BIF_undo_push("Clear User Transform");
diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c
index 7e6c84764ae..ea794b2c7c1 100644
--- a/source/blender/editors/armature/reeb.c
+++ b/source/blender/editors/armature/reeb.c
@@ -2702,7 +2702,7 @@ static float cotan_weight(float *v1, float *v2, float *v3)
return Inpf(a, b)/clen;
}
-void addTriangle(EditVert *v1, EditVert *v2, EditVert *v3, long e1, long e2, long e3)
+void addTriangle(EditVert *v1, EditVert *v2, EditVert *v3, int e1, int e2, int e3)
{
/* Angle opposite e1 */
float t1= cotan_weight(v1->co, v2->co, v3->co) / e2;
diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c
index ec4e79a7e5a..1b2c8ea6b11 100644
--- a/source/blender/editors/curve/editfont.c
+++ b/source/blender/editors/curve/editfont.c
@@ -226,7 +226,7 @@ void update_string(Curve *cu)
wcs2utf8s(cu->str, ef->textbuf);
}
-static int insert_into_textbuf(Object *obedit, unsigned long c)
+static int insert_into_textbuf(Object *obedit, uintptr_t c)
{
Curve *cu= obedit->data;
@@ -1290,7 +1290,7 @@ static int insert_text_invoke(bContext *C, wmOperator *op, wmEvent *evt)
Curve *cu= obedit->data;
EditFont *ef= cu->editfont;
static int accentcode= 0;
- unsigned long ascii = evt->ascii;
+ uintptr_t ascii = evt->ascii;
int alt= evt->alt, shift= evt->shift, ctrl= evt->ctrl;
int event= evt->type, val= evt->val;
wchar_t inserted_text[2]= {0};
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index e5868338f75..735f1ffddb9 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -131,12 +131,14 @@ void gp_ui_delstroke_cb (void *gpd, void *gpl)
{
bGPDframe *gpf= gpencil_layer_getframe(gpl, CFRA, 0);
- if (gpf->framenum != CFRA) return;
+ if (gpf) {
+ if (gpf->framenum != CFRA) return;
- gpencil_layer_setactive(gpd, gpl);
- gpencil_frame_delete_laststroke(gpl, gpf);
-
- scrarea_queue_winredraw(curarea);
+ gpencil_layer_setactive(gpd, gpl);
+ gpencil_frame_delete_laststroke(gpl, gpf);
+
+ scrarea_queue_winredraw(curarea);
+ }
}
/* delete active frame of active layer */
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index aa4372d164f..e112ca704bb 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -609,7 +609,7 @@ void uiItemEnumO_string(uiLayout *layout, char *name, int icon, char *opname, ch
WM_operator_properties_create(&ptr, opname);
/*RNA_enum_set(&ptr, propname, value);*/
- if(prop= RNA_struct_find_property(&ptr, propname)) {
+ if((prop= RNA_struct_find_property(&ptr, propname))) {
RNA_property_enum_items(&ptr, prop, &item, &totitem);
if(RNA_enum_value_from_id(item, value_str, &value)==0) {
printf("uiItemEnumO_string: %s.%s, enum %s not found.\n", RNA_struct_identifier(ptr.type), propname, value_str);
diff --git a/source/blender/editors/mesh/editdeform.c b/source/blender/editors/mesh/editdeform.c
index 3019aabf371..3ccd4d56ece 100644
--- a/source/blender/editors/mesh/editdeform.c
+++ b/source/blender/editors/mesh/editdeform.c
@@ -223,11 +223,10 @@ void duplicate_defgroup ( Object *ob )
bDeformGroup *dg, *cdg;
char name[32], s[32];
MDeformWeight *org, *cpy;
- MDeformVert *dvert;
- Mesh *me;
- int i, idg, icdg;
+ MDeformVert *dvert, *dvert_array;
+ int i, idg, icdg, dvert_tot;
- if (ob->type != OB_MESH)
+ if (ob->type != OB_MESH && ob->type != OB_LATTICE)
return;
dg = BLI_findlink (&ob->defbase, (ob->actdef-1));
@@ -258,16 +257,28 @@ void duplicate_defgroup ( Object *ob )
ob->actdef = BLI_countlist (&ob->defbase);
icdg = (ob->actdef-1);
- me = get_mesh (ob);
- if (!me->dvert)
+ if(ob->type == OB_MESH) {
+ Mesh *me = get_mesh (ob);
+ dvert_array= me->dvert;
+ dvert_tot= me->totvert;
+ }
+ else if (ob->type == OB_LATTICE) {
+ Lattice *lt= (Lattice *)ob->data;
+ dvert_array= lt->dvert;
+ dvert_tot= lt->pntsu*lt->pntsv*lt->pntsw;
+ }
+
+ if (!dvert_array)
return;
- for (i = 0; i < me->totvert; i++) {
- dvert = me->dvert+i;
+ for (i = 0; i < dvert_tot; i++) {
+ dvert = dvert_array+i;
org = get_defweight (dvert, idg);
if (org) {
+ float weight = org->weight;
+ /* verify_defweight re-allocs org so need to store the weight first */
cpy = verify_defweight (dvert, icdg);
- cpy->weight = org->weight;
+ cpy->weight = weight;
}
}
}
@@ -335,29 +346,39 @@ static void del_defgroup_update_users(Object *ob, int id)
void del_defgroup_in_object_mode ( Object *ob )
{
bDeformGroup *dg;
- MDeformVert *dvert;
- Mesh *me;
- int i, e;
+ MDeformVert *dvert_array, *dvert;
+
+ int i, e, dvert_tot;
- if ((!ob) || (ob->type != OB_MESH))
+ if ((!ob) || (ob->type != OB_MESH && ob->type != OB_LATTICE))
return;
+ if(ob->type == OB_MESH) {
+ Mesh *me = get_mesh (ob);
+ dvert_array= me->dvert;
+ dvert_tot= me->totvert;
+ }
+ else if (ob->type == OB_LATTICE) {
+ Lattice *lt= (Lattice *)ob->data;
+ dvert_array= lt->dvert;
+ dvert_tot= lt->pntsu*lt->pntsv*lt->pntsw;
+ }
+
dg = BLI_findlink (&ob->defbase, (ob->actdef-1));
if (!dg)
return;
-
- me = get_mesh (ob);
- if (me->dvert) {
- for (i = 0; i < me->totvert; i++) {
- dvert = me->dvert + i;
+
+ if (dvert_array) {
+ for (i = 0; i < dvert_tot; i++) {
+ dvert = dvert_array + i;
if (dvert) {
if (get_defweight (dvert, (ob->actdef-1)))
remove_vert_defgroup (ob, dg, i);
}
}
- for (i = 0; i < me->totvert; i++) {
- dvert = me->dvert+i;
+ for (i = 0; i < dvert_tot; i++) {
+ dvert = dvert_array+i;
if (dvert) {
for (e = 0; e < dvert->totweight; e++) {
if (dvert->dw[e].def_nr > (ob->actdef-1))
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index d835fdb8eed..f8f0030b258 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -615,9 +615,9 @@ static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, f
float fx, fy, fz;
int vx, vy, vz;
- if (isnan(co[0]) || !finite(co[0]) ||
- isnan(co[1]) || !finite(co[1]) ||
- isnan(co[2]) || !finite(co[2])
+ if (!finite(co[0]) ||
+ !finite(co[1]) ||
+ !finite(co[2])
) {
return;
}
@@ -834,9 +834,9 @@ EditVert *editmesh_get_x_mirror_vert(Object *ob, EditMesh *em, float *co)
intptr_t poinval;
/* ignore nan verts */
- if (isnan(co[0]) || !finite(co[0]) ||
- isnan(co[1]) || !finite(co[1]) ||
- isnan(co[2]) || !finite(co[2])
+ if (!finite(co[0]) ||
+ !finite(co[1]) ||
+ !finite(co[2])
)
return NULL;
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 97835fba5af..4cf98f2c904 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -281,12 +281,12 @@ static Object *object_add_type(bContext *C, int type)
ob= add_object(scene, type);
/* editor level activate, notifiers */
ED_base_object_activate(C, BASACT);
-
+
/* more editor stuff */
ED_object_base_init_from_view(C, BASACT);
-
+
DAG_scene_sort(scene);
-
+
return ob;
}
diff --git a/source/blender/editors/physics/editparticle.c b/source/blender/editors/physics/editparticle.c
index f60d5493058..0947f540fc6 100644
--- a/source/blender/editors/physics/editparticle.c
+++ b/source/blender/editors/physics/editparticle.c
@@ -2455,13 +2455,16 @@ static void PE_mirror_x(Scene *scene, Object *ob, int tagged)
new_pars= MEM_callocN(newtotpart*sizeof(ParticleData), "ParticleData new");
new_keys= MEM_callocN(newtotpart*sizeof(ParticleEditKey*), "ParticleEditKey new");
- memcpy(new_pars, psys->particles, totpart*sizeof(ParticleData));
- memcpy(new_keys, edit->keys, totpart*sizeof(ParticleEditKey*));
-
- if(psys->particles) MEM_freeN(psys->particles);
+ if(psys->particles) {
+ memcpy(new_pars, psys->particles, totpart*sizeof(ParticleData));
+ MEM_freeN(psys->particles);
+ }
psys->particles= new_pars;
- if(edit->keys) MEM_freeN(edit->keys);
+ if(edit->keys) {
+ memcpy(new_keys, edit->keys, totpart*sizeof(ParticleEditKey*));
+ MEM_freeN(edit->keys);
+ }
edit->keys= new_keys;
if(edit->mirror_cache) {
diff --git a/source/blender/editors/preview/previewrender.c b/source/blender/editors/preview/previewrender.c
index b0d093dc10b..3ed4fa6bd0f 100644
--- a/source/blender/editors/preview/previewrender.c
+++ b/source/blender/editors/preview/previewrender.c
@@ -252,6 +252,12 @@ void BIF_preview_changed(short id_code)
GPU_lamp_free(ob);
}
}
+
+ for(ma=G.main->mat.first; ma; ma=ma->id.next) {
+ if(ma->gpumaterial.first) {
+ GPU_material_free(ma);
+ }
+ }
} else if(OBACT) {
Object *ob = OBACT;
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 77cd06581fd..1effd8fd377 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -189,7 +189,7 @@ typedef struct ImagePaintPartialRedraw {
// #define PROJ_BUCKET_CLONE_INIT 1<<1
/* used for testing doubles, if a point is on a line etc */
-#define PROJ_GEOM_TOLERANCE 0.0002f
+#define PROJ_GEOM_TOLERANCE 0.00075f
/* vert flags */
#define PROJ_VERT_CULL 1
@@ -238,8 +238,8 @@ typedef struct ProjPaintState {
char *faceSeamFlags; /* store info about faces, if they are initialized etc*/
float (*faceSeamUVs)[4][2]; /* expanded UVs for faces to use as seams */
LinkNode **vertFaces; /* Only needed for when seam_bleed_px is enabled, use to find UV seams */
- char *vertFlags; /* store options per vert, now only store if the vert is pointing away from the view */
#endif
+ char *vertFlags; /* store options per vert, now only store if the vert is pointing away from the view */
int buckets_x; /* The size of the bucket grid, the grid span's screenMin/screenMax so you can paint outsize the screen or with 2 brushes at once */
int buckets_y;
@@ -341,7 +341,7 @@ typedef struct UndoTile {
typedef struct UndoElem {
struct UndoElem *next, *prev;
char name[MAXUNDONAME];
- unsigned long undosize;
+ uintptr_t undosize;
ImBuf *ibuf;
ListBase tiles;
@@ -485,12 +485,12 @@ static void undo_imagepaint_push_begin(char *name)
static void undo_imagepaint_push_end()
{
UndoElem *uel;
- unsigned long totmem, maxmem;
+ uintptr_t totmem, maxmem;
if(U.undomemory != 0) {
/* limit to maximum memory (afterwards, we can't know in advance) */
totmem= 0;
- maxmem= ((unsigned long)U.undomemory)*1024*1024;
+ maxmem= ((uintptr_t)U.undomemory)*1024*1024;
uel= undobase.last;
while(uel) {
@@ -716,8 +716,8 @@ static int project_paint_PickFace(const ProjPaintState *ps, float pt[2], float w
static void uvco_to_wrapped_pxco(float uv[2], int ibuf_x, int ibuf_y, float *x, float *y)
{
/* use */
- *x = (float)fmod(uv[0], 1.0f);
- *y = (float)fmod(uv[1], 1.0f);
+ *x = (float)fmodf(uv[0], 1.0f);
+ *y = (float)fmodf(uv[1], 1.0f);
if (*x < 0.0f) *x += 1.0f;
if (*y < 0.0f) *y += 1.0f;
@@ -751,7 +751,7 @@ static int project_paint_PickColor(const ProjPaintState *ps, float pt[2], float
Vec2Weightf(uv, tf->uv[0], tf->uv[2], tf->uv[3], w);
}
- ibuf = BKE_image_get_ibuf((Image *)tf->tpage, NULL); /* TODO - this may be slow, the only way around it is to have an ibuf index per face */
+ ibuf = tf->tpage->ibufs.first; /* we must have got the imbuf before getting here */
if (!ibuf) return 0;
if (interp) {
@@ -760,21 +760,21 @@ static int project_paint_PickColor(const ProjPaintState *ps, float pt[2], float
if (ibuf->rect_float) {
if (rgba_fp) {
- bilinear_interpolation_color(ibuf, NULL, rgba_fp, x, y);
+ bilinear_interpolation_color_wrap(ibuf, NULL, rgba_fp, x, y);
}
else {
float rgba_tmp_f[4];
- bilinear_interpolation_color(ibuf, NULL, rgba_tmp_f, x, y);
+ bilinear_interpolation_color_wrap(ibuf, NULL, rgba_tmp_f, x, y);
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba, rgba_tmp_f);
}
}
else {
if (rgba) {
- bilinear_interpolation_color(ibuf, rgba, NULL, x, y);
+ bilinear_interpolation_color_wrap(ibuf, rgba, NULL, x, y);
}
else {
unsigned char rgba_tmp[4];
- bilinear_interpolation_color(ibuf, rgba_tmp, NULL, x, y);
+ bilinear_interpolation_color_wrap(ibuf, rgba_tmp, NULL, x, y);
IMAPAINT_CHAR_RGBA_TO_FLOAT(rgba_fp, rgba_tmp);
}
}
@@ -911,7 +911,7 @@ static int project_bucket_point_occluded(const ProjPaintState *ps, LinkNode *buc
else
isect_ret = project_paint_occlude_ptv(pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v3], ps->screenCoords[mf->v4], w, ps->is_ortho);
}
- if (isect_ret==1) {
+ if (isect_ret>=1) {
/* TODO - we may want to cache the first hit,
* it is not possible to swap the face order in the list anymore */
return 1;
@@ -939,7 +939,7 @@ static int line_isect_y(const float p1[2], const float p2[2], const float y_leve
return ISECT_TRUE_P2;
}
- y_diff= fabs(p1[1]-p2[1]); /* yuck, horizontal line, we cant do much here */
+ y_diff= fabsf(p1[1]-p2[1]); /* yuck, horizontal line, we cant do much here */
if (y_diff < 0.000001f) {
*x_isect = (p1[0]+p2[0]) * 0.5f;
@@ -972,7 +972,7 @@ static int line_isect_x(const float p1[2], const float p2[2], const float x_leve
return ISECT_TRUE_P2;
}
- x_diff= fabs(p1[0]-p2[0]); /* yuck, horizontal line, we cant do much here */
+ x_diff= fabsf(p1[0]-p2[0]); /* yuck, horizontal line, we cant do much here */
if (x_diff < 0.000001) { /* yuck, vertical line, we cant do much here */
*y_isect = (p1[0]+p2[0]) * 0.5f;
@@ -996,14 +996,15 @@ static int line_isect_x(const float p1[2], const float p2[2], const float x_leve
* Its possible this gives incorrect results, when the UVs for 1 face go into the next
* tile, but do not do this for the adjacent face, it could return a false positive.
* This is so unlikely that Id not worry about it. */
+#ifndef PROJ_DEBUG_NOSEAMBLEED
static int cmp_uv(const float vec2a[2], const float vec2b[2])
{
/* if the UV's are not between 0.0 and 1.0 */
- float xa = (float)fmod(vec2a[0], 1.0f);
- float ya = (float)fmod(vec2a[1], 1.0f);
+ float xa = (float)fmodf(vec2a[0], 1.0f);
+ float ya = (float)fmodf(vec2a[1], 1.0f);
- float xb = (float)fmod(vec2b[0], 1.0f);
- float yb = (float)fmod(vec2b[1], 1.0f);
+ float xb = (float)fmodf(vec2b[0], 1.0f);
+ float yb = (float)fmodf(vec2b[1], 1.0f);
if (xa < 0.0f) xa += 1.0f;
if (ya < 0.0f) ya += 1.0f;
@@ -1011,12 +1012,13 @@ static int cmp_uv(const float vec2a[2], const float vec2b[2])
if (xb < 0.0f) xb += 1.0f;
if (yb < 0.0f) yb += 1.0f;
- return ((fabs(xa-xb) < PROJ_GEOM_TOLERANCE) && (fabs(ya-yb) < PROJ_GEOM_TOLERANCE)) ? 1:0;
+ return ((fabsf(xa-xb) < PROJ_GEOM_TOLERANCE) && (fabsf(ya-yb) < PROJ_GEOM_TOLERANCE)) ? 1:0;
}
-
+#endif
/* set min_px and max_px to the image space bounds of the UV coords
* return zero if there is no area in the returned rectangle */
+#ifndef PROJ_DEBUG_NOSEAMBLEED
static int pixel_bounds_uv(
const float uv1[2], const float uv2[2], const float uv3[2], const float uv4[2],
rcti *bounds_px,
@@ -1044,6 +1046,7 @@ static int pixel_bounds_uv(
/* face uses no UV area when quantized to pixels? */
return (bounds_px->xmin == bounds_px->xmax || bounds_px->ymin == bounds_px->ymax) ? 0 : 1;
}
+#endif
static int pixel_bounds_array(float (* uv)[2], rcti *bounds_px, const int ibuf_x, const int ibuf_y, int tot)
{
@@ -1151,7 +1154,7 @@ static float angleToLength(float angle)
return 1.0f;
}
else {
- return fabs(1.0f / cos(angle * (M_PI/180.0f)));
+ return fabsf(1.0f / cosf(angle * (M_PI/180.0f)));
}
}
@@ -1384,10 +1387,10 @@ static void project_face_pixel(const MTFace *tf_other, ImBuf *ibuf_other, const
if (ibuf_other->rect_float) { /* from float to float */
- bilinear_interpolation_color(ibuf_other, NULL, rgba_f, x, y);
+ bilinear_interpolation_color_wrap(ibuf_other, NULL, rgba_f, x, y);
}
else { /* from char to float */
- bilinear_interpolation_color(ibuf_other, rgba_ub, NULL, x, y);
+ bilinear_interpolation_color_wrap(ibuf_other, rgba_ub, NULL, x, y);
}
}
@@ -1407,7 +1410,7 @@ float project_paint_uvpixel_mask(
ImBuf *ibuf_other;
const MTFace *tf_other = ps->dm_mtface_mask + face_index;
- if (tf_other->tpage && (ibuf_other = BKE_image_get_ibuf((Image *)tf_other->tpage, NULL))) {
+ if (tf_other->tpage && (ibuf_other = BKE_image_get_ibuf(tf_other->tpage, NULL))) {
/* BKE_image_get_ibuf - TODO - this may be slow */
unsigned char rgba_ub[4];
float rgba_f[4];
@@ -1563,7 +1566,7 @@ static ProjPixel *project_paint_uvpixel_init(
ImBuf *ibuf_other;
const MTFace *tf_other = ps->dm_mtface_clone + face_index;
- if (tf_other->tpage && (ibuf_other = BKE_image_get_ibuf((Image *)tf_other->tpage, NULL))) {
+ if (tf_other->tpage && (ibuf_other = BKE_image_get_ibuf(tf_other->tpage, NULL))) {
/* BKE_image_get_ibuf - TODO - this may be slow */
if (ibuf->rect_float) {
@@ -1632,7 +1635,7 @@ static int line_clip_rect2f(
{
/* first account for horizontal, then vertical lines */
/* horiz */
- if (fabs(l1[1]-l2[1]) < PROJ_GEOM_TOLERANCE) {
+ if (fabsf(l1[1]-l2[1]) < PROJ_GEOM_TOLERANCE) {
/* is the line out of range on its Y axis? */
if (l1[1] < rect->ymin || l1[1] > rect->ymax) {
return 0;
@@ -1643,7 +1646,7 @@ static int line_clip_rect2f(
}
- if (fabs(l1[0]-l2[0]) < PROJ_GEOM_TOLERANCE) { /* this is a single point (or close to)*/
+ if (fabsf(l1[0]-l2[0]) < PROJ_GEOM_TOLERANCE) { /* this is a single point (or close to)*/
if (BLI_in_rctf(rect, l1[0], l1[1])) {
VECCOPY2D(l1_clip, l1);
VECCOPY2D(l2_clip, l2);
@@ -1660,7 +1663,7 @@ static int line_clip_rect2f(
CLAMP(l2_clip[0], rect->xmin, rect->xmax);
return 1;
}
- else if (fabs(l1[0]-l2[0]) < PROJ_GEOM_TOLERANCE) {
+ else if (fabsf(l1[0]-l2[0]) < PROJ_GEOM_TOLERANCE) {
/* is the line out of range on its X axis? */
if (l1[0] < rect->xmin || l1[0] > rect->xmax) {
return 0;
@@ -1671,7 +1674,7 @@ static int line_clip_rect2f(
return 0;
}
- if (fabs(l1[1]-l2[1]) < PROJ_GEOM_TOLERANCE) { /* this is a single point (or close to)*/
+ if (fabsf(l1[1]-l2[1]) < PROJ_GEOM_TOLERANCE) { /* this is a single point (or close to)*/
if (BLI_in_rctf(rect, l1[0], l1[1])) {
VECCOPY2D(l1_clip, l1);
VECCOPY2D(l2_clip, l2);
@@ -2015,7 +2018,6 @@ static void project_bucket_clip_face(
const int flip = ((SIDE_OF_LINE(v1coSS, v2coSS, v3coSS) > 0.0f) != (SIDE_OF_LINE(uv1co, uv2co, uv3co) > 0.0f));
float bucket_bounds_ss[4][2];
- float w[3];
/* get the UV space bounding box */
inside_bucket_flag |= BLI_in_rctf(bucket_bounds, v1coSS[0], v1coSS[1]);
@@ -2086,6 +2088,7 @@ static void project_bucket_clip_face(
/* Maximum possible 6 intersections when using a rectangle and triangle */
float isectVCosSS[8][3]; /* The 3rd float is used to store angle for qsort(), NOT as a Z location */
float v1_clipSS[2], v2_clipSS[2];
+ float w[3];
/* calc center*/
float cent[2] = {0.0f, 0.0f};
@@ -2128,6 +2131,7 @@ static void project_bucket_clip_face(
if ((*tot) < 3) { /* no intersections to speak of */
*tot = 0;
+ return;
}
/* now we have all points we need, collect their angles and sort them clockwise */
@@ -2156,16 +2160,15 @@ static void project_bucket_clip_face(
for(i=0; i<(*tot); i++) {
v2_clipSS[0] = isectVCosSS[i][0] - cent[0];
v2_clipSS[1] = isectVCosSS[i][1] - cent[1];
- isectVCosSS[i][2] = atan2(v1_clipSS[0]*v2_clipSS[1] - v1_clipSS[1]*v2_clipSS[0], v1_clipSS[0]*v2_clipSS[0]+v1_clipSS[1]*v2_clipSS[1]);
+ isectVCosSS[i][2] = atan2f(v1_clipSS[0]*v2_clipSS[1] - v1_clipSS[1]*v2_clipSS[0], v1_clipSS[0]*v2_clipSS[0]+v1_clipSS[1]*v2_clipSS[1]);
}
if (flip) qsort(isectVCosSS, *tot, sizeof(float)*3, float_z_sort_flip);
else qsort(isectVCosSS, *tot, sizeof(float)*3, float_z_sort);
-
/* remove doubles */
/* first/last check */
- if (fabs(isectVCosSS[0][0]-isectVCosSS[(*tot)-1][0]) < PROJ_GEOM_TOLERANCE && fabs(isectVCosSS[0][1]-isectVCosSS[(*tot)-1][1]) < PROJ_GEOM_TOLERANCE) {
+ if (fabsf(isectVCosSS[0][0]-isectVCosSS[(*tot)-1][0]) < PROJ_GEOM_TOLERANCE && fabsf(isectVCosSS[0][1]-isectVCosSS[(*tot)-1][1]) < PROJ_GEOM_TOLERANCE) {
(*tot)--;
}
@@ -2180,8 +2183,8 @@ static void project_bucket_clip_face(
while (doubles==TRUE) {
doubles = FALSE;
for(i=1; i<(*tot); i++) {
- if (fabs(isectVCosSS[i-1][0]-isectVCosSS[i][0]) < PROJ_GEOM_TOLERANCE &&
- fabs(isectVCosSS[i-1][1]-isectVCosSS[i][1]) < PROJ_GEOM_TOLERANCE)
+ if (fabsf(isectVCosSS[i-1][0]-isectVCosSS[i][0]) < PROJ_GEOM_TOLERANCE &&
+ fabsf(isectVCosSS[i-1][1]-isectVCosSS[i][1]) < PROJ_GEOM_TOLERANCE)
{
int j;
for(j=i+1; j<(*tot); j++) {
@@ -2309,6 +2312,19 @@ int IsectPoly2Df(const float pt[2], float uv[][2], const int tot)
return 1;
}
+static int IsectPoly2Df_twoside(const float pt[2], float uv[][2], const int tot)
+{
+ int i;
+ int side = (SIDE_OF_LINE(uv[tot-1], uv[0], pt) > 0.0f);
+
+ for (i=1; i<tot; i++) {
+ if ((SIDE_OF_LINE(uv[i-1], uv[i], pt) > 0.0f) != side)
+ return 0;
+
+ }
+
+ return 1;
+}
/* One of the most important function for projectiopn painting, since it selects the pixels to be added into each bucket.
* initialize pixels from this face where it intersects with the bucket_index, optionally initialize pixels for removing seams */
@@ -2352,6 +2368,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
float uv_clip[8][2];
int uv_clip_tot;
const short is_ortho = ps->is_ortho;
+ const short do_backfacecull = ps->do_backfacecull;
vCo[0] = ps->dm_mvert[mf->v1].co;
vCo[1] = ps->dm_mvert[mf->v2].co;
@@ -2361,9 +2378,20 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
/* Use tf_uv_pxoffset instead of tf->uv so we can offset the UV half a pixel
* this is done so we can avoid offseting all the pixels by 0.5 which causes
* problems when wrapping negative coords */
- xhalfpx = 0.5f / ibuf_xf;
- yhalfpx = 0.5f / ibuf_yf;
-
+ xhalfpx = (0.5f+ (PROJ_GEOM_TOLERANCE/3.0f) ) / ibuf_xf;
+ yhalfpx = (0.5f+ (PROJ_GEOM_TOLERANCE/4.0f) ) / ibuf_yf;
+
+ /* Note about (PROJ_GEOM_TOLERANCE/x) above...
+ Needed to add this offset since UV coords are often quads aligned to pixels.
+ In this case pixels can be exactly between 2 triangles causing nasty
+ artifacts.
+
+ This workaround can be removed and painting will still work on most cases
+ but since the first thing most people try is painting onto a quad- better make it work.
+ */
+
+
+
tf_uv_pxoffset[0][0] = tf->uv[0][0] - xhalfpx;
tf_uv_pxoffset[0][1] = tf->uv[0][1] - yhalfpx;
@@ -2399,8 +2427,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
v1coSS = ps->screenCoords[ (*(&mf->v1 + i1)) ];
v2coSS = ps->screenCoords[ (*(&mf->v1 + i2)) ];
v3coSS = ps->screenCoords[ (*(&mf->v1 + i3)) ];
-
-
+
/* This funtion gives is a concave polyline in UV space from the clipped quad and tri*/
project_bucket_clip_face(
is_ortho, bucket_bounds,
@@ -2408,8 +2435,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
uv1co, uv2co, uv3co,
uv_clip, &uv_clip_tot
);
-
-
+
/* sometimes this happens, better just allow for 8 intersectiosn even though there should be max 6 */
/*
if (uv_clip_tot>6) {
@@ -2431,7 +2457,10 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
//uv[0] = (((float)x) + 0.5f) / ibuf->x;
uv[0] = (float)x / ibuf_xf; /* use pixel offset UV coords instead */
- if (IsectPoly2Df(uv, uv_clip, uv_clip_tot)) {
+ /* Note about IsectPoly2Df_twoside, checking the face or uv flipping doesnt work,
+ * could check the poly direction but better to do this */
+ if( (do_backfacecull && IsectPoly2Df(uv, uv_clip, uv_clip_tot)) ||
+ (do_backfacecull==0 && IsectPoly2Df_twoside(uv, uv_clip, uv_clip_tot))) {
has_x_isect = has_isect = 1;
@@ -2518,7 +2547,6 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
float (*outset_uv)[2] = ps->faceSeamUVs[face_index];
float insetCos[4][3]; /* inset face coords. NOTE!!! ScreenSace for ortho, Worldspace in prespective view */
- float *uv_seam_quad[4];
float fac;
float *vCoSS[4]; /* vertex screenspace coords */
@@ -2574,16 +2602,11 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
fac1 = Vec2Lenf(vCoSS[fidx1], bucket_clip_edges[0]) / ftot;
fac2 = Vec2Lenf(vCoSS[fidx1], bucket_clip_edges[1]) / ftot;
- uv_seam_quad[0] = tf_uv_pxoffset[fidx1];
- uv_seam_quad[1] = tf_uv_pxoffset[fidx2];
- uv_seam_quad[2] = outset_uv[fidx2];
- uv_seam_quad[3] = outset_uv[fidx1];
-
- Vec2Lerpf(seam_subsection[0], uv_seam_quad[0], uv_seam_quad[1], fac1);
- Vec2Lerpf(seam_subsection[1], uv_seam_quad[0], uv_seam_quad[1], fac2);
-
- Vec2Lerpf(seam_subsection[2], uv_seam_quad[3], uv_seam_quad[2], fac2);
- Vec2Lerpf(seam_subsection[3], uv_seam_quad[3], uv_seam_quad[2], fac1);
+ Vec2Lerpf(seam_subsection[0], tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2], fac1);
+ Vec2Lerpf(seam_subsection[1], tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2], fac2);
+
+ Vec2Lerpf(seam_subsection[2], outset_uv[fidx1], outset_uv[fidx2], fac2);
+ Vec2Lerpf(seam_subsection[3], outset_uv[fidx1], outset_uv[fidx2], fac1);
/* if the bucket_clip_edges values Z values was kept we could avoid this
* Inset needs to be added so occlusion tests wont hit adjacent faces */
@@ -2636,14 +2659,28 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
/* Only bother calculating the weights if we intersect */
if (ps->do_mask_normal || ps->dm_mtface_clone) {
- /* TODO, this is not QUITE correct since UV is not inside the UV's but good enough for seams */
+#if 0
+ /* This is not QUITE correct since UV is not inside the UV's but good enough for seams */
if (side) {
BarycentricWeights2f(uv, tf_uv_pxoffset[0], tf_uv_pxoffset[2], tf_uv_pxoffset[3], w);
}
else {
BarycentricWeights2f(uv, tf_uv_pxoffset[0], tf_uv_pxoffset[1], tf_uv_pxoffset[2], w);
}
-
+#endif
+#if 1
+ /* Cheat, we know where we are along the edge so work out the weights from that */
+ fac = fac1 + (fac * (fac2-fac1));
+ w[0]=w[1]=w[2]= 0.0;
+ if (side) {
+ w[fidx1?fidx1-1:0] = fac;
+ w[fidx2?fidx2-1:0] = 1.0-fac;
+ }
+ else {
+ w[fidx1] = fac;
+ w[fidx2] = 1.0-fac;
+ }
+#endif
}
/* a pitty we need to get the worldspace pixel location here */
@@ -3076,7 +3113,7 @@ static void project_paint_begin(ProjPaintState *ps)
ps->buckets_x = (int)(ps->screen_width / (((float)ps->brush->size) / PROJ_BUCKET_BRUSH_DIV));
ps->buckets_y = (int)(ps->screen_height / (((float)ps->brush->size) / PROJ_BUCKET_BRUSH_DIV));
- printf("\tscreenspace bucket division x:%d y:%d\n", ps->buckets_x, ps->buckets_y);
+ /* printf("\tscreenspace bucket division x:%d y:%d\n", ps->buckets_x, ps->buckets_y); */
/* really high values could cause problems since it has to allocate a few
* (ps->buckets_x*ps->buckets_y) sized arrays */
@@ -3232,7 +3269,7 @@ static void project_paint_begin(ProjPaintState *ps)
image_index = BLI_linklist_index(image_LinkList, tf->tpage);
- if (image_index==-1 && BKE_image_get_ibuf((Image *)tf->tpage, NULL)) { /* MemArena dosnt have an append func */
+ if (image_index==-1 && BKE_image_get_ibuf(tf->tpage, NULL)) { /* MemArena dosnt have an append func */
BLI_linklist_append(&image_LinkList, tf->tpage);
image_index = ps->image_tot;
ps->image_tot++;
@@ -3254,10 +3291,10 @@ static void project_paint_begin(ProjPaintState *ps)
for (node= image_LinkList, i=0; node; node= node->next, i++, projIma++) {
projIma->ima = node->link;
- // calloced - projIma->touch = 0;
+ projIma->touch = 0;
projIma->ibuf = BKE_image_get_ibuf(projIma->ima, NULL);
projIma->partRedrawRect = BLI_memarena_alloc(arena, sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
- // calloced - memset(projIma->partRedrawRect, 0, sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
+ memset(projIma->partRedrawRect, 0, sizeof(ImagePaintPartialRedraw) * PROJ_BOUNDBOX_SQUARED);
}
/* we have built the array, discard the linked list */
@@ -3308,6 +3345,7 @@ static void project_paint_end(ProjPaintState *ps)
int size = sizeof(UndoTile **) * IMAPAINT_TILE_NUMBER(last_projIma->ibuf->x) * IMAPAINT_TILE_NUMBER(last_projIma->ibuf->y);
last_projIma->undoRect = (UndoTile **) BLI_memarena_alloc(arena, size);
memset(last_projIma->undoRect, 0, size);
+ last_projIma->ibuf->userflags |= IB_BITMAPDIRTY;
}
for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) {
@@ -3375,15 +3413,16 @@ static void project_paint_end(ProjPaintState *ps)
MEM_freeN(ps->bucketFaces);
MEM_freeN(ps->bucketFlags);
+#ifndef PROJ_DEBUG_NOSEAMBLEED
if (ps->seam_bleed_px > 0.0f) {
MEM_freeN(ps->vertFaces);
MEM_freeN(ps->faceSeamFlags);
MEM_freeN(ps->faceSeamUVs);
}
+#endif
if (ps->vertFlags) MEM_freeN(ps->vertFlags);
-
for (a=0; a<ps->thread_tot; a++) {
BLI_memarena_free(ps->arena_mt[a]);
}
@@ -3411,7 +3450,7 @@ static void partial_redraw_array_init(ImagePaintPartialRedraw *pr)
static int partial_redraw_array_merge(ImagePaintPartialRedraw *pr, ImagePaintPartialRedraw *pr_other, int tot)
{
- int touch;
+ int touch= 0;
while (tot--) {
pr->x1 = MIN2(pr->x1, pr_other->x1);
pr->y1 = MIN2(pr->y1, pr_other->y1);
@@ -3539,6 +3578,7 @@ static void blend_color_mix(unsigned char *cp, const unsigned char *cp1, const u
cp[0]= (mfac*cp1[0]+fac*cp2[0])/255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
+ cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
}
static void blend_color_mix_float(float *cp, const float *cp1, const float *cp2, const float fac)
@@ -3547,6 +3587,7 @@ static void blend_color_mix_float(float *cp, const float *cp1, const float *cp2,
cp[0]= mfac*cp1[0] + fac*cp2[0];
cp[1]= mfac*cp1[1] + fac*cp2[1];
cp[2]= mfac*cp1[2] + fac*cp2[2];
+ cp[3]= mfac*cp1[3] + fac*cp2[3];
}
static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask)
@@ -3583,8 +3624,8 @@ static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, floa
if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)==0)
return;
-
- ((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend);
+ /* ((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend); */
+ blend_color_mix(((ProjPixelClone *)projPixel)->clonepx.ch, projPixel->pixel.ch_pt, rgba_ub, (int)(alpha*mask*255));
BLI_linklist_prepend_arena(smearPixels, (void *)projPixel, smearArena);
}
@@ -3597,7 +3638,8 @@ static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, fl
return;
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_smear, projPixel->pixel.f_pt);
- ((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend);
+ /* (ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend); */
+ blend_color_mix(((ProjPixelClone *)projPixel)->clonepx.ch, rgba_smear, (rgba_ub), (int)(alpha*mask*255));
BLI_linklist_prepend_arena(smearPixels_f, (void *)projPixel, smearArena);
}
@@ -3708,12 +3750,12 @@ static void *do_projectpaint_thread(void *ph_v)
projPixel = (ProjPixel *)node->link;
- /*dist = Vec2Lenf(projPixel->projCoSS, pos);*/ /* correct but uses a sqrt */
+ /*dist = Vec2Lenf(projPixel->projCoSS, pos);*/ /* correct but uses a sqrtf */
dist_nosqrt = Vec2Lenf_nosqrt(projPixel->projCoSS, pos);
- /*if (dist < s->brush->size) {*/ /* correct but uses a sqrt */
+ /*if (dist < s->brush->size) {*/ /* correct but uses a sqrtf */
if (dist_nosqrt < brush_size_sqared) {
- falloff = brush_sample_falloff_noalpha(ps->brush, sqrt(dist_nosqrt));
+ falloff = brush_sample_falloff_noalpha(ps->brush, sqrtf(dist_nosqrt));
if (falloff > 0.0f) {
if (ps->is_texbrush) {
brush_sample_tex(ps->brush, projPixel->projCoSS, rgba);
@@ -3802,10 +3844,9 @@ static void *do_projectpaint_thread(void *ph_v)
*projPixel->pixel.uint_pt = ((ProjPixelClone *)projPixel)->clonepx.uint;
}
- for (node= smearPixels_f; node; node= node->next) { /* this wont run for a float image */
+ for (node= smearPixels_f; node; node= node->next) {
projPixel = node->link;
IMAPAINT_CHAR_RGBA_TO_FLOAT(projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.ch);
- node = node->next;
}
BLI_memarena_free(smearArena);
@@ -4261,7 +4302,7 @@ static int imapaint_paint_stroke(ViewContext *vc, ImagePaintState *s, BrushPaint
) {
ImBuf *ibuf;
- newimage = (Image*)((s->me->mtface+newfaceindex)->tpage);
+ newimage = (s->me->mtface+newfaceindex)->tpage;
ibuf= BKE_image_get_ibuf(newimage, s->sima? &s->sima->iuser: NULL);
if(ibuf && ibuf->rect)
@@ -4399,6 +4440,7 @@ typedef struct PaintOperation {
int first;
int prevmouse[2];
+ int brush_size_orig;
double starttime;
ViewContext vc;
@@ -4485,6 +4527,8 @@ static int paint_init(bContext *C, wmOperator *op)
pop->ps.brush = pop->s.brush;
pop->ps.tool = pop->s.tool;
pop->ps.blend = pop->s.blend;
+
+ pop->brush_size_orig = pop->ps.brush->size; /* not nice hack because 1 size brushes always fail with projection paint */
}
if(pop->mode != PAINT_MODE_2D) {
@@ -4504,6 +4548,10 @@ static int paint_init(bContext *C, wmOperator *op)
return 0;
}
+
+ /* Dont allow brush size below 2 */
+ if (pop->ps.brush->size<=1)
+ pop->ps.brush->size = 2;
}
/* note, if we have no UVs on the derived mesh, then we must return here */
@@ -4602,8 +4650,10 @@ static void paint_exit(bContext *C, wmOperator *op)
imapaint_canvas_free(&pop->s);
brush_painter_free(pop->painter);
- if(pop->mode == PAINT_MODE_3D_PROJECT)
+ if(pop->mode == PAINT_MODE_3D_PROJECT) {
+ pop->ps.brush->size = pop->brush_size_orig;
project_paint_end(&pop->ps);
+ }
paint_redraw(C, &pop->s, 1);
undo_imagepaint_push_end();
@@ -5186,3 +5236,4 @@ void PAINT_OT_texture_paint_radial_control(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
+
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c
index 753095eeb53..79284ada483 100644
--- a/source/blender/editors/space_buttons/buttons_header.c
+++ b/source/blender/editors/space_buttons/buttons_header.c
@@ -172,7 +172,7 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
if(sbuts->pathflag & (1<<BCONTEXT_OBJECT))
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT_DATA, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_OBJECT, 0, 0, "Object");
if(sbuts->pathflag & (1<<BCONTEXT_CONSTRAINT))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Modifier");
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Constraint");
if(sbuts->pathflag & (1<<BCONTEXT_MODIFIER))
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MODIFIER, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_MODIFIER, 0, 0, "Modifier");
if(sbuts->pathflag & (1<<BCONTEXT_DATA))
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 01f94741f59..28121de1f1a 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -105,7 +105,7 @@ static void file_select(SpaceFile* sfile, ARegion* ar, const rcti* rect, short v
int act_file;
short selecting = (val == LEFTMOUSE);
FileSelectParams *params = ED_fileselect_get_params(sfile);
- FileLayout *layout = ED_fileselect_get_layout(sfile, ar);
+ // FileLayout *layout = ED_fileselect_get_layout(sfile, ar);
int numfiles = filelist_numfiles(sfile->files);
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index f60b6f08348..766dec7c064 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -170,7 +170,7 @@ static int compare_name(const void *a1, const void *a2)
if( strcmp(entry1->relname, "..")==0 ) return (-1);
if( strcmp(entry2->relname, "..")==0 ) return (1);
- return (BLI_strcasecmp(entry1->relname,entry2->relname));
+ return (BLI_natstrcmp(entry1->relname,entry2->relname));
}
static int compare_date(const void *a1, const void *a2)
@@ -201,7 +201,7 @@ static int compare_date(const void *a1, const void *a2)
if ( entry1->s.st_mtime < entry2->s.st_mtime) return 1;
if ( entry1->s.st_mtime > entry2->s.st_mtime) return -1;
- else return BLI_strcasecmp(entry1->relname,entry2->relname);
+ else return BLI_natstrcmp(entry1->relname,entry2->relname);
}
static int compare_size(const void *a1, const void *a2)
@@ -231,7 +231,7 @@ static int compare_size(const void *a1, const void *a2)
if ( entry1->s.st_size < entry2->s.st_size) return 1;
if ( entry1->s.st_size > entry2->s.st_size) return -1;
- else return BLI_strcasecmp(entry1->relname,entry2->relname);
+ else return BLI_natstrcmp(entry1->relname,entry2->relname);
}
static int compare_extension(const void *a1, const void *a2) {
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 0cede662a9a..378d91c8e32 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -579,7 +579,7 @@ void IMAGE_OT_view_zoom_ratio(wmOperatorType *ot)
static char *filesel_imagetype_string(Image *ima)
{
- char *strp, *str= MEM_callocN(14*32, "menu for filesel");
+ char *strp, *str= MEM_callocN(15*32, "menu for filesel");
strp= str;
str += sprintf(str, "Save Image as: %%t|");
@@ -588,6 +588,9 @@ static char *filesel_imagetype_string(Image *ima)
str += sprintf(str, "PNG %%x%d|", R_PNG);
str += sprintf(str, "BMP %%x%d|", R_BMP);
str += sprintf(str, "Jpeg %%x%d|", R_JPEG90);
+#ifdef WITH_OPENJPEG
+ str += sprintf(str, "Jpeg 2000 %%x%d|", R_JP2);
+#endif
str += sprintf(str, "Iris %%x%d|", R_IRIS);
if(G.have_libtiff)
str += sprintf(str, "Tiff %%x%d|", R_TIFF);
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 6fe3aa734b4..f7f637670b5 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -35,6 +35,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
+#include "DNA_brush_types.h"
#include "DNA_color_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
@@ -211,7 +212,7 @@ void snode_handle_recalc(bContext *C, SpaceNode *snode)
else if(snode->treetype==NTREE_COMPOSIT)
WM_event_add_notifier(C, NC_SCENE|ND_NODES, snode->id);
else if(snode->treetype==NTREE_TEXTURE) {
- // ntreeTexUpdatePreviews(snode->nodetree);
+ // ntreeTexUpdatePreviews(snode->nodetree); /* XXX texture nodes should follow shader node methods (ton) */
// XXX BIF_preview_changed(ID_TE);
}
}
@@ -573,7 +574,7 @@ void node_texture_default(Tex *tx)
nodeAddLink(tx->nodetree, in, fromsock, out, tosock);
ntreeSolveOrder(tx->nodetree); /* needed for pointers */
- ntreeTexUpdatePreviews(tx->nodetree);
+ ntreeTexUpdatePreviews(tx->nodetree); /* XXX texture nodes should follow shader node methods (ton) */
}
/* Here we set the active tree(s), even called for each redraw now, so keep it fast :) */
@@ -607,13 +608,42 @@ void snode_set_context(SpaceNode *snode, Scene *scene)
snode->nodetree= scene->nodetree;
}
else if(snode->treetype==NTREE_TEXTURE) {
- if(ob) {
- Tex *tx= give_current_texture(ob, ob->actcol);
- if(tx) {
- snode->from= (ID*)ob; /* please check this; i have no idea what 'from' is. */
- snode->id= &tx->id;
- snode->nodetree= tx->nodetree;
+ Tex *tx= NULL;
+
+ if(snode->texfrom==SNODE_TEX_OBJECT) {
+ if(ob) {
+ tx= give_current_texture(ob, ob->actcol);
+ snode->from= (ID *)ob;
+ }
+ }
+ else if(snode->texfrom==SNODE_TEX_WORLD) {
+ tx= give_current_world_texture(scene);
+ snode->from= (ID *)scene->world;
+ }
+ else {
+ MTex *mtex= NULL;
+
+ if(G.f & G_SCULPTMODE) {
+ Sculpt *sd= scene->toolsettings->sculpt;
+ if(sd && sd->brush)
+ if(sd->brush->texact != -1)
+ mtex= sd->brush->mtex[sd->brush->texact];
}
+ else {
+ Brush *br= scene->toolsettings->imapaint.brush;
+ if(br)
+ mtex= br->mtex[br->texact];
+ }
+
+ if(mtex) {
+ snode->from= (ID *)scene;
+ tx= mtex->tex;
+ }
+ }
+
+ if(tx) {
+ snode->id= &tx->id;
+ snode->nodetree= tx->nodetree;
}
}
@@ -1080,7 +1110,7 @@ static int node_resize_modal(bContext *C, wmOperator *op, wmEvent *event)
}
// XXX
if(snode->nodetree->type == NTREE_TEXTURE)
- ntreeTexUpdatePreviews(snode->nodetree);
+ ntreeTexUpdatePreviews(snode->nodetree); /* XXX texture nodes should follow shader node methods (ton) */
ED_region_tag_redraw(ar);
@@ -1626,7 +1656,7 @@ bNode *node_add_node(SpaceNode *snode, Scene *scene, int type, float locx, float
if(snode->nodetree->type==NTREE_TEXTURE) {
ntreeTexCheckCyclics(snode->edittree);
- ntreeTexUpdatePreviews(snode->edittree);
+ ntreeTexUpdatePreviews(snode->edittree); /* XXX texture nodes should follow shader node methods (ton) */
}
return node;
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index 8373f588fb2..f6cf6de4b00 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -338,6 +338,10 @@ static int sequencer_add_sound_strip_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "filename", filename);
+ /* XXX if(sfile->flag & FILE_STRINGCODE) {
+ BLI_makestringcode(G.sce, str);
+ }*/
+
// XXX sound= sound_new_sound(filename);
sound= NULL;
diff --git a/source/blender/editors/space_sequencer/sequencer_buttons.c b/source/blender/editors/space_sequencer/sequencer_buttons.c
index fb42d30e496..f127ab4b0cf 100644
--- a/source/blender/editors/space_sequencer/sequencer_buttons.c
+++ b/source/blender/editors/space_sequencer/sequencer_buttons.c
@@ -134,5 +134,3 @@ void SEQUENCER_OT_properties(wmOperatorType *ot)
ot->flag= 0;
}
-
-
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 675602a23a0..bd31d8d86ff 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -741,12 +741,21 @@ static void draw_image_seq(Scene *scene, ARegion *ar, SpaceSeq *sseq)
static int recursive= 0;
float zoom;
float zoomx, zoomy;
+ int render_size = 0;
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
- rectx= (scene->r.size*scene->r.xsch)/100;
- recty= (scene->r.size*scene->r.ysch)/100;
+ render_size = sseq->render_size;
+ if (render_size == 0) {
+ render_size = scene->r.size;
+ }
+ if (render_size < 0) {
+ return;
+ }
+
+ rectx= (render_size*scene->r.xsch)/100;
+ recty= (render_size*scene->r.ysch)/100;
/* BIG PROBLEM: the give_ibuf_seq() can call a rendering, which in turn calls redraws...
this shouldn't belong in a window drawing....
@@ -758,13 +767,13 @@ static void draw_image_seq(Scene *scene, ARegion *ar, SpaceSeq *sseq)
else {
recursive= 1;
if (special_seq_update) {
- ibuf= give_ibuf_seq_direct(scene, rectx, recty, (scene->r.cfra), special_seq_update);
+ ibuf= give_ibuf_seq_direct(scene, rectx, recty, (scene->r.cfra), render_size, special_seq_update);
}
else if (!U.prefetchframes) { // XXX || (G.f & G_PLAYANIM) == 0) {
- ibuf= (ImBuf *)give_ibuf_seq(scene, rectx, recty, (scene->r.cfra), sseq->chanshown);
+ ibuf= (ImBuf *)give_ibuf_seq(scene, rectx, recty, (scene->r.cfra), sseq->chanshown, render_size);
}
else {
- ibuf= (ImBuf *)give_ibuf_seq_threaded(scene, rectx, recty, (scene->r.cfra), sseq->chanshown);
+ ibuf= (ImBuf *)give_ibuf_seq_threaded(scene, rectx, recty, (scene->r.cfra), sseq->chanshown, render_size);
}
recursive= 0;
@@ -815,6 +824,7 @@ static void draw_image_seq(Scene *scene, ARegion *ar, SpaceSeq *sseq)
zoom= SEQ_ZOOM_FAC(sseq->zoom);
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
+ zoom /= render_size / 100.0;
zoomx = zoom * ((float)scene->r.xasp / (float)scene->r.yasp);
zoomy = zoom;
} else {
@@ -949,13 +959,21 @@ void seq_viewmove(Scene *scene, ARegion *ar, SpaceSeq *sseq)
void drawprefetchseqspace(Scene *scene, ARegion *ar, SpaceSeq *sseq)
{
int rectx, recty;
+ int render_size = sseq->render_size;
+ if (render_size == 0) {
+ render_size = scene->r.size;
+ }
+ if (render_size < 0) {
+ return;
+ }
- rectx= (scene->r.size*scene->r.xsch)/100;
- recty= (scene->r.size*scene->r.ysch)/100;
+ rectx= (render_size*scene->r.xsch)/100;
+ recty= (render_size*scene->r.ysch)/100;
if(sseq->mainb != SEQ_DRAW_SEQUENCE) {
give_ibuf_prefetch_request(
- rectx, recty, (scene->r.cfra), sseq->chanshown);
+ rectx, recty, (scene->r.cfra), sseq->chanshown,
+ render_size);
}
}
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 8c3ec96971b..9c3191c93d6 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -160,7 +160,7 @@ void set_last_seq(Scene *scene, Sequence *seq)
ed->act_seq= seq;
}
-Sequence *get_forground_frame_seq(Scene *scene, int frame)
+Sequence *get_foreground_frame_seq(Scene *scene, int frame)
{
Editing *ed= seq_give_editing(scene, FALSE);
Sequence *seq, *best_seq=NULL;
@@ -879,12 +879,33 @@ static void recurs_del_seq_flag(Scene *scene, ListBase *lb, short flag, short de
static Sequence *dupli_seq(Sequence *seq)
{
Sequence *seqn = MEM_dupallocN(seq);
+ // XXX animato: ID *id;
seq->tmp = seqn;
seqn->strip= MEM_dupallocN(seq->strip);
- if(seqn->ipo) seqn->ipo->id.us++;
+ // XXX animato
+#if 0
+ if (seqn->ipo) {
+ if (U.dupflag & USER_DUP_IPO) {
+ id= (ID *)seqn->ipo;
+ seqn->ipo= copy_ipo(seqn->ipo);
+ /* we don't need to decrease the number
+ * of the ipo because we never increase it,
+ * for example, adduplicate need decrease
+ * the number but only because copy_object
+ * call id_us_plus for the ipo block and
+ * single_ipo_users only work if id->us > 1.
+ *
+ * need call ipo_idnew here, for drivers ??
+ * - Diego
+ */
+ }
+ else
+ seqn->ipo->id.us++;
+ }
+#endif
seqn->strip->tstripdata = 0;
seqn->strip->tstripdata_startstill = 0;
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 57d459015dd..d7cb08db414 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1576,7 +1576,7 @@ static void view3d_panel_bonesketch_spaces(const bContext *C, Panel *pa)
uiBlockBeginAlign(block);
/* use real flag instead of 1 */
- uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones");
+ uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones, (Ctrl snaps to mesh volume)");
uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them");
uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end");
yco -= 20;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index bbf0279692a..54696fc4508 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -36,6 +36,7 @@
#include "DNA_customdata_types.h"
#include "DNA_group_types.h"
#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
@@ -1052,7 +1053,7 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
int m;
#endif
- if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT);
+ if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || (FACESEL_PAINT_TEST));
else if((G.f & G_TEXTUREPAINT) && scene->toolsettings && (scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE));
else if((G.f & G_PARTICLEEDIT) && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT));
else if(scene->obedit && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT));
@@ -1727,12 +1728,14 @@ typedef struct View3DShadow {
static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object *par, float obmat[][4], ListBase *shadows)
{
GPULamp *lamp;
+ Lamp *la = (Lamp*)ob->data;
View3DShadow *shadow;
lamp = GPU_lamp_from_blender(scene, ob, par);
if(lamp) {
GPU_lamp_update(lamp, ob->lay, obmat);
+ GPU_lamp_update_colors(lamp, la->r, la->g, la->b, la->energy);
if((ob->lay & v3d->lay) && GPU_lamp_has_shadow_buffer(lamp)) {
shadow= MEM_callocN(sizeof(View3DShadow), "View3DShadow");
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 2d623c9c33d..de0680c6cc1 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -5465,7 +5465,7 @@ void view3d_header_buttons(const bContext *C, ARegion *ar)
uiBlockBeginAlign(block);
if (scene->snap_flag & SCE_SNAP) {
- uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab)");
+ uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab)");
xco+= XIC;
uiDefIconButBitS(block, TOG, SCE_SNAP_ROTATE, B_REDR, ICON_SNAP_NORMAL,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Align rotation with the snapping target");
xco+= XIC;
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
index 5cc471ebc22..20f74085e52 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.c
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -4374,11 +4374,11 @@ void param_pack(ParamHandle *handle, float margin)
}
box = boxarray+(i-unpacked);
- trans[0] = margin * area;
- trans[1] = margin * area;
+ trans[0] = margin;
+ trans[1] = margin;
p_chart_uv_translate(chart, trans);
- box->w += (margin * area) *2;
- box->h += (margin * area) *2;
+ box->w += margin*2;
+ box->h += margin*2;
}
}